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Picture Watch

Divine Divinity
Box Art

Poll Watch

Name Our Place in Realms Beyond
Eald Waecce
5.33%

The Watcher's Guild
8%

The Watching Eye
5.33%

The Watchers' Rest
53.33%

The Watchers' Place
1.33%

The Watchhouse
6.67%

The Vigilant Watcher
1.33%

The End-of-Watch Tavern
9.33%

The House of the Lost Souls
2.67%

I know a better name
6.67%

Vote

Expected Releases

Mar: Guilds Of Delenar
Mar: Sekiro
Mar: Grimshade
Mar: Outward
Mar: Luckless Seven
Mar: Operencia: The Stolen Sun
Apr: Hellpoint

Thursday - March 21, 2019

Shenmue 3 - Gameplay Preview

by Silver, 09:06

IGN has the first gameplay preview for Shenmue 3.

Suzuki tells me that he sees player freedom and everyday life as the two most important features of Shenmue, and everything he showed and explained to me about the game could be connected back to those two main themes.

“I haven’t done proper research, so maybe I shouldn’t say this, but Shenmue III might just have more voiced dialogue than any other game to date,” he said. “When we brought the script to the translation agency, they were astonished by its volume.”

"Shenmue III might just have more voiced dialogue than any other game to date” - Yu Suzuki

Anyone who has played the original games knows the incredible amount of dialogue they contained, but Suzuki believes there’s even more of it this time. That makes the fact that Ryo will no longer be able to talk to every character feel like a positive thing rather than something to worry about. By giving up on the ability to interact with characters who won’t do much more than show you the way to your next destination anyhow, Shenmue III should be able to add additional depth to the characters who really matter.

[...]

Thanks Farflame!

Shenmue 3

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Chernobylite - Post-Apoc in Real Chernobyl

by Silver, 09:03

Chernobylite is a survival horror game about Chernobyl.

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Developers diary about making of post-apo sci-fi action game Chernobylite (with english subtitles).

Thanks Farflame!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Dying Light 2 - An Open World Philosophy

by Silver, 08:58

GamesRadar talked with Dying Light 2 producer Kornel Jaskula; who expanded on the game's open world design philosophy.

To make this dream a reality, Techland has poured resources into constructing new proprietary technology, a necessary expense (and headache) to engineer something as ambitious as Dying Light 2. “You could say that it has been quite the challenge,” Jaskula laughs. “All of this has forced us to change the technology behind our games. We created a brand new engine – the C-Engine – to support the focus on choice and consequence that runs through the story and the gameplay.”

But all of this will be for nought if Techland can’t sell the concept of its ‘narrative sandbox’ to prospective players. The truth is, it’s incredibly difficult to demonstrate something so inherently systemic. The entire game is layered in such a way that even the smallest interactions, decisions and actions can feed back into the simulated world at large. If every one of your actions feeds into the wider scope of the story, as well as the gameplay opportunities that pervade the experience, simultaneously, how do you possibly convey that idea to the players?

The best way to think about the structure, Jaskula suggests, is if you cast it in the context of going rogue with a LEGO set. “The player does have an overall goal in Dying Light 2, but it’s up to you to decide how you get to it,” he tells me of the overarching narrative, one which sees you charged with trying to locate an object that can potentially turn the tide of the zombie apocalypse in your favour. “It’s like having LEGO bricks and being given the goal of building a house. We give you the bricks but not the original set – you don’t have the instructions that can take you through it step-by-step. You only have the goal and it’s up to you to decide how that house will look by the very end – but it is going to be a house. It’s up to the player to figure out how the bricks can connect, how they influence one another, and how the building and its interior takes shape…”

[...]

Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

The Forgotten City - New Trailer

by Silver, 08:53

A new trailer for The Forgotten City shows off a change in art direction.

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The Forgotten City is a time loop murder mystery set in a mythological city.

Deep underground in an ancient Roman city, twenty-six trapped explorers lay dead because one of them broke a mysterious law. Reliving that fateful day over and over again, you'll need to cleverly exploit the time loop, Groundhog Day-style, to avert disaster! Face tough moral choices while interrogating diverse characters, gathering their secrets, and putting together the pieces of a giant interpersonal puzzle.

The Forgotten City offers incredible freedom and respects players' time and intelligence, rewarding lateral thinking with the best of all possible endings.

The Forgotten City is a re-imagining of the critically acclaimed mod with more than 2 million downloads, and the first mod in history to win a national Writers' Guild award.

