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What do you game on?
Windows XP
0.69%

Windows 7
26.39%

Windows 8.x
2.78%

Windows 10
61.11%

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0.69%

Playstation
3.47%

Linux
2.08%

Mac
2.08%

Something else
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Monday - November 19, 2018

HellSign - Preview @Cultured Vultures

by Silver, 07:06

A preview of HellSign by Cultured Vultures finds the game promising but unfinished.

But this preparation is nothing without the firepower and wherewithal to back it up, and this is where HellSign’s fantastic concept becomes marred by its clunky controls and combat mechanics. Shooting can be downright frustrating at times due to the aim reticule’s minuscule size and the nimble hyper nature with which smaller enemies maneuver environments. The guns available in the early hour of the game also do next to no damage, resulting in pissing through ammo to kill just a few enemies. And these are just the smaller critters. Do not even consider facing tougher enemies unless you have more premium firearms which come at an incredibly high cost. Considering how little cash most contracts pay, the player must resort to grinding missions over and over if they wish to be able to afford gear allowing them to survive even the tamest fights. At the moment, the lack of mission variety and amount of grinding dozens of haunted houses becomes tedious after a few hours. I’m hopeful that this will be addressed down the road with future updates.

[...]

Thanks Farflame!

HellSign

SP/MP: Single-player
Setting: Modern
Genre: Puzzle-RPG
Platform: PC
Release: In development

Details

Beautiful Desolation - November Update

by Silver, 06:35

The November production update for Beautiful Desolation.

NOVEMBER 2018 PRODUCTION UPDATE

We're still working at break-neck speed on DESOLATION!

The scene graphics are ahead of schedule, and the GUI graphics have been completed to a large extent.

I'm just about done with the over-world map screens. We'll definitely illustrate the detail we're putting into these areas in a future backer update. While I've knuckled down to get these done, Nic has been implementing some of the more arbitrary (but necessary) development, like the credits screen and diary/codex system. 

Don't forget to WISHLIST BEAUTIFUL DESOLATION on STEAM! https://store.steampowered.com/app/912570/BEAUTIFUL_DESOLATION/

A previous update introduced players to the Fley: LINK (CLICK HERE) ,

and now we're pleased to reveal our next denizen:

THE NEST 

The NEST are a nano-robotic life form that live in an isolated part of this desolate world. The orbital research station on which they were created, has crashed in the African veld. This warm, dry environment is not the ideal for the replication of the synthetic NEST. 

Their advanced technology has allowed them to terraform the grasslands into a cold, sterile tundra that is rapidly expanding. 

NEST Atmospheric Processor and ice cube maker
NEST Atmospheric Processor and ice cube maker
[...]
Thanks Farflame!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Eastshade - Interview

by Silver, 06:32

OnlySP interviewed the developers of Eastshade, which is an open world exploration game with some RPG systems.

So what exactly is Eastshade? We’ve seen a lot of absolutely gorgeous screenshots from the game by this point, but I’m not exactly sure what you do in the game yet! I know it’s an open world exploration game with RPG elements, can you elaborate on that?

WEINBAUM: Well, its an open-world adventure game where you play as a traveling artist. You can paint pictures at any time, which operate much like a photograph or screenshot. Many of the quest objectives manifest in painting commissions which require a certain object you must find, a sight you need to notice, sometimes at certain times. So it’s not meant to be a painting program, but rather an open world to explore.

There is an inventory with some light crafting mechanics, many NPCs with quests and micro-stories, and a very clear sense of progression throughout the game. The world has impasses that the player needs to surmount in a sort of adventure game style, where you’re doing different kinds of quests (sometimes painting, sometimes object collection, and sometimes a riddle or puzzle that needs solving, often using knowledge obtained from somewhere else in the world) for folks and they reward you with items or knowledge to keep exploring new areas.

The environments are varied, as are the little stories you encounter as you talk to more people.

[...]

Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Call of Cthulhu - First Patch

by Silver, 06:26

@DSOGaming A new update for Call of Cthulhu which adds options to modify FOV & Motion Blur, fixes display issues and more.

Cyanide has released the first PC patch for Call of Cthulhu. According to its release notes, this update adds options to modify FOV & Motion Blur and adds a scroll bar in the graphics menu to include these new options.

[...]

Thanks Farflame!

Call of Cthulhu

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

The Surge 2 - Interview @Gamingbolt

by Silver, 06:24

An interview about The Surge 2 from Gamingbolt which talks about combat level design, boss encounters and more.

What are some of the changes that have been made to the AI this time around?

The AI is generally more cunning this time. Not so many brainless zombies anymore: many of your enemies can now team up, switch tactics depending on their positions, and they can use the verticality of levels, for example by using exo lifts to chase you!

