Your donations keep RPGWatch running!
Box Art

Diablo 3 - Why So Many People Hated It

by Couchpotato, 2015-01-20 04:46:17

Cynthia Zhang of Game Career Guide posted a two page article where she tries to explain why gamers hated Diablo III when it first launched two years ago. 

Luckily, not all of Diablo III's initial mistakes was in vain; developers and designers seemed to have learned from their mistakes and made changes in the future releases. From my understanding, the designers have chosen achievers and explorers to be their target consumers, and made the game more like a console game that allows multi-player mode rather than an MMO. Paragon 2.0 opens endless opportunities to improve their characters, and the newest ladder mode allows achievers to better compare their characters with others' for how soon they reach maximum level and how nice their gears or skills are. The team also introduced Act V and bounty modes into the game, which would allow more exploration of new maps and re-playability.

Also Blizzard is asking for help to figure out why players are having major lag.

We've been asked to collect some information for our network engineers.

We'd like to have your trace route info when you trace to 12.168.209.68. We'd also like to see the results when you run our Looking Glass utility to see the return path of the trace from Blizzard to you. Be sure to select Diablo III in the utility. And lastly, please identify your ISP and geographical location in your reply post with the above info.

Information about

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released


Details