Rampant Games - The Death of Deathfire
The Rampant Coyote gives his opinion on the cancelled kickstarter Deathfire.
I’m saddened. Guido Henkel and the Deathfire: Ruins of Nethermore have officially pulled the plug.
The Deathfire Team: Thanks you for all your support
This crap happens all the time, really. Games get canceled, for many reasons. But in this case – with the failure of the Kickstarter and the episodic alternative – the reason is kind of depressing:
"Not enough people were interested in this kind of game to commit to providing the funding in advance."
This was, sadly, the kind of game I want to play. It was based on the same kinds of games that inspired Frayed Knights. I mean, sheesh, Guido created some of the games that inspired Frayed Knights, at least indirectly.
This really disappoints and worries me. Is there just not enough potential audience large enough to support mid-budget game development (pretty much from $100k – $1m, in my book) for this style of RPG? Is it dead, Jim? After all, we’re talking about a game style (first-person perspective, party-based, cardinal-direction movement, turn-based combat RPG) that had largely exhausted itself by the mid-90s. The audience was getting tired of the parade of low-quality, low-tech dungeon crawlers in that era, and even the giants like SSI were having serious problems. The audience was dwindling then, and I don’t suppose 20 years has done much to improve on that.