The Aielund Saga Review
Purpleblob dived into one of the many Neverwinter Night mods and wrote us a review.
» Continue reading the article...
Battle Brothers Review
Forgottenlor checked out Battle Brothers and learned that he enjoyed it quite a bit.
» Read the article
Moving to Australia for the first copy
Waiting in my bunker to play it
I upgraded to a 1MB Trident card for it
Too busy playing Duke Nukem
I'm hiding in my bunker from it
My PC has only 640K of RAM
I'll wait for the first patch in 2020
What is Grimoire?
Friday - May 26, 2017
Mass Effect: Andromeda - Quarian DLC Coming?
Eurogamer reports that Mass Effect: Andromeda may receive some quarian DLC.
And now, via the latest multiplayer APEX briefing, we've got another big hint.
For those not following Andromeda's semi-regular multiplayer events, these missions include small lumps of new story following investigations into the kett and Remnant enemies.
The latest mission involves a Remnant observatory, which has collected transmission data from what sounds like the quarian ark:
- ANALYSIS: "...trying to boost the signal. Unknown if... tech seems to be helping even if we don't know the... back to Keelah Si'yah. ...way home."
But there's no knowing yet whether this tease will materialise into something more - quarian ark single-player DLC, as fans hope, or playable quarians in the game's multiplayer mode, or just a loose thread left hanging.
Mass Effect: AndromedaSP/MP: Single-player
Grim Dawn - Has Sold One Million Copies
Crate Entertainment announced today that Grim Dawn has now sold over one million copies on PC, plus over 200k copies of the Crucible arena mode DLC. In celebration of this milestone, Crate Entertainment has marked Grim Dawn 50% off through its website until the end of May.
The game is also currently 50% off through Humble Store, during their spring encore sale!
Grim DawnSP/MP: Single + MP
Genre: Hack & Slash
MidBoss - Released
MidBoss has been released on Steam. The game is described as a kill your enemies, possess their bodies, and take their abilities as your own, turn-based procedurally generated death labyrinth.
Welcome to Midboss! In this episode the monsters in the dungeon are making fun of us! It's time to show them who's boss!
It's a tough life being an imp, you have to herd rats and all of the other monsters are just mean to you for no reason!
But now, the lowly imp can get revenge. In Midboss you can possess the other monsters and steal their abilities, until you gain your rightful place as the top dog in the dungeon!
Midboss Website: https://midboss.net/
Midboss on Steam: http://store.steampowered.com/app/561...
Midboss on Twitter: https://twitter.com/KitsuneGamesCom
General NewsSP/MP: Unknown
Release: In development
Thursday - May 25, 2017
Fallout 4 - Free this Weekend
@PCGamer Fallout 4 is having a free weekend which will expire by May 28th.
The free weekend will kick off at 7 am ET/10 am PT on May 25, and run until 10 am ET/1 pm PT on May 28. During that time, players will have full access to all Fallout 4 base content and mods. And if, when it's all over (or anytime during the freebie), you find yourself hooked, you'll be able to pick up the game and the season pass on sale for up to 67 percent off. Sale pricing will be in place until 7 am ET/10 am PT on May 29.
Fallout 4SP/MP: Single-player
Witcher 3 - A believable World
GameSpew praises the world design of the The Witcher 3:
In Praise of The Witcher 3’s World Where You Barely Matter
With the announcement of a Witcher Netflix series, there’s never been a better time to delve into The Witcher 3 and experience a world that could well exist without you.
There’s a line in Christopher Nolan’s Memento, uttered by the movie’s memory-deprived protagonist: “I have to believe that when my eyes are closed, the world’s still there”. Yet in the case of most games – role-playing games in particular – it’s patently obvious that it’s not. In an age when we’ve come to expect more from video games, many still fall short in this regard.
