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KoA: Reckoning - Interview @ Eurogamer

by Aries100, 2012-01-25 19:42:12

Eurogamer talked to Ian Frazier,  the lead designer for the game. Ian Frazier maintains that the bugs in the demo won't be in the final game.  The demo seems to be based on a three-months old build and was made by another company. A quote from Ian Frazier:

There's a lot of tension about the demo, which we didn't build in-house," Frazier told Eurogamer. "It was branched off our code about three months ago. It got a lot of bug fixing. We sent them what we had, but there are a lot of bug fixes they didn't get. So we're all nervous, like, the demo's really buggy.

"But all the time the demo was worked on is time we spent de-bugging the main game. It should be clear from the reviews the main game is in way better shape. That's been a source of nervousness."

In other KO:A news R.A. Salvatore has been interviewed by Amazon.com
It mainly centers around the setting in this game, where Salvatore explains that he has been trying to create a world e.g cultures that the gamers can relate to.

Ken Rolston has made a newsletter. Here's an excerpt:

The first time I could play Reckoning's combat, even in its early, limited form, I could tell how amazing it was ... how much better than I could imagine. I could dodge and roll and dash for handy corners, keep my enemy off-balance and moving to re-target me. And everything happened so fast. It took me a while to adjust. I've never enjoyed console action games, so it was a steep learning curve. That first experience with an early build was the answer to all my role-playing tactical movement dreams. But it didn't even begin to scratch the surface of the other RPG combat delights that Reckoning had in store for me.


Source: GameBanshee

Information about

KoA: Reckoning

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released


Details