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Warhammer Online - Interview @ Game Zone

by Woges, 2008-05-02 12:51:51

State of the game at Game Zone.

Everyone knows that RvR will immerse players in the world, what about PvE?

Public quests are dynamic, they change with the environment. PvE will be in close proximity to RvR. We have RvR quests.

Every system in the game are intertwined. … everything you do in the game contributes to the war effort, it contributes to the zone control. Everything you will do helps that RvR at the highest level. The RvR players get a benefit from the PvE players.

The way you immerse people in the PvE is making it a dynamic world. Everything in the world is focused on that war effort. You talked about sieges in RvR, but it is available in PvE as well.

What can you tell us about guilds?

Guilds are critical to the overall success that a player is going to achieve in the game. A couple of the goals is that the guilds can’t be a static thing; they have to be an organic, living part of the world. Everything you do in the world helps your guild to advance. There is always something for you to work toward, not only as a solo player, but as a guild.

How viable is solo play?

Very viable. As a solo player you are not going to be able to walk to an enemy city, knock down the wall, walk around the city and kill the king. You are going to get a different experience playing solo than you would with a group. You can play the solo game and experience almost all the content.

We want you to run out and have fun instantly.


Source: Blues News

Information about

WAR Online

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released


Details