Take Skyrim which, while still an enjoyable affair, does little to hide its player-centric nature. True, the game has been created with the sole purpose of entertaining you, but the player is so overtly the focus of events that the game ends up resembling a digital version of The Truman Show. Despite the fact that there’s a civil war raging, NPCs exhibit an obsessive interest in the minutiae of your life even before they’re informed that you’re The Chosen One (TM) – news which, apparently, instantly reaches all corners of the land. Join a guild and you’ll ultimately end up running it, the members being bafflingly quick to entrust their ages-old organisation to someone who’s been around for all of three weeks.
Witcher 3SP/MP: Single-player
Starpoint Gemini Warlords - Review @ Altchar
Altchar has reviewed Starpoint Gemini Warlords:
Starpoint Gemini Warlords - Space junker debrief | Review
Starpoint Gemini Warlords is a marvelous space sim blended with various other genres, but an oversight at the core of progression design might put the best parts of the experience just out of reach for most players.
Going into Starpoint Gemini Warlords and, especially, during its brief tutorial, I was left under the impression that I could fly around space, have some adventures, explore anomalies, and engage in space battles, while at the same time leading a small upstart empire to domination and glory. The former is true on a technical level, but it lacks variety and manages to frustrate where it should engage. The latter is made near impossible by a resource bottleneck that felt more like a dispassionate stranglehold than part of a sensible progression curve.
If Starpoint Gemini Warlords is to be your first venture into space sims, then I would suggest you get acquainted with the genre elsewhere. For more experienced pilots and fleet admirals, Gemini is a unique blend of space combat and trading sim, a 4X strategy and an RPG very much worth a look. Most of the problems the game has at this point, are a matter of fine tuning functional systems that are already in place. Given a few patches most of my grievances could be a thing of the past, but with the state in which the game is now, it's an adventure for hard-core space junkers only.
Starpoint Gemini WarlordsSP/MP: Single + MP
Acaratus - Release Day
The medieval/steampunk RPG Acaratus will launch this night on Steam:
Acaratus Launch trailerwloading...
Acaratus is launching this 25th of may! It's is a tactical turn-based rpg set in a medieval steampunk world where you build your own mecha units (aka battle suits).
AcaratusSP/MP: Single + MP
Genre: Tactical RPG
The Long Journey Home - Developer Interview
While at Rezzed the developers of The Long Journey Home chatted about the game with Unreal Engine. The Long Journey Home will be releasing May 30th.
Join Jess and Andreas as they chat about The Long Journey Home, which combines the endless freedom of space with a new open questing system that always leaves you in command.
Find out more about The Long Journey Home here http://tljhgame.com/ and head to https://www.unrealengine.com to download the engine and begin creating your own projects!
The Long Journey HomeSP/MP: Single-player
Release: In development
Wednesday - May 24, 2017
Middle-earth: Shadow of War - Preview
Gamereactor checked out Middle-earth: Shadow of War:
Middle-earth: Shadow of War Hands-on
Everyone will walk the same path in this sequel to Shadow of Mordor, but it's the Nemesis system that makes each playthrough unique.loading...
During a recent tour of preview events hosted by Warner Bros., we were given two separate opportunities to play through a siege mission similar to one previously seen in the first gameplay trailer for Middle-earth: Shadow of War (see above). With our own army ready for battle, we stormed the well-protected fortress of an orcish overlord, our goal being to wrestle control of the base from him as part of our ongoing war with Sauron.
We initiated the siege mission by approaching a marker in the game's open world. This part of returning hero Talion's adventure was roughly half way through the game (which apparently means that it equates to around 15 hours of play time). Before the actual battle takes place we took a closer look at the two rival armies and what they each have to offer. Each base has an overlord, and below him there are several warchiefs, and all of them are part of a tribe which in turn influences the appearance and fortifications of the castle. For example, we were up against a menacing enemy force that had tortured orc bodies strung up on the battlements for a grizzly visual effect.
