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Friday - December 02, 2016
Thursday - December 01, 2016
Wednesday - November 30, 2016
Tuesday - November 29, 2016
Monday - November 28, 2016
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Stranger of Sword City

2016-11-14

Stranger of Sword City Review

Forgottenlor survived Stranger of Sword City and returns to tell us why the Wizardry-esque JRPG hits all the right notes.
» Continue reading the article...

Wolcen: Lords of Mayhem

2016-11-02

Wolcen: An Early Look

Aubrielle takes an early look at Wolcen, the gorgeous new ARPG made in CryEngine.
» Read the article

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Recently Released

Dec: The Dwarves
Nov: Final Fantasy XV
Nov: Disgraced
Nov: Ghostlords
Nov: Town of Night

Expected Releases

Dec: Expect the Unexpected
Dec: Diluvion
Dec: Sierra Ops
Jan: Shock Tactics
Jan: Hate Free Heroes

Friday - December 02, 2016

A Story of the End - Revere - Demo available

by Hiddenx, 22:33

A demo is available for the story rich RPG A Story of the End - Revere:

Story of the End - Revere is a classical story based driven role playing game that takes place in a broken and mysterious world long after it has been destroyed. It foretells a story of redemption and justice all from the perspective of one character.

Eager to fulfill his duty as a proud Lumerian Troy realizes that his empire is one that insights terror into the hearts of innocents. After one purging duty gone bad Troy flees the scene barely alive. Saved by the locals from a nearby village, he made up his mind to fight for what he believes in and is now on a journey to end the terror and destruction from the very place he once called home.

FAQ

Q: When will the came be released?
A: Sometime around Q1 Fall 2017

Q: Why does the mac version not work?!
A: If you are using Yosemite, you need to change your security settings. The app works perfectly on Macintosh last I checked.

Q:What other languages will this game be in?
A: We are open to translators and hope to get the game in as many languages as possible!

Q: Where's the Mac Version?

A: We are still trying to resolve bugs! You can always try out the mac version at our itch.io page.


A Story of the End - Revere

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Seven - Interview & Environment Teaser

by Silver, 20:00

@PC Gamer they interview the developers of Seven about the games direction and what it hopes to achieve.

PC Gamer: Seven's premise sounds like an interesting take on the post-apocalyptic world in that it seems credible. There are a lot of these games on the market at the moment, though-what makes Seven different from other post-apocalyptic games?

Jakub Ryłko: Actually it is our own approach to the topic of post-apocalypse. Our game is taking place in a world that is already hundred years after apocalypse. So for its inhabitants apocalypse is some kind of a myth. Yes, they are aware that it took place, but they are focusing on everyday affairs. Nobody is despairing about how the world was a great place before. Life is hard enough and you need to take care of your own business.

I understand the player requires visas to travel to certain locations in the game world, can you tell me more about this system?

The main part of the game is taking place in Peh-which is a prison island. Peh is divided into districts. Entry to each district is highly secured by guard posts. To pass through them, citizens need a specific type of visa. Our main hero-Teriel- is a thief that has his own ways to get it. He can try to sneak through the guard posts, but risks being stopped by patrols at any time. Getting caught without a proper visa would mean a lot of trouble for our protagonis

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Seven

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

Details

King's Bounty - Gaming History

by Silver, 19:12

@GamingGHD they look back at Kings Bounty: The Legend, calling it the best comeback in gaming history.

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26 years ago, King's Bounty didn't really make a big splash in the industry. But it resonated enough with the right players to lead to the definition and the refinement of an entire genre. And 18 years later it lead to a fantastic game.

Buy King's Bounty The Legend on GOG
http://bit.ly/2fTj5zV

King's Bounty

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

General News - Why Relaunch Prey?

by Silver, 19:07

@Game Informer they ask why relaunch Prey? Click here to watch nine minutes of gameplay from Prey.

As it happened, Bethesda owned the Prey IP, which seemed like a solid fit for Arkane's new game. Or, at least, the name did. "We felt like, at its core, we liked the basic idea of Prey and what it represented in terms of aliens and you being hunted and on the run," says Pete Hines, vice president of PR and marketing at Bethesda. "And we thought it was a cool name. If you remove for a moment the notion of any game called Prey previously, we just thought it was a cool name that evoked what this game was about. In the discussions we had with Arkane, they were like, ‘Look, if we can do everything that we have planned and whatever we want and not be beholden to anything anyone has done - shipped or canceled - and just reimagine what Prey means going forward, then we're totally on board for that."

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General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

BattleTech - Beta Plans and Character Bio's

by Silver, 12:50

The latest kickstarter update for Battletech tells us about Harebrained Schemes Beta plans and lets us know about some of the characters we will meet during the campaign.

