Black Geyser: Couriers of Darkness
Black Geyser: Couriers of Darkness Review
Lackblogger spent close to 80 hours on Black Geyser and has penned down his thoughts on the game.
» Continue reading the article...
Game of the Year Awards 2021 - Most Promising RPG
What is the most promising RPG of 2022? Like every year, you had your say. Check out the details to find out what games our visitors and editors think are most promising.
» Read the article
Wednesday - June 29, 2022
Turn Based Lovers - Upcoming turn-based Games
The Turn Based Lovers keep an eye on turn-based games:
10 Indie Turn-Based RPGs Strategy Roguelite 2022 2023
- 0:00 Intro
- 0:26 A Frog’s Tale
- 1:10 Frail Hearts: Versicorae Domlion
- 2:00 Rayless Blade
- 2:39 Overrogue
- 3:19 Forrader Hero
- 4:02 Shattered Heaven
- 4:46 Farlanders
- 5:36 Citizens: Far Lands
- 6:21 Stolen Crown
- 7:02 Vestaria Saga II
- 7:40 Outro
Turn Based Lovers
Monster Hunter Rise - Sunbreak Review
Monster Hunter Rise: Sunbreak Review
I’ve got a confession to make – I wasn’t actually that excited for Monster Hunter Rise: Sunbreak during the lead-up to launch. While I greatly enjoyed my time with the base game last year, over the last 15 months I’ve come to realize that many of the changes that the game has made to the series’ formula didn’t really gel with me. Rampage Quests are the most obvious example, since it seems that I was far from the only one that outright disliked them by the end, but they were far from the only issue I had with the game.
It certainly didn’t help that the game was blatantly unfinished at launch either, meaning that by the time embargo lifted and all of my friends had the chance to play the game for themselves, I was already burnt-out. Despite everything, I always knew that I’d be back for Sunbreak, regardless of how I felt. Monster Hunter is my favorite series, through both good times and bad, and Monster Hunter expansions never fail to offer more than enough content to justify returning to see exactly what they have to offer. It’s a happy coincidence, then, that Sunbreak is one of the most content-packed expansions yet.
Whereas Rise left me wholly disappointed the more I looked back on the game, it feels like the few issues that I have with Sunbreak are likely to be improved upon as the expansion continues to receive updates – and it’s not like the current state of the game is bad by any stretch of the imagination. I could nitpick about how it adds less monsters to Rise than Iceborne did to World, but that feels unfair when you look at what else the expansion brings to the table, as well as what’s ahead. That’s not to say that I’m judging Sunbreak for what it can be, but rather as some reassurance for anyone that might be heading into the expansion feeling a bit underwhelmed by what’s been shown. Sunbreak is already one of the best expansions that the series has had, and it’s only going to rise up that list from here.
Monster Hunter RiseSP/MP: Single + MP
Citizen SleeperSP/MP: Single-player
Griftlands - Review @ Wizard Worm
Wizard Worm checked out the deckbuilding RPG Griftlands:
Griftlands Review - Explore A Broken-Down Sci-Fi World (Deckbuilding RPG)
Griftlands is a deck-building rogue-like rpg where you fight and negotiate your way through a broken-down sci-fi world. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect. Death comes quickly, but each play offers new situations and strategies to explore.
