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Larian Studios - Interview with Swen

by Myrthos, 2015-06-01 12:38:21

9Lives talk to SwenVincke about Larian Studios, that they risked the entire company during the development of Divinity Original Sin, which they also did during the development of Divinity 2 and about the plans to release a major RPG every year.

The interview is in Dutch, which isn't a problem for me, but for those who don't master this language, there is always Google Translate.

The following is made with Myrthos Translate ©:

Meanwhile Larian works, in its three offices, on new games. The nine people who Vincke recruited at present in Quebec City are working on a brand new RPG. "In the longer term we want to create a model in which we develop several games at the same time," said Vincke. "Launching a major RPG every year: That's what we are aiming at. That is also the reason why we have started those new offices. The talent that is needed to do that is there. In Quebec we have a very cool team, with four former leads of very big games. They are going to work together with the teams in Ghent and Russia, to make beautiful things. It could go wrong, but we're on the right track."

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