Middle-earth: Shadow of WarSP/MP: Single-player
Release: In development
Expeditions: Viking - Interview @ Gamingbolt
Farflame spotted a Expeditions: Viking interview at GamingBolt:
Expeditions Viking Interview: Changing With The World
Logic Artists talks about its latest world conquering strategy RPG.
t’s not easy conquering the world but it’s even tougher getting into world conquering games for many players. Fortunately, there’s a solution – Logic Artists’ Expeditions series which embodies the strategy needed for conquering but throws in several tactical role-playing game elements. The studio’s latest offering Expeditions: Viking is another step towards establishing a conquest-heavy strategy franchise but what should you expect besides Vikings?
GamingBolt spoke to Logic Arts creative director Jonas Waever about the game, what distinguishes it from other recent Vikings titles, improvements made after Expeditions: Conquistador and much more.
Expeditions: Viking comes at an interesting time with games like The Banner Saga and Vikings: Wolves of Midgard having their own Norse leanings. How does Expeditions: Viking handle the age-old setting?
Both Banner Saga and Wolves of Midgard are secondary world fantasy games, meaning they don’t take place in the real world and they use magic and mythology prominently. Expeditions: Viking is, like its predecessor Expeditions: Conquistador, set in the real world during a specific time period. There is no real magic and all supernatural elements have rational explanations.[...]
Expeditions: VikingSP/MP: Single-player
RPGWatch Feature - The Aielund Saga Review
Purpleblob looked into one of the Neverwinter Night mod The Aielund Saga and wrote a review of that game for RPGWatch
The Aielund Saga is an epic adventure comprised of four chapters, with the last chapter divided into three parts. Set in the Kingdom of Aielund, the story unfolds in a small town where you find yourself trapped by seemingly never ending rain. You will quickly find two companions who are also tired of being trapped in the inn, and start to wander around the town looking for errands to be done. As your party work through the list of small favours for the townsfolk, you slowly discover that the cause of troubles around the region may be more than just unnatural weather.
The story builds up slowly in the early game, revealing just enough to get you intrigued and hint at something more ominous in play. Experiencing the modules in order is recommend, as each one chronologically revolves around a major event in the saga and the tight story-telling and unexpected twists leaves the player wanting more at the conclusion of each chapter, despite the linear overarching plot.
The saga spans a number of years and you can truly feel your character becoming part of the community. The story will have you heading back to familiar towns and negotiating alliances with familiar faces, as previous friends may not share your cause as before. You will witness the rise and fall of nations and civilisations as you travel throughout Aielund and its neighbouring regions. In the midst of a power struggle, you may even lose your previous standing, and be reduced to nobody in the new order. You will need to rely on all the skills available to you and your companions to survive and regain your former standing.
NWNSP/MP: Single + MP
Zombasite - Orc Schism Announced
The first expansion for Zombasite, named Orc Schism has been announced.
Plano, Texas, May 24, 2017 - Soldak Entertainment today announced Zombasite: Orc Schism.
Zombasite: Orc Schism is the first expansion for the unique action RPG, Zombasite. This zombie apocalypse action RPG is set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.
Long ago, when a necromancer attempted to raise Elves he thought to be dead, it went very wrong. Instead of raising an army of zombie slaves, a new race was born. The irate Orcs ripped the necromancer to shreds. Dormant necromancer magic has protected Orcs from zombie infection ever since, but the Zombasite, a zombie parasite, is intelligent. It has finally learned to break the defensive magic. The new infection swept through the entire Orc population like wildfire. Again it went very wrong. A war raged within each Orc between the Orc blood, the Zombasite, and the original Elven blood.
When the Orc blood won, a Dark Orc arose. With less Elven influence in their physiology, Dark Orcss aggressiveness and strength intensified, and they expanded their terrible savagery.
When the Elven blood won, the new being became one of the Mutated. The Mutated are a new, unstable Elven/Orc race. The Elven heritage has become the dominate part, but they are still corrupted with Orc blood and necromancer magic. This corruption slowly mutates them over time, sometimes in good ways and sometimes bad. No one quite understands the Mutated and everyone fears them.
