And along the same lines, I really hope they finally put to rest the old old trick of changing the color palette of a given model and calling it a new monster type.
Heh. Somehow I wouldn't count on it.
kalniel said:
Makes sense to me. Play style can be differentiated by talent/skill/feat/item/whatever selection.
Yes, but it can be differentiated *additionally* by manual stat-assigning. So why remove it?
I don't really believe that it's to make the game available to a wider audience, because... seriously - how more casual can a game get? I just don't buy/can't understand one argument I heard, which stated that they're going for the auto-assign because people "didn't know where to put their stat points" - although I'm not sure if that was Blizzard's statement, or was it just people defending the idea. But was Diablo 2 complex? No. The game basically *told you* where to put your stats. You play as a Barbarian, and find a cool sword, but don't have enough strenght to use it - what do you do? You play as a Sorceress, and notice that you run out of mana too quickly - what do you do? Of course, your first few chars will be imperfect, but it's possible to beat the game with a pretty messed up character.
Hm, you know, I think I can understand the argument that stats didn't influence anything *that* much, so it's not a big loss anyway... well, let's hope so.
Thinking about this now, I think that, maybe, the only reason for this is that they just wanted to change something, anything.
*looks at thread* Uh. Sorry for sort of causing all this off-topic discussion.