Genre: Card-Based RPG
Tuesday - June 28, 2022
Kingdoms of Amalur: Re-Reckoning - New Patch
Henriquejr spotted a new patch for Kingdoms of Amalur: Re-Reckoning:
A new patch is launched on all platforms today
The changelog is as follows:
- When cheating Maisie in the Lucky Charm side quest, the 'all sidequests' achievement wouldn't unlock. Fixed the unlock in this case
- Maisie Calhoun now quest essential during the quest
- Aurora borealis in the crownhold would not be on/off correctly after sleeping
- Fix for Dolan Hardy could die during the quest, blocking the quest
- Godric Payne could have two permits
- Fix for in the A Preordained Encounter side quest the objective does not update when the hero
- steals Lyenna’s necklace from Dramil Frink
- Fix for in the Of Life and Death side quest if the key from Roadside Shack is looted before receiving
- the "Search the abandoned house" objective the quest progress will be blocked
- Fix for The Preordained from False Prophets side quest can kill quest-related NPCs
- Fix for In the Preparations side quest the SFX of the quest is being played in a loop upon delivering Ale
- Fix for Playing Crownhold side quest - Michaela Vogel cannot be convinced to attend the concert until speaking with other citizens first
- Fix for In the Crucible main quest the Hope of the Fatesworn Greaves are not received after closing the Chaos Dungeon from Decayed Estate
- Fix for Of Life and Death Quest The quest-related NPC disappears when attempting to approach him in The Westroad
- Fix for The title might crash upon going back to the “Press Any Button” screen and briefly selecting the “Manual” option before loading a Fatesworn DLC Save-File
- Fix for The quest will not be set as "Failed" if the Hero is killing the quest-related NPC
- Quality of Life fixes for the Sagecrafting screen
- Position of one of the boggart 'levers' corrected so it can be interacted with
- Fix for players who could lose all their alchemy recipes during "Outcast's Revenge" (including imperfect retroactive fix for bugged savegames)
- Several cosmetic fixes
Kingdoms of Amalur: Re-ReckoningSP/MP: Single-player
Harvestella - Announced for November 4
The life sim RPG Harvestella will be released on November 4:
HARVESTELLA – Announce Trailer
Introducing a brand-new fantasy x life simulation RPG from Square Enix! Through the changing seasons, explore an imaginative world, tend your crops, make new friends, face enemies in dynamic combat, and unravel the mystery of the season of death, Quietus.
HARVESTELLA is set to launch for Nintendo Switch and Steam on November 4th, 2022
Release: In development
Weird WestSP/MP: Single-player
Disgaea 6 - Release Day
The Strategy RPG Disgaea 6 will be released today:
Disgaea 6 Complete - Launch Trailer (PS5, PS4, PC)
Jump into the fray with Zed, and command your units to destroy the God of Destruction! Disgaea 6 Complete is one HL of an adventure!
Disgaea 6SP/MP: Single-player
Monday - June 27, 2022
Kingdom Come - 5 Million Copies sold
Kingdom Come: Deliverance sold 5 million copies - solve a quest for a Henry Diorama Figurine:
Kingdom Come: Deliverance Sold 5 million Copies on all platforms combined
Roll out the barrels, prepare your tankards and tell us your best stories… it is time to celebrate!
What started as an ambitious Kickstarter Project in 2014 quickly grew to become a global success story – we even have our own KCD soap bar after all!
But seriously… thank you!!! You are part of millions of fans and family that not only made this entire project happen, but you also embodied Henry over the years - solving various quests, roaming the beautiful landscape of medieval Bohemia and arguing with ol’ Kunesh!
To celebrate the occasion, we are giving away 5 beautiful Henry Diorama Figurines. To get your hands on these beautiful collectors items you have to complete a simple quest. The rules are easy: Tell us about your favorite KCD moment, how you found out about the game, or any other KCD story you want to share in a short comment on Twitter or Facebook, or just down below here on Steam.
The best stories from each platform (Steam, Twitter, and Facebook) will be selected under the father Godwins supervision, and will have a chance to win.
Comment on each platform to triple your chances… (old Charlatan trick ).
Entry deadline will be the 7th of July and shortly after we'll announce the winners!
Thank you for your loyalty and friendship!
Your Warhorse Studios Team
Kingdom ComeSP/MP: Single-player
Fallout 4: London - Announcement Trailer
The Fallout London team released an extended trailer for their upcoming Fallout 4 mod to support the Fallout For Hope Initiative:
Fallout London - Official Announcement Trailer Extended Mastercut
This video and announcement was put together to support the Fallout For Hope Initiative, this is the extended master cut version, showing all shots in their entirety with some small additions dotted about not seen in the version found on the official channel. This has been uploaded here for the team and your enjoyment, with no ads and as a nod to the hard work the team has put in over the past few years.