And finally when the Zombasite won, a Zombie Lord was unleashed. Zombie Lords have full access to the strength of the Orcs and intelligence of the Elves. They are the most powerful and feared Zombies in existence.
With three new powerful factions rising up from the ashes of the old Orc race, how will you continue to survive the Zombasite?
Zombasite: Orc Schism is scheduled to be released in the summer of 2017, however it will be released when it's done. For more information about Zombasite head over to http://www.soldak.com/Zombasite/Overview.html
*Play the Bard class (Minstrel, Illusionist, and Sage specialties) (now 333 total class combinations)
*Control the defense of your town
*Fight new monsters (Dark Orcs, Mutated, & Zombie Lords)
*Solve many more quests
*Defend and explore random towns
*Explore new area types
*Fight with and against new clans
Genre: Tactical RPG
Release: In development
Divinity: Original Sin II - New Patch and Release Date
A new patch will be made available for Original Sin II. Unfortunately it is not compatible with previous save games, so if you play it in Early Access, you would need to restart again. There are a number of additions and changes to the game, which are explained by Swen in the video below, but the most important date is that it is going to be released on September 14. One of the changes is that your home base is not going to be the Hall of Echoes anymore, but a ship.
What is better than a warship? Nothing! That’s why we created The Lady Vengeance, a beautiful and daring ship to be your home base as you journey on your quest . That's a change from what we originally planned (the hall of echoes as a home base) but while playing you'll quickly understand why we went for the Lady Vengeance in the end. All the home base functionality that was planned for the halls is there but more importantly - the Lady Vengeance requires no level switching which means you can split the party between home base and another piece of the map. That's much more convenient than having to gather your party and loading a new level. It's also a much better setting for some of the relationship building that we added to the game.
In case you are wondering, the Hall of Echoes is still part of the game - you actually visit it in in act 1 already - we just moved the home base functionality away from it.
Divinity: Original Sin IISP/MP: Single + MP
Release: In development
Grimoire - Release Date Likely to Shift
Cleve shares with us some highly expected news today, which is that it is very unlikely that the released date of Grimoire for the 29th of May is going to be kept.
I wanted to tell all those asking that these delays have nothing to do with Valve, which is merely going through their usual channels to verify all financial information. They are currently waiting for the U.S. to clear our tax identity number before they can promote us to our "pending" page on the Steam store. I regret to say it is not likely we will make the 29th the way things are progressing. The instant our page goes up we will have a date set in stone and it is likely to be very soon, within a small window after getting approved. I am making maximum use of this time to polish any and all details of the game which is ready to release right now. If I released it today in the next 60 minutes gamers would find it completely playable end-to-end and far denser than most of the RPGs they have ever played, but would be likely to still notice certain regions seemingly sparse or not quite populated. Luckily I have a waist-high stack of notes gathered over 20 years that specify in enormous detail what should go into those areas and I am adding these remaining touches now. I am also adding small fixes recommended by recent testing and feedback. As many of these as is possible will go in before and after our launch of the game. We are not selling the game as "Early Access" because the only person on the planet who would describe Grimoire as "incomplete" would be me ... and I obviously have a problem defining what that is when I almost always have some small new feature I'd like to add whenever I play it.
Who knows, next thing we might hear is that because of the last minute changes to the game the game is broken and needs some fixing, causing some extra delay....
Release: In development
Dark Souls - Input Customization Mod
"[Input Customizer] uses an intuitive input system that allows the rebinding of every action to arbitrary combinations of keys or buttons on the controller, mouse or keyboard," the Nexus Mods description reads. "Although this can in part also be achieved with existing tools, DSIC is much more flexible and wraps it all up in an easy to use package, with additional functionality that is specially tailored to Dark Souls."
The work of modder Methanhydrat, it looks to be a pretty easy-to-use tool if the demonstration video embedded below is anything to go by. Note that you'll need to already have Durante's DSFix installed to get it up and running.loading...