In terms of combat, what are the major changes that are going to impact a player’s experience of the game?

We try to give the player more direct control over their moves, you can react faster to what’s happening in combat now. We included many new weapon classes to cater for more different play styles and for more variety in general. Also, there’s a new blocking mechanic that lets you parry in several directions, again giving you more options in reacting to your enemies.

[...]

Thanks Farflame!

The Surge 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Sunday - November 18, 2018

Thea 2: The Shattering - Early Access November 30th

by Silver, 13:14

A new update for Thea 2: The Shattering announces an Early Access release date of November 30th.

Early Access is almost here!

As hopefully all of you know by now, we will be releasing our second baby into the world on November 30th. Yay!

So, if by any chance you still haven't got your Steam key, please message me asap, and I will sort it out. 

There is also a chance that you may get access to ea before 30th, so keep your eyes peeled for news about that.

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[...]

Early Access Roadmap Draft

Stuff we want to do during the entire Early Access period:  

1. Steam Workshop implementation (+instuctions on what can be modded and how to mod certain aspects of the game)  

2. Steam Cloud saves implementation 

3. Weather (visual effects, gameplay mechanics) 

4. Additional equipment icons (Tier 2 & 3) 

5. Additional 2d/3d artwork 

6. Minimap 

7. Game difficulty options 

8. World generation options 

9. Research (including acquiring researchable items) 

10. Exploration 

11. Finishing and polishing events, including the main quest (proofreading, bug fixing) 

12. Divine Quest and KS backer quests 

13. Voiceover for the main quest 

14. Quest logbook, faction status panel 

15. Endgame + scoring 16. Settings (video, gameplay) 

17. Challenge tutorials 

18. Steam cards and achievements 

19. General bug fixing 

20. General balance improvements 

21. General UI improvements

[...]

Thanks you!

Thea 2: The Shattering

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

INSOMNIA: The Ark - Review @ Indigo Gaming

by Hiddenx, 08:56

Indigo Gaming has reviewed INSOMNIA: The Ark:

INSOMNIA: The Ark Review | Old-School Fallout Successor

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Don't like the direction Fallout 76 went? Here is the debut episode of a series where I explore the games that emulate that old-school Fallout feeling. Apocalypse Archives is going to be a set of reviews of post-apocalyptic RPGs, action and survival games that are compelling, fun and immersive, with great alternatives to Bethesda's more divisive Fallout 4 and Fallout 76 titles.
The first game covered in this series is Insomnia: The Ark, a game by Studio Mono, set on a decrepit space station where factions, clandestine operatives and supernatural forces collide in an unusual but compelling setting. Borrowing elements from old-school Fallout, and new-school RPGs like Mass Effect, this game is one to keep an eye out for.

INSOMNIA: The Ark

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: Released

Details

Warhammer 40,000: Mechanicus - Review

by Hiddenx, 08:44

PC Invasion checked out Warhammer 40,000: Mechanicus:

Warhammer 40,000: Mechanicus Review – Praise The Omnissiah!

It has been eons since the Imperium of Man had laid eyes on a Warhammer 40,000 (40K) video game that was exceptional. It seemed that for every step forward, there was always a step back. The advances of Dawn of War II were akin to the Great Crusade. However, mankind (especially Warhammer 40K fans) was betrayed by the Horus Heresy known as Dawn of War III. While Games Workshop hands out its licenses to various developers, very few could actually do the 40K universe justice — at least compared to what Creative Assembly and Fatshark have done for Warhammer Fantasy Battles. And so that brings us to Warhammer 40,000: Mechanicus, a turn-based strategy RPG, from Bulwark Studios and Kasedo Games.

The game will be the first to feature the Adeptus Mechanicus, the cybernetically-enhanced tech-priests, warriors, engineers, and scientists of Sacred Mars and countless Forge Worlds. Majority of 40K games tend to have Spare Marines as the usual protagonists, and so being able to play as an entirely different faction in the Imperium is a treat.

[...]

The characterization is superb! Each Magos even delivers their lines differently thanks to Ben Counter’s writing. The explanations of various features and quirks in the game are even lore-friendly to a certain degree such as telling you what happens when servitors are damaged, how to permanently remove Necrons from play, and why the tactical feed looks like the way it does. It truly captures the essence of this often underrepresented faction of the Imperium.

The visual details for Adeptus Mechanicus units and Necron opponents are admirable. Likewise, the missions are quite challenging early on when you’re building up your forces, and they’re rewarding to boot. The varied customization options also add more depth to an already engaging system. In shor…

  • “The subject’s emotional core has become heightened owing to the entertainment provided by this M3 tech. Acquire subject’s logical input.”
  • [Initializing Sequence…]
  • [Result]  Subject provides = 1011010
  • [Conclusion] Praise the Omnissiah!