CAST OF CHARACTERS

For the purpose of making introductions, we're taking you three years beyond the point where our June Campaign Setting Details update left off, into the thick of a conflict that threatens to tear the Aurigan Reach apart. The bios and descriptions below could all be considered MILD SPOILERS - they occur after the inciting events of the game's Prologue chapter - so if you'd like to remain completely spoiler-free, you may want to skip reading this section. For everyone else: let's meet the main cast of BATTLETECH!

[...]

HOW ABOUT THAT BETA?

Whether it's at GenCon, PAX, or on http://battletechgame.com/, the biggest questions we get these days is, "When's the Backer Beta start?" The answer we've been giving is "Winter". Well, Winter starts December 21st so it's time to spill some (limited) info.

Now in case you didn't know, HBS has never done an external beta before, so we're entering new ground here. Obviously, we'll do our best but as you well know, "No plan survives contact..." and all that. Therefore, in order to prepare for the Backer Beta, we're currently working towards a dry-run of the beta experience for our family members to "blow out the pipes", test our process, and make sure everything's ready for you.

Until we complete our dry-run and make any necessary adjustments to our plans, we won't be able to give you a firmer date for the Backer Beta, but we can tell you that it's targeted to begin sometime in the late January - early March timeframe and will run for at least a month. Once that beta is up and running, we'll start things off with SKIRMISH MODE and then add PVP MULTIPLAYER after a period of time. The goal of the beta is to test our core combat system and will only be a slice of the shipping game's total content, so it won't include ALL the ‘Mechs, MechWarriors, maps, and environments that will come in the finished game. (Also remember, the open-ended mercenary campaign and single-player story will NOT be part of our Backer Beta.)

As noted in our Kickstarter rewards, only Backers at the $50 MECHWARRIOR reward level and above will have access to the Backer Beta, but there will be no restrictions on participants sharing their impressions, screenshots, etc. so that everyone can stay in the loop.

More Beta logistics and details will be forthcoming closer to the Beta launch announcement.

BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Dauntless - Co-op Action RPG 2017

by Silver, 12:36

@DSOGaming they report on an announcement made at the Video Game Awards for a new action RPG called Dauntless. (Pictures at the link)

At this year’s Video Game Awards, Phoenix Labs revealed its new PC-exclusive title, called Dauntless. Dauntless is a co-op action RPG that is inspired by the Dark Souls and Monster Hunter series, and will be free-to-play.

The game will support up to four players who will be able to craft stronger weapons and travel the world’s floating islands, hunting down giant creatures.

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General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Mass Effect: Andromeda - Gameplay Trailer

by Silver, 12:24

Mass Effect: Andromeda now has a gameplay trailer.

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Explore the Andromeda Initiative: http://x.ea.com/27448

Mass Effect: Andromeda puts you in the role of the Pathfinder; an elite soldier, explorer and guide tasked with finding humanity a new home an uncharted galaxy. From arresting visuals and thrilling combat, to epic story and characters, Mass Effect: Andromeda is truly the next generation of Action/RPG gaming.

Mass Effect: Andromeda - Coming Spring 2017 to PC, PlayStation 4, PlayStation 4 Pro, and Xbox One

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: Unknown
Release: In development

Details

Thursday - December 01, 2016

Kingdom Come - Sequel planned

by Hiddenx, 22:37

PC Gamer reports that a sequel for Kingdom Come: Deliverance is already planned :

Kingdom Come: Deliverance developer already has sequel planned

First game without concrete launch date in 2017.

Kingdom Come: Deliverance is Warhorse Studios' incoming medieval RPG which favours realism over fantasy. From what we've seen so far it looks impressive—a fact which helped it accrue over £1.1 million on Kickstarter in early 2014, having asked for just £300,000. It's due at some point in 2017, however it appears the developer already has plans beyond the incoming game's release. 

As part of its Kickstarter campaign video, Warhorse co-founder Daniel Vávra suggested Kingdom Come: Deliverance would be split into three acts—incorporating a staggered release schedule, each adding new features (the first, for example, was said to offer a 9km squared map with 30 hours of gameplay). The scope of the game has since changed, most likely down to its crowdfunding success, and will now come as one complete package.

[...]

Thanks henriquejr!

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Great Whale Road - Combat Update

by Hiddenx, 21:52

The Great Whale Road got a combat update - here's the trailer:

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Hello Everyone!

The long awaited combat update is finally here and we’re really excited to share it with all our players.

While redesigning the combat system, we paid close attention to all your feedback to assure this was the game we wanted to make and you wanted to play. No more timer! No more shuffling cards in search of heroes to deploy! Warcries galore!

