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DX:HR - Level Design Philoshophy #2

by Couchpotato, 2015-03-01 05:21:22

Eidos Montreal posted the second part of the Level Design Philosophy this week for Deus Ex: Human Revolution with Lead Level Designer René-Martin Pauzé.

CYBERPUNK

We took considerable time to analyze and understand the cyberpunk theme, which would heavily influence the level layout creation and mission structure.

This theme is set in the near-future and heavily focuses on high technology and dystopian society. The locations characterizing this theme are generally based on:

 High Technology Environments :

  • Multinational corporations HQ
  • Scientific Laboratories
  •  Secret Compounds

Dystopian Environments :

  • Urban environments (Rooftop, Street, Alley, etc.)
  • Underground environments (Sewers, Catacombs, etc.)
  • Industrial Complex

 

Information about

Deus Ex: HR

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released


Details