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Pillars of Eternity II: Deadfire

2018-07-25

Pillars of Eternity 2: Deadfire Review

Maylander checks out the successor to Pillars of Eternity to see if it is a better game or not.
» Continue reading the article...

West of Loathing

2018-06-07

West of Loathing Review

Find out if playing a supernatural comedy western with stick figures is something for you.
» Read the article

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Picture Watch

Shroud of the Avatar: Forsaken Virtues
Box Art

Poll Watch

What do you game on?
Windows XP
0%

Windows 7
24.49%

Windows 8.x
2.04%

Windows 10
65.31%

Xbox
2.04%

Playstation
4.08%

Linux
0%

Mac
0%

Something else
2.04%

Vote

Sunday - August 19, 2018

Dying Light 2 - Choices and the Open World

by Silver, 15:35

Games Industry talked to Techland's Adrian Ciszewski regarding Dying Light 2 and detailed how the upcoming 'narrative sandbox' enables players to manipulate a zombie-filled city.

"You can learn more by exploring the world, talking with people, reading stuff - there are a lot of different options when it comes to learning those systems."

Learning to manipulate Dying Light 2's various factions and gameplay systems also opens up new possibilities for players to tackle situations in different ways. Ciszewski describes a castle filled with hardened foes, very difficult for a starting player to contend with. But learn their motives and trigger a particular conflict on the other side of the city and they will redeploy their troops, lowering the security at the castle and making it possible to sneak in quietly.

"That's the shortcut you made, because you understand the rules of the world," says Ciszewski. "Otherwise you need to level up your character, do certain side quests, learn new skills and eventually kill all the guys in the castle. But that's up to you."

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Greedfall - Gameplay Video

by Silver, 15:26

@Playstation Access Some new gameplay video for Greedfall.

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In Greedfall 17th century colonialism meets magic and fantasy - but what else do we know about Spiders' next game? Nath has all the details!

Greedfall

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

Shenmue 1 & 2 - Worth Playing?

by Hiddenx, 09:19

Destructoid recommends the Shenmue remake:

Should you play Shenmue 1+2 Hd?

Should you give Shenmue your time in 2018? After the huge announcement of Shenmue 3 at the PlayStation E3 conference in 2015, Shenmue had a huge resurgence in popularity and many fans and newcomers alike began begging for a re-release in HD all over again, fans had asked for an HD collection ever since the release of Yakuza 2  in 2006 which featured a fighting system that was considered incredibly advanced for its time and was the first time Sega put a lot of attention into the audio production of one of their key video games.
[...]
There are many reasons to be excited about Shenmue 1+2 HD whether you're a hardcore fan, a casual fan, or a Yakuza fan just looking to see where the series began since Yakuza is a spiritual successor to Shenmue and it's not unrealistic to think had the series continued under Sega that Ryo would've joined the Yakuza maybe even fight alongside Kazama Kiryu. My final verdict is Yes, You should absolutely play Shenmue 1+2 HD  and give Shenmue your time in 2018! It's also a much more affordable way to catch up on the Shenmue series before the release of the long-anticipated Shenmue 3 in 2019!

Shenmue 1 & 2

SP/MP: Single-player
Setting: Modern
Genre: Action-RPG
Platform: PC
Release: In development

Details

We Happy Few - Review

by Hiddenx, 09:05

Royce Wilson from news.com.au has reviewed We Happy Few:

What would a psychadellic post-war Britain look like?

The worst crime you can commit in this trippy post-war dystopian game is to be labelled a ‘Downer’. So keep that happy mask on … or else.

HEN we imagine a world in which Britain lost World War II, we tend to think of something like The Man In The High Castle or SS-GB; a drab, fascist dystopia where everything is depressing and bleak.

But what if that world was actually a groovy, happy, trippy sort of place — where everyone had to be groovy, happy and trippy all the time … or else?

Welcome to the setting of We Happy Few, developed by Compulsion Games and published by Gearbox on PC, PlayStation 4 and Xbox One.