Dark SoulsSP/MP: Single + MP
Ash of Gods - On Kickstarter
Ash of Gods is now on Kickstarter seeking 75K with 31 days to go.
Ash of Gods is a mix between a roguelike role-playing visual novel and an online turn-based strategy game. It has been heavily inspired by The Banner Saga series, Japanese visual novel games, and the spirit of The Darkest Dungeon. The game is being developed with Unity and will be available on PC first.
An emphasis on roguelike storytelling. The choices you make, the paths you take and the battles you fight inevitably affect the story and the world around you. Your team's resources and time are limited, and on your journey you will face many choices. You decide who lives and who dies to ensure that you continue steadfastly along your path. If you rush forward mindlessly, you will gradually lose your characters, including the major ones. But even your party leader's death will not lead to "game over"!
Ash of GodsSP/MP: Single-player
Genre: Tactical RPG
Release: In development
Killers and Thieves - Released
Killers and Thieves is an action rpg from some of the people that developed The Banner Saga with help from Stoic. The game revolves around running a thieves guild as a guildmaster.
- You are the guildmaster. Send your ragged crew out on daring heists to stake out targets, steal precious things, and even perform assassinations.
- Think on your feet. Meticulously-planned operations may fall into chaos as surprising emergent events come together in new and unexpected ways.
- Play your way. Follow a compelling series of story-driven missions, and employ your own initiative to identify high-value targets in a living open world.
- Keep the gold flowing. Wages must be paid, so make sure the money keeps rolling in. If the coffers are empty when payday comes, there could be trouble.
- Manage your thieves. Recruit worthless street rats and forge them into master criminals, but remember the risks: even your best might not come home again.
- An ugly world made beautiful. The sprawling city of Greypool and its seedy residents are brought to life with stunning art and animation inspired by medieval artworks.
- An acclaimed team. Killers and Thieves was created by Alex Thomas, co-creator of the acclaimed Banner Saga series, and a team of award-winning industry professionals.
Killers and ThievesSP/MP: Single-player
Starpoint Gemini Warlords - Launched
Starpoint Gemini Warlords has been launched on Steam and GOG.
Starpoint Gemini Warlords LAUNCHED!
Yes, the day has arrived. After roughly 40 updates during Early Access, some smaller, some larger, some massive... Starpoint Gemini Warlords has left the relative safety of the Early Access harbor and has begun its long-awaited voyage of full release.
First and foremost, all of us here at LGM Games wish to thank everyone who purchased the game in Early Access, everyone who helped us during production with their thoughts, suggestions, critique, testing, bug-hunting or by sending us their game log files. Your help and support have been amazing and we cannot thank you enough.
What's in this v1.000 update?
Now that the mushy part is done, let's check out the launch update. The big deal of this update is the storyline. The scenario is simply called CAMPAIGN and our advice would be to start the game anew. A lot of changes have been made in almost all segments of the game and starting fresh is the best option.
You'll also notice that the Freeroam, Freeroam+ and Freeroam++ scenarios are gone. They have been replaced by five distinct starting scenario which, I hope you'll agree, are an improvement.
A whole lot of balances, tweaks, fixes and additions have been done as well, but I'll leave that for the complete change-log which, as always, you can find in the discussion board. The old Update thread is now entering a well-deserved retirement and we're switching to a new system where each update will sport it's own thread to make things more readable.
What's next on the plate?
Simply put: updates, both smaller and larger. I'm certain that the diligent captains of the community will have plenty of things to report, be it glitches, full-on bugs or tweak and balancing requests and we most certainly have an obligation to respond. That is the priority. We thank you in advance for your patience as we steamroll through Your reports. Any reported critical issues will naturally have priority, but we're confident that we'll have more than just fixes in each update we release.
How about some additional content?
That's also on the agenda, BUT NOT RIGHT AWAY. There's a staggering amount of different configurations out there in the 'verse and such issues will be among the first to be addressed. Additional content, either in the form of free content updates or as paid DLCs are something that comes afterwards.