Key features:

  • Investigate a dark, gripping mystery full of twists and intrigue
  • Solve problems your own way, with reason, charm, bribery, stealth, threats, violence - or cleverly exploit the time-loop
  • Explore a stunning and intricate city rendered with Unreal Engine
  • Interrogate richly detailed characters with interwoven lives
  • Grapple with moral dilemmas which have life-and-death consequences
  • Choose your own gender, race, and backstory
  • Listen to an achingly beautiful orchestral score and first class voice acting

Enjoyed the mod?

The Forgotten City retains all the elements you know and love while improving every aspect and adding plenty of surprises. Walk the streets of a brand new city. Get to know re-imagined characters. Sink into original lore with fresh twists and endings. Enjoy added combat mechanics, an all-new orchestral score, professional voice acting, and motion capture animations.

Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Kingmaker - Free Arcane Unleashed DLC

by Silver, 05:25

@Worthplaying Pathfinder: Kingmaker is set to get new free DLC called 'Arcane Unleashed'.

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Because there is no such thing as Too Much Magic, Owlcat Games and Deep Silver today released its latest free DLC “Arcane Unleashed” for their critically acclaimed RPG  Pathfinder: Kingmaker

Wrapped up within this free DLC is something for everyone!

Explorers of The Stolen Lands can ramp-up their magical arsenal with the following new spells:

  1. Create Pit
  2. Spiked Pit
  3. Acid Pit
  4. Hungry Pit
  5. Rift of Ruin
  6. Battering Blast

An arcane scroll merchant will appear in your capital. The quantity and caster level of available scrolls depends on how high your "Arcane" kingdom stat is.

But wait, that’s not all! If you like turning into giant dragons as much as we believe, you'll definitely enjoy the fresh, improved models for chromatic and metallic types of these formidable creatures.

Finally, the last part of this DLC is a new pet. Oleg Shpilchevsky, Head Of Owlcat Games says “One of our players, long term community contributor,  and our friend lost his beloved cat “Tiger” just weeks before the launch of our game. As a token of our eternal gratitude for everything he contributed to the creation of Pathfinder: Kingmaker, we've recreated. "Tiger" in the game so that he may roam with his human friend(s) once more – if only in the Stolen Lands,” he added.

Thanks Farflame!

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

General News - New Exclusives for The Epic Games Store

by Silver, 05:17

RockPaperShotgun reports that The Outer Worlds will be exclusive to Epic Games Store, as well as The Sinking City, Control and others.

Epic Games are getting serious about going head-to-head with Valve with their store, and have the war-chest to prove it. They’ve just announced a slew of exclusives, including Obsidian’s highly anticipated The Outer Worlds, and Remedy’s upcoming horror shooter Control. Frogwares’s cthulhoid detective mystery The Sinking City will be making its debut on the upstart storefront too. This is on top of Epic’s surprise announcement that Quantic Dream’s formerly PlayStation-exclusive library is coming to PC via their store. See the list of announced exclusives below.

[...]

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Thanks Farflame and porcozaur!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Wednesday - March 20, 2019

Final Fantasy IX - Review @ RPGFan

by Hiddenx, 18:59

RPGFan has reviewed the remastered version of Final Fantasy IX:

Final Fantasy IX (Remaster)

"The fun and magic that made the game memorable are still present, but also improved upon in many meaningful ways."

I finished high school about 15 years ago, as of this writing. My memories of those days are fond, talking Magic: The Gathering and video games and just letting my nerd flag fly. My friends and I revelled in the golden age of RPGs, so the work of Squaresoft was a hot topic for us. One particular quote from my good friend Eric, which I can only paraphrase, has always stuck with me, as he summed up the three main Final Fantasy entries of the era:

"Final Fantasy VII is like an anime, VIII is the emo afterschool special, and IX is the Saturday morning cartoon."

I did not play Final Fantasy IX for many years after high school, and I could only question why it took me so long when I eventually did! Final Fantasy IX was a truly magical experience that returned to the roots of fantasy established in the first entry of the series. Bright and bouncy, with a decent level of drama and a memorable cast, the game lived up to my friend Eric's assessment at the time. However, a little older and wiser though I may be, I'm not sure his reductive statement holds true anymore.

[...]

Score: 90/100

Final Fantasy IX

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Path of Exile - Upcoming Synthesis Patch

by Silver, 11:15

An upcoming patch for Path of Exile's 'Synthesis' expansion makes many changes and improvements.

We're continuing to work on improvements for recent content, based on your feedback. We're planning to release the 3.6.2 patch by the end of this working week, which contains a lot of Betrayal changes as well as whatever Synthesis ones are ready. Please note that the following list may be changed prior to the release of this update.

