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Tyranny - Dev Diary #2

by Myrthos, 2016-05-04 22:43:04

The second development blog for Tyranny talks about, skills, attributes and progression, by Game Director Brian Heines.

One of the first decisions I made when I started designing systems for Tyranny was to make it a skill-based game. These are my favorite RPG systems to play, as they give players a lot of freedom and flexibility to make their own character. A lot of my favorite games – both pen and paper RPGs and computer games – are skill-based, and the first game I ever worked on was a skill-based RPG. Making this change felt a bit like coming home.

Skills in Tyranny are grouped into three broad categories: Weapons, Support, and Magic. Weapon skills determine how accurate your character is when wielding weapons of that type. Support skills determine how good you are at avoiding being hit in combat, as well as how nimble, sneaky, or knowledgeable your character is. Magic skills determine how precisely your character can draw various magical sigils and control the forces they evoke.

Skills increase as you use them, but there must be some challenge involved. You can’t fight characters who are far below your level to gain experience, or climb up and down the same wall over and over.

Information about

Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


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