Best described as what you’d get if Douglas Adams and Sir Terry Pratchett created a cross between The Prisoner, Austin Powers, Fallout and 1984, We Happy Few is set in the fictional city of Wellington Wells in 1964 and casts you as three characters — Arthur Hastings, a censor at the Ministry of Archives looking for his missing brother; Sally Boyle, a chemist (nudge, nudge, wink, wink) with a secret of her own; and Ollie Starkey, a soldier who has had enough and wants to escape the city — and his past.

[...]

We Happy Few

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Mary Skelter Nightmares - Review @ Destructoid

by Hiddenx, 08:59

Destructoid checked out the blobber Mary Skelter Nightmares:

A bloody good blobber

The first-person dungeon crawler transformed for me once I was introduced to Shin Megami Tensei: Strange Journey on the Nintendo DS. Before SMT, my experience was with ruthlessly difficult titles such as Might and Magic and Wizardry, which were incredibly unfriendly starting points to the genre. Speaking of Wizardry, it is an extremely popular series in Japan, so much that the Japanese continued producing games long after the series was dead in the West.

Mary Skelter: Nightmares is thoroughly steeped in the elements of this genre which has been beaten like a dead horse and practically saturates the PS Vita, the platform it was originally ported from. And while it is derivative in just about every sense, and familiar to the bone, it does just enough different to set it apart as being somewhat unique.

[...]

The game is fairly forgiving in its systems as well. Dungeons are connected to one another allowing for easy movement in between and out of them, and an early ability one of the girls has is to place a portal out of the dungeon for a very small amount of SP. You can freely exit the dungeon using this skill at just about any time, and save just about anywhere, but if you go back you will need to travel through the maze again to return to the point you left. That said, if this sounds repetitive or grindy and that bothers you, you’re better off playing something else. Mary Skelter: Nightmares fully embraces its dungeon-crawling roots, and is unapologetic about them, and I loved it.

Mary Skelter: Nightmares therefore treads fun but ultimately familiar water. There is something about it which strikes me as different from other titles in the genre, and the amount of tweaking you can do to build a unique party is welcome. It’s a fun, competent RPG with a unique presentation, but I would approach with caution if you absolutely can’t stomach another dungeon crawler.

It kept me engaged and having fun throughout, apart from when I was skipping dialogue trees as quickly as possible to preserve my own sanity. It’s a great blobber despite a dull story, and was fun enough to warrant hitting the “skip” button several thousand times in order to get back into the action.

Score: 7.5/10 - Good

Mary Skelter Nightmares

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Saturday - August 18, 2018

Assassin's Creed: Odyssey - Ep. 3 - Naval & Exploration

by Silver, 23:14

'Behind the Odyssey' episode 3 focuses on naval and exploration aspects for Assassin's Creed: Odyssey.

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Watch the third episode of "Behind The Odyssey!" In this episode, developers discuss ship customization, recruitment, and naval combat!

Thanks Couchpotato!

Assassin's Creed: Odyssey

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Shenmue 1 & 2 - Still Important Today

by Silver, 23:07

Monster wrote on why Shenmue 1&2 is still important today. Additionally Gearnuke report on a rumour that Denuvo has been removed from Shenmue 1&2

The first game is designed in such a way that you find yourself becoming accustomed to the town, the people and the setting. Finding shortcuts naturally and running into familiar faces becomes commonplace and you start to gain a real sense of belonging. You feel at home, while slowly unveiling a shadowy underworld that Ryo never knew about. The second game does the exact opposite. You feel lost, overwhelmed, and alone for a good portion of the game. Meeting new friends and getting help from strangers is your only lifeline in this new and dangerous place. The games are absolutely incredible at creating an atmosphere in line with the story, it’s truly a masterpiece of artistic design.

[...]

Thanks Couchpotato!

Shenmue 1 & 2

SP/MP: Single-player
Setting: Modern
Genre: Action-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity II - New Challenges Approach

by Silver, 23:01

A new Fig update for Pillars of Eternity II.

Update #54 - New Challenges Approach


 

Greetings, Watchers,

We hope that those of you who have journeyed to Harbingers' Watch have enjoyed your stay (and according to the Steam reviews, you have!), but there is still plenty more to come in Pillars of Eternity II: Deadfire. In the timeline that we shared with you in Update 53, you may have noticed that this month will see the release of Abydon and Skaen's God Challenges. Take a look below for descriptions of those challenges, what's new in Hotfix Patch 2.0.1, and a sneak peek of what's to come!