The following improvements are planned to be included in this patch:

  • Fixing various issues where monster packs in Fragmented Memories and the Memory Void didn't contain the correct Rare monsters. This also fixes the issue that many players are having where they can't find the Rare monsters required for the "Defeat Synthesis Monsters" challenge.
  • Adding labels to Synthesised Chests.
  • Reducing number of additional monsters that spawn during Betrayal Intervention encounters. Monsters will respawn less frequently as well.
  • Fixing various issues where Niko would not show up in areas for some players, preventing Sulphite from being spawned.
  • Increasing the amount of Mastermind Intelligence gained at the completion of a Safehouse.
  • Adjusting Intelligence gain values from Betrayal encounters.
  • Further changes to address lag and client freezes during Intervention encounters.
  • Adding a "release" option that players can select if they don't want to make a choice at the completion of a Betrayal encounter.
  • Intervention targets will now deal less damage for a short duration after they have spawned. This is intended to give players more time to react and to re-position as needed.
  • Areas prior to Maps will only spawn a single Betrayal encounter. Map areas will continue to spawn three encounters. While we understand that players have been able to somewhat deterministically find Betrayal encounters by repeatedly creating new instances of areas such as The Quarry or The Foothills, we don't want this to be the correct answer. It is both bad for server load and not exactly the intended avenue to gather Intelligence. We are adjusting Intelligence-gain values towards Safehouse unlocks and Mastermind unlocks which should give players quicker access to these without having to resort to creating the same area repeatedly.
  • Transportation encounters require you to be closer to them before they'll begin. Previously, they began when you were further away than felt correct.
  • Fixing a bug where Intervention encounters could not occur if you had already completed another Job in the same area.
  • Fixing a bug where Sulphite Veins in an area affected by the Monstrous Treasure prophecy would not give any Sulphite.
  • Fixing a bug where various Sextant modifiers spawned their monsters or barrels inside of Fragmented Memories.
  • Adding the ability to toggle visibility of map modifiers on or off.


There are other Synthesis changes that we are working on but can't commit to for 3.6.2 as they are taking some time to finish, test and finalise before they can be patched in. Some of these may have to wait until 3.6.3, which we're targeting to release sometime in the middle of next week.

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Disney - Reviving Lucasfilm Games

by Silver, 11:07

PCGamesN reports that Disney is reviving Lucasfilm Games.

In the last few days, Disney has posted job descriptions for numerous roles, all specifically for work at “Lucasfilm Games”. These include producers, marketing coordinators, art directors, and other major roles. It even looks like there’s going to be separate branch for Asian territories.

According to the postings, Lucasfilm Games will be working on “interactive products” based on Star Wars or other Lucasfilm IP, for “all digital platforms”. These include PC, Mac, all current-gen consoles, mobile phones, and AR/VR devices. We’re already expecting Willow VR to be announced later this year.

[...]

Disney

Details

Blackguards - Series 90% Off

by Silver, 10:57

The Blackguards games are currently 90% off on Steam until 28th March.

 

Blackguards

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

System Shock - Gameplay Video

by Silver, 05:23

@DSOGaming A 21 minute long gameplay video from System Shock Remake.

Nightdive Studios has released a new video, showcasing 21 minutes of gameplay footage from the upcoming remake of System Shock. As the team noted, the level shown here, Medical Level, is not the final version as there are missing enemies, weapons, effects, and sounds.

[...]

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System Shock

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Tuesday - March 19, 2019

Outward - Demonstration

by Hiddenx, 18:56

Porcozaur spotted a two-hour Outward demo:

Outward Demonstration - March 6th 2019

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Outward

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sekiro - Gameplay Overview Trailer

by Silver, 10:10

Sekiro: Shadows Die Twice has a new gameplay overview trailer.

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Prepare yourself to journey into darkness in a new adventure by FromSoftware.

Sekiro™: Shadows Die Twice 3.22.2019.

Sekiro

SP/MP: Single-player
Setting: Historical
Genre: Non-RPG
Platform: PC
Release: In development

Details

Starpoint Gemini 3 - Lore Timeline

by Silver, 07:17

A new update for Starpoint Gemini 3 looks at the series timeline and the events that have taken place.

Hi everyone!

In recent days, we got a number of questions regarding the timeline lore of all games from Starpoint Gemini series. Since each sequel had a different perspective on the events in the SPG universe, but they are all linked, we've decided to make a quick rundown of all major events dating back to a period even before the original Starpoint Gemini took place.

Hope you'll like this little chronology, as it puts things in a linear, easy to follow chain of events.

