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Saturday - February 23, 2019
Friday - February 22, 2019
Thursday - February 21, 2019
Wednesday - February 20, 2019
Tuesday - February 19, 2019
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Picture Watch

Driftmoon
Box Art

Poll Watch

Name Our Place in Realms Beyond
Eald Waecce
5.71%

The Watcher's Guild
7.14%

The Watching Eye
4.29%

The Watchers' Rest
52.86%

The Watchers' Place
1.43%

The Watchhouse
7.14%

The Vigilant Watcher
1.43%

The End-of-Watch Tavern
10%

The House of the Lost Souls
2.86%

I know a better name
7.14%

Vote

Recently Released

Feb: Anthem
Feb: Sinner
Feb: Heretic Operative
Feb: Element: Space
Feb: Eastshade
Jan: Nomads of the Fallen Star
Jan: Robothorium

Expected Releases

Feb: Theseus: Journey to Athens
Mar: Stoneshard
Mar: Sekiro
Mar: Outward
Mar: Luckless Seven
Apr: Hellpoint
Apr: Indivisible

Saturday - February 23, 2019

Battle Brothers - Nordic Equipment

by Silver, 19:33

A new dev blog for Battle Brothers takes a look at nordic equipment.

Dev Blog #115: Nordic Equipment

It’s Friday again! This week we’ll take a look at some of the new nordic and rus inspired equipment and player banners coming with the ‘Warriors of the North’ DLC. Just keep in mind that things are still in active development, so we can’t show everything that is to come just yet, and things may still change. Onwards!

New Banners
Coming with the ‘Warriors of the North’ DLC are two new player banners. One is more inspired by scandinavian vikings, the other by rus vikings. Of course you’ll be able to paint your shields with the motif of these new banners as well.

new banners

Many of you supported us beyond the asking price of the ‘Beasts & Exploration’ DLC by getting the Supporter Edition. We’re very thankful, and your support has shown how much you appreciate us creating more content for Battle Brothers. We’ll also be offering a Supporter Edition for the new DLC as well. There’ll be more details at a later time, but for now, here’s a preview of the bonus banner and painted shields that’ll be included.

painted shield

New Wardog
The harsh climate of the northern tundra and hills is home to a hardier breed of wardog, the warhound. Bigger and stronger than its southern brethren, it can bring a grown man down on its own, and take more of a beating, but it is also slower and therefore less suited for chasing down runners. You’ll face the warhound in battle, and you’ll also be able to purchase your own at northern settlements.

wardogs

New Helmets
If your mercenary company operates in the north, and perhaps if it even hails from the north by virtue of choosing the ‘Northern Raiders’ company origin, you may want your men to look the part. The DLC will introduce various new helmets inspired by historical nordic and rus designs. Most of them will also come in extra fancy named variants to hunt for.

new helmets

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Opinion - Anthem Doesn't Have an Excuse

by Silver, 10:42

USGamer argues that Anthem doesn't have an excuse for repeating Destiny mistakes.

I've seen responses that compared Anthem's problems to the teething periods of the first Destiny and The Division. Both of those online games launched with severe issues, both in content and design. Both required their developers to knuckle down and improve them over time. In Destiny's case, not all those lessons made their way in Destiny 2, which caused more problems. For The Division 2, Ubisoft has promised that it's learned from the first game, a title that it whipped into solid shape, with an "endgame first" focus on the upcoming title. Anthem is in a better launch state, so it should be cut some slack, is part of the sentiment I'm seeing.

First, the assumption that Anthem is a better launch than close competitors Destiny, The Division, and Warframe, or other online games like World of Warcraft and Final Fantasy 14 is arguable. The truth is that it doesn't matter though, because Anthem isn't launching in 2013 next to the original Warframe, or 2016 next to the original The Division. It's launching in 2019, next to the current version of Warframe, Destiny 2 post-Forsaken, and alongside the upcoming The Division 2.

[...]

Thanks Farflame!

Anthem

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Non-RPG
Platform: PC
Release: Released

Details

Haven - The RPG about Love

by Silver, 10:23

TheSixthAxis reports on a new RPG in development called Haven that focuses on love. Screenshots at the link.

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Sure, this couple have escaped to another planet, but it’s about staying together as they rebel against the rules and ponder how many breakfasts you can have in a day. There’s some interesting design apparent in the bundle of screenshots, from the gorgeous open world and JRPG-style conversations to the twin character controls in combat. You’ll be able to play it solo or in co-op with, you know, someone special.