Challenge Yourself

  • Abydon - The god of the forge is ready to challenge you with forged items you carry. The more you use weapons and armor, the more they will wear down and become "Damaged". This modifier will make them progressively worse and eventually destroy them unless the mods are removed through Enchantments. Choose the items you will wear into battle wisely!
  • Skaen - With Skaen's challenge, when indoors or at night, fog of war encroaches more. Torches and lanterns can partially offset the additional fog of war, but only a little.

We look forward to seeing what you talented Watchers are able to do with these challenges enabled. Remember, if you're streaming these challenges, let us know by tagging us on Twitter so we can go and hang out with you!

That's One Mega Boss

Next month we'll be bringing our first Mega Boss to Deadfire. As we've said in some interviews recently, the Mega Bosses are end game challenges that you can take on in the Deadfire and are meant to test your party's mettle. These fights are meant to be for high level parties, so don't expect to be able to tackle them right when you get the Defiant out on the seas of the archipelago. We'll have more information on who the first Mega Boss will be in the coming weeks, so stay tuned!

Patch 2.0.1

Today we've released a patch that fixes some of the bigger issues some players have had since the launch of "Beast of Winter." Our forums have the full patch notes, but some of the highlights are:

  • Retrained party members will no longer gain Knock Down, Constant Recovery, Battle Axe Proficiency, or Mace Proficiency when they should not.
  • The autosave feature works as intended after jumping into the pit in the Beast of Winter DLC and allows for progression.
  • Party members will no longer disappear near the portal in Sunken Crown.
  • Party members stay together when using the portal in Sunken Crown when it's flooded.
[...]
Thanks Couchpotato!

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Fell Seal: Arbiter's Mark - Early Access Release

by Hiddenx, 10:39

The Strategy RPG Fell Seal: Arbiter's Mark entered Early Access:

Fell Seal: Arbiter's Mark

Hi guys,

it is finally happening! After your support through our Kickstarter campaign and months of hard work we are ready to start a new chapter in the development of Fell Seal! Early Access!

Ever since our Kickstarter, we've had solid lines of communication with you guys and your comments/suggestions have been invaluable to us. That feedback and communication is the main reason we're here in Early Access after all!

Our official position is always to try to answer all fan inquiries and comments, wherever they are posted. That being said, with all the various social platforms out there, it's easy to miss some. So, we're going to focus our efforts and attention in one main location primarily, which is going to be the Steam forums. Thus, we'd like to encourage everyone to post their comments and feedback right here, on Steam. We'll be able to get to it more easily and quickly, and it should foster more conversation, which ultimately should lead to even better feedback and suggestions and thus, to a better Fell Seal: Arbiter's Mark!

The EA version is in a great state currently and pretty much all of the games systems and mechanics are already in place.

There are 21 Story encounters in the current version and around 30 optional non-story encounters. There are over 25 playable classes, 200 abilities and a crafting system. We have the ability for players to use custom portraits, to mod the game to add abilities, classes, languages and even customize core systems via a simple (but very large) customization file.

If we're looking at what's missing, it would be more story battles, about 50% of the sound effects, a Hard Mode and optional story-characters events. And, of course, your feedback! The above systems are all created and in game, but we're very eager to get your feedback to tune and improve them!

With all that being said, the most important thing in the end is that you enjoy the game :)

With regards,
6 Eyes Studio and 1C Company

LMG's first impressions:

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Fell Seal: Arbiter's Mark

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

The New World - Steam Page Up

by Silver, 09:37

The New World now has a Steam page which lists a fall 2020 release date. Check out the new concept trailer below.

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It is the Year of Our Lord 2754…

You will never feel the sun’s warmth under a blue sky, never hear the wind in the branches of a tree, and never swim in the ocean, all because you had the misfortune to be born on the Ship, chained to a fate you didn’t choose. You have never seen Earth and you’ll never see Proxima Centauri either. You’re doomed to live and die on the Ship in the name of the Mission, like your father before you, like his father before him.