Just to give you a heads up - timeline stops just as Starpoint Gemini 3 is about to begin. We wouldn't want to spoil it for you...

Btw, if you have any comments, questions or simply want to chat with some like-minded players in a more direct manner, feel free to join our OFFICIALLY VERIFIED DISCORD server:

https://discord.gg/starpointgemini

But, back to our ancient story of what really happened in Gemini (and beyond)...

GEMINI TIMELINE

2030.

First human expedition arrives on the planet Mars and establishes several permanent outposts

2040.

Construction of the first Martian city and a planetary shipyard

2050.

Colonization from both Earth and Mars spreads further to other planets of the Solar system

2065.

Horrible tragedy on Earth during testing of an advanced new ship propulsion for extra-solar travels. Main governments and corporations evacuate to Mars

2072.

Colonial Alliance is founded and includes all colonized planets of the Solar system

2091.

Colonial Alliance returns to Earth and starts a war with the remaining population in order to establish a new social structure

2102.

War on Earth ends, new Earth Alliance is established and it includes the planet Earth and six Solar colonies

2137.

Construction of the first Starpoint, a gateway to Sirius system

2140.

First scientific and military vessels enter Sirius system. A new colonization begins

2183.

Colonized planets in the Sirius system in open rebellion against Earth Alliance. State of emergency is declared

2184.

Earth Alliance crushes the Sirius rebellion. First Colonial Directorate is established in Sirius to maintain order

2185.

Foundation of the Earth Empire, all emergency jurisdiction is permanently in the hands of High Governor and his Council

2189.

Colonization of Orion system begins, second Colonial Directorate introduced

2192.

Science vessel „Nostromo“ investigates newly discovered wormhole and reaches the Gemini system, very unusual and unstable system with large number of habitable planets

2197.

Starpoint Gemini constructed, colonization begins rapidly, third Colonial Directorate founded

2210.

Empire begins the Orion Project, the creation of enhanced humans based on uncovered alien technology

2270.

First uprising erupts in now very populated and wealthy Gemini system

starpoint gemini banner

2271.

Enhanced human clones in Orion start an open rebellion. Imperial Command attempts to shut down the project

2273.

Colonial Directorate defeated in Gemini, the Starpoint incident closes the Starpoint and Gemini remains separated from the Empire

2274.

Empire makes the first contact with a presumably extinct alien species in the Orion system. Aliens help human clones in the rebellion

2279.

Imperial forces are driven out of the Orion system. Project Eulogy begins with great haste.

2280.

First two Leviathans cross to Orion system, both get destroyed in heavy battles

2290.

Human hybrid clones invade Imperial main space with the alien support

2295.

Empire is losing grip on its main space. It is driven to desperate measures. Two Leviathans travel to Sirius system but are lost without a trace. Spread out imperial armada abandons search

2296.

Starpoint Gemini is reopened, second Gemini war ends. Empire suddenly commands full withdrawal of all remaining forces to Gemini system, including the remaining Leviathans. Earth in the Solar system is no longer the foothold of humankind.

[...]

Thanks Couchpotato!

Starpoint Gemini 3

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

System Shock 3 - Teaser Video and Screenshots

by Silver, 05:46

Some new screenshots and a teaser video has appeared for System Shock 3.

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undergrown corridor

bodies in plastic

Cybersystem?

System Shock 3

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Monday - March 18, 2019

Paradox Interactive - New Images for Vampire Game

by Silver, 18:34

PC Gamer reports on Paradox Interactive sharing some new screenshots for its Vampire game.

building on fire

From the images, posted on Twitter, we think we can pick out the Surfside Diner, The Ocean Hotel in flames, The Ventrue Penthouse, The Malkavian Mansion, the Nosferatu Sewers, and Fat Larry's van. 

It's all pointing towards either a remake or a follow-up to Bloodlines, and Paradox promises that "something big" is coming next week during the Game Developers Conference.

[...]

Paradox Interactive

Details

Guilds Of Delenar - Releasing 22nd March

by Silver, 18:26

A new patch for Guilds of Delenar which releases on the 22nd March.

Patch .13: Rogue Shadow Tree and lots of improvements and fixes.

Hi Everyone!

Lots of small things this weekend, and a bit more Rogue stuff... Im pretty sure I forgot to write some stuff down, but more of the small things are stuff I noticed while watching gameplay videos from people... The UI is starting to get more smooth (still has a ways to go, but I am trying to round off the sharp edges the best I can).

