Age of Decadence - August Update
It has been a while since we had any news for Age of Decadence. Well the wait is over as Iron Tower has released a new developer update.
Before we get to the impressions, let me explain the state of the game to you first. When we decided to tweak a few things and add a few attacks, we couldn't add them to the existing system and Nick had to rewrite it from scratch, vastly improving the code and the overall system (less stuff hardcoded, more stuff open to scripts to play with). So, the framework is solid, but there are a lot of minor issues due to the volume of work required to put everything back together and lack of time as Nick had to focus exclusively on the DS demo to deliver it in time for PAX.
Same goes for the scripting issues and characters still standing here and there when they shouldn't. All this stuff is easy to fix once you know where to look and will be fixed within a week or so. We could have delayed the testing by another 2 weeks, but I figured that we had enough to start and get the ball rolling.
Last but not the least are minor visual issues, but we should be able to fix them in 2-3 weeks.
I asked the testers not to sugarcoat anything (no reason to lie and pretend that the game is better than it is, since 800+ people will get their hands on it sooner rather than later). Keep in mind that the current focus is on combat issues, so the testers are given pre-set characters with high stats and a truckload of SP to ensure that they fight more and die less.
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