As it’s very common with big changes, some new issues might arise, so please let us know of any problems you encounter on our forum’s support section!

We’ve made quite a lot of changes under the hood, so here’s a list of the most noteworthy. Thank you and we hope you enjoy this new update!

  • Added a new hero: Widukind.
  • Deploying characters is now linked to their Loyalty. The more loyal they are, the quicker you can bring them into battle.
  • New combat objective: Kill them all!
  • Timer has been removed from combat, you can now die as slowly as you want.
  • Each Hero has 3 Warcries they can use from the start.
  • Using Warcries now costs Warcry Points. You start combat with a pool of points to spend, and you can gain more by defeating enemies.
  • Completely new weapons, with Damage Ranges and Critical Hits.
  • Slash, Blunt and Pierce attack types have unique properties.
  • The Blocking stance will always defend hits as long the character has Defence Points.

The Great Whale Road

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

Divinia Chronicles - Release Date postponed

by Hiddenx, 21:23

The release date of Divinia Chronicles: Relics of Gan-Ti has been postponed:

Release date postponed: Upcoming Update

Hi everyone,

I must be honest with you guys it was not easy to make today’s announcement, seeing your own deadline approaching day by day while perfectly knowing you are not going to make it. It’s really a bad feeling I can tell you 

Despite all of the teams efforts, we are sad to announce that we cannot complete the game by the 1st of December this year. This comes as we say in German with a “crying eye” and a “laughing eye”: We are disappointed as we have feel like we have let you guys down, not making the deadline we sincerely thought we would. But on the other hand we are glad that we were able to push the game to a new level, knowing we have the possibility to include features which we never thought we could.

Whats next?
The team has been busy working on the next 2 chapters of the game which will take Cyrus and his companions to the mysterious great desert. We don’t want to spoil too much but please rest assured that the next chapters will truly expand the world, adding great new flavors both in terms of scenery and gameplay. By the time we ship the next chapters, the game will be about 70% content complete, so it will be another big step for us towards final release. Aside from content we will continue to add depth to the gameplay including: Spell level-system, un-lockables, in-game store with items, money system and much more.

Next, we have a team of wonderful people working to localize the game and we will start to ship early stage translations with the next update including Spanish, French, German and Mandarin. But not only that, our voice director Indra and her team from the Netherlands started to record voice-overs, meaning Divinia Chronicles will be fully vocalized in English. We will ship the voice-over for the intro already with the next update and I can already tell you this will change the gaming experience drastically.

Again I am sorry to let you guys down on the original release date, but we will be hard working to complete the game as soon as we can. 

Warm regards,
Martin

 

Divinia Chronicles

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Dwarves - Released

by Hiddenx, 21:16

The tactical RPG The Dwarves has been released today:

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The Dwarves is a fantasy role-playing game with a strong story and tactically challenging real-time battles. 15 playable heroes, each with individual skills, are to be deployed cleverly. Take on superior numbers of orcs, ogres, älfs, bögnilim, zombies, dark mages and many more foes, to give them the low-down.

Based on the bestselling novel “The Dwarves” by Markus Heitz you’ll experience a fascinating tale revolving around the coolest fantasy race ever: The Dwarves!

  • Tactical real-time battles: You’re fighting hundreds of foes with just a handfull of heroes. You can pause anytime to tactically plan the next smart move.
  • Crowd combat: All creatures on the battlefield are rendered with physical complexity – that’s why the battles feel especially dynamic and “real”, and enabling a lot of tactical finesse.
  • Captivating story: Join the dwarf Tungdil on his adventurous journey across Girdlegard.
  • Explore the world: Uncover secrets, learn more about the game world and its inhabitants, and solve optional puzzles.
  • Delve into the world map: Girdlegard ranges from snow-covered summits to shimmering deserts. You can move freely on the world map, meet numerous characters, and experience adventures. But beware: A lot of your actions on the world map have far-reaching consequences!

Dwarves! Finally the coolest fantasy people are in the spotlight. The NPC days of the bearded axe-wielders are over – the age of the dwarves has come!

The Dwarves

SP/MP: Unknown
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

NWN - Giveaway on GOG

by Hiddenx, 21:08

Right now you can get the Neverwinter Nights Diamond Edition for free on GOG.

There's a number of other RPG classics on sale during the Monstrous Winter Sale.

Thank you for the info, rjshae!

NWN

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin II - The New Stats System

by Silver, 19:07

Divinity Original Sin 2 has been updated with a new stats system. Go to the latest kickstarter update for further details. Get the full patch notes here.