- Rogue Shadow Tree is expanded now.
- New Skill Weaving Resource: Conceal, This reduces all damage taken by 2% per stack.
- New Rogue Talented Skill: Blind, Blind causes all abilities with a chance to hit (meaning not heals or buffs), to have a 35% chance to miss or resist.
- New Rogue Talented Skill: Slowing Poison, This skill reduces actions points by 1 (minimum 1), and does moderate damage over 3 seconds. This can stack up to 3 times.
- Fixed a bug where music volume was not adjustable.
- The tavern in Drom will now also attract Rogues and Paladins.
- Fixed a bug with the displayed path in dungeon.
- Fixed a bug with treasure chests gold and fame transfers.
- Fixed a 1080p sizing issue in the party menu.
- Fixed a bug where a defeated dungeon party could becomes dislodged from the draw manager.
- Added some text below the party slots that tell you to click the slots to select party members.
- Changed the tutorial that tells you to go to Cletus' house, to now require that you have a path there before going away... This should prevent users from dismissing the tutorial without reading it, and then having no idea what to do...
- Added a tutorial that describes how to move and use abilities in combat.
- fixed a bug where upon the first load, the Home Town Heroes had incorrect health/mana values.
- Fixed a bug with background music being to quiet.
- Guild members in the barracks are not much easier to select
- The tavern should no longer generate lag when creating new heroes.
- Now if you drag a party over a building it will lock to the node point. This is in direct response to videos of the game being played by others :)
- The screen centering now detects if the active unit is within a range rather than the exact middle, the scroll speed is also much faster.

Anyways I hope you all can see that I am gonna be patching a lot (thats kinda my MO for those that dont know me), and that things will get fixed, improved and expanded pretty rapidly as the days/weeks go by.

Game comes out in under 5 days, I hope to see you all on the 22nd!

Guilds Of Delenar

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Fade to Silence - Releasing April 30th

by Silver, 07:12

@DSOGaming Fade to Silence is set to leave Early Access April 30th.

Black Forest Games has announced that Fade to Silence will leave Early Access on the PC on April 30th. Fade to Silence is a survival game in which players take the role of Ash, a natural but tormented leader. In that role players explore a post-apocalyptic, frozen wasteland to gather the resources necessary to establish a refuge for survival.

[...]

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Thanks Farflame!

Fade to Silence

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

Details

Morrowind - The Story of Rebirth

by Silver, 07:10

@PCGamesN The modders behind Rebirth for Morrowind tell the story behind the mods creation.

Have you ever looked at an in-game object and thought about its positioning or placement? For Morrowind Rebirth creator Trancemaster_1988 such minor detail has been a fascination for more than a decade as he’s steadily worked on his passion project. This attention to detail seems to explain why Rebirth has been in development since 2010 as even the smallest, most easily overlookable details can take weeks to implement.

This is something that RubberMan – a long-time friend of Trancemaster – who creates dialogue, models, and features such as the banking system in Rebirth, knows well. He recalls how Trancemaster once requested that all the furniture in The Elder Scrolls III: Morrowind be redesigned so that it’d easier to place flat objects on them.

[...]

Thanks Farflame!

Morrowind

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox
Release: Released

Details

Editorial - Missions with Meaning

by Silver, 07:06

Player2 is in search of missions with meaning.

I’ll bet, if you have read this far, there is one game that is in the forefront of your mind. So I am going to mention it. The Witcher 3. If there is a better example of what I am talking about I am yet to play it. In fact, I think it is fair to say that The Witcher 3 has changed what it means to have a living, breathing, meaningful world in a game. Just mention the Bloody Baron and anyone who has played the game instantly reacts. But the thing is, to complete that quest you did things players had been doing in games for years. You went to point A, looked for an object, killed some baddies, returned to base, went to point b, discovered a truth, killed some baddies, returned home. Questing 101 right? But what made that quest so impactful was how the story intertwined with the gameplay. There were repercussions and consequences to your actions, your choices had an impact in the world, changing it in ways that would remain consistent for your remaining time spent with Geralt. For the rest of the game, every time you visited that area of the world you were reminded of your actions and what became as a result. The Witcher 3 changed the way we look at story, at purpose, in an open world and nothing has even come close since.

[...]

Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Sunday - March 17, 2019

Mass Effect - New Version of ALOT mod

by Silver, 09:14

@DSOGaming The latest version of the ALOT mod adds more than 5 gigabytes of new textures for Mass Effect 1 & 2.

Mass Effect fans, here is something for you today. Modder ‘CreeperLava’ has released a major new version of the ALOT, A Lot of Textures, mod for Mass Effect 1 and 2. This new version is 5GB in size and features more than 256 new or improved textures for Bioware’s classic titles.