This video features work by most of the team, we can't thank them enough for their continued hard work on the mod. The assets, world space and interiors featured in this video have been masterly crafted by various artists spanning from the level designers, 3D team, 2D team and more. Brought to you in video form by myself with beautifully mastered audio and music by 'Dansky' - Daniel Morrison Neil including songs by Seph Bentos and Kyle Downes.
To those amongst the community, thankyou for your continued support!
Fallout For Hope
Fallout London is holding a panel during one of their events and we hope to see you there and support this absolutely amazing cause.
For those unaware, the Fallout For Hope Initiative was born in 2020 after the Fallout Community mobilised to help individuals in the community struggling through tragedy and hardship. The idea was that if they could help one person, what if a global community of Fallout gamers, streamers and content creators mobilised for one cause. Since it's inception, Fallout For Hope has garnered the support of gamers all over the world for St. Jude and other worthy causes to make a difference in the world.
Fallout 4SP/MP: Single-player
Sunday - June 26, 2022
The Legend of Heroes: Trails from Zero - Interview @ RPG Site
RPG Site interviewed Nihon Falcom's president Toshihiro Kondo about the upcoming localization of The Legend of Heroes: Trails from Zero and the whole series:
Trails from Zero Interview: Toshihiro Kondo on the Crossbell Problem and Beyond
The last time we had a chance to talk with Nihon Falcom's president, Toshihiro Kondo, was back in 2019 - and a lot has changed in the years since, such as with Trails from Zero's localization announcement. Now, with the Crossbell Duology's imminent western release starting in September, we've once again had the chance to ask him about the series' as a whole, with a focus on the upcoming localization.
Unfortunately, our interview this time around was only possible through email correspondence, compared to our in-person interviews with Kondo in the past - we were limited in the scope of the questions we could ask, naturally. If you're interested in some other upcoming Trails titles, feel free to read up about our impressions on Trails into Reverie's Japanese release, as well as our thoughts on the currently Japan-only Kuro no Kiseki/Trails Before the Dawn.
Q. Trails from Zero was the first title in the Trails series which wasn’t originally released on PC back in the day. Though we’re over a decade away from the original Japanese release, is there anything specifically that stood out when switching to developing the series for a handheld console?
Toshihiro Kondo: At the time, we took the opportunity to review the Trails series and how to adjust it to the PSP market. The results of that were things such as the world setting and art concept being greatly revised. I remember that some people internally who were against the idea and said, "Why would you deliberately change things when the 'Trails in the Sky' games went so well?" In the end, both series fans, as well as newcomers, accepted the changes, so the result of this experience is that we found a special cycle for the series of having new locations and main characters while keeping the same overall world setting and always revising the systems and graphics. I think this title taught us the importance of knowing what can be changed and knowing what to leave alone in a long-running series like this.
Q. While Trails from Zero's Switch and PC versions are being handled by NIS America and PH3, one thing that stood out to me a few months ago was learning that Falcom was behind the Switch port for The Legend of Nayuta: Boundless Trails themselves. Assuming the port is successful, are there any plans for Falcom to branch out to even more platforms on their own terms, like PC or Xbox?
Toshihiro Kondo: I think the number of in-house versions we do will increase, but that isn't to say all titles will be done in-house going forward. I'd like to be flexible in our approach depending on the situation. We have many titles and series, but we don’t have that large of a development staff. Furthermore, those members who are in our development staff are mainly focused on creating new titles. In order for as many fans around the world as possible to be able to play our games, it’s necessary that we rely on the help of those around us.
A new trailer:
The Legend of Heroes: Trails to Azure - Character Trailer
The Legend of Heroes: Trails from ZeroSP/MP: Single-player
Release: In development
XEL - Release Date: July 12
The Action Adventure XEL will be released on July 12 - a demo is available:
XEL | Downfall | Release Date Reveal Trailer [PHOTOSENSITIVE WARNING]
XEL is coming to PC July 12th and Nintendo Switch July 14th! Xbox One, Xbox One X/S and PlayStation 4/5 will follow later 2022!