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As Swen discussed in the video, this patch has seen some major changes to how attribute points work. We wanted a system where you felt every point that you put into an attribute like strength, intelligence, or wits, so we tore down what was there before, tried a bunch of different prototypes, and rebuilt the whole thing from scratch. Now your attributes will be a much stronger influence on how you build your character, and how you play the game.

Every time you put a point into an attribute, we want you to be able to able to feel your character getting stronger/tougher/faster/smarter, so we've tied the attributes more closely to the gameplay. You'll have to consider how your stats will affect the damage you do, how well you dodge, what armour bonuses you'll get, how much vitality you have, how it'll affect your memory slots, and how you'll perform in combat.

Your primary attributes now form the foundation upon which your character will grow and develop throughout the game, rather than something you spend 2 minutes on and then forget about. We think the system is a big improvement on what was there before and we can't wait to hear what you think in our forums.

Of course that's just the start of what we've been doing! We've also refined the arena lobbies to streamline your experience, we've improved combat visuals, we've balanced the fights better, we're changed weapons, changed talents, changed combat abilities, and so, so much more.

If you'd like to see the complete list of all 150-something improvements, additions and fixes, just click here.

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - November 30, 2016

Non-RPG General News - Signal From Tölva

by Hiddenx, 23:45

Farflame spotted this gameplay video for a FPS with RPG elements: Signal From Tölva.

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Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Forged of Blood - Announced

by Hiddenx, 23:24

Farflame spotted an upcoming tactical turn-based RPG called Forged of Blood:

Forged of Blood - Features

  • Tactical Fantasy: Take to the field with sword and shield or cast powerful spells in deep turn-based tactical combat against monsters and men.
  • Classless Warfare: With 9 unique weapons and a vast magic system, Forged of Blood lets you build your characters any way you want – without being constrained by the typical tank/DPS/healer roles.
  • Science in Magic: Explore the freedom and mysteries of one of the most complex and unique magic systems ever attempted in video games.
  • Kingdom at War: Command up to three parties of heroic characters on the strategic layer in your fight to reclaim the empire you lost.
  • Meaningful Choice: Your choices matter. From character building to your choices in the game narrative, your decisions will reverberate across the Strategic and Tactical layers of the game.
  • Your ends; your means: In a world of grays and unique perspectives, it is up to you to decide what is “right” and “wrong” for the future of Attiras. Forged of Blood will introduce a new Tri-axis Personality Plot system in lieu of the traditional Good vs. Evil scale common in most RPG settings.

-> Blog entry about world building.

 

Forged of Blood

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details

Ruzar: The Life Stone - Review @ CRPG Revisited

by Hiddenx, 22:55

CRPG Revisited has reviewed Ruzar: The Life Stone:

Ruzar - The life stone - Review

Next dungeon crawler up is the indie game Ruzar - the life stone, a game which also pays homage to the original dungeon master. It is very similar to my last game The Deep Path: Labyrinth of Andokost (TDP:LoA) even tough there are some major changes.

First off, in this game you play one character that you will create by spending your starting points between the attributes. There are are a skill tree in the game for a path of warrior, rogue and wizard so you might want to spend your points on the attributes most likely to resemble your playstyle of these three classes. You are free to specialise or spread these points though.

The main story is presented during the start of the game but never after that. In these kind of games the story gives you just a reason for being where you are. The game style is the same regardless. Fight your way through each level and foe blocking your path, plunder and loot everything you can and become as powerful as possible.

[...]

Featurewise the game is far more developed and advanced than TDP:LoA but I found it only slightly better. Also the price tag is much higher. I found the game a little too short. There are only a few different areas with a few levels each. Together I think the number of levels are almost the same as in TDP:LoA and it took me 11 hours to complete.

I would like to see a sequel though because this game has good potential to be developed further. I would suggest the enemies gets a little faster so square dancing would not be so easy. Or that they possess more abilities like freeze or slow. You have a bestiary in the game and when you have fought enough of a given creature you will see its relative strengths and weaknesses. My hardest opponent was the moving green garbage slimes because they leave a trail of poison and have poisonous attacks which drain you quickly. Fighting several of them in confined spaces was tough.

Also, more NPC with more elaborate dialogues would enhance the game as well. There are no lore or other information found during your explorations so you quickly forget about your main quest.

Overall, this was a good dungeon crawler that comes highly recommended.
Thanks Dark Savant!

Ruzar: The Life Stone

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

DA:Inquisition - Interview with Mike Laidlaw

by Silver, 22:18

@Gamebanshee they noticed a podcast from Super Deformed where they interviewed Mike Laidlaw of Dragon Age fame about all things Dragon Age.