End of datastream

Warhammer 40,000: Mechanicus

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

The Waylanders - Paypal Campaign

by Hiddenx, 08:33

After the successful Kickstarter campaign you can now back The Waylanders via Paypal:

THANK YOU and Paypal

The Waylanders Kickstarter campaign is over! It has been an exciting, enriching and quite hardcore experience and we can’t thank you enough for all your amazing support. To all of you who backed us, but also to the ones that shared our project or message us and send us your love and support.

[...]

 

The Waylanders

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Realms Beyond - Kickstarter successful

by Hiddenx, 08:28

Congratulations to the Realms Beyond: Ashes of the Fallen Kickstarter campaign:

We brought it home. Thanks to all of you!

Phew, what a month! Those last thirty campaign days have been a proper rollercoaster ride and felt more like half a year. But losing sleep, going a bit more grey and not seeing much of the world outside has all been worth it. The show of your support just knocked our socks off!
We’re lost for words to thank everyone. We’ve said it so many times, but can’t really repeat it often enough: THANKS!

Without all the 2648 backers from the US, Germany, UK, Canada, France, Australia, Sweden, Spain, Italy, Belgium, China and many, many more countries, nothing would have happened. But with all of you, this campaign has been a resounding success! We still can’t believe that the campaign has been funded 120%. It was fully funded three days ago and we smashed three stretch goals! We’re more than excited to get stuck in to carry on working with our team, including Edwin Pickett and the people at OnlySound, voice actor Stephen Chatfield, and of course with Francesca on the map, Casey and Scott on the writing and Kai on additional sound tracks.

All your comments, questions and feedback have been invaluable.

Realms Beyond

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

Saturday - November 17, 2018

Vigilantes - V1.02 Released

by Myrthos, 14:49

Patch version 1.02 for Vigilantes has been released.

Vigilantes V1.02 is now available. It's a small, but important update, which fixes the vast majority of known issues. Most notably, the bug which could cause the game to become responsive when using the last trauma kit or explosive in an equipped stack is now fixed, as is the issue with displaying crafting options on 4K screens.

Though focusing on improving stability, the update also represents a small, first step toward providing better in-game information, improving usability, and adding content: Save games made from now on will be organised by real world date, there are notifications to better inform players about armour/weapon upgrades and an encounter in which you must escort a journalist being pursued by a mafia hit-squad has also been restored.

The list of fixes can be found here.

Vigilantes

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Fallout 76 - Review in Progress @ Gamespot

by Hiddenx, 09:28

Gamespot checked out the online RPG Fallout 76:

Fallout 76: Early Review Impressions

Well, war has certainly changed. Fallout, the RPG series with a 20-year legacy, finds its latest entry taking another chance at braving a new direction: online multiplayer. It puts a major focus on cooperating with other people in a world with perpetual activities that seek to sustain your engagement indefinitely. It's an enormous game and there's a lot to see. Because of its online nature, GameSpot staff got access to the full version of Fallout 76 on the day of its general release, so we've been playing alongside you and everyone else.

At the time of writing, I've spent three modest days with Fallout 76, leisurely soaking in the world, churning through quests, and cooperating with both friends and strangers to do quests, participate in public events, and explore. I'm a series-long Fallout fan who's enjoyed every mainline entry and avoided 76's beta tests with the intent of making sure my first taste was of the launch product. I'm compiling my early thoughts here and will be updating my opinion with a finalized review once I've taken enough time to dive deeper and see the breadth of what Fallout 76 has to offer.

[...]

Fallout 76 attempts to pull off some significantly new ideas for the series, but with few exceptions, they notably diminish many aspects of the game. Multiplayer is fun, but it's not an ideal way to enjoy questing, and the shooting mechanics aren't strong enough to make combat-heavy activities enjoyable for long periods. Things feel better as a solo experience, but the lack of in-universe characters makes becoming emotionally invested in the world and your goals difficult.

I'll continue to play the game with the intention of finishing the campaign, a good portion of the side quests, and getting involved in end-game content. This review will be updated and finalized when all that happens. But at this early stage, I feel like the only reason I'm enjoying the game as much as I am is because of an existing fondness for the Fallout series, not because of anything that can be distinctly attributed to Fallout 76.

Fallout 76

SP/MP: Single + MP
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Code of the Savage - Alpha Demo

by Silver, 08:55

A new update for Code of The Savage announces Alpha demo version 0.276.

Alpha demo version 0.276

Hello everyone!

I am going to do an update roughly once per month (more or less).

This update is all about the sidebar. I have now added sidebar tabs! You now see equipment, stats, skills/spells, and a journal log tab. (the skills tab is still under construction).