[...]

Thanks Farflame!

Mass Effect

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC, Xbox 360
Release: Released

Details

Cyberpunk 2077 - Gaga on Board?

by Silver, 09:11

PCGamesN reports that Lady Gaga is possibly attached to Cyberpunk 2077.

While those reports are currently unconfirmed, the suggestion is that Gaga will perform motion-capture (and presumably voice acting) for the game. Sources also state that her involvement with the project will be officially announced during E3 2019, and that we’ll find out the Cyberpunk 2077 release date at the same time.

[...]

Thanks Farflame!

Cyberpunk 2077

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Eternity - Review @ Wccftech

by Hiddenx, 09:05

Wccftech has reviewed Eternity: The Last Unicorn:

Eternity: The Last Unicorn Review – Deserving of Extinction

Video games have been on a bit of a Viking kick recently. God of War, The Banner Saga, Hellblade: Senua’s Sacrifice, and more have tapped into those heavy-metal album cover Nordic vibes, and why not? Who doesn’t enjoy cleaving a frost giant’s head in two with a battle axe? Eternity: The Last Unicorn, a new action-RPG from Brazilian developer Void Studios, is the latest game to go to the Norse mythology well.

Actually, Eternity: The Last Unicorn has a number of influences. Yes, it does the Viking thing, but it’s also inspired by PS1-era fixed-camera classics and modern hardcore action-RPGs like Dark Souls. Needless to say, the game is a bit of a mishmash, but is the combination just crazy enough to work? Is Eternity: The Last Unicorn action-RPG Valhalla or will it pillage your patience? Let’s find out…

[...]

Eternity: The Last Unicorn is a less-than-magical mix of misplaced PS1-era nostalgia and shallow Dark Souls mimicry. Nearly everything about the game, from its fixed camera angles, to its clunky combat, to its copious backtracking is broken or irritating in some way. If challenge is all you’re looking for in a game, perhaps Eternity: The Last Unicorn is for you. Everyone else will likely find it as fun as a sharpened horn to the eye.

Pros

  • You may learn a bit about Norse myths
  • Masochists might enjoy themselves
  • Fairly lengthy quest

Cons

  • Bland story and characters
  • Dated camera angles and visuals
  • Sluggish, shallow, broken combat
  • Tons of tedious backtracking
  • Worst crafting system ever
  • Riddled with bugs
Score: 3.5/10

Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

MISTOVER - Announced

by Hiddenx, 08:55

The turn-based RPG MISTOVER will be released this summer:

MISTOVER

The unexpected appearance of the Vortex, Pillar of Despair, unleashed dreadful creatures that brutally raided the world. Defenseless and vulnerable, mankind was soon on the verge of extinction.

When all hope was lost, a miracle happened and the creatures suddenly vanished. Desperate to prevent the next invasion, the survivors created a group called the 'Corps' that journeys into the Vortex from whence the creatures emerged. You will lead the Corps to reveal the secrets behind the incidents.

Will the human race succeed in changing the course of their destiny?

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In the Mist of the Vortex, Pillar of Despair...

  • You will be constantly dealing with internal conflicts between 'satisfaction' and 'greed'.
  • Limited visibility will hinder your exploration.
  • Utilize skills and create effective formations to achieve victory.
  • Don't forget, even your best crew members have only one life.
  • Upgrading gear is not the only way to win.

Key Features

  • Contains 40-hours of expeditions in 5 distinct regions.
  • Turn-based RPG with a twist... It can change based on your actions.
  • Maps are always changing… practice different strategies in order to survive.
  • Build an invincible Corps by combining and strategizing with 8 different Corps classes.
  • Learn new skills and upgrade equipment to enhance Corps Crew members.
  • The Mist influences EVERYTHING that happens in the game.
  • Your strategy will reshape the fate of mankind.
  • Lead the Arta Kingdom's Corps into the Misty expedition!

MISTOVER

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Ashes of Oahu - Shooter RPG

by Silver, 03:10

OnlySP reports that Ashes of Oahu is the redesigned Nightmarchers RPG that was previously on Fig but failed to fund.

One of the key changes to the game is the shrinking of the playspace. Previously, Wyrmbyte had endeavoured to create a 1:1 representation of Oahu, though the new version reduces the island’s area to 25km2.

The move away from recreation extends to the gods in the game, which no longer take their names from those used by Hawaiian natives.

Another major change comes to the art style, which has been adapted from realism to one inspired by comic books. The developer claims that this alteration came from a desire to reflect the fictional nature of the story.