The Ship is old. She had already been twenty years in service when she was rechristened Starfarer - a pretty name for a retrofitted interplanetary freighter. No one is certain the Ship will actually reach its destination, and nobody much cares, since no one alive now will live to see it. Might as well get on with your life and try to make the best of it.

Features:

The New World is an isometric, party-based RPG inspired by Heinlein’s Orphans of the Sky. Your character's world is a “generation ship,” a massive spacecraft on a centuries long voyage to colonize a distant planet. The Ship's original government has been disbanded following a violent mutiny and you must negotiate a treacherous path among your fellow passengers and the contentious factions striving to dominate the Ship. Your choices alone will determine who your friends and enemies are.

  • Skill-based character system, with feats and biological implants.
  • Tactical turn-based combat, featuring standard as well as targeted attacks and weapon-specific special attacks such as Fanning and Long Burst.
  • Multiple quest solutions, mutually exclusive questlines, and a branching main storyline.
  • 12 recruitable party members with different personalities, agendas, and beliefs.
  • 3 main factions and a score of lesser factions and groups.
  • A large arsenal including melee weapons, firearms, energy pistols, grenades, and fancy electronic gadgets like the Reality Distortion Field.
  • Different environments to explore, from the Engine Room and Hydroponics to the dystopian cities of the Habitat and the Wasteland, the now uncharted corridors and decks that bore the brunt of the fighting during the Mutiny.

The New World

SP/MP: Unknown
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Icewind Dale: EE - New Updates

by Hiddenx, 08:34

KaosWarMonk spotted some updates for the Icwind Dale EE:

Icwind Dale EE - Updates

Take heart, fellow travelers! We're sending aid to the northernmost reaches of the Forgotten Realms to sustain you in your quests through the harsh and unforgiving territories of Icewind Dale: Enhanced Edition! The update for IWD:EE provides adventurers with features and fixes to light the way as you trek to the deepest recesses of the frozen tundra.

Read on for the full patch notes.

Features

  • Area of Effect spell markers are now available as a prototype.
  • Players can toggle this option on or off by adding SetPrivateProfileString('Game Options','Show AOE','1') to their Icewind Dale Baldur.lua
  • The Lance of Disruption spell projectile is now distinguishable from Alicorn Lance.

Fixes

  • If a party member is dead the game should not crash after captive villagers leave.
  • In Trials of the Luremaster, the Magic Mouth should open if the required skulls have been obtained.
  • In the Heart of Winter, it should be possible to enter the boathouse in Lonelywood.
  • In multiplayer, games should not crash while on the arbitration screen.
  • It should be possible to sell a quantity greater than one of rings or similar equipment from a container.
  • The iOS Export Character UI should use the Icewind Dale Character Extension.
  • In the iOS multiplayer, a player’s party members dying should not cause the other player’s game to hang.
  • You should not be able to dual-class if the requirements are not met.
  • Restoring the Elven Shrine quest should show as a completed quest when finished.
  • Result of single combat with Presio should not be said by party leader.
  • Color choices sliders should not lag when dragged.
  • In the iOS multiplayer, the title should not become unresponsive and crash when starting the dictation mode while entering a password protected session.
  • The ranger spell version of Minor Spell Deflection should use icons from wizard spell of the same name.

Localizations

  • New Priest of Tempus dialogue should not play in English for languages with localized audio.
  • In the Italian voiceover, Attack Sound 3 of the “Female Mage 4” soundset should match its text.
  • Italian voiceover should not be missing for Heart of Winter player soundsets.
  • Turkish text should not be different if the party leader is female.

Icewind Dale: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Din's Legacy - First Trailer

by Silver, 08:27

The first trailer has been released for Din's Legacy.

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Din's Legacy is an action RPG with mutating characters, set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

Din's Legacy

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Echo - Now on Kickstarter

by Hiddenx, 08:24

The Action-JRPG Echo is now on Kickstarter:

Echo

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Echoes are like human emotions, too close to form, too far to reach. Only in the right distance, your voices can be heard.