Thanks Farflame!

 

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Age of Wonders: Planetfall - What Factions will there be?

by Silver, 10:19

GameWatcher wonders what factions there will be at launch and has committed to updating this page as more information comes to light.

Age of Wonders: Planetfall is out on August 6th, and an important question is what playable factions will be in the game at launch.

While the sci-fi game has several AI factions, we know six of them are playable on release. We'll update this page as more info about them comes to light. Here's all of Age of Wonders: Planetfall's Factions.

[...]

Thanks Farflame!

Age of Wonders: Planetfall

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Kingdom Come - The Real Swordfighting

by Silver, 10:14

A preview of the documentary that explores the development of Kingdom Come: Deliverance. This segment looks at the real swordfighting that inspired the game.

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A realistic medieval game demands realistic medieval combat! The documentary Fechtbuch not only charts Warhorse Studio’s quest to create a unique experience, but also presents medieval martial arts as a phenomenon and an important element of European history. Choose your weapon & watch the documentary now!

Steam: https://bit.ly/2sXFqW6

GOG: https://bit.ly/2GbRfjW

Thanks Farflame!

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

Phoenix Point - January Update

by Silver, 10:12

Retcon Raider sums up the recent news about Phoenix Point.

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Snapshot Games has been relatively quiet over the past few weeks, but that doesn't mean we don't have anything to talk about! It's once again time to look at all the latest news about Phoenix Point!

This time we'll just be looking at things like release dates, the Phoenix Project, and a few other planned features. Consider it an appetizer before we finally get our hands on Backer Build 04 in March!

I backed the Phoenix Point crowdfunding campaign on Fig, but I'm not otherwise affiliated with Phoenix Point or Snapshot Games in any way. I just love talking about interesting RPGs and strategy games - especially the ones with in-depth lore!

Thanks Farflame!

Phoenix Point

SP/MP: Single-player
Setting: Apocalypse
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Theseus: Journey to Athens - Early Access Version released

by Hiddenx, 08:00

The Early Access version of Theseus: Journey to Athens is now available:

EA Version Released

I am about a week out from release. To mark the end of the long weekend, I have uploaded a early access version of the game. Content has been cut, it is buggy, and the save/load function does not work. I would recommend waiting another week or so for the final version, but at the same time I wanted to grant access to curious people. 

If you do decide to purchase it ($7.65), you will of course have access to the full, stable release. Additionally, if you message me I will provide you with a steam key. 

Here are the notes for the EA release:

  • EA build is missing a lot of audio, the combat is not balanced, and the quest variables have not been properly tested so events may not fire properly.
  • - There is missing content/characters who I have kept out of this build. Specifically: if you side with Zeus Lykaios, Poseidon, or the Pallantides, you will run into errors or missing content. The variables are not properly organised and the content will not fire/is not fully implemented. You will run into bugs or otherwise be unable to complete the game. 
  • DO NOT USE THE SAVE/LOAD FUNCTION! It won't work until the variables are all in order; basically it records the state of all the variables, but right now the variables are in flux so I can't finalise the save/load system. 
  • If you decide to go forward and purchase the EA version, of course you will have access to the release version later this month. Also, I can send you a Steam key, but you'll need to message me directly with your itch details so that I can generate the key manually and send it to you when the Steam version is released.
  • Again, this is a buggy EA build with missing content. I appreciate all input and testing, but please be aware that it is buggy and incomplete.

Theseus: Journey to Athens

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Friday - February 22, 2019

Anthem - Release Day Reviews

by Silver, 20:23

Anthem will be officially released shortly and initial reception has been middling reviews.

PCGamesN 6/10
Beautiful and mechanically robust throughout, but weighed down by repetitive missions, a flabby structure, and a lot of the people you meet in Fort Tarsis. Even the strongest beats become tiresome if repeated or drowned in white noise, and that's Anthem in a nutshell.

Game Revolution 5/10
Unfortunately, I feel like fixing this game goes beyond patching glitches, fixing bugs, and then cramming in expansions. To bring this game up to the must-play level, many aspects of the game need a full overhaul.