Thank you once again from me personally for putting up with my typos, for forgetting to write entries in the update change-logs and for my sometimes silly or outright stupid questions in the discussions.
Enjoy Gemini and give your enemies hell!
But, above all else, safe travels captains :)
Starpoint Gemini WarlordsSP/MP: Single + MP
Phoenix Point - Soldier Classes
Phoenix Point is getting very close to the first stretch goal and has a new update about soldier classes. A demo will be available by the end of May and will feature body point targeting.
A Better Class of Soldier
There have been quite a few questions about character development in the game, specifically - do we have soldier classes and how do soldiers improve? Phoenix Point will use the concept of soldier classes, but they are not rigid classes, rather they are skill disciplines with certain types of specialisation.
There will be three ‘base' classes in which all soldiers start:
- Marksman - tends to have good perception
- Assault - tends to have good mobility
- Heavy - tends to have good endurance
Then there will be five specialist classes. These represent more refined, interelated skill groups, although there may be some crossover with other classes. Any base class soldier may acquire a specialist class if the right training and technology is available. A specialist class will also offer at least one unique skill depending on the base class origin.
Here is an example of a specialist class we call the ‘infiltrator.' The main abilities for this class involve stealth, evasion, reconnaissance, booby traps, target designation, close quarters combat and scaling difficult terrain. The infiltrator will normally be equipped with stealth weapons which include crossbows, silenced guns, blade weapons, gas grenades and proximity mines. The armour technology is built for evading detection and agility. Helmets tend to be the most sophisticated element, with 360 degree vision systems, rebreather apparatus and comms systems. Grappling gear, ultra-thin climbing lines and retractable climbing spikes on hands and feet allow for navigating highly vertical terrain. One possible loadout includes a ‘drone hive' - a backpack loaded with miniature drones which can rapidly spread out in all directions for highly effective reconnaissance.
All of the main factions have technology that is relevant to build equipment and skills for an infiltrator, but Synedrion have the most advanced tech in this area. Disciples of Anu will have some mutations which can be highly beneficial to this role.
Phoenix PointSP/MP: Single-player
Genre: Tactical RPG
Release: In development
Tuesday - May 23, 2017
StarCrawlers - Released
Crawlers Wanted: high pay, certain risk. Plausible deniability a must.
Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage. If you can navigate the intricate politics of wealth and power, you might just survive long enough to spend your hard-won credits.
You’re a Crawler, and that means you work for those that can pay. Asset recovery, commercial espionage, and mayhem for hire are just a few of your crew’s specialized services. If something shady needs doing, chances are a Crawler will be involved. Succeed and you’ll be rewarded with better pay then any corp drone can dream of. Plus, you'll earn the respect of the eclectic assortment of merchants, opportunists and adventurers who make their home in the fringes of space.
- Wage strategic battles against futuristic enemies with an innovative time unit turn-based combat system.
- Procedurally-generated dungeons and events create endless replayability.
- Choose your allies and your foes wisely. Your choices will change how the story unfolds.
- Eight player classes each with unique abilities, both in combat and when exploring.
- Randomly generated weapons, armor and gear with upgradeable enhancements.
- Easy to Hardcore difficulty modes and optional permadeath.
Genre: Dungeon Crawler
The Rise of Mooncrest - Now on Kickstarter
A Kickstarter campaign for the tactical RPG The Rise of Mooncrest has started:
The Rise of Mooncrest - Story Driven, Tactical RPG
A turn-based Tactical RPG inspired by the long running Japanese series Langrisser. Created by a veteran ex-BioWare designer [Rick Burton].
The land of Nocturne has been at peace for generations until it was recently invaded by an outlandish army from a faraway land. Seemingly overnight, all the cities have fallen save one: Mooncrest. As the last bastion and only hope for the people of Nocturne, can you defeat an overwhelming force and overcome their dark arcane powers and save the land, or will all become enslaved to these cruel masters?loading...