Echo is an action RPG game on PC, unlike most RPG Maker games, it does not have a turn-based combat system but have action combat system. Echo also has an unique growing system and puzzles waiting for you to challenge. With original opening scene and music, we'll take you to the magical world of Evoross. Now, allow us to show you everything about Echo.

 "Although it's just a nobody's story, but it repersents our voices."

Have you ever feel déjà vu in other people's story? Or think some stories are very much like your friends'? We all live in a very large world, and history always repeats itself.These voices come from our lives, it does not necessarily to be realisitc to feel compassion. Maybe you'll never hear some voices, but the ones come from your heart, will always be heard by those who can relate to you.

 "Do you believe that there's a complete different world from ours?"

Evoross is a magical world, people there believe that there are many other worlds out there besides their own, yet still no one ever found one. "To find other worlds" is one of the main reasons why there are so many adventurers in Evoross.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Friday - August 17, 2018

Scorn - Delayed into 2019

by Silver, 14:42

Scorn is described as an atmospheric first-person horror adventure game. OnlySP reports that due to additional funding becoming available Scorn will be delayed into 2019 instead of the originally planned October 2018.

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Scorn, the H. R. Giger-inspired horror title from Ebb Software, has been delayed until next year following an injection of third-party funds.

In a statement on the game’s website, the developer said that as a result of this new funding, it was able to make a “much better quality, fully realised game.” However, for this project to see completion,  Ebb would have to spend more time than anticipated in development, pushing it beyond the original October 2018 release window.

[...]

Thanks Farflame!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Divinity: Original Sin II - Gameplay Trailer

by Silver, 14:34

A new gameplay trailer for Divinity: Original Sin II Definitive Edition.

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Welcome, adventurer, to an RPG unlike any other! Journey across the sprawling realm of Rivellon and become the next Divine! Divinity: Original Sin 2- Definitive Edition launches on PS4 & X1 on Aug. 31st, 2018! Pre-order now @ https://bandainam.co/DivintyOSII

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

State of Mind - Review Roundup

by Silver, 09:29

Cyberpunk adventure game State of Mind has been released recently.

Comicbook: 4/5

But I will tell you why it’s so excellent. For starters, the writing is simply of considerable quality, which isn’t very surprising when you consider Martin Gantefohr is the pen behind it. Many adventure games are riddled with filler and congested with forgettable and inconsequential conversations. But I never felt this was an issue in State of Mind. Almost everything I read or listen to felt like it served another narrative facet: whether world-building, character development, or enriching the story. And it's all helped along with excellent pacing, and a story that takes its time to unveil itself, but also is mindful of your time.

[...]

Well Played 8.5/10

Despite the incessant gushing over the story this game tells and the topics it delves into, I do have a couple issues with State of Mind. The first would be that the game doesn’t really have any indicator of your current objective, meaning it is easy to end up cluelessly meandering around the areas available to you, interacting with everything in the hope of pushing the story forward. It can be argued that not explicitly telling me where to go encouraged me to interact with things I may have otherwise avoided, but it does feel like a small oversight that could easily be alleviated by adding a current objective indicator. It also needs to be said that controlling your character can sometimes be a bit odd and finicky, but this only occurs in small instances, mainly when you’re stuck in a narrow area.

[...]

PSU 8/10

Likewise, the level of challenge that players will encounter in State of Mind is hardly prohibitive. Puzzles, such as they are, are immensely straightforward affairs and hardly require either previous genre experience or a sky-high IQ to solve, lending credence to the fact that State of Decay is more concerned with players completing the narrative journey more than anything else.

[...]

BagoGames 7/10

State of Mind is more about the journey than the destination. Soaking in the atmosphere and passively accepting certain absurd plot developments is key to appreciating the game for what it is. It may have some baggage, but at the end of the day, it’ll keep you invested in Richard and Adam’s plight.

[...]

Invision Community 8/10

While State of Mind doesn’t have incredible, photorealistic graphics or fast-paced gameplay, it offers an interesting and engaging story, with fascinating characters and beautiful stages. At £25.99 at full price (10% off until August 16th) I would recommend State of Mind to anyone looking for a new, unique story game. State of Mind will release on PS4, XBox One, PC and Switch on August 15th.

Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Seven - Free Drowned Past Expansion in Dev

by Silver, 09:16

@WorthPlaying Seven: The Days Long Gone will receive free content called 'Free Drowned Past' which is currently in development. There are screenshots at the link.

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Seven: Drowned Past is a free 7-hour expansion Seven: The Days Long Gone where RPG fans continue their exploration as serial thief Teriel, who runs into ‘the Enclave’, a ragtag group of mysterious vagabonds who have discovered the mythological sunken vessel and are exploring it in the hopes of unearthing riches. But things that are buried, are buried for good reason, as Teriel and the Enclave will discover.  

As creative director of Drowned Past, Karolina Kuzia-Rokosz, who previously was a quest designer on The Witcher 3 for CD Projekt RED, devised the concept, storyline and quests.

[...]

Thanks Couchpotato!

Seven

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: Released

Details

Bard's Tale IV - Wishlist Initiative

by Silver, 09:11

@WorthPlaying A wishlist initiative for The Bard's Tale IV looks set to reward purchasers for both GOG and Steam versions when certain goals are met.

Wishlist Initiative, an evolution in the relationship between an indie developer and its fanbase.

In a project that is the first of its kind, gamers who wishlist The Bard’s Tale IV: Barrows Deep on either the game’s Steam or GOG.com pages add to an overall counter that unlocks bonuses which reward all purchasers of the game now and in the future.

At 100k wishlisters, inXile will partner with Red Hook Studios to provide an in-game version of the iconic torch from Darkest Dungeon. According to Red Hook Studios Co-founder Tyler Sigman, “Darkest Dungeon has its roots in classics like The Bard’s Tale, so to be a small part of helping to bring the series back is a real treat for us as fellow game devs and especially as fans.”

At 300k wishlisters, the retail price will drop from $39.95/£29.99 to $34.95/£27.99.

[...]

Thanks Couchpotato!

Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Hero-U - Publicity and Patch 2

by Silver, 09:06

A new update for Hero-U talks about publicity and patch two.

They Like Us!

Hero-U: Rogue to Redemption is off to a great start including some nice press coverage. I’m occasionally updating https://steamcommunity.com/games/375440/announcements/detail/1715194885562614837 with new coverage.

Some review quotes:

  • PC Gamer: “Hero-U is a worthy successor to Sierra's Quest for Glory.”
  • Kotaku: “... a wealth of backstory, role-playing elements, puns.”
  • Kotaku: “This is a fun new way to experience some classic old-school adventuring.”
  • Emotional Multimedia Ride: “a love letter to classic fantasy with a bit of humor thrown in.”
  • Adventure Gamers: “a well-designed and inviting experience”
  • RageQuit (Greece): “Hero-U exceeds the sum of its parts to deliver an experience that is part journey through time, part heartfelt tribute to an innocence you believed long lost and a damn addictive game in its own right.”
  • Robert Aspinall: “It's like Persona had a baby with Quest for Glory, and the baby grew up, and she's totally hot.”
  • ComicGate: “After the grim games of recent years, it is refreshing to dive into a world where doing good feels damn good.”

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Testing Game Improvements

We've pushed a beta test version of "Patch 2" to Steam. If you want to help us verify that it's ok to release this build, right-click Hero-U: Rogue to Redemption in the Steam app, choose Properties, then the BETAS tab. Select "beta - Build Candidate" click "CHECK CODE" - there is no password.

Notable changes in this build:

  • We upgraded to Unity 5.6.6. This could affect lighting, movies, or other issues.
  • We fixed the Bossa Nova achievement; it is possible to obtain now.
  • We fixed romance issues with Thomas and Joel.
  • Some door and wall collisions have been fixed.
  • A quest involving the Librarian now works if you complete it before getting the quest.
  • Shawn can sell more excess equipment.
  • Assorted graphical polish.
  • We improved the technical manual resolution and fixed errors in it.

Please report any problems you find to the Hero-U bug forum - http://www.hero-u.net/forum/viewforum.php?f=41&sid=96f2bf7a48f4dcabdb9ddc96a420fe5f. Caution: Some posts there contain spoilers. For now, please prioritize serious problems; we need to get a patch out that fixes those, and we will continue to improve the game for future patches.

