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Dragon Age - Editorials @ TenTonHammer

by Dhruin, 2009-09-21 22:19:27

An odd pair of Dragon Age articles have been published by MMO site TenTonHammer.  First, they wonder if the "mature" content is too risky:

Just as they did with Baldur's Gate, BioWare has set out to push the envelope of possibilities further than ever before. Such bold moves are not without their inherent dangers though. In an age where the sight of an exposed nipple due to a “wardrobe malfunction” on live television not only dominated headline news for weeks, but caused parents across the nation to throw up their arms in protest, could the release of a game as brutal and gritty as Dragon Age: Origins be a risky move?

An then in a more conventional piece, they get input from Exec Producer Mark Darrah on the "philosophy" of Dragon Age:

It’s been ten years since we’ve played Baldur’s Gate II, but Darrah believes Dragon Age: Origins could hit home with those players too.

“It’s not the same game, but it still invokes the same feelings, the same depth of story and tactical element.”

And depth is a major reason players will keep coming back to a game. It’s what sets good games that trigger an emotional response apart from bland games that are forgotten five minutes after playing. So how does a developer drive an emotional response? There is a method to it, and Darrah explained.

“We tell stories that are real in a way. It’s in a fantastic environment, but it’s something you can imagine. It’s brutal, but you can imagine it really happening. I think that helps strengthen the emotions. Even though you may be suspending your disbelief by playing a dwarf, you don’t [have to try to believe] you’re a dwarf doing something really weird. What you’re doing and the experiences that are occurring seem logical. That helps anchor that emotion.”


Source: GameBanshee

Information about

Dragon Age

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released


Details