Release: In development
Black Geyser - Localization Update
Black Geyser: Couriers of Darkness got a major update:
Fresh Update and Localization FAQ!
Here's details on our latest update and key localization questions!
Ho there, adventurers!
Since the release of the game, we have received many questions from you on several topics, including the future translations of the game to various languages.
In this update, we are presenting a FAQ (Frequently Asked Questions) that gives answer to the most frequent questions we have received. At the end of the update, you can also find the changelist of the most recent patches.
Frequently Asked Questions
Question: I thought the game would be translated to my language by now. Why are some languages available while others are still not? Do you prefer some languages to others?
Answer: There is no preference between languages, we would love to add all of them. The only thing that determines which languages are added are our possibilities, including our financial options. The game currently has more than 280,000 words of text, which is an extreme amount of text for an indie title. Translating this many words is usually very expensive, and takes a very long time for an affordable translator.
Question: I still don’t get it. Why were some languages already added that have a much smaller player base compared to other, major languages that are still unavailable?
Answer: As a small indie studio, we are adding languages that we can, not the ones we want to. For example, some of the existing/upcoming translations were made by our friends or enthusiasts of the genre/game, who are professional translators but translated Black Geyser basically for free or at a very low cost. We don’t prefer adding language X to language Y because we like X better than Y, but because there was enough time and budget for language X. Skipping/postponing language X wouldn’t have helped for adding language Y at all.
Question: My language is still not there anyway. Should I forget it?
Answer: Definitely not! As soon as we have more information (such as an ETA) about a particular language, we will let you know. By the way, Russian and Turkish translation will be added very very soon. We will post more information about them in the upcoming days.
Question: As a small indie studio, you still had a budget for the game and translations, what happened with that? You also had a Kickstarter campaign.
Answer: As stated on our Kickstarter page, the Kickstarter funds were only a part of the funding that we secured from external sources. Unfortunately, as an indie project, we faced many difficulties in the years following the Kickstarter, including the challenges caused by the pandemics. Based on community feedback throughout the years, we also changed the scope of some things in the game and refined/reworked certain features. Altogether, the overall budget required to complete the game increased by the time the pandemics ended. Therefore, less budget remained for translations than we initially anticipated.
Question: Why don’t you allocate more budget? It would allow you to add the missing features and languages. I have also posted a negative review about the game with the hope it will encourage your company to fix bugs faster and add the missing languages. Do you not listen to these reviews?
Answer: We do not have any external funding. Black Geyser is currently our only project, and it is the only source of revenue for the team. We appreciate all feedback, including negative reviews as well, because they are very useful to us for deciding how and where to improve the game. Regarding your question, paradoxically, the more negative ratings we get, the less the game’s revenue will be, even reducing our financial resources to the extent where we’re unable to improve the game by adding missing features or language translations. At the moment, our team is very small, and while we read and process every single review, we lack the resources to implement all requests in a short time.
Question: If you have had so many issues, why have you released the game so early? I’m glad to see you are constantly improving the game and listening to player feedback, but why didn’t you do these much earlier?
Answer: As a small team, we have been doing our best. If we had been able to postpone the release and refine the game before the launch, we would have done it. Black Geyser has been our dream project, but there are financial limitations. The question wasn’t whether there can be a “Perfect Black Geyser” or a “Black Geyser that needs refinements”, but whether Black Geyser exists or not. Based on the feedback of our community, we felt the only right decision was to stay together, release the game and then keep supporting it as we do now.