One of the most recent episodes of the Super Deformed Gamescast is a full-length one-hour-and-a-half interview with Mike Laidlaw, the creative director of the Dragon Age series. During the podcast, Laidlaw discusses his career, the work of his writing colleagues, his experience working on Dragon Age: Inquisition and its DLC, his wishes for the future of the series, the games that he has taken an interest in recently, and the developers he'd like to work with at least once, among other things.

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Source: GameBanshee

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Kingdom Come - Preview @PCGamesN

by Silver, 21:14

PCGamesN previews Kingdom Come: Deliverance and wonders if it will deliver a true roleplaying experience.

Our demo starts in the small village of Stříbrná Skalice, mere hours before it's invaded. Unbeknown to our protagonist Henry, King Sigismund of Hungary has declared war on Bohemia, hoping to topple the region's incompetent king. Ignorance is bliss however, and with the prospect of war merely a rumour in Skalice, Henry is commanded by his father to collect a debt from the town drunk, Kunesh.

As Henry runs through the village's impressively rendered fields, what immediately strikes me is the complete lack of objective markers on-screen. Running about the village searching for Kunesh, players only have the vague directions from Henry's father to go on. In this game, no characters are marked out as more important than any other, meaning players have to treat everyone they see as a potential person of interest. With no arrows or glowing NPCs to guide you, the only way to reach your destination is by memorising directions and talking to those around you, creating a more authentic role-playing experience.

"We wanted to make everything realistic, or at least believable," Tobias explains.

After bothering a few villagers, Henry eventually discovers a small house on the outskirts of the fields. A bearded behemoth of a man sits on a chair outside - Kunesh. Upon Henry's approach Kunesh immediately recognises him and refuses to pay his debt. As you'd expect from an RPG, it's up to the player to choose how they deal with the situation. Henry has three choices - he can either attempt to reason with Kunesh and persuade him to pay his debt, bloody his hands and try and beat Kunesh into submission or thirdly, go back to daddy and get help. Built like a ton of bricks and standing a good foot taller than our weedy protagonist, challenging the man to a fist fight probably isn't the most sensible option.

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Torment: Tides of Numenera - Jack Class Trailer

by Silver, 20:55

@DSOGaming they have posted a new trailer for Torment: Tides of Numenera on the Jack class.

Techland released a new trailer for Torment: Tides of Numenera, revealing third new character class, the Jack. According to the publisher, Jack offers quick wit, cunning play and charm, but is not limited to one skill or tactic, essentially making him the Jack of all trades.

Players who want to explore and truly interact with their surrounding and the characters inhabiting the world need look no further as the Jack class has the widest variety of skills to develop, and can call upon a range of tricks to avoid direct combat.

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Torment: Tides of Numenera

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Dwarves - Review @Cosmic Engine

by Silver, 20:18

The Dwarves has been reviewed by Cosmic Engine.

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Cosmic reviews The Dwarves a new fantasy RPG developed by King Art Games and published by THQ Nordic. Enjoy The Dwarves review? Subscribe and enter the giveaway below! This game was provided free for the purpose of critique.
Giveaway ► https://gleam.io/LKE1C/win-the-dwarve...
On Steam ► http://store.steampowered.com/app/403...
--- Follow and Support Cosmic Engine ---
Twitter ► http://twitter.com/Cosmicengine99
Facebook ► http://tinyurl.com/q5vpc63
Patreon ► http://www.patreon.com/cosmicengine
Twitch ► http://www.twitch.tv/cosmicengine

The Dwarves

SP/MP: Unknown
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Path of Exile - Content Update 2.5

by Silver, 20:04

Path of Exile has been updated to 2.5.0. This update includes new unique items, new challenges and rewards, adjustments to Master Missions, and a new 64-bit Path of Exile client that uses DirectX 11! Check out the full patch notes here.

Content Update 2.5.0

The Breach Challenge League:

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • With 2.5.0, there are Standard and Hardcore variations of the Breach challenge league available. They have the same core mechanics and items.
  • Tears in the fabric of reality have formed throughout Wraeclast. Engage them to expose an alternate realm and reveal those who dwell there. Slay monsters inside the Breach to keep it open long enough to reap your bounty.
  • Deep in the Breach, you may draw the ire of horrific new bosses: Breachlords. The more damage you inflict on them, the more treasure they'll part with during their escape.
  • Among the riches found in the Breach, you may also encounter Splinters. Combine 100 Splinters of the same type together to create a Breachstone. When placed in the Map Device, a Breachstone allows travel into a Breachlord's Domain, the one place where they are truly vulnerable.
  • Monsters from the Breach drop new unique items that are specific to their Domain. When slain in their Domain, Breachlords are able to drop Blessings that allow these new uniques to be upgraded.
  • There are a total of 35 new unique items specific to the Breach league.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Breach Footprints Effect. At 24, you will receive the Breach Portal Effect. When you complete your 36th challenge, you will receive the Demonic Wings Back Attachment. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Breach Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Breach challenges you completed during the league.

