Original Sin - Kickstarter Update #38, The Aftermath
This post Kickstarter update for Divinity Original Sin brings us a video where David esplains how they are dealing with all the pledges and add-ons.
Both RPGWatch and RPGCodex are mentioned in the video as gathering over $10K in their respective fundraisers. We are both linked to as well, although they managed to interchange the links so the RPGWatch link now leads to the Codex and theirs link to us :)
In addition they also refer to this gamespot review.
What I enjoyed most about the combat, however, was that you can perform cleverer tactics than just pounding on goblins and guards with steel and magic until they fall over dead. Instead, you can use the environment to your advantage, and at no time was this put to better use than in the final battle of the demo. At first I faced a number of skeletal archers who plodded towards me, eager to put an arrow between my character's eyes. Fortunately, I was able to turn the ground under them to ice, causing them to slip and fall, and buying me extra time to chop them into submission. Ultimately, I faced a giant elemental called an infernal twin, but was fortunate enough for a wall to shield me from its fiery blasts. Elsewhere, I put an end to a foe by zapping the water he was standing in with a bolt of electricity. Barrels of oil, puddles of poison goo--these elements and more encourage you to find creative ways of dealing with your foes.
Information aboutOriginal Sin
SP/MP: Single + MP
Release: In development