Rampant Games - Rolling Your Own
A recent post at the Rampant Coyote discusses rolling your own character vs other options, a subject I'm sure many of you are passionate about:
Making your own character(s): For some, this is essential to the RPG experience. For others – like me – it’s no big deal. For some, it’s daunting and a reason to avoid playing RPGs altogether.
I remember tournaments back in the glory days of tabletop Dungeons & Dragons where players were assigned pre-generated characters. Or other times when a pre-gen might be in order. Then, as now in CRPGs, there was something more satisfying about making your own character from scratch, giving him or her a unique name, and calling them your own. Back then, I had binders full of characters for various RPG systems – some only played once or twice, some deceased, and even a few that were created for one reason or another but never played.
One character that I’d created but never played ended up getting “loaned” to another player. She hadn’t had time to create a character of the appropriate level for a game, so I handed the sheet to her. She became a regular in the campaign, and the character became her own – and one of her favorites. I didn’t miss the character too much. I ended up marrying that player, so I kept the character in the family or something.
I’ve played and enjoyed a lot of CRPGs where I little or no say in what character I played, and often little control over their progression as they increased in levels. I’ve played CRPGs where I had full control over their stats (even to the point of being able to enter any values I wanted to “import” my D&D character into the game) from the get-go, and even “had” to create an entire party of characters from scratch. Let me tell you, I almost didn’t get started playing Icewind Dale 2 because I was having so much fun making characters!