The log tab will update automatically when new information is given to the player. When a journal entry is completed, it will turn green. You will also see a filter button that will switch between displaying completed, incomplete or both. Give it a try! speaking to some NPCs or triggering specific events will add a new journal entry.

The stats tab is just an area that will display more detailed stats such as hunger level and current effects the player is under (poisoned, cursed, bleeding, blessed, etc etc...) The effect icons are just placeholdersand are non-functional at the moment.

Some other changes/fixes:

  • Arrows now splash if fired into the water
  • Fixed an issue with the step sound
  • A map and sextant have been placed at the start position. Move them to your inventory and then press M to bring up the map. This will show your location on the world map to give to an idea of the scale.
  • The annoying wolf has been removed...
  • Fixed issue with a crash on player death
  • Many other smaller bug fixes...

Going forward, I will be uploading the new Alpha Demos to the same Dropbox folder each time a new version is available. The link to this folder will be emailed to eligible backers. Please read the README.TXT included in the zip file :)

Thanks again for everyone's support!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Friday - November 16, 2018

Sanctus Mortem - Released

by Hiddenx, 18:31

The Sci-Fi RPG Sanctus Mortem has been released today:

Sanctus Mortem

Millennia in the future, an interstellar war between the Zinethian Confederation and the Thrasik Empire has erupted leaving entire sectors a spaceship graveyard. Equipped with more advanced weaponry, the Zinethian Confederation is on the verge of winning the war, but all is not as it seems.

The fate of billions rests in the balance as ambitious scientists race to unlock a powerful secret, one that sets Captain Hector of the Thrasik warship Rhoube and his determined crew on a collision course with military governments, the empress, and his own reality.

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Features

  • An epic sci-fi story that unfolds as you travel through the stars visiting various planets and beautifully-rendered regions of space
  • Battle with futuristic weapons using an evolved Active-Time-Battle system
  • Devastate your enemies with the new Chain Command system!
  • Upgrade your ship and have full control as you navigate through asteroids and nebulae while fighting your way through entire fleets in destructive ship combat!
  • Experience a powerful and haunting soundtrack composed by various independent artists
  • Mini-games, optional areas, and much more!

Sanctus Mortem

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: Released

Details

Ancient Frontier: Steel Shadows - Available in December

by Myrthos, 12:47

The standalone Expansion for Ancient Frontier, named Steel Shadows, will be available on Steam on the 11th of December.

Ready your crew of space pirates, Ancient Frontier: Steel Shadows arrives December 11th

'Expandalone' for turn-based strategy sci-fi RPG Ancient Frontier, is coming to Steam

Fair Weather Studios has announced that the standalone expansion to sci-fi turn-based tactical RPG Ancient Frontier will launch on Steam this December. Featuring multiple gameplay improvements, the fully voiced space RPG will allow players to experience the life of a pirate that roams the stretches of the known galaxy with their hand-picked crew. Set in the sci-fi universe of the frontier, Ancient Frontier: Steel Shadows builds upon the universe of Ancient Frontier, putting players in command of their own ragtag fleet of ships to embark in tactical turn-based combat with RPG progression.

Playing as Rogan Harker, a recently freed convict players will explore the vast expanse of space forming new friendships and conquering enemies to level and expand their fleet of ships. With an intuitive based combat system, Steel Shadows lets players customize their play experience as they unlock technologies in the extensive Tech Tree.

As a standalone expansion, Steel Shadows gives players the opportunity to jump into the world of Ancient Frontier without having to own the original title. Including the "Random Event" and "Crew Free" DLCs from the original Ancient Frontier, Steel Shadows packs hours of content and dynamics into tactical combat giving both fans of RPGs and turn-based strategy titles something to enjoy.

About Ancient Frontier

  • A full campaign with over 20 story missions
  • Over 50 procedurally generated side missions
  • Dynamic initiative-based turn-based combat 
  • Purchase, outfit, and control the unique pirate faction ships
  • Hire and assign crew members that gain experience and power along with your ships
  • Hire unique mercenaries and ships to add to your fleet
  • Experience over 50 random events
  • Customize your play style by unlocking technologies in an extensive Tech Tree 
  • Large, detailed maps to fight across space
  • Three different strategic resources to manage
  • Dozens of different weapon systems and abilities to control
  • Includes both free DLCs; Ancient Frontier - The Crew and Ancient Frontier - Quests and Events

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Ancient Frontier

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Kingmaker - Patch 1.1 released

by Hiddenx, 12:19

Patch 1.1 for Pathfinder: Kingmaker is now available:

Patch 1.1

The latest update, patch 1.1, is live. It is massive, so check out the links below for everything!

Part 1
Part 2
Part 3
Part 4

 

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Kenshi - Release Date December 6th

by Silver, 12:17

Kenshi has been on Steam Early Access for a long time but that is set to change. Version 1.0 will arrive December 6th 2018.