PCWorld 5/10
All I can do is review the game I was given though, and the game I was given is mediocre. Functional? Sure. Flashy? Absolutely. But it’s a puddle disguised as a lake, a universe with so much potential that makes good on almost none of it. To make matters worse, I don’t think the core loop is interesting enough to keep me playing. The tougher end-game enemies are so damn spongy, and the shooting isn’t nearly as tight or as punchy as Destiny, a game that kept me playing long past the point I’d exhausted its similarly dreadful story.

PC Invasion 5/10

Anthem offers near unlimited potential, with certain features, taken separately, representing a marvel in design. Combined together and it proves to have a lot of style but very little substance.

Anthem

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Non-RPG
Platform: PC
Release: Released

Details

The Outer Worlds - About Companions

by Silver, 13:54

GameInformer looks at the companions of The Outer Worlds.

You encounter them early
Opportunities to recruit companions are front-loaded, to avoid the sense of under-developed characters joining late in the journey. “You encounter all the companions in the first third of the game, because it’s no fun getting a companion in the last hour,” co-director Tim Cain told us at the game’s unveiling.

They help in battle and beyond
You can bring two companions along with you when you leave your ship. In addition to their unique special attacks, you can also give them weapons to steer their approach to combat. You also benefit from a portion of each companion's key skill scores; if a lock is too difficult for you to pick alone, bringing the right companion might give you the boost you need. If you need an even bigger boost, you can take certain perks to increase how much you benefit from your allies' aptitudes. "We realized that companions could be used a lot more tactically," Cain says. "We wanted to put in skills that control that."

You can do quests for them
Every companion has something you can help them with. While these tasks varying in length (don’t expect them all to be multi-stage, multi-hour affairs), they give players a chance to get to know the companions better – and get rewards to improve their performance or customize their quarters. “Some problem that is essential to their character that is explored in that particular quest,” Poddar says. “And that’s also something we like to ask ourselves when we start fleshing out these companions: What is their motivation? What is driving them?”

[...]

The Outer Worlds

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Paradox Interactive - First Look at Vampire Game

by Silver, 13:49

GameWatcher reports on a new screenshot and concept art for a Vampire game from Paradox.

We initially dismissed the message we received as spam (as did Outlook), but it links to a site warning about the spreading influence of Tender - and offers invites to closed 4-hour event this Saturday, February 22. The same site has the first concept art, and has just released a screenshot too, and is promising the first video soon. Perhaps this Saturday?

[...]

partial street level

murder scene

Paradox Interactive

Details

Firaxis - Hiring for XCOM 3

by Silver, 13:43

GameWatcher reports that Firaxis is hiring for XCOM 3.

Baltimore-based development studio Firaxis Games has started looking for a Senior Visual Effects Artist to join the XCOM team.

According to a job listing published yesterday, the developer are looking for an individual who will "help take the team that brought you the XCom series to the next level."

[...]

Firaxis

Details

Thursday - February 21, 2019

Starpoint Gemini 3 - Annnounced

by Myrthos, 21:50

The third installment of Starpoint Gemini has been announced.

LGM Games officially announces Starpoint Gemini 3

A BRAND-NEW TITLE IN THE FRANCHISE

Zagreb, Croatia, February 21, 2019. LGM GamesTM, creators of the Starpoint Gemini franchise, are proud to announce a brand-new title.

The new installment is an open-world space action single-player RPG that puts the player in the cockpit of Captain Jonathan Bold, a space adventurer travelling the vast universe of Starpoint Gemini 3®.

For the first time in the franchise, Starpoint Gemini 3® introduces 3D, animated NPCs that players can interact with, and this time the flight path leads beyond Gemini as they get to explore two new planetary systems, visiting various venues, from pubs with shady clientele to high-tech facilities and noisy, glitzy nightclubs.

Along with the action-packed space battles, Starpoint Gemini 3® comes with an array of novel possibilities. With the help of ADAH, a digital consciousness that runs the ship's computer, players can operate the ship's drone and accomplish tasks they wouldn't otherwise be able to do.

The immersive gameplay and the absorbing story of Starpoint Gemini 3® takes the players on an unforgettable adventure.

Starpoint Gemini 3 key features

  • Adrenaline-packed dogfighting combat

  • Brand new tri-system universe layout

  • Immersive gameplay and an absorbing storyline with a copious quantity of encounter quests, characters and activities

  • Detailed visitable interiors

  • New out-of-ship drone control and exploration of space structures

  • Rich, versatile free-roam content

  • Modular ship upgrading system

A series of video development diaries

A series of Starpoint Gemini video development diaries on YouTube channel, Facebook page, Twitter profile and a textual development blog on LGM GamesTM official website at https://lgmgames.net will give fans and the community the opportunity to stay tuned for news of the game's development stages.

