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The Witcher - An Hour @ Rock, Paper, Shotgun

by Dhruin, 2007-11-04 21:42:52

Rock, Paper, Shotgun has a volley of Witcher coverage, centred on a feature called an An Hour With The Witcher.  First, there's some discussion about Atari's editing of the original Polish script, based on claims from a poster at Gamefaqs that he worked on the translation and knows lines were cut (Polish fans have discussed the differences on our own forums, so this is not new):

Someone called Martin Pagan posts on Gamefaqs, explaining that the script for The Witcher was given a decent translation, and then “butchered” to result in the garbled mess that now exists in the game (see the clip above - my favourite moment - and I stress, this is one continuous scene, no editing).

We can’t be certain Pagan is for real, but if it’s true, it certainly explains some things. Is this Atari trying to cut corners and save money on the voice recording?

I'm not sure how useful one hour's play is but here's a snip:

The second issue is the writing. Now, it’s not bad, bad. It’s just sub-average and amateurishly converted. Characters use anachronisms unconvincingly - for example, the Sorceress being referred to as a “Babe” a lot by the boss Witcher . The problem isn’t of course him using a diminutive (though there’s a particularly funny bit where he tells another Witcher to treat her with a bit more respect, before going back to calling her babe) but… “Babe”. Avoiding cod epic fantasy is one thing. This is another. [...]

But it’s worth remembering there’s a difference between writing and story. Most posturing writers will have probably read Robert McKee’s STORY and remember a section where he describes working as a script reader, noting that he recommended rejecting many stories which were beautifully written but fundamentally dull but never, ever wrote a rejection review for a story which was emotionally brilliant but apparently written by a Neanderthal in his own faeces… because if he did, he’d have been sacked. The name on the door is story department.

And in the story department, The Witcher actually interested me. I liked the world. I wasn’t so sure about the characters, but I wanted to know what happened to them. I was even interested in what the agreeably sado-mascohistically clad magicians were up to (especially because one of the bad guys was called The Professor, which ties into an RPS running joke we’ll tell you about another time). I wanted to know what happened next. Which, for the first hour of an RPG, no matter what failings it has, has to be counted as something of a success.

Information about

Witcher

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


Details