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Daggerfall - New Tools For Unity

by Couchpotato, 2015-01-26 04:51:36

Rock, Paper, Shotgun published an interesting article this weekend about some new tool that allow you to port Daggerfall to the Unity Engine. Here is a video of the tools.

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Looks and sounds exciting here is a desription of Daggerfall Tools for Unity.

Daggerfall Tools for Unity is a code asset which acts as a bridge between Daggerfall’s binary data files and Unity3D. It consists of a mature API for opening and converting almost all of Daggerfall’s content files – plus a set of editor windows, example classes, and prefabs for quickly converting Daggerfall’s environments into fully functional Unity scenes.

The underlying API, called DaggerfallConnect, is a battle-tested C# library that has been under development since 2009. This library is already used by content exploring tools with thousands of downloads and has been retooled specifically for use inside Unity. Full source code is included for everything related to Daggerfall.

Accompanying the API is a suite of components and editor windows to interface between Daggerfall’s files and Unity. You can import any mesh, block layout, city, building interior, or dungeon with a single click. There are dozens of options to control how content is imported into Unity, using either the editor or directly from code.

Everything you can import with the editor can also be imported fully procedurally at run-time, allowing you to build vast worlds out of Daggerfall’s content and extend however you like with Unity’s broad feature-set.

Information about

Daggerfall

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


Details