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Starpoint Gemini 3

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Sinner - Released on Steam

by Hiddenx, 19:18

The action RPG Sinner: Sacrifice for Redemption has been released on Steam:

Sinner: Sacrifice for Redemption

Rise from the depths a crumbling kingdom and to the challenge of defeating increasingly difficult demonic bosses. Choose aspects of yourself to weaken before defeating the avatars of Sin in the boss battler Sinner: Sacrifice for Redemption. Inspired by classic boss-battlers and modern skill-based action RPGs, with a dash of gothic anime styling and horror storytelling, Sinner promises a thrilling and bone-chilling experience.

A lone warrior stands on a strange shore, his mind clouded and his past forgotten, but an unstoppable force drives him on. He is Adam, guilty of a great sin and drawn to this place by powers as secret as they are terrifying. As his home, the Kingdom of Cavanis, languishes in blasphemy, Adam must face a series of trials in a desperate quest for redemption.

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Game Features

  • Challenge yourself against eight distinct, brutal bosses
  • Sacrifice strength and stats in Sinner’s “level-down” gameplay
  • Equip a plethora of unlockable weapons and items to adapt to your weaknesses
  • Master Sinner’s hard-but-fair combat
  • Bring peace to a tortured soul in a dark and harrowing tale with multiple endings
  • Take on new challenges in a variety of game modes for replayability

Sinner

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Vagrus: The Riven Realms - Companion Combat Defenses

by Myrthos, 11:29

In the most recent development blog for Vagrus: The Riven Realms, the defenses of comabt companions are discussed.

In the last part of the Combat Guide we took a look at Companion Actions, including moving, Skills, and their combinations. This time, we'll delve into defensive stats and their importance.

Companion combat is cruel in Vagrus and in general you can not heal during it. Your defenses are your main way to mitigate damage, so understanding how they work is very important.

Basics

Vitality (VIT) is the stat that your fighters lose each time they are hit. When depleted, the Companion falls into a Downed state. When Downed, they can not act (they do not receive their turns) but can be targeted and damaged. They have their Downed Vitality for when they are Downed. If that, too, is depleted, they are Out of Action, which means long-term wounds and potentially death. Therefore, it behooves the player to protect Downed Companions as best they can. That said, there are a few methods to bring back Downed characters into action but none of these are easy or cheap.

More at the link.

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Eternity - Launches on march 5th

by Myrthos, 11:24

The fixed-camera JRPG, Eternity: The Last Unicorn launches on march 5th.

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Eternity: The Last Unicorn revels in classic action-RPG mechanics, weaving a fantastical tale that's steeped in Norse mythology and the struggles with immortality. Long ago, unicorns brought about immortality, yet now they are all but extinct, with one last cursed member still in existence. Aurehen of Alfheim is tasked with the weighty obligation of saving the waning immortality of her fellow elves before it fully evaporates, all the while lifting the curse on the last unicorn.

True to its old-school RPG roots, Eternity: The Last Unicorn embraces the fixed camera stylings of yore, offering players deep skill and weapon progression as they explore the land of Alfheim. Everything from the world's gods and mythology, to its imposing creatures (Jotun and Fenrir and Gullveig, oh my!) is immersed in rich, Nordic folklore, making this the perfect excuse to brush up on your rune readings.

Key Features:

  • Two playable characters: The young elf, Aurehen, and the Viking, Bior - each with a unique backstory and character abilities.
  • Over 12 hours of deep action-RPG gameplay to explore
  • Fixed camera system reminiscent of old-school RPGs
  • Skill, weapon, and ability progression tied into exploration and character growth
  • An original soundtrack built to convey both the Nordic and fantastical themes of Eternity

Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Hero-U - Version 1.5 Released

by Silver, 09:21

A new patch for Hero-U fixes some quality of life issues.

Version 1.5 of Hero-U: Rogue to Redemption is Live!

Version 1.5 of Hero-U: Rogue to Redemption released!


We have just released Version 1.5 of Hero-U: Rogue to Redemption. This is a small change in nomenclature – We might have called it Patch 5 previously – but it contains some big quality of life improvements to the game.

