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Fallout 3 - Roundup #6

by Dhruin, 2008-10-22 23:50:35

The quiet before the storm, I think.  A handful of new Fallout 3 items to report but you can feel the weight of upcoming reviews pressing down.

The Bethblog is pointing out another blog entry from the Prima Guide author.

PSM3 Magazine comments on the performance across the three platforms, after a leak of their PS3 review criticised the game on that platform:

The PC version of Fallout 3 is gorgeous. The colours are vivid, the draw distance is endless, the textures are high-res and the lighting effects are beautifully subtle, especially when you're gazing over the Capital Wasteland at sunset. It's the best-looking of the three.

The Xbox 360 version's textures are noticeably rougher than on PC, and objects in the distance aren't quite as clear. It does, however, boast an impressively solid frame rate. The game is, otherwise, identical.

NOW, the PS3 version looks the same as on Xbox, but things in the distance are slightly jaggier/rougher, the textures seem 'muddier' up-close and the frame rate is choppier, especially during the last few story missions (which may be the same on Xbox, but we've not seen the equivalent scenes to comment). We won't spoil anything, but the set-pieces here are MASSIVE, and the engine quivers under the weight of what's happening.

...and The Brainy Gamer sent his video game students out to play Fallout / FO2 before Fallout 3 was released.  The results are interesting - a couple of snippets:

So when I handed them Fallout (half played the original, half the sequel) with no instructions or special preparation, they struggled. A lot. They had the original manuals, but almost nobody read them. After exiting the vault, they had no idea where to go or what to do. Their movements were limited for no apparent reason; "action points" made no sense; and they died within minutes nearly everywhere they went. [...]

Suddenly, they got Fallout. They grokked the mechanics and embraced the non-linear gameplay. They made peace with uncertainty. But more importantly, they built a relationship with the character and the offbeat but perilous world.

After coming to terms with Fallout, some students report back that they don't think FO3 will capture the real essence of Fallout.  Head over to read it all - time will tell if they are right or not.

Thanks to NMA for the last two items.

Finally, GameBanshee has a new interview with Gavin Carter:

GB: We haven't heard a lot about Radiant AI in Fallout 3. What has changed with the implementation of Radiant AI in comparison to how it was handled in Oblivion?

Gavin: The biggest change is that we now have years of experience in how to best use it. The Radiant AI system is not just a simple system that instructs NPCs where to stand at what time. It's the entire framework that we use to create quest content in the game. Any action an NPC ever does runs through Radiant AI at some point. So what we've learned through Oblivion and Fallout's development is how to extract the best behavior from the system and get it onscreen where the player will see it. We now more activities that NPCs can engage in, and things like sandbox packages, where we can instruct an NPC to interact with anything they find in a particular area instead of standing around dumbly. It adds up to better NPC behavior and a more lively atmosphere in the game.

GB: Detail your approach to player karma and reputation a bit for us. Does Fallout 3 utilize a karma system without a separate reputation system? If so, what exactly does karma represent in the game - reputation, a mystical sense of good or evil, or a combination of the two?

Gavin: Karma could be considered to be reputation in some senses. At a basic level, it is a value that we use to track the sum total of your good and evil actions in the game. It’s a way to communicate to the player which side of the line they fall on and to what extent. Certain characters will have different reactions to the player based on his or her karma. For instance, some followers will refuse to join you unless your karma matches their own personalities.

Information about

Fallout 3

SP/MP: Single-player
Setting: Post-Apoc
Genre: Shooter-RPG
Platform: PC, Xbox 360, PS3
Release: Released


Details