New Content:

  • Added 55 new unique items, 35 of which are exclusive to the Breach challenge league.
  • Added a new Intelligence/Dexterity Support Gem - Cast while Channelling: While casting supported channelling skills, trigger another linked spell at regular intervals, with a small damage penalty. This support gem is available from the Sharp and Cruel quest reward in Cruel difficulty for the Witch, Templar, Shadow and Scion. It is available for all classes from Petarus and Vanja after completing The Eternal Nightmare in Normal difficulty. There's a new Channelling tag on relevant skill gems.
  • Added a new Neutral Skill Gem - Vaal Breach: Creates a Breach at your location, making you vulnerable to its powerful inhabitants.
  • Before her rescue, Navali is now guarded by The Faun.
  • Very early areas in Act One have been cosmetically improved.
  • Hellions have had their art replaced with a new model.

New Features:

  • Many of 2.5.0's features including the new renderer were deployed early with update 2.4.2. Thank you for your testing and feedback.
  • The DirectX 9 renderer is still the default. You can change to the DirectX 11 renderer in the options. We will make the DirectX 11 renderer the default once we're sure there are no emaining problems.
  • Melee action targeting has been greatly improved.
  • The challenge and achievements panel now has progress bars for numeric challenges. Your overall challenge progress and challenge reward milestones are also shown.
  • Weapons now display their range on their item descriptions.
  • Improved early tutorials.
  • Added support for the slash symbol in Premium Stash Tab price fields.
  • Various improvements to preloading have been made

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Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Rogue Wizards - Released on GOG

by Silver, 19:53

Rogue Wizards, a turn-based roguelike, has released on GOG.

Something cool for the magically gifted.
Rogue Wizards, a charming turn-based roguelike where you raid densely populated dungeons full of amazing treasures, is available now for Windows and Mac, DRM-free on GOG.com with GOG Galaxy support for achievements and a 15% launch discount.
You cannot isolate magic. Despite what the aristocracy of Rilfanor believes, it can materialize both in its "pureblood" population and among the less privileged members of society. Sometimes, those magically-tuned individuals might even belong to the fairer sex! The scandal!
But once these silly misconceptions are put aside, it's time to deal with the real problem: the evil monsters dwelling inside those randomly generated dungeons. Outfit your fighter with the latest in enchanted equipment, gather materials to craft even more powerful items, and prepare to do turn-based battle against scary monsters with unique traits and abilities. You can choose your spells from six distinct schools of magic and wreak havoc as you delve deeper and deeper into the uncharted depths of the ever-changing dungeons.
Indulge in your dungeon-crawling instincts and send your Rogue Wizards to destroy hordes of monsters and hoard piles of loot, DRM-free on GOG.com.
The 15% discount will last until December 11, 10:59 PM UTC.

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Rogue Wizards

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Tuesday - November 29, 2016

Legrand Legacy - Kickstarter Update

by Hiddenx, 21:34

Learn more about Legrand Legacy's alchemy and crafting in Kickstarter update #10:

Alchemy and Crafting

The fantasy world of Legrand Legracy is full of curious objects, magical items, and mysterious potions. Some are obviously vile, some are probably nourishing, while others look positively disgusting. Where can you find these items?

If you have played the Legrand Legacy Pre-Alpha Prologue, you'll know that slaying monsters will reward you with a lot of loot – things such as teeth, scales, slimes, and more. Well, you can bring all of these things to the Alchemist to turn them into items.

Items can also be obtained from completing side-quests. Remember the Flamatone that the Blacksmith requests?

Some common items may be available in the Apothecary, but the rarer ones will definitely require a bit of an extra effort. Each item has its own specific effect, such as healing, buffing, debuffing… and reviving.

Any and all items can be sold for Danaar (in-game currency) or even used to craft other more powerful and rarer items. In order to craft the item you aim to secure you simply collect the ingredients listed in the recipe.

We will include a bunch of recipes in Legrand Legacy so that you can craft the items you need to bring into combat or to customize your characters’ equipment to upgrade as needed. Below is a sample recipe for Remedy Shards.

As part of our the potential rewards that backers can secure for their support, starting at the Crafter Tier and above you'll get to design and name one of these in-game items! It’s certainly a wonderful opportunity to preserve your favorite keepsake and leave a lasting legacy that’s uniquely yours.

[...]