Graphical version of this announcement.[hero-u.com]

Version 1.5 includes:

  • Added a version label to the Start Menu, especially for GOG players who do not get automatic updates.
  • Fixes to the “pacifist” route against the Wraith King.
  • Using the Null runestone against the Wraith King will now behave more logically.
  • Thomas can only be given the One and Only Ring once.
  • Cleaned up an inconsistency with “Lockpicking” and “Tool Use” in the user interface.
  • Improved appearance of the Tentacle Monster.
  • Tweaked sound effects and particle effects on monsters.
  • Fix combat bug with traps and messages not reporting the same damage amount.
  • The Cloaker in the Catacombs now properly registers as magical.
  • Only allow Shawn to greet the Librarian once per day.
  • Fixes to bulk sales of the Dried Fish and Empty Wine Bottles.
  • Tweak to early game quests and sound effects.
  • Fix nonsensical tooltips for some late-game monsters.
  • Hundreds of typos and minor scripting bugs, pointed out by our players on Steam and on the forums. Thanks, everyone!
  • A newer, shinier Tentacle Monster.


Steam will automatically update Hero-U: Rogue to Redemption to the latest build when you start the game.

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Tactics V: Obsidian Brigade - Overview

by Silver, 09:12

TurnBasedLovers provide an overview of what turn-based RPG Tactics V: Obsidian Brigade is all about. The game is due Q3 2019 on PC and Consoles.

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Background story

The land of Auria is a fantasy kingdom, where the lesser houses commonly rage war among themselves, but there’s a unifying threat.

You move the Obsidian Brigade about a world map, encountering story through battle.

Key features:

  • Robust combat system (with many mechanics: facing, targeting styles, actions, delayed actions, reactions)
  • World map navigation.
  • >50 hand crafted levels
  • >80 scripted scenes/battles
  • ~12-18 hours of story
  • ~3 hours of optional story
  • 3 ½ tiers of gear/weaponry
  • 13 unique unlockable classes
  • >50 skills (proficiencies, abilities, power casting unlockable)
  • >140 powers (Elemental magic, close range, Archery, Imbue poisons, etc.)
  • Optional cooperative main-game via assigning troops to another controller during deployment.
  • Training option allowing a non-fatal combat to be controlled by player(s) or AI to gain XP and Skill points
  • Optional Alternate top-down perspective available
  • New game plus

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

BioWare - What Inspired Anthem

by Silver, 08:44

Polygon relays some of the history of modern Bioware and talks about the inspirations for their current project Anthem.

As the video game industry has changed these past few years, one big lesson BioWare has learned — from its own mistakes as well as those of other developers — is communication. When Casey Hudson returned to Edmonton in 2017, he started a blog on the company’s website. Since Anthem’s reveal, Mark Darrah has fielded hundreds of questions from would-be players on Twitter, making certain that folks understand what, exactly, the game is meant to be. And starting almost a month out from the game’s release, BioWare held two weekend demos for all platforms — PlayStation 4, Windows PC, and Xbox One.

“The casual comparisons to other games are very easy to make until you play it, and see the story development, and see the character development, and see how it actually plays on the sticks,” says Gamble. “Then people are like, ‘Oh, yeah, this is different.’ I wouldn’t call it an experiment. Anthem is Anthem; it’s a different game. Studios are allowed to make different games than the ones they’ve done before.”

[...]

Thanks Farflame!

BioWare

Details

Left Alive - Gameplay Videos

by Silver, 08:35

Twinfinite reports on some new gameplay videos for Left Alive.

Today, during a livestream from Square Enix’s headquarters in Tokyo, the publisher presented more gameplay of its upcoming survival shooter Left Alive.

As usual, the broadcast was presented by game director Toshifumi Nabeshima of Armored Core fame and Project Manager Koichiro Sakamoto with Doubutsu Sentai Zyuohger actress Miki Yanagi as in attendance as a celebrity guest.

[...]

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Thanks Farflame!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Edge Of Eternity - New Screenshots

by Silver, 08:31

Some more new screenshots for Edge of Eternity.

field

woman looking serious

[...]

Thanks Farflame!

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Shenmue 3 - New Screenshot

by Silver, 07:54

DSOGaming reports on a new screenshot for Shenmue 3 that shows the character of Lan Di.

It’s been a while since our last look on Shenmue 3, right? Well, good news for all Shenmue fans as Shibuya Productions has released a brand new screenshot from this highly anticipated title, showing off the in-game 3D model of Lan Di.