Final Map Out Now On Stable, Plus... 1.0 Coming Soon!

Final Release...


Lo-Fi Games is pleased to announce, after a long total of 12 years in development from the moment Chris first created it… Kenshi will reach full release 1.0 on December 6th 2018!

We want to thanks all of our fans from all around the world for their help in supporting us over the years, being patient with us, helping to refine Kenshi with feedback, bug reports, suggestions, and simply enjoying playing Kenshi and boosting us to create something huge.

The finish line is close, now is the last chance to make your voice heard to really help us make Kenshi the best we possibly can. We aren’t taking feature requests anymore and we won’t be adding in any more gameplay features but we’ll be focusing on fixing the last of the bugs and irregularities. Reporting any odd gameplay issues, bugs or imbalances will be massively valuable to us in these next few weeks. No matter how small you think an issue is, or whether you think it’s already been reported, send it in to us anyway!

And don’t worry, even after the 1.0 release we will continue to support the game and work on any fixes we might have missed.

You can share your feedback with us via the Steam forums or our official forums[www.lofigames.com].

*Please note that the price will be increasing from £12.99 to £22.99 at version 1.0.

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[...]

Kenshi

SP/MP: Single-player
Setting: Steampunk
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Druidstone - New Trailer

by Silver, 08:26

Druidstone: The Secret of the Menhir Forest has a new trailer and is aiming at a spring 2019 release.

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Druidstone: The Secret of the Menhir Forest is a labor of love from the makers of the critically acclaimed Legend of Grimrock series. Druidstone is a tactical, single-player, turn-based roleplaying game, which combines the best qualities of modern RPGs with the elegance of tactical boardgames. Every action, every turn counts as you control your party of heroes through handcrafted, challenging missions with varying objectives.

Get ready to venture forth and uncover the secrets of the Menhir Forest!

https://store.steampowered.com/app/954650/Druidstone_The_Secret_of_the_Menhir_Forest/

http://druidstone-game.com/

Thanks daveyd!

Druidstone

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Thursday - November 15, 2018

The Hero of Deathtrap Dungeon - Now on Fig

by Myrthos, 23:39

The Hero of Deathtrap Dungeon is a new game that tries to get funded on Fig, which is based on the Deathtrap Dungeon book

...

Gamebooks were a convenient (solo! portable!) way to get that old-school roleplaying experience. Among the best was Deathtrap Dungeon™—a fun but deadly tournament maze designed by Ian Livingstone (who later launched Warhammer, Tomb Raider, and Hitman games) and Iain McCaig (who later designed iconic characters Darth Maul, Rocket & Groot, and other concepts for Star Wars, Avengers, Harry Potter, and other films).

....

Enter, if you dare, a vast tournament labyrinth for a game of high-stakes decisions, where your educated guesses could lead to grave peril or fantastic rewards. In this single player roleplaying game, explore, fight monsters, craft items, solve puzzles, outwit opponents, and skill up your hero to be the first to conquer Deathtrap Dungeon.

Ideal for both veteran roleplayers looking for convenient solo play and new players looking for an easy intro to the classic pen-and-paper RPG experience, The Hero of Deathtrap Dungeon uses the Storybook Hero RPG engine to bring the best parts of "old-school" roleplaying to life in a modern, cinematic way. With the convenience of a gamebook, replayability like a survival roguelike, and the wide wonder of pen and paper roleplaying, this is a revolutionary “Novel” RPG where your actions quite literally write the book as you play.

...

Train, craft, trade, explore, fight, and uncover secrets to become powerful and experienced enough to be the first to make it all the way through the new expanded Deathtrap Dungeon. You have one month to master the dungeon, so use your time wisely: decide when to train and craft items, and when to journey into the dungeon to fulfill quests or attempt a final run all the way through the dungeon.

Jump into the game immediately as a "level 0" character with a classless skill system. Build your character over time as you play, making more important decisions about your character once you’re further in and you have a better idea how you want to play.


Adventure into the dungeon to solve myriad quests. There are more potential missions than you can solve in one play-through so choose which ones best fit your goals. On expedition, move from encounter to encounter, stopping only to camp and rest in between as needed.


In encounters, put your skills, items, and relationships to the test facing challenging situations. Procedurally-adapted encounters (combat, dialogue, and roleplaying) can often be handled through a broad set of play-styles and solutions.


Your equipment and skills grant you insights and enable additional actions in encounters. In this room, the player grabs an item out of the room and puts it in their inventory, then decides to use their shield and related skill to block the crossbows, and finally grabs the prize.


Combat and negotiations are tactical and turn-based. Skills give you information and options even in combat, negotiation, or social situations. Tells are clues to your opponent’s next action and their current state of mind and physical condition.