In The Rise of Mooncrest (RoM), you will take command of the city's armies and fight through a series of battles of turn-based strategy. As you progress you will use your tactical knowledge to defeat your enemies, acquire new abilities for your Commanders, and further the story.
There is no better way to experience a game then to play it first hand. The Rise of Mooncrest demo was created specifically for this Kickstarter campaign. While all the features in the demo present the game in an early state and all assets are subject to change, the gameplay systems are working and in place. This demo is a good representation of what this Kickstarter campaign is building toward. The demo was created in Unity 5 and is available for Windows PC only.
Kynseed - Funded
Kynseed has funded with 10 days remaining.
Kynseed Is Funded!
Posted by Matt Allen - PixelCount Studios
Hello you super, smashing, lovely people!
As you may have noticed, we have hit the funding goal for Kynseed! We couldn't have set off on this journey without your support and we humbly thank each of you for your amazing faith in us.
We will be posting a build update tomorrow (fingers crossed) and working to gain more support for the final 11 days of the campaign. After that, the hard but fun work begins - with all of you along for the ride! Together we'll be able to make a game that's truly special.
Tonight, the villagers of Quill will be drinking the finest ales in all your honour...and not a laxative or shrinking potion in sight. Onwards and upwards, friends!
Non-RPG General News - Fear Effect Sedna Demo
Hands on the game already?
...a demo is now available on Steam! Not an early prototype: the actual demo, which is basically the first 30 minutes of the game.
Introducing the new tactical mode
Introducing the new tactical mode
It will include all that we couldn't show you in the prototype:
- Infiltration mechanics! Once you enter stealth mode, you'll be able to see the the enemies' field of view.
- Stealth kills! Easier, faster, deadlier.
- Better character skills! And this time they'll be really different and complementary.
- New voice actors! The whole crew is a delight to work with, and we're very happy with this cast led by Natalie Roers - the voice of Hana in last year's prototype.
- Smarter AIs! With the revamped cover system, they will try to flank you, call allies, move from a cover to another, stay hidden when their health is low...
- More death scenes! Just because... well, we all like those.
- Challenging puzzles! Prepare to fail!
And many more minor improvements that we're sure you will notice.
Please note that this demo is not a fully polished version, and that we still have a few things to work on before the full release! But it will give you a lot more faithful glimpse of what Fear Effect Sedna will be.
Non-RPG General NewsSP/MP: Unknown
Release: In development
Regalia - Review Roundup
Here are a couple of reviews for Regalia: Of Men and Monarchs.
Even the more over-the-top moments, like Monty Python references or a blacksmith character with a tiny tutu-wearing dog, hold back just enough to keep things charming rather than exhausting. It also helps that the storyline is comparatively prosaic: instead of the usual “chosen one destined to save the world,” Regalia focuses on a young royal family attempting to rebuild their decaying kingdom and pay back their family debts. Regalia is in beta, and the developers are still working diligently to fix a few final bugs, but based on what they’ve accomplished so far, this could be one of the best indie RPGs of the year.
All in all, Regalia: Of Men and Monarchs is a true gem of the indie scene. Easily the most fun tactics game I’ve picked up in the past year, and at a fraction of the price of what the big shot developers would charge for such a masterpiece. The narrative, world building, character personalities, combat mechanics, and RPG progression system all come together in such a neatly woven fabric that it pains me knowing how little attention the game has received leading up to launch.
Despite its initial simplicity, Regalia: Of Men and Monarchs has everything to please those looking for a unique strategy-like JRPG-based monarch simulator. The game has beautiful graphics, a fitting soundtrack with some beautiful moments, and a lot more intricate systems that are surprisingly easy enough to understand. Its pace is perfect for chill play sessions and the characters are so charming and funny that it’s hard not to fall for each and every one of them.