We will push beta test builds of future patches from time to time, so be sure to go back to "NONE - Opt out of all beta programs" if you want to have a guaranteed stable build. Your saved games should work in any of the builds.

As usual, contact support (at) hero-u (dot) net if you have problems.

What's Next?

After this patch goes live, I will post another update with information about our upcoming projects and physical rewards fulfillment. We are currently working on the Art Book, Bestiary, and Soundtrack, to be followed by the Yearbook and Hint Guide.

[...]

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Element: Space - Teaser Trailer

by Silver, 09:00

A new teaser trailer for Element Space which is due Q4 2018.

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Element: Space is a turn-based tactical squad RPG set two hundred years in the future. You’ll step into the shoes of rogue captain Christopher Pietham and lead your crew in the fight against Tempest, an underground terrorist network wreaking havoc on the galaxy. Explore factions with distinct cultures, aesthetics, and combat strategies, while recruiting squad members with unique story arcs and skills to help you on your quest. Discover the power of the Sixth Vowel—the ability to manipulate sound, light, and matter at will—and unleash it to aid your party… or destroy your enemies.

Coming in Q4!

Element: Space

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

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Thursday - August 16, 2018

Nighthawks - Kickstarter on September 5

by Hiddenx, 19:21

Darkheart spotted a new urban vampire RPG called Nighthawks coming from Wadjet Eye Games in cooperation with the writer from Sunless Seas - Richard Cobbett. A Kickstarter campaign will be launched on September 5:

Nighthawks

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Nighthawks is the new urban fantasy RPG from Wadjet Eye Games (The Blackwell Series, Unavowed) and writer Richard Cobbett (Sunless Sea, The Long Journey Home)

Enter a decaying city as a fledgling vampire out to climb from rags to riches. Feed your endless hunger. Run your own nightclub. Master secret powers. Embrace the night and live its stories. Gather fellow outcasts and bind them with favours, with potential allies including vampire magician Madame Lux, con-artist turned cult-leader Maze, and insane doctor Samuel, whose withered brain considers no fate worse than death.

Then, as the fragile peace threatens to snap, be ensnared by modern politics and ancient conspiracies that will forever decide the fate of both human and vampire societies.

What part will you play? Who are you in the dark?

Nighthawks

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Cyberpunk 2077 - Choices Impactful

by Silver, 15:05

Wccftech reports on a recent interview published in GameMaster which suggests choice in Cyberpunk 2077 will be much more impactful than in The Witcher.

To begin with, he made it clear that the ramifications of player choice in Cyberpunk 2077 will be way more impactful on V (the protagonist’s name, regardless of gender choice) than they ever were for Geralt in The Witcher.

Every well-established protagonist needs a story, and our character is no exception. That said, the choices players make will play a huge part in shaping V on more levels than they ever have in our previous games.

Whereas Geralt was a professional, a veteran monster slayer who knew the world inside out, V is a hired gun looking to make the big leagues. When you look at it this way, V’s perspective isn’t too different from the player’s, who is also just getting to know Night City and deciding their stance towards it.

[...]

Thanks Farflame!

Cyberpunk 2077

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Barbearian - Hack and Slash

by Silver, 14:57

Barbearian is a hack 'n' slash RPG reviewed by PC Invasion featuring a bear.

Some of my most favorite video games don’t fit into any one specific genre. I have fond memories of arcade shooters like Total Carnage and even strategy games like Lemmings. Barbearian takes tidbits from a few genres, including the games mentioned, to create an isometric hack’n’slash with a Warriors feel. There are also light RTS and bullet hell elements to round out this hand-drawn adventure.

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Underrail - In the Halls of the Savage King

by Silver, 14:00

Dev Log #58 for Underrail is titled 'In the Halls of the Savage King' and shows off some screenshots of the area.

Hi guys,

We're basically done with the savage natives. You won't be able to join this faction but you'll be able to explore their territory and their lore, and in any case you'll come in contact with them regularly as they are the primary danger facing the expedition.