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The Hero of Deathtrap Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

THQ Nordic - Acquires Logic Artists

by Silver, 21:21

THQ Nordic has acquired the Expeditions series according to this tweet.

Thanks porcozaur!

THQ Nordic

Details

Realms Beyond - A Glimpse of Our World, Part 4

by Silver, 21:16

A new update for Realms Beyond talks about the heart of Kvenland. The Kickstarter is in the final hours as of posting.

A Glimpse of Our World, Part 4: Kvenland

The realm of Kvenland, defined by its dense pine forests and tall mountains, is primarily settled by four major tribes.

Vadians

At the southern shore of lake Kallvatn, right in the heart of Kvenland, at a point where several rivers convene, a trading post named Vadaheim was built. After the Great Cataclysm, the sky had darkened for several years and the cold north missed out on a couple of summers. This led to large masses of ice forming in the mountains, and once the climate normalized the ice melted and raised the water level of the lake, flooding parts of Vadaheim. An enterprising people, not willing to give up their city and stop their profitable trading operations, the Vadians converted their ships into rudimentary homes. Still today many of them live in house-boats and use these mobile homes on their mercantile journeys, traveling down the rivers with their entire families. Most Vadians are in the service of one of the two powerful families ruling the city of Vadaheim. Those who live in the town are better off joining one of the two families than staying neutral – which risks attracting the wrath of both the Ingvarsons and the Grimharsons. For independence is only an option for those who can assert it. But since the long-running feud between the two houses had adverse effects on commerce, they agreed to an armistice and divided the city amongst themselves. But if there is an opportunity to siphon the other family’s profits into their own pockets, they always take it – there may be an armistice between them, but in business, everything is allowed.

 

A common saying among the Vadians is, "By Valon’s golden apples!" which is an expression of surprise over an unexpectedly profitable business transaction that pulled more gold out of their customer’s pocket than they anticipated.

The origin of this expression is the myth of Valon, patron deity of merchants as well as those who acquire the property of others by cunning means, who helped an impoverished old man. This man owned nothing but a barren, rocky piece of land with a single apple tree that no longer bore fruit. He desperately called for the aid of his god, and Valon finally heard his prayers. He gave the old man a basket with three golden apples which would turn to dust as soon as he gave them away. Valon also forbid him from telling anyone where he got the apples from, and he was not allowed to sell his land before three moons had passed. The old man shrugged, as nobody would want to buy his worthless piece of land anyway, and asked what use the apples would be to him if he couldn’t sell them. Valon merely told him to carry them through town in their basket, uncovered so all could see them, and have a cup of wine at the tavern. "But how should I pay for the wine?" asked the old man. "With the apples, without promising them to another," was the god’s answer, and then he returned to his realm.

The old man did as he was told, and everyone was curious about the golden apples he carried in his basket. Indeed, the tavernkeep not only served him a cup of wine on the house, but also prepared a platter with the best food he had in stock. Soon more and more people asked the old man why he still lived in his rotten old hut and wanted to know whether his land was for sale. With a heavy heart he rejected all the offers he received, which led to the townspeople shoveling ever more gifts upon him in the hopes of gaining the old man’s favor. Soon he lived in one of the largest houses in town, and those who showered him with gifts hoped he would sell them his piece of land with the tree that, so they believed, would be rich with golden apples at the next harvest. Once three moons had passed, he accepted the best offer that was made to him, which was much higher than the best offer made to him three moons ago. Just at that moment his three golden apples vanished. The debts he had with others were not collected, since his creditors were happy to have such a wealthy man as their friend. Only to the poor soul who had purchased the worthless strip of land the old man gave a basket full of apples. Stingy as he now was, however, they were just normal apples, red and green instead of gold, as you can only be truly rich when others are poor – a popular saying among the people of Vadaheim.

 

[...]

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Thanks rjshae!

Realms Beyond

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

The Waylanders - Funded and Stretchgoal adjusted

by Hiddenx, 11:42

The Waylanders project is funded and a stretch goals has been adjusted:

FUNDED!!! New stretch goals revealed

We are now funded! And we wouldn't have been able to do it without your amazing support!

We want to say just two words:

THANK YOU!

But it's time to keep working, because there are two important days left! And we want to adjust our stretch goals. Emily have joined our team before we reached the stretch goal, and we also give you the first companion as a present for free. So, the next stretch goal was in $300,000. We adjusted it to... $160.000!

Do you want to know more about Aunes? You already have the info on this update!

And we also want to reveal the next stretch goals:

$180.000 Heraklios

Despite his youth, Heraklios is one of the best greek warriors, as good using sword as with his fists. Nobody wants to fight him in pancratio, sport where Heraklios is a brutal champion.

He’s a member of Salamina’s royal family and it’s said that he comes from Teucer’s lineage.

