RPGWatch Feature: Dragon Commander Multiplayer Review
DArtagnan checked out Dragon Commander as well and focussed on the multiplayer part of the game. So enjoy our second review of Dragon Commander.
Dragon Commander is self-published and it's not a game with massive production values, so don't expect Starcraft 2 or Total War here.
But I think it's fair to say that the game is attractive and it pulls of the charm I think they went for. Especially during the Raven singleplayer segment - where the characters are quirky in just the right way, without necessarily winning any voice acting awards. But I'll let Kalniel's review go into that.
The campaign map looks like a real game board, armies look like board game pieces, cards look exactly like CCG cards and all in all, I think this game nails the atmosphere it's going for and it has a tangible feel like a real board game would have.
The real-time strategy combat looks decent enough, but it's not something that will make a big impression on a lot of people. I don't particularly care for the unit models - as they're too fickle and lack personality. They remind me of the units in Supreme Commander - though not quite that indistinct. But the terrain looks good - with nice water, and we all know that water should be pretty.
Information aboutDragon Commander
SP/MP: Single + MP