[screenshots]

Now we're taking a two week break to get some sun. After that we'll be putting the final touches on the rest of the Black Sea and preparing the closed alpha that will probably be available in the second half of September. It will be invite only. We'll be turning to the veterans of our community to help us test the massive amount of content we added so far to help us weed out bugs, handle any glaring imbalances as well as provide general feedback as to how to improve the expansion (within reason).

As the closed alpha is taking place we'll move to the final dungeon and the main quest wrap up.

Let us know how you like the new areas and I hope you guys are as excited for the closed alpha as we are. We really added a lot of things to the DLC over these few years, that, at times, we complete forget about them, and we're really interested to see how you guys use and abuse them to kill our precious NPCs before we nerf everything into the ground.

Cheers.

Underrail

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Nighthawks - Ultimate Vampire RPG

by Silver, 13:21

Richard Cobbett is the guy behind Nighthawks, which is said to take inspiration from Sunless Seas and Vampire the Masquerade: Bloodlines.

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Get ready for the ultimate vampire RPG - http://www.nighthawks-game.com

Nighthawks

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

Torchlight Frontiers - Dev Diary #1

by Silver, 13:12

@PC Gamer The first development diary for Torchlight Frontiers introduces Echtra Games.

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“We felt like there was a lot more to do with the Torchlight universe,” he says.

After providing a tour of Echtra’s new studio, the video goes on to provide more detail about Torchlight Frontiers, which has attracted some scepticism due to it being described as a Torchlight MMO. Schaefer emphasises that although Torchlight Frontiers does take place in a shared world, it’s not going to adopt the mechanics of a typical MMO.

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Iron Danger - Pre-Alpha Combat Gameplay

by Silver, 09:16

A new pre-alpha combat video from Iron Danger.

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The gameplay footage takes a look at Iron Danger’s unique time manipulation based combat mechanics.

Iron Danger

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Wednesday - August 15, 2018

Dustwind - Released

by Hiddenx, 20:35

The real-time tactics game Dustwind has been released:

Dustwind

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REAL-TIME TACTICS - PvP, COOP-PvE, SOLO. Join the CLUSTERFUN! Make quick tactical decisions, sneak, aim for bodyparts, use traps, turrets, cars. Play as a dog. Create characters with varied skills and gear. Play various PvP modes. Play PvE alone or with friends. Map editor included.

Dustwind

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Pendula Swing - Released

by Hiddenx, 20:20

Episode 1 and 2 of the Adventure RPG Pendula Swing are released now - the first one is free:

Pendula Swing

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The once famous dwarven hero, Brialynne Donu Tenúm, is forced to interrupt her indefinite retirement on her idyllic island when she discovers that an important artefact has been stolen.

Pendula Swing

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Graveyard Keeper - Released

by Hiddenx, 20:12

The cemetery management sim Graveyard Keeper is now available:

Graveyard Keeper

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Graveyard Keeper is the most inaccurate medieval cemetery management sim of the year. Build & manage your own graveyard while finding shortcuts to cut costs, expand into entertainment with witch-burning festivals, and use all the resources you can find. This is a game of capitalism and doing whatever it takes to build a thriving business.

  • Face ethical dilemmas. Do you really want to spend money on that proper hotdog meat for the festival when you have so many resources lying around?
  • Gather valuable resources & craft new items. Expand your Graveyard into a thriving business, go ahead and gather valuable resources scattered in the surrounding areas, and explore what this land has to offer.
  • Make business alliances. These dead bodies don't need all those organs, do they? Why not sell it to someone who can put it to good use. Hey, think of it as recycling. Do you really want to know what's in your burger?
  • Explore mysterious dungeons. No medieval game would be complete without these. Take a trip into the unknown and find useful new ingredients which may or may not poison a whole bunch of nearby villagers. Capitalism.

Graveyard Keeper

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Burden of Command - Tactical Gameplay Video

by Silver, 15:22

A tactical gameplay video for Burden of Command.

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World War II Tactical Leadership RPG

More information at: https://burdenofcommand.com/

Visit us on Steam at: https://store.steampowered.com/app/887490/Burden_of_Command/

Burden of Command

SP/MP: Single-player
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details