[...]

Lan Di

 

Shenmue 3

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - February 20, 2019

Realms Beyond - Dev Update #1: AI for Turn-Based

by Silver, 07:48

A new development update for Realms Beyond focuses on the AI that will be employed during the course of turn-based combat.

Development Update #1: AI for Turn-based Combat Systems

Posted by Ceres Games (Creator)

When we started out working on the combat system we had a lot to do to lay the basic foundations. We had to get our character animation system running and implement stuff like combat logic, hexboard generation from level topology, or hexboard queries for paths and floodings at runtime.

That left little time to care about something as high level as AI (Artificial Intelligence). As a consequence our first prototype for AI ‘grew’ with time. At first, all it could do were melee attacks. Then we added ranged attacks. Then we implemented an enemy spell AI for intelligent placing of area spells (trying to maximize hits on enemies and minimize hits on allies). Finally we included rather specific routines (like fleeing) for characters that suffered from spells like fear. We realized that AI has to be able to deal with script spells that are loaded at runtime (a feature that could be interesting for future modifications). To allow for that we coded routines that simulate spell executions and judge their effects in a more general way.

Thus our prototype grew and grew until we were sure that we covered every capability that could possibly be required. Then we started to build it from scratch to make it more flexible and debugable. And now we feel like we can finally talk about AI.

Combat AI Debug Visualization in Realms Beyond
Combat AI Debug Visualization in Realms Beyond

The paradigm we had in mind for development has always been: What do we expect from a turn based AI?

Well, technically, we expect a lot! A demon wizard that fails to choose his fireball spell over a magic missile, or who fails to place the fireball in a way that maximizes damage on the player party is a no-go. An assassin who simply attacks her closest target instead of trying to stab your wizard in the back is not only little immersive – it also obliterates strategic bottlenecks like doors. And a human NPC ally that is not able to plan his path avoiding enemy attacks of opportunity is an annoyance. So when we talk about expectations from a ‘technical’ point of view, one can say that we expect ‘a lot’. A proper (3.5e based) combat AI has to be able to perform a lot of intelligent choices for enemies that we expect to behave intelligent.

Assuming that we built an AI that is able to live up to those expectations, it is time to consider a different connotation: What do we expect from AI not in terms of quality but in terms of personality?

If every enemy behaved optimally the challenge would be maximized – and immersion would be all but gone. We want goblins to horde around their closest enemy. We want orcs to ignore attacks of opportunity. And an ogre might even be too stupid to leave an area that is affected by a damage-over-time spell. Even beyond ‘intelligence’ enemies should show personality in every decision that gameplay offers: While most races ignore unconscious or otherwise helpless enemies on the battle field and proceed to face those player characters that can still fight, certain foul creatures like goblins or gnolls should be known for finishing off their helpless foes. It’s those little twists that make combats immersive.

We hope that – apart from the challenge of making our AI capable of  ‘good’ decisions – we also do a good job to diversify enemy behaviours enough to allow you to detect patterns and become especially hateful of one enemy or the other.

A combat scene from 'Knights of the Chalice'
A combat scene from 'Knights of the Chalice'

Once again, allow us to mention Knights of the Chalice here (btw, the developer Pierre Begue will launch a Kickstarter campaign for the sequel very soon) . It is owing to that game that we had a very precise idea about what we had to do when we first started prototyping our CPU-controlled opponents. The AI of KotC (and, of course, its excellent encounter design) made almost all combats interesting. It may be prone to crowd in bottlenecks (a fact can be exploited a lot once you get the stone wall spell) but hey – weaknesses are something you also expect from an AI to have fun, another fact that we are well aware of.

Hopefully, we can soon present you some more combat vids that display various AI behaviours. Until then, feel invited to write us (here in the comments or in our forum) what you think about our ideas and what you consider important for a turn-based AI. And if you have a memorable story to tell about a combat against an especially cunning AI: please share it with us.

Realms Beyond

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

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Path of Exile - Synthesis Announced

by Silver, 07:37

@Bluesnews A new expansion for Path of Exile called Synthesis has been announced for March 8th.

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In Path of Exile: Synthesis, you will encounter Cavas, recover his lost memories and chain them together to reach valuable rewards, new boss fights and crafting opportunities.

Our March expansion contains the Synthesis challenge league, new items, new gems, a complete rebalance of spells throughout Path of Exile, an integrated version of the Betrayal league and much, much more.

