Your donations keep RPGWatch running!
Box Art

BattleTech - Interviews

by Myrthos, 2015-09-16 12:44:07

Eye spotted two Battletech interviews.The first is with Mike McCain on MMORPG.

MMORPG: What can you tell us about Battletech? What’s new since GenCon and the announcement?

Mike McCain: We are bringing classic Battletech back to the PC. There hasn’t been a turn based Battletech game on the PC and we want to change that. We were successful in reviving Shadowrun on the PC so we are hoping to do the same thing here.

MMORPG: Is it going to play a lot like Shadowrun?

MM: Actually no. Mechs are very different. A human scale game such as Shadowrun or XCom is very cover dependent. Mechs tend to stomp on cover more than hide behind it. I think the feel of our turn based combat will be fairly different. We want to make sure the weightiness and scale of the mechs come across in our game.

The second is at PC Gamer with Jordan Weisman.

"I'm really psyched. I made mech games for a long time, starting with the original BattleTech board game, and the  BattleTech Centers, and then the MechWarrior series, the MechCommander series. But it's been, I'm embarrassed to say, 19 years since I've made a mech game," said Weisman. "I'm really excited to make another one now, I really want to dive back in and go back to the real roots of the game." 

"The ability to take that universe and now do that in a modern tactical game where we can get into even more depth than we did in the old days as a pen-and-paper but make it fluid and fast playing so you're focusing on the strategy, not on the mechanics. But the mechanics are really deep there, great differentiation of the mechs and of the mechwarriors, deep skill trees for them."

Information about

BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: Released


Details