Brash Games, 7/10
Overall, Regalia is good at what it does and, in my eyes, the developers have certainly delivered a solid product, not only to the Kickstarter backers, but those who were looking for something new in the genre. While the game has a rather slow start, once things pick up, you’ll most likely find yourself enjoying it a little more. Still, the game has its flaws, and it certainly shows, and it’s most certainly not a game for everyone. It doesn’t exactly have a really captivating storyline but I found the combat, the time management stuff and the dialogue to provide a nice little mix from which I can take a lot of fun. In the end, you’re most likely looking at about 30 hours of gameplay which may or may not be your cup of tea.
DVS Gaming, 9/10
This isn't just a game made with love, it's a refined game of love. I don't always look on the bright side of games, but it's been awhile since a game made me this happy. It's not perfect, but there's a lot to enjoy. Thanks to the mix of Strategy, Town Building, and CYOA elements, you won't need to worry about the game losing steam. I will definitely play more of this after I write this review.
There are some negatives, mostly with the combat sections. They do tend to last for an awfully long time, even on the fastest setting, and the camera placement can be rather annoying and stiff. Overall though, these negatives are not enough to take away from the enjoyment that Regalia: Of Men and Monarchs gave me. It’s a safe bet for anyone looking to scratch an old tactical JRPG itch. It may not reinvent any part of the wheel, but it reconstructs it in a way that is quite admirable.
Starpoint Gemini 2 - Free Giveaway
Starpoint Gemini 2 is free on Steam until May 24th at 10am Pacific Time.
Just to make things clear, this is the deal:
For the duration of this unbelievable discount (48 hours in case you missed it in the first paragraph), all you need to do is click on the Play game button that sits in the place where you'd usually have the Add to cart written. That's it. Starpoint Gemini 2 is yours to keep for all eternity, no hidden costs or anything.
If you're thinking What are you guys smoking? the answer is Not a thing, amigo.. Our next game in the Starpoint series, Starpoint Gemini Warlords is coming out on May 23rd, 2017 and what better way is there to celebrate this (and to spread the word *wink* *wink*) than to offer Starpoint Gemini 2 for free?
We hope you like the game. And if you do, maybe you'd be interested in that Warlords thingie I mentioned above ;).
As it always were and as it always will be:
Safe travels, captains!
P.S. Let's not forget about that li'l bit of a free Origins DLC for this game either ;)
Starpoint Gemini 2SP/MP: Single + MP
The Surge - Accolades Trailer
The SurgeSP/MP: Single-player
Underrail - Review @ RPS
According to a review on Rock Paper Shotgun, the reviewer wanted to like Underrail, but really didn't.
I’ve played for dozens of hours according to in-game timers (which don’t account for time lost to undone dead ends and the many, many reloads), and I still have very little idea what the plot is. I’m a new person joining a settlement, presumably for reasons. I’m taken to a private room and… kind of blunder aimlessly about the place until I meet the right NPC, then do a few chores because he says so. At no point is there any way to find out much about the world, its past, the people in it, what to expect from the game, or to care in the slightest about anything at all. Oh, several characters can be interrogated about three or four factions who… exist. Except that they don’t really, so help me out here, game! Have them do something. Have a representative in the starter town! Have polarised arguments about them in the canteen. Don’t just rattle off their boring names and some lukewarm politics.
The Executioner - Development Goes On
With just 10 more hours to go in the Kickstarter campaign for The Executioner, it looks to be a fair assesment that they will not reach their goal. Currently they are just below a third of their $19K goal. The game will however still be made.
"Will you finish the game even if you don't meet the Kickstarter goal?"
And the answer is — yes, definitely.
We're looking for possible investors and publishes as we write this update, and if we find one, we'll do our best to still meet the "fall of 2017" deadline.
In the event that none of this happens, we'll still release The Executioner, but it will take us a bit longer to do so. The fall of 2018 is probably a safe bet.
After the Kickstarter's over we'll be posting new insights into the game's mechanics and story, perfect and expand our demo and we'll do our best to keep you in the loop about our development process.
When we release new content, you'll be the first to know.
Again, thank you so much for joining us on this ride. It is far from over, and we'll talk to you soon.
Monday - May 22, 2017