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The Banner Saga - Interview @ Gamingbolt

by Couchpotato, 2014-03-25 05:19:17

Gamingbolt interviewed Game Designer Alex Thomas to talk about creating the successful SRPG The Banner Saga. Here is a small sample of the interview.

Ravi Sinha: From out of nowhere, The Banner Saga went from a promising tactical RPG to being one of the most compelling games to watch this year. How does that make you feel?

Alex Thomas:
It’s pretty amazing, in all honesty. We went into it knowing we were making a niche title- when you break it down it’s a thoughtful strategy game combined with reading a full-sized novel. There’s a reason we never went for publisher funding. We ended up with more reviews on metacritic than Double Fine’s Kickstarter hit, which we found pretty incredible.

We got something like over 250 requests for review code. I think some of it had to do with a new IP from previous BioWare devs, some of it had to do with the unique look and original gameplay, some people were really curious about what the game was at all, and a lot of people wanted to know how one of the first big Kickstarter releases would pan out. I think a lot of people couldn’t wait to publicly call us a huge success or a huge failure, so I’m incredibly relieved the feedback has been overwhelmingly positive.

Ravi Sinha: When you left Bioware to kick-start The Banner Saga, how did you first conceive of it? What were your greatest motivators in opting for a mature, Viking-themed game?

Alex Thomas: Everybody likes to say this but we really set out to make the game we wanted to make. One of the review comments that sticks out most in my mind is that The Banner Saga is a “game made by artists who didn’t compromise on their vision”. For better or worse I think this is accurate.

We were fortunate enough that other people came along for the ride. We’ve gotten a lot of feedback on the game and we will be refining a lot of systems for the sequel, but we’re not concerned about the smaller subset of players who were just not into the gameplay. We’re not making a game for everybody, and on a personal level I wish there were more games for adults.

Ravi Sinha: From out of nowhere, The Banner Saga went from a promising tactical RPG to being one of the most compelling games to watch this year. How does that make you feel?

Alex Thomas: It’s pretty amazing, in all honesty. We went into it knowing we were making a niche title- when you break it down it’s a thoughtful strategy game combined with reading a full-sized novel. There’s a reason we never went for publisher funding. We ended up with more reviews on metacritic than Double Fine’s Kickstarter hit, which we found pretty incredible.

We got something like over 250 requests for review code. I think some of it had to do with a new IP from previous BioWare devs, some of it had to do with the unique look and original gameplay, some people were really curious about what the game was at all, and a lot of people wanted to know how one of the first big Kickstarter releases would pan out. I think a lot of people couldn’t wait to publicly call us a huge success or a huge failure, so I’m incredibly relieved the feedback has been overwhelmingly positive.


Read more at http://gamingbolt.com/the-banner-saga-interview-standing-on-the-shoulders-of-giants#EoEJc3C7rWGTuuSt.99

Information about

Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released


Details