- 3440x1440 resolution now always works correctly
- Fixed Shady Dealer dialogue in Garden of Delights
- Added Potion Case, Parchment Satchel and Ingredient Pouch for storing items
- Item containers (such as bottomless bags) now retain their content if sold
- Temple of Alnarius no longer needs a loading screen in Market Street
- Level 1 to 4 scrolls are now restocked by vendors
- Jade romance now has a correct cutscene
- The Fish Out of Water quest now correctly ends in every scenario
- Fixed ghost visual effects
- Loot added to many empty containers in Crimson Crossing
- Loot added to small houses in Amanuel's Hoard
- Loot added to Fasitgrove houses
- Isilmerald Sightseeing achievement description is now more accurate
- Multiclass characters can now utilize the Outlaw "Disarm Trap" skill as well instead of Magical Perception to disarm the Wizard's tutorial trap
- The levelup tutorial no longer appears if the player finishes the levelup process while another tutorial panel is displayed
- The Twisted Requiem spell now properly adds buffs to the revived party members and reduces the caster's HP by the correct amount
- Resurrection fix: Revived character's contribution to Adventure XP will not be lost as long as they can be revived
- Additional recipes added to various vendors (Ilio, Zelima, Hu'dai, Red Damsel, Freynagar Brewery, Ay'eda, Regon, Arnulf, Aravina, Deron-Guld Herbalist, Southern Shore)
- Incorrect reply options no longer appear in Rothgor starting dialogue
- Cannibals, corrupted wolves and skeletons added to Castle Alastor outdoors area
- All powders are now plantable
- Planting stacked items no longer plants the full stack
- Large white visual bug no longer appears for some freezing effects
- Tolbard's shop now displays correctly in all circumstances
- Arnulf now correctly moves to Fasitgrove after you complete his quest
- The Estranged Sisters quest no longer gives gold as a reward when it shouldn't
- Fixed Kronica longsword's attack times to match other Longswords
- Added missing Shortbow damage bonus for Fighters
- The Divine Aid spell now damages Abominations as well
- Isla cutscene no longer breaks in the Trapped Under the Surface quest when you attack her
- Shady Dealer can now spawn/despawn while he is in party sight
- Reply option that ends the companion dialogue is now always the last option
- Reply option in Stephan's dialogue now correctly reflects your intention to attack him in the Trapped Under the Surface quest
- Fixed a bug that prevented Lich Agelas from casting the Unholy Siblings spell
- More loot added to Thieves' Guild and cemetery crypts
- Increased XP value for Xurzax the Devourer
- Increased Gryphon sight range and XP value
Black GeyserSP/MP: Single-player
Tiny Tina's WonderlandsSP/MP: Single + MP
Saturday - June 25, 2022
Aledorn - First Look @ TBL
The Turn Based Lovers checked out the Aledorn demo:
Aledorn | Single-Player First Person Tactics Turn-Based RPG | Gameplay First Look
Spiritual successor to many old school hard-core RPG/Dungeon masterpieces, that combines tactical combat system, exploration in the first person view and intriguing travelling system between main map locations.
Release: In development
GOG - Summer Sale Finale
At the end of GOG's summer sale you can get VirtuaVerse for free:
GOG’s Summer Sale Finale with VirtuaVerse giveaway
June 24th, 2022 – That’s it, after almost 3 weeks of DRM-free deals for gamers from every generation are slowly coming to an end. Yet, before Summer Sale on GOG reaches its finale after the weekend, there are still a few surprises – the final giveaway, a bunch of releases, and new bundles.
After putting 5 great giveaways, there’s one more waiting for the fans of new and old. VirtuaVerse is the true tribute to point-and-click adventure games. The game features a beautifully pixelated art style, challenging puzzles even for the veterans of the genre, a great cyberpunk story, and a stunning soundtrack. VirtuaVerse is available for grabs on GOG’s front page till Monday, June 27th at 1 PM UTC.
Sorcery! - Review @ TSA
TSA has reviewed the Sorcery! collection:
Steve Jackson’s Sorcery! Review
A time long ago, when video games had to be painstakingly loaded from a cassette tape, it was the ‘Choose your own Adventure’ book that was geekdom’s King. These interactive stories allowed readers to embark on a fantastic quest and decide the fate of their dungeon crawling hero. Multiple responses to any dangerous situation were available and it was up to the reader/player to decide upon which course of action to take and then flip to the corresponding page. Steve Jackson, one of the greats of this genre, has now seen his work translated to video game form in Steve Jackson’s Sorcery!