[...]

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

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Spiderweb Software - All Games on Sale

by Silver, 07:08

Spiderweb Software games are on sale for the next 36 hours, at time of posting, on Steam.

 

Spiderweb Software

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Age of Wonders: Planetfall - Releasing in August

by Silver, 06:59

Bluesnews reports that Age of Wonders: Planetfall will be released in August.

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In Age of Wonders: Planetfall, players will explore the remnants of the Star Union, once a vast empire connecting thousands of worlds, but its people have been left isolated and stranded following the Collapse. Hundreds of years later, separation has turned siblings into divergent factions, out to rebuild the world as they see fit.

"It's official - the countdown clock is ticking! We can't wait to deliver this experience to fans, and are hard at work prepping Age of Wonders: Planetfall for primetime," said Lennart Sas, CEO of Triumph Studios. "It's a massive project, but I'm confident in our team, and know that players are going to love this game."

Age of Wonders: Planetfall

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

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Iratus: Lord of the Dead - Daedalic and Unfrozen Cooperation

by Silver, 05:42

Unfrozen and Daedalic Entertainment are cooperating with each other for Iratus: Lord of the Dead.

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We're happy to announce the cooperation between Unfrozen and Daedalic Entertainment!

Daedalic Entertainment publishes and develops computer and video games for all platforms. The studio focuses on interactive literature and character- and narrative-driven games like adventures and RPGs.

Together, we will launch Iratus: Lord of the Dead to Steam Early Access in summer 2019

To kick off our cooperation, we got a brand new Teaser Trailer for you. Watch the new Teaser Trailer here

Sincerely,
Unfrozen and Daedalic Entertainment

Thanks Sir_Brennus!

Iratus: Lord of the Dead

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Red Hook Studios - Darkest Dungeon 2 Announced

by Silver, 05:28

PC Gamer report on the announcement of Darkest Dungeon 2 from Red Hook Studios and has exclusive first details.

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Red Hook Studios is making Darkest Dungeon 2, a follow-up to the wonderfully grim turn-based roguelike that was our favorite RPG of 2016

The studio isn't announcing many details beyond the game's existence and the teaser above, but did speak to us exclusively, saying that although Darkest Dungeon's combat system will be returning in a recognizable but "tuned-up" form, the studio is focused on creating a "completely different" structure for its metagame. Darkest Dungeon 2 will initially release in Early Access.

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Red Hook Studios

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The Outer Worlds - Is Alternate History

by Silver, 01:14

GameInformer talked to Tim Cain and Leonard Boyarsky about The Outer Worlds and what sets its universe apart.

Not As You Remember

“This is an alternate history,” says co-director Leonard Boyarsky. “There was a point where the timeline split off. It was at a certain point, around the time of Einstein. There was a first World War, but it was for different reasons. And maybe there wasn’t a second World War.” One of the defining features that set Earth apart in this new timeline is the nature of companies, classism, and the central importance of money-making. Imagine the already absurd power of corporations, banks, and billionaires in the real world, and ratchet it up several more degrees. “What if the trusts hadn’t been broken up?,” Boyarsky muses. “You have these robber barons at the turn of the 20th century. A couple of hundred years later, what if we still have that culture?”

n this twist on history, Earth is already the domain of massive and powerful companies as humanity begins to spread out across the stars. Rather than the intrepid explorers and diplomats of some other science fiction properties, it’s the reaching arm of capitalism that sends humanity hurtling into the void, and habitable planets across the galaxy are being carved up like parcels of land in the American Old West. This first installment of The Outer Worlds focuses on one particular solar system called Halcyon, and the ten companies that banded together to purchase it. “The corporations have pretty much taken over everything,” Boyarsky says. “But they want to go that last little bit and make it the perfect society for corporations. When Earth was colonizing the furthest reaches of the galaxy, they bought one of the furthest colonies and set up what they thought would be a corporate utopia, where they can control every aspect of people’s lives.”

[...]

The Outer Worlds

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

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Tuesday - February 19, 2019

Ghost of a Tale - Coming to Consoles Trailer

by Silver, 22:02

Ghost of a Tale is coming to consoles March 13th.

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Ghost of a Tale coming to Consoles 13 March 2019, Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel thrown into a perilous adventure. Through stealth and cunning you’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers.

Release: 12 March 2019 / Ps4, XBoxOne
Released 2018 / Windows Pc

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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