Falling For Fallout: A (Post-Nuclear RPG) Retrospective
In what we hope is the first of an ongoing series of retrospectives, Kawika takes us back to reminisce about playing Fallout and what made this title so special:
I know it’s cliché to start a Fallout article with that endearing quote, but can you think of any words more fitting? I sure can’t. An unmistakable chill went up my high-back leather chair-cushioned spine the moment Ron Pearlman (yes, Hellboy himself!) spoke those words immortal to CRPGers everywhere old enough to remember them. How does one define a game like Fallout? Wow! It’s an eclectic collection of “what-ifs”, “where-tos” and Easter eggs…lots and lots of Easter eggs. It’s the past, the present and the future. It’s science fiction and it’s fantasy with a tinge of reality as often uproarious as terrifying. It was the impetus of a new CRPG development company and the inauguration of a new era in CRPG design and story telling. Perhaps most importantly, however, Fallout is arguably the Godfather of witty, innovative computer gaming as we know it today.