Though there were many pretenders to their thrones, it was the interactive books by Steve Jackson and Ian Livingston that truly caught the imagination of teens across the country. Heck, I was one of them, devouring the Fighting Fantasy series, which integrated dice-based role playing into the tales. I missed out on Steve Jackson’s ‘Sorcery!’ series, though, which was aimed at older readers and must have simply passed me by. This new video game adaptation gave me the chance to set that right.
Released over four separate chapters on mobile phones and Steam from 2013 to 2016, Steve Jackson’s Sorcery! has finally made it to console in this complete special edition, and boy-oh-boy is it amazing.
If interactive narrative adventures are your thing, then you won’t find a better experience than Steve Jackson’s Sorcery! This is a glorious achievement, epic in scope, crammed full of meaningful choices, and tremendous fun to play. Highly recommended.
Friday - June 24, 2022
Disgaea 6SP/MP: Single-player
The Caligula Effect 2 - Released
The turn-based tactics RPG The Caligula Effect 2 has been released:
The Caligula Effect 2
Redo is a world without sorrow created by the virtuadoll Regret. Virtuadoll songs give Redo residents respite from their struggles. Our protagonists discover the truth and form the Go-Home Club to return to reality. Make your way home with companions bearing heavy burdens in this..
The Caligula Effect 2SP/MP: Single-player
Steam - Best Summer Deals for 2022
The Steam Summer Sale has started - some general picks by JumboPixel:
STEAM SUMMER SALE - The Best Steam Deals for 2022
The 2022 Seam Summer Sale is here! Here is my collection of the best pc gaming deals for the summer sale, with a focus on the best value picks acorss all genres, but of course a stronger look at strategy, simulation and similar games, or those that I think strategy gamers will enjoy from genres like RPG, Action, etc. Enjoy!
For RPGs on a sale just use the RPGWatch Steam Curator and click on the DISCOUNTS tab.
Thursday - June 23, 2022
Non-RPG General NewsSP/MP: Unknown
Release: In development
Wildermyth - Patch 1.8
1.8 Mara Mallard
GOG Release, QoL Legacy Browser Updates, New Events, Improved Controller Support, and more!
Rejoice, GOG users- Wildermyth is now available to purchase on GOG! We've been working on this for a while, so we're excited it's available to you all at last.
For the longterm players whose Legacies are bursting with heroes, we heard you; we've made some quality of life updates to the Legacy Browser! You can now filter by legacy tier, class and playability, and search by aspects to help find that one specific hero. We added a hero list view where you can scroll through and search for heroes by name, and set whether or not they're playable more easily. You can also see what past versions of your legacy heroes have looked like (and what companies they've been in), and what heroes will look like when you recruit them in a new campaign! And for those of you tired of seeing your heroes in their 80's and 90's, there's now an age customization option.
As for controller improvements, during missions the controller cursor now snaps to targets rather than needing to move the cursor across the board. (The old functionality is still available by turning off the "Snap Controller Cursor to Ability Targets" interface option)
You'll also find four new events, and all hairs have been updated to fit all heads so there shouldn't be any more wonky barber jobs.
Genre: Tactical RPG
Tyrant's Blessing - Release Date: August 8
The tactical RPG Tyrant's Blessing will be released on August 8:
The Tyrant landed in Tyberia bearing promises of a paradise, without war, without suffering… and without death. All Tyberians had to do in order to enter his paradise was to simply die at the hands of his Dead Army. The war was over before it even began, with thousands perishing in the Tyrant's wake, only to be brought into his fold as undying thralls, bound by magic. The few living warriors left are scattered across the remnants of their homeland, tirelessly looking for a way to turn the tables on the tyrannical Tyrant. Lead a great Uprising, defeat the Dead Army, and drive the monstrous overlord back into the depths of the sea from whence he came.