Following the known idea that superheroes are the gods and heroes in a modern mythology, Heraklios is obsessed with greek legends in the same way a modern “freak” would be with Star Wars or superheroe comics. During his childhood his parents told him classic greek histories, making him an absolute fan of these legends, being the Trojan Cycle his favorite saga. He could recite from memory all the ships and warriors who joined in the trojan siege, or spend hours in an argument about who would be the winner in a fight between Hercules and Achilles.

He is also obsessed with collecting things related with his favorite legends; his most valuable belonging is a replica of Achilles’ shield, decorated just like the one described in the Iliad. He does not use the shield in battle to keep it intact, in the same way a collector today would never open the package of a rare action figure.

His biggest dream is to get the glory in combat and become an equal to the mythological heroes he admires.

When a group of greek soldiers comes to Brigantia he joins them to follow the steps of his ancestor and go to the land where Teucer spent his last years.

As Brigantia is now in a siege, Heraklios finds some kind of similarity with the trojan war and thinks this is the great battle where he can find the fame he is looking for.

$200.000 Mal

$220.000 Khaldun

We'll reveal more information about Mal and Khaldun soon!

These three characters will add hours of play to The Waylanders! We want to remind you the important role of the companions in The Waylanders:

Companions are important characters that can join your party, and that you can have close relations with. They’ll provide you with more hours of gameplay, since they have their own character quests (these will have a similar format to Mass Effect’s loyalty missions). If you have a close relationship with them, you will get further quests and they’ll become an important part of your gameplay experience.

So, more companions means more time to enjoy The Waylanders!

Thank you again for your huge support. We'll do our best to unlock the new stretch goals!

 

The Waylanders

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Warhammer 40,000: Mechanicus - Release Day

by Hiddenx, 08:48

The turn-based tactics game Warhammer 40,000: Mechanicus will be released today:

Warhammer 40,000: Mechanicus

Take control of one of the most technologically advanced armies in the Imperium - The Adeptus Mechanicus. As Magos Dominus Faustinius, you’ll lead the expedition on the newly rediscovered Necron planet of Silva Tenebris. Customize your team, manage resources, discover long-forgotten tech, and control your Tech-Priests’ every move.

Your every decision will shape the missions ahead and ultimately decide the fate of the troops under your command in over 50 hand-crafted missions. Choose your path carefully - the Imperium depends on it.

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Augment
Flesh is weak! Upgrade your Tech-Priests with weapons, support items, Servo-Skulls and other mechanical augments as you assemble your cohort. Customize your team’s disciplines, choosing from multiple character classes to create a squad for every playstyle.

Unique Tactical Combat
Engage in immersively strategic combat that will test your mettle under the extreme pressure of the xenos ambush. Access your most powerful weapons and abilities by using Cognition Points and advance on your enemy without pause. Fear not, the Omnissiah favours the brave.

The Library of Immersion
A compelling story written by Black Library author, Ben Counter, specifically crafted to fit the unique personality of the Adeptus Mechanicus faction, with each character having their own personalities and agendas. Feel the tension and admire the devotion with unique visual effects and breathtaking audio.

Difficult Decisions
Make tough decisions that will forge the future from your Ark Mechanicus, The Caestus Metalican, and send you towards alternate endings for a truly unique playthrough. Be warned, however, the more you explore each tomb, the greater the rewards but also greater the threat.

Canticles of the Omnissiah
Collect in-game achievements and be rewarded with strong abilities that can be used once per mission to aid you in the heat of battle.

Warhammer 40,000: Mechanicus

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Underworld Ascendant - Release Day

by Hiddenx, 08:37

The dungeon crawler Underworld Ascendant will be released today:

Underworld Ascendant

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Launching November 15th on Steam! From the creative minds behind the acclaimed Ultima Underworld®, System Shock and Thief series. In Underworld Ascendant®, Paul Neurath and Warren Spector's OtherSide Entertainment challenges you to think creatively in an interactive sandbox environment. Enter The Stygian Abyss, a dangerous, highly interactive dungeon world. Mix and match dozens of combat, stealth and magic skills to develop your own unique style of play.


Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wednesday - November 14, 2018

Fallout 76 - Launched

by Myrthos, 16:08

For those who were waiting for this: Fallout 76 has been launched.

BETHESDA SOFTWORKS ANNOUNCES FALLOUT 76 AVAILABLE NOW WORLDWIDE

 Experience a New Epic Online Survival RPG from Bethesda Game Studios

November 14, 2018 (Rockville, MD) - Bethesda Softworks®, a ZeniMax® Media company, announced Fallout® 76 is available now digitally and at retail stores worldwide for Xbox One, PlayStation® 4 computer entertainment system, and PC.

