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XCOM: Enemy Unknown - First Screens and Details

by Dhruin, 2012-01-09 21:03:12

I don't know if we'll follow this in the long run but GameInformer has the first screens and some details on the XCOM re-imagining. Head over for three screens and here's a snip from the FAQ-like information:

Is this a remake of the original?
Kind of. Re-imagining is probably a better term. Firaxis' XCOM: Enemy Unknown doesn't directly copy the underlying game systems – for instance, soldiers have different stats than they did in the 1994 original – but the concepts are still here. Players still have to manage multiple resources and threats on a global scale in a seemingly hopeless war against extraterrestrial forces with far better technology and capabilities.

Is this going to be dumbed down for the "wider console audience"?
Firaxis is undeniably streamlining aspects of the game and removing no small amount of micromanagement, but from what I've seen I wouldn't call it "dumbing down" the game so much as getting rid of tedium and uninteresting mechanics. Soldiers still die permanently, fog of war and line of sight are hugely important in combat, and you absolutely can lose the game if you screw up too badly.


Source: Rock, Paper, Shotgun

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SP/MP: Unknown
Setting: Unknown
Genre: RPG
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Release: In development


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