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Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Phantom Brigade - Steam Page Up

by Silver, 02:41

The Steam page for Phantom Brigade is now available. Additionally they have announced that a demo version of the game will be at PAX East.

Phantom Brigade is a turn-based tactical RPG, focusing on in-depth customization and player driven stories. As the last surviving squad of mech pilots, you must capture enemy equipment and facilities to level the playing field. Outnumbered and out-gunned, lead The Brigade through a desperate campaign to retake their war-torn homeland.
blast 'em

  • Cinematic spin on the turn-based genre • Predict enemy movements, orchestrate precisely timed countermeasures and watch the action unfold.
  • Strategy • Make high-level tactical decisions on the world map, manage your base, and decide how to apply your limited resources.
  • Tactical combat • Take command of your squad in varied missions ranging from sabotage of enemy equipment and infiltration of high tech facilities to convoy ambushes and challenging outpost onslaughts.
  • Customization • Featuring a rich customization system, the game enables you to fine-tune performance of your mechs, install a wide selection of equipment and access a wealth of cosmetic options. Make your ready to face any challenge - in style.
  • Destructible environments • It's not a proper game about walking tanks without some falling buildings. The game allows every square meter of every scene to be destroyed. Blow up any cover and collapse buildings over your enemies.

Phantom Brigade

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

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Saturday - March 16, 2019

Battle Brothers - The Barbarians Part 2

by Silver, 20:26

A new update for Battle Brothers provides further details on 'The Barbarians'.

Dev Blog #118: The Barbarians, Part II

Barbarians Title

Following the introduction of the barbarian faction in part one, this week we’ll take a look at the first three of their unit types and some general combat mechanics. All part of the upcoming ‘Warriors of the North’ DLC, of course. As always, keep in mind that things are still in development and may change. With that said, let’s delve in!

Thralls
Northern barbarians are not born free, but as thralls in servitude to their elders, and ultimately their tribe. They have no say on tribal matters, and they may possess only what they can carry. On occasion, members of other tribes are also accepted into thralldom, either peacefully or after being captured in battle.

It is expected that a thrall seek the respect of their master, their ancestors, and the tribe as a whole, and ultimately earn their status as a free man or woman. Indeed, young folk are considered to have reached adulthood as they become free, and to have then earned their place and say in the tribe. One way to do so, but not the only one, is to prove their worth in battle.

thrall troop

Thralls are the light and nimble infantry of the barbarian tribes. Clad only in furs, and sometimes with nothing but warpaint on their bare chests, armed either with weapons made from readily available materials like bone, or looted from the battlefield, they rely on ferociously overwhelming the enemy. They’re quick and agile, making ample use of the ‘Adrenaline’ skill. And having both the ‘Anticipation’ and ‘Dodge’ perks makes them harder to hit, at least until they’ve exhausted themselves after a couple of rounds.

Like all barbarian infantry, thralls have a very physical combat style of wrestling with the enemy, throwing their weight against them, and jostling to put their opponent out of balance. Their ‘Barbarian Wrath’ perk makes them fight even harder as they get hit, and the next time they land a hit of their own, they confer a status effect which for one turn knocks their target out of balance to lower their damage and defense until they have regained their footing.

Reavers
Reavers are the medium infantry of the barbarian tribes. They’re battle-hardened free men, yet not necessarily warriors by trade. Some may be bloodthirsty veterans of many battles that seek immortality through their deeds on the battlefield, and have tattoos on their skin tell the saga of their life. Others are merely hunters or craftsmen that join with the rest of the tribe to raid and ensure their survival in the upcoming winter.

reaver troop

Reavers are often armed with armor and weapons that have been passed down through generations and show signs of wear, but may also have claimed equipment in duels that settled disputes. Like thralls, they have an offensive and nimble combat style, but backed up with experience and skill. Like all barbarians, they don’t fear death the same as southern folk do, and so are not easily broken. They’re roughly comparable to brigand raiders, but may be more or less of a challenge, depending on your approach.

Champions
Warriors who show exceptional skill on the battlefield are said to be blessed by the ancestors, and those who also have impressive victories to show are said to eventually take a place beside the ancestors in the afterlife to watch over the tribe. These champions of the ancestors are the heavy infantry of the barbarians, and they wear weighty metal armor and heavy two-handed weapons – trophies from vanquished foes and gifts from invested elders.

champion troop

Unlike thralls and reavers, champions rely on their heavy armor for defense. They can shrug off status effects more easily, and excel even when fighting against several opponents at once. Tougher enemies than any brigand, other than perhaps brigand leaders, they are mid to late game opponents.