From acclaimed developer Bethesda Game Studios®, creators of The Elder Scrolls V: Skyrim® and Fallout® 4, Fallout 76 is the online prequel to the Fallout franchise where every surviving human is a real person. Discover a new and wild wasteland in the heart of West Virginia in what is the largest, my detailed open world in series history. 

"Our passion has always been transporting players to new worlds and new experiences," said Todd Howard, Executive Producer at Bethesda Game Studios. "And Fallout 76 is unlike anything else we've built or played. We can't wait to experience it together with our fans."

Explore post-nuclear Appalachia alone or with friends and embark on a quest to discover the fate of those who came before. Create, customize, and equip your character with hundreds of clothing, weapons, armor, and cosmetic items as you trek across six distinct regions with their own flora, fauna, and terrifying enemies inspired by local West Virginia legends and myths.

Along the way, build and craft anywhere in the world with the new Construction and Assembly Mobile Platform (C.A.M.P.) to provide much-needed shelter, supplies, and safety. With the power of the atom, take control of nuclear missiles to decide where and when to strike and create high-level areas. Harvest rare and valuable resources and crafting materials in the temporary blast zones formed in the wake of a nuclear fallout.

Fallout 76 is available now worldwide digitally and at retail for $59.99.

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Fallout 76

SP/MP: Single + MP
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

The Waylanders - Goblin Companion

by Myrthos, 15:24

In the latest update, we learn that a Goblin companion will be added to The Waylanders.

The Goblins are cute, magical creatures intrinsically tied to nature. They wear outfits and masks made of bark, sticks, and leather.

Sometimes people don’t realize that they are speaking to a goblin- at first glance, they often look like children wearing costumes and playing pretend.

Adult goblins still move like children- they often run, jump, or skip instead of walking like proper human adults. Their high pitch voices and playful nature also contribute to this common misconception.

They are pranksters, and will do whatever they can in order to give themselves and their friends a good laugh… sometimes without realizing the harm they can cause. If they do hurt someone, they’ll feel bad about it. But empathetic foresight is uh… not their strong suit.

Despite this, goblins are clever and relatively mature. They are capable rogues and explorers, and they are brilliant at lightening the mood when necessary. Basically, they’re good people to have around in any adventuring party.

The largest population of goblins exists in the beautiful coastal city of Aunes, so many of them are used to sunlight, the ocean, and a calm lifestyle. The possibility of joining an adventure that could take them out of their comfort zone and allow them to experience new, fun places with totally different surroundings would be of great interest to many goblins.

Now that you know about this new race, we’ll like to give you a little present: a goblin companion will be include in the game for free!

The Waylanders

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Realms Beyond - Interview @ Enklawa

by Myrthos, 12:25

Mrozie informed us that they have a two part interview up at Enklawa for Realms Beyond. The first part can be found here and the second part here.

EN: Let's talk a bit about main character from narrative perspective. Who is he/she? What does drive him/her through the story of Realms Beyond?

PO: Actually, we don't have a main character. There is no single hero - in our game - the whole party is the protagonist.

The player will enter a world that has been plagued by a global catastrophe about fifty years ago. This so-called cataclysm is of unknown origin and devastated many parts of the world. The player needs to find out what actually happened and to achieve that, he or she needs to travel the whole world.

...

EN: Speaking of factions, how many of them can we encounter/join? Is it possible to become a master of all factions or joining one of them can shut the door of the other(s)?

PO: There will be plenty of factions in the game, some of which are mutually exclusive. Becoming the master of a faction is very rare, while some factions will allow you to rise high in the ranks, it's a bit unrealistic for someone who just joined the guild to become its leader in just a few months time! You might become the right hand of the faction leader, but not the leader himself. In most regions of our world there will also be political factions with opposing goals, for example the Wildlands where three pretender kings are fighting over who gets to rule. Of course you can only help one of them to become king, so there is plenty of replay value in the game with mutually exclusive paths.

Realms Beyond

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

The Forgotten City - Why the Setting is Roman

by Silver, 10:14

The Forgotten City mod is a re-imagining of the mod of the same name, which means that the setting is now a Roman one. The author of the mod has explained why he is making the change at Moddb.

As many of you know, The Forgotten City is a re-imagining of my mod of the same name. While the mod was pretty cool (it now has over 1.8 million downloads, and won a national Writers’ Guild award), I’m determined to make everything about the stand-alone game better. To that end, one of the most radical changes I’ve made was to switch from a fantasy setting to an ancient Roman setting, complete with authentic art, architecture, and costumes, which you can glimpse in the E3 reveal trailer:

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Why? I’m glad you asked!

Personally, I think the experience of discovering and exploring a mysterious ancient Roman city, isolated and forgotten by the world, would be one of the most mind-blowing experiences I can imagine. But there’s more to it than that.

[...]

Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details