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Ash of Gods - In Development

by Hiddenx, 21:22

The multi-genre-mix Ash of Gods is in development right now. Aurum Dust Studio estimates a November 2017 release date:

Ash of Gods is а multi-genre project that features most of the typical elements of a visual novel, tactical turn-based role-playing game and card strategy. This is a story intending to show all the complexity and ambiguity of moral choice. Good people often become rascals while inhumans behave more human-like than humans. This is the story of "angels" who after being given free will turned the life of humans into hell in the absence of a god. This is a novel that shows you that no conflict has a right or a wrong side because even your enemies have mothers and children.

Unique rogue-like storytelling in which each of the characters can die. Each of your decisions affects further plot development. Consequences may be immediate or come after a pretty long time. Momentary benefit may cost a character a life, while sacrifice will make the walkthrough of one of following episodes easier. As in real life, it’s very hard to predict all the consequences of the choices you make. A rude word may provoke a lethal conflict and a wound in battle may lead to death in a story mode. Remember: imprudent management of resources will lead to the death of the whole party.

The game release is scheduled for November 2017.

Ash of Gods

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Might & Magic - Showdown Revealed?

by Silver, 21:04

@Gamebanshee they point out a Watch Dogs 2 video of the Ubisoft offices which reveals Might & Magic: Showdown. (Watch the video without sound - unless you enjoy police sirens!)

Your guess is as good as mine on what the publisher's actual plans are, when we'll get an official announcement, and whether any RPG elements will be present in the title, but it's at least worth mentioning that the in-game Ubisoft San Francisco office within Watch Dogs 2 features an obvious Easter egg for an unannounced title called Might & Magic Showdown.

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Might & Magic

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Expeditions: Viking - Preview

by Hiddenx, 20:59

SplatterCatGaming has previewed Expeditions: Viking:

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Expeditions Vikings drops early in 2017 offering players another chance to take part in an epic adventure across the Viking ages!

Thanks Pladio!

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Mass Effect: Andromeda - 22 Random Tidbits

by Silver, 20:50

Game Informers lists 22 random tidbits you probably didn't know about for Mass Effect: Andromeda.

1. Ryder is intentionally more of a blank slate than Shepard at the beginning of Andromeda. "Shepard came on the scene, and it felt like they'd already accomplished a lot and they'd done a lot and they'd seen a lot - but I hadn't," says creative director Mac Walters. "That whole universe was new to me, and so there was a bit of a disconnect between me and my player character right from the start. And so, with this, I'd really like us to close that gap as much as we can without going full amnesia."

2. Your companion Liam has a British accent.

3. You find clues about what happened to the other arks. For instance, as you locate asari escape pods, you learn more about what happened to them and their ark, and that thread is eventually resolved in a mission.

4. Some quests take place on the planet where you discover them, and others point you toward new locations. "It's about a 90-10 split," says Walters. "Once you're on a world, you should feel like you can spend your time there and complete the level. The rest are either resolved from somewhere else or send you somewhere else."

5. Despite the series' long history, the move to new hardware and adopting the Frostbite engine means BioWare built all systems, tools, and assets from scratch for Andromeda.

6. All of the systems (though not necessarily all of the content) are currently implemented in the game. Now it's just a matter of "balance and tweaking," according to Walters.

7. Enemies of the same class have different abilities based on their race.

8. Not all of the races from the original trilogy appear in Andromeda, but they may show up in future installments. "We've designed the IP in such a way that they can all show up," Walters says. "For hopefully obvious reasons, they're not all going to show up in the first game."

9. The points you earn by gaining experience are applied to more than just your powers. It's the same currency you use for other kinds of progression, like improving the hover time on your jetpack and increasing the Nomad's speed.

10. The blistering heat of Elaaden is only one kind of environmental hazard. "Another planet you might have ice, or radiation, or another kind of hazard," says producer Mike Gamble. "We're trying to mix it up, and how you survive them will be different depending on the planet. Some might require a different Nomad upgrade, others will take shelter, and so forth."

11. For players worried the scope expansion will dilute the experience: "The key for us has been ensuring that the content is rich and up to BioWare quality standards," Walters says. "Believe it or not, as massive as this is, we've actually continued to restrain the scope as much as possible so we can bring quality to each of these areas and make each one memorable. That's a term I use a lot - I want these places to be memorable. I don't want it to be like, the white planet, the blue planet - I want to remember the names of the locations and the characters I meet."

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: Unknown
Release: In development

Details

Kingdom Come - Abusing the Peasants

by Silver, 20:46

@RockPaperShotgun they talk about abusing the peasants of Kingdom Come: Deliverance.