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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Star Traders: Frontiers - Big Update

by Silver, 20:17

A big update for Star Traders: Frontiers sees many changes.

Update #138: Light of a Thousand Suns

ship combat gif
Captains, after an all-too-long drought, word is finally filtering down through the spice halls that Update #138 has arrived! The extended delay has resulted in an over-sized update, which we will get into detail below. We've improved the ship combat UI, added new animations, sped up play by adding new keybindings and tuning the orbital ops play loop, made balance changes to Rep from ship encounters with Smugglers and Explorers, tweaked 3 RP torps and the Dart Jammer ship, and made a host of small improvements and bug fixes to boot.

We also want to share an important change to the dev roadmap. The 14+ day delay between updates here was in preparation for a big move -- the upcoming release of fighters and carriers. For a number of reasons, we've decided to swap the 6th Era and the launch of Fighters from Carriers. So, while this update does not yet contain the major milestone, it is a huge prep step, especially in the changes to the ship combat UI. When are carriers coming? Soon :D

version changes

Once we get past the newly updated v2.4.x, we'll hit v2.5.x and there will be an extended period of adding Eras and vignette story arcs to the game.

But for now, on to the update!

ship combat

Ship Combat Improvements

With Update #138, missiles finally go boom as they deserve! The new animation helps them stand out from the other types of weapons and helps give that split second warning so your officer can shout "missiles incoming!"

Also with Update #138, the ship combat UI is starting to get the needed stream of improvements that will prepare it for carriers and fighters release. In this update, we've made some changes to the main control scheme, added animation and improved player cues.

The biggest change is the shifting of the move and range change orders out of the center lists. These have now been promoted to a constantly available set of buttons on the left side of the combat HUD, giving the option to escape, retreat, advance or board. Their tooltips have been improved to be more dynamic and list RP cost as well as target range.

You can now get to these with fewer clicks as well as using the newly added keyboard shortcuts (default to Q for retreat / escape and A for advance / board). And of course, setup your own customization for the fastest play.

Finally, to match the weapon counter in the HUD tabs, we've added a checkmark to the Talents tab. If you've selected a Talent to run for the turn, the checkmark appears, so that if you return to your weapons tab you can still see that you've picked a Talent for the turn and are ready to go.

Ship Builder AI Update

In the last update, the enemy ship builder AI got a little carried away with itself. In the early game, it was gaining accessing to some components that were out of band. We've made another round of improvements to the AI, both softening up its access to more powerful components earlier but also helping it to be more focused in its ship upgrade strategy in the later game. Early game captains will probably see a bit of a reprieve from last update, while late game captains may find their enemies have upped their design game once again.

This update also ties the intelligence of the ship builder to game difficulty more closely which is a trend we'll keep pushing as we continue to make improvements.

Ship Builder AI

Orbital Play Loop

In the endless quest to smooth out pace of play and reduce clicks, we've made an important change to how the orbital ops card games play. If you end up in a ship combat due to a card draw, after the encounter and or combat is resolved you now return directly to the orbital ops screen you were on, instead of the system orbit screen. It is a small change, but for those captains who rely on these operations in their career, it is a big one. Combined with the fast speed option, orbital ops now fly!

Medium Torps and Dart Jammer

After a great discussion on the Steam boards, we've improved medium slot Torpedos. These heavier torps are still best at softening up and crippling the enemy, but for their 3 RP cost they have gained additional points of Accuracy and more Void Damage.

The Dart Jammer comes out of the starport with one additional Officer Cabin and one less Mass Dampener, making it more ready to fly immediately.

As it seems to be a steady point of confusion, we have removed the languag "Boost Ship Skills" from components that increase ship Skill Pools. We've also fixed the install time on Defense Pattern Matrix 4.

Talents Oh Talents

With almost 500 Talents in the game, its a constant drum beat of fixes, rebalances and improvements. With this update, we've improved the rules for Diplomat's "Legal Pressure" Talent which now grants 20% + Intimidate extra when ransoming an enemy ship. The Talent description also warns of the chance to have a small Rep loss for using it.

To avoid too much use of the word "Scavenger" except for the job, we've renamed Mechanic's "Expert Scavenger" Talent to "Orchestrated Salvage". Bounty Hunter's "Red Badge" no longer incorrectly reports affect on xeno rep.

We've fixed a host of issues with Xeno Hunter Talents. "Puncture Points" no longer removes enemy debuffs. "Macabre Harvest" is now correctly counted toward boarding victory Talents. In addition, the Combat Medic "Toxin Terror" no longer remove the buffs from the character using it (what a weird little bug).

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Star Traders: Frontiers

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details