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Fallout 4 - Codex Review

by Silver, 2016-04-11 06:54:24

The RPG Codexs 'Bubbles' has produced a comprehensive review of Fallout 4 titled '13 Shocking Facts about Fallout 4 That Will Forever Change the Way You Think about RPGs'

After you get to a certain stage of the kidnapping investigation, the main quest abruptly transitions to faction warfare. At the heart of the conflict is a group of synthetic humanoids, or "synths"; these lifeforms have been created by a group of mad scientists to infiltrate and manipulate human society in the Commonwealth. The nuanced and complex ethical issues surrounding artificial life have been reduced to utterly simplistic faction philosophies that can be understood even by Xbox One owners: the Brotherhood of Steel are racial supremacists who want to exterminate all non-human sentient life, the Railroad believe that synths are 100% equal to humans and must be freed of all shackles, the scientists from the Institute are abusive slave holders who treat the synths as mere objects, and the exceptionally dull Minutemen just sort of care about people, you know? You must align yourself with one of these factions to take control of the Commonwealth, and you may very well end up having to kill some of your former allies and companions to accomplish that goal.

"Wow, that's great!" you might think, "finally I get to engage in some dynamic, open world warfare powered by the legendary Radiant AI!" Unfortunately, Bethesda were either unwilling or unable to implement the kind of robust faction system that Obsidian already realized 5 years ago in New Vegas. There's very little actual warfare or conquest going on in Fallout 4, and the main quest makes a rapid transition from "all right, now it's war!" to the final mission and the annihilation of your faction's enemies. And yet, I found these rushed final missions far more interesting and engaging than all the "Where, oh where is my little baby boy?!" stuff of the preceding 85% of the main quest. In a better game, the inter-faction conflict could have been the centrepiece of the main storyline; the developers could have taken advantage of the inherent open world nature of warfare to integrate side quests and exploration gameplay with your character's personal objectives to create a much more coherent story experience. I do not understand why Bethesda's Fallout writers have become so enamoured with these insipid family-based storylines when there are far more interesting and entertaining options available.

Information about

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released


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