Other fun activities in Kingdom Come include getting drunk whenever you quicksave, because the only way to quicksave is to take a swig of a particularly heady local liquor, which means that overly prudent players risk spending half the game with a crippling hangover. Oh, and if you're really at a loss for direction, you might while away a few hours reducing well-adjusted villagers to sickly introverts by poisoning the cheese, starting brawls at all their favourite watering holes and stealing their fishing equipment. From a distance, Warhorse's much-postponed open worlder can seem rather dour, obsessed with historical accuracy and depth of simulation to a degree that makes you wonder whether this is a game or an interactive monument to a period. But somewhere beneath the boiled leather jerkin of this dragonless Skyrim tribute, there's some of the farce and fanciful nature of a first-person Fable reboot struggling for air.

The period in question is the early 15th century, and you are the whey-faced sprog of a humble blacksmith, scraping a living in the shadow of a castle wall. An hour or so into the prologue, your entire family will be put to the sword by the Hungarian army. Cue a heroic struggle to restore the rightful ruler to the throne. At the outset, however, the task at hand is simply to shop for beer and charcoal, pick up a crossguard from a merchant at the castle and track down a belligerent drunk who owes your dad money.

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Earthlock - Cover Art Selection

by Myrthos, 17:20

Soedesco is featuring a poll for Earthlock where you can participate to select the cover art that will be on the game box.

There are two options and when you participate you get the option to win one of the available Xbox One and PC keys.

Earthlock

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Monday - November 28, 2016

Tyranny - Review @ GameSpew

by Hiddenx, 22:52

GameSpew has reviewed Tyranny:

Tyranny Review

"Sometimes, Evil Wins" is Tyranny's tag line. In a world where the bad guys have already risen up and (almost) taken over the world, what would you do? Would you give in to the order of this new chaos and join one of the Overlord Kyros’ many legions? Try to create a legion of your own? Or would you try and work for good – even if you’ve already lost?

The latest RPG from Obsidian Entertainment gives you this choice. Not just in the usual RPG way either; Tyranny, compared to its contemporaries, is a shorter, more complex and oftentimes more choice-driven experience. At around 25 hours long, you would be forgiven for thinking that Obsidian have created something shorter than usual. But Tyranny’s length is one of its greatest assets; helping elevate its strengths and soften its shortcomings.

[...]

Score: 8/10

Plus:

  • Choices actually matter and affect the world dramatically
  • Obsidian's trademark great writing
  • Conquest introduces the world without complication
Minus:
  • Too much combat with too little variety
  • An incredibly sudden ending
  • Loot is a little boring

 

Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Xanadu Next - Review @ HardcoreGamer

by Hiddenx, 22:45

HardcoreGamer has reviewed the J-RPG re-release Xanadu Next:

Review: Xanadu Next

Nostalgia is easy but can be hard to justify. There were a lot of terrible games mixed in with the good ones, but by sheer volume spread out over fifteen years there was a lot to look back on fondly from the PS1/PS2 era. Xanadu Next is an action/RPG that can hang with the bet of those games, primarily because it came out right in the heart of the PS2 era. It was originally for Windows PC, although Japan-only, but somehow made an appearance on N-Gage in the US and Europe. The PC version has been given a tiny little upgrade to run on modern systems and, while it’s obviously a graphics refugee from a decade ago and desperately needs better controller support, Xanadu Next is a brand-new nostalgia trip that would have justified the fond memories.

[...]

While Xanadu Next is buggy and its menus just plain busted for controller use, the rest of the game is a wonderful trip through a classic JRPG world. The story starts small and the area to explore is a single island, but clever use of interconnecting dungeons makes it feel much larger. The entire quest is easily twenty or more hours long and that doesn’t even include chasing after the bonus dungeon.  The combat is lively, enemies plentiful and puzzles show up frequently enough to keep you on your toes.  Special consideration has to go to the soundtrack as well, which is easily one of the year’s best.  Xanadu Next never had a chance to find an audience outside of Japanese PC gamers and the N-Gage user base way back in 2005, but it deserved far better.  It’s a little jagged around the edges and could use a pile of patches, but every issue has a simple workaround, leaving the heart of the game to shine as an action-RPG classic that’s no longer lost in an obscure corner of gaming history.

Score: 4/5

Xanadu Next

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Ultima - Conveying Philosophical Themes

by Silver, 21:26

@GamingGHD they look back at the Ultima series and how these games managed to convey philosophical themes. (P1, P2, P3)

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A long time ago, a series of games managed to imbue into gameplay, world and story a series of values and ideas in a way that few other games ever managed to replicate. Let's take a look at the Age of Enlightenment, the trilogy of Ultima games that shook the foundations of storytelling in video games.

Ultima

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