Tyrant's Blessing is a tactical turn-based game where your ability to plan, adapt, and strategize is more important than min-maxing your units or finding the sharpest sword in the hoard. Select battles every day, make challenging choices, and cleverly use the strengths of these rag-tag insurgents to defeat the undead hordes and maybe - just maybe - bring real life back to Tyberia.
Before you bring the battle to the Tyrant's doorstep, you'll have to make sure you live long enough to reclaim the Island.
- Decide whether to fight, rescue the living from the Undying, or gather your strength. Every choice matters throughout every day of the Uprising.
- As you fight your way across the face of Tyberia, face off against random encounters that force difficult decisions. Do you intervene and fight highwaymen, putting your warriors at risk? Do you try to save a child, risking valuable time and resources? Only your morals and ideals hold the answer.
- Pick your heroic roster carefully. Screeg, the elder wizard advising the Uprising, can only teleport three heroes and a pet at once: Do you send your elite warriors in? Or rookies to train and hold the line? Are they up to the task? Can you handle the consequences?
The Tyrant can’t be defeated without destroying an army's worth of the Undying. However, winning is more than simply whacking the enemy as hard as you can.
- Analyze the fray and plan accordingly. Place warriors around the battlefield to gain strategic advantages.
- Stay ever mindful of surroundings: kick up dust to make the enemies lose sight or hop over stones and dodge into bushes to avoid enemy attacks.
- Mind the enemy: every attack is telegraphed, but take care, simply moving away leaves behind a shadow. This remnant of a character can still be attacked if there is no way to avoid it..
- Knock the enemies out of the way and into obstacles, shield weaker heroes with ones that can tank damage, as well as chain powerful elemental attacks using the environment. Brute force works, but fight smarter, not harder.
Each of your heroes has their own personality, properties, and abilities. Who will you choose to put in harm's way?
- Enlist twenty hallowed heroes, each with a distinct set of abilities that can dramatically alter the course of any battle.
- But stay mindful: Not all heroes appear in a playthrough - and not everyone is guaranteed to make it to the finish line of this quest.
- Pick the right team for the task. An assassin may thrive in confined spaces, while an archer will suffer in close quarters. Some heroes may even bring their pets along, who might provide just enough leverage to win a battle for the group.
- Even if heroes fall, they can still be freed from the Tyrant's grasp. Track them down, defeat them in combat, and restore them back to their stolen life!
Tyrant's BlessingSP/MP: Single-player
Genre: Tactical RPG
Release: In development
Gordian Quest - Release Day
The card based RPG Gordian Quest will be released today:
A sinister curse corrupts the land. Darkness reigns. Monsters roam. Scoundrels loot. Cowards flee. Heroes emerge.
Lead heroes on an adventure to save what’s left of this fallen world and destroy the root of evil abound. Will you fall at the claws of your enemies or the consequences of your poor decisions? Your Gordian Quest is about to begin.
Gordian Quest is an epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turn-based strategic combat. You will form parties of heroes whom you will have to lead and manage on grueling missions. Help them forge bonds and discover new skills among them. Be fearless and unwavering as you work to unravel the curses laid upon the lands and defeat the ultimate evil at the heart of it all.
- Four Acts (Campaign Mode) - The current Early Access version features three Acts, each providing more than 5 hours of playtime per playthrough.
- Adventure Mode - An end-game mode where you can explore procedurally generated areas or take on solo challenges.
- Ten heroes - At the moment, players can choose from nine different heroes - each with their own unique class, skills, and playstyle to form a party of three and bring to adventure. Play as the Swordhand, Cleric, Ranger, Scoundrel, Spellbinder, Druid, Bard, Warlock, Golemancer, or the Monk.
- Hundreds of skills - The heroes have a combined total of close to 500 passive and active skills that can be deployed during turn-based battles, allowing players to discover and formulate their favorite combos.
- Realm Mode - Challenge an ever-changing version of the game with unpredictable threats and rewards. See how far can you go...
- PVP mode - Engage in skirmish fights with other players using your preferred mix of heroes and skills.
- Train and equip heroes - Heroes can be upgraded, trained and equipped with a large selection of weapons, armor and enchanted trinkets to enhance their abilities.
- High replayability - Procedurally generated maps and dungeons and randomized hero skills make each playthrough different from the last.
- Various difficulty levels - Take on hardcore mode for a teeth-gritting permadeath experience, or play more casually where death is only a setback.
- Loot galore - Gather items and relics throughout your journey to boost your heroes’ abilities. In the future, you will also encounter mysterious items that can bless your heroes but also cripple them with a curse at the same time.
- Carryover rewards and progression system - Get rewarded the more you play through an Artifacts system that can benefit Realm Mode, Campaigns, or Adventure Mode.
- Decisions to make - Shape the course of your adventure with critical decisions and dice rolls.
Wednesday - June 22, 2022
TwilightStar: Heart of Eir - Preview
Wizard Worm checked out the upcoming TwilightStar: Heart of Eir:
Twilight Star: Heart of Eir Preview - Unique Western JRPG (Party-Based RPG)
Twilight Star: Heart of Eir: The RPG that you’ve been waiting for. I call it Western JRPG. A narrative rich experience coupled with nostalgic mechanics, refined with modern ideas and playability. Discover a wealth of original concepts within a hand-crafted, magically infused fantasy universe.
TwilightStar: Heart of EirSP/MP: Single-player
Release: In development
Immortal Tactics: War of the Eternals - Announced for July 15
The strategy RPG Immortal Tactics: War of the Eternals will be released on July 15:
Immortal Tactics: War of the Eternals
Experience a Fast-Paced Roguelite Turn-Based Strategy game with a New Turn-Based System which will need you to plan early on and create strategies that would lead your army to victory. Create an army with different Characters and Leaders to choose from and explore this Roguelite world.
Some gameplay by the Turn Based Lovers:
Immortal Tactics: War of the EternalsSP/MP: Single-player
Release: In development
Wartales - Roadmap
Henriquejr spotted the roadmap for the turn-based strategy RPG Wartales:
Wartales Roadmap Update [21/06/2022]
Following up on the release of our 3rd community update last month, we have now finalised our plans for the next couple of updates and have updated our roadmap accordingly!
So check out the newly updated roadmap which details the plans for the next community update, major summer content update and more below...
Release: In development
Weird West - Update 1.03
Update 1.03 for Weird West is live with some new content:
Weird West Update 1.03 is Live
Put your boots on and grab your trustworthy pickaxe, for Weird West latest free update "The Miners and the Restless" (Patch 1.03) is now live on all platforms and storefronts! #PraiseYeb!
Aside from a healthy dose of bug fixing, this new update adds some brand new Mine locations to the game to keep exploration and bounty hunting fresh. To help with exploring those mine sites, some additional aiming system options are now available and all weapons have also received a facelift with additional stats and loot variations. The game progression system has been also fully revised - with acquired Weapon Abilities now carrying between Journey Heroes - and the game economy received a full balancing pass to go with all this, under the benevolent eyes of the Wanderers, from their brand new outpost location, where Nimp Relics can now be purchased! Not mentioning Companions AI received a lot of love.. oh.. and if you want to keep track of all this mayhem, we are also throwing in a new “Reputation” tab in your journal to keep tabs on your Friends for Life and Vendettas! Finally, console players should be delighted to know the game now runs at 60Fps on Xbox Series S too! Check-out the patch trailer video and more in-depth details below.
Weird WestSP/MP: Single-player
Tuesday - June 21, 2022
Tinyfolks - First Look @ TBL
The Turn Based Lovers checked out Tinyfolks:
Tinyfolks | Single-Player RPG | Gameplay First Look
Let's take a look at Tinyfolks by Indiedev Pierre Vandermaesen. Train your folks, upgrade your town and battle monsters in this minimalist retro-looking strategy RPG!
Genre: Tactical RPG