ATOM RPG: Post-apocalyptic indie game
RPGWatch Indie Showcase/ ATOM RPG
In our second installment of the Indie Showcase, we take a look at ATOM RPG.
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Forgottenlor dives into Vigilantes and finds some good and bad.
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The Watcher's Guild
The Watching Eye
The Watchers' Rest
The Watchers' Place
The Vigilant Watcher
The End-of-Watch Tavern
The House of the Lost Souls
I know a better name
Friday - March 22, 2019
Guilds Of Delenar - Early Access Impressions
Be the Guildmaster you were meant to be and lead your guild from a failing group of has-beens into an unstoppable force of powerful heroes that are praised by thy friends and feared by thy enemies. Govern everything from guild contracts, hero wounds, resource management, guild rivalries, and guild member satisfaction. Not to forget, Guild realm politics between nobles and the crown itself!
- Grow your guild from a rag tag group of low level weaklings into a regional powerhouse.
- Hire and manage a variety of heroes.
- Compete with the existing guilds in each town for superiority.
- Fight off marauding parties that plague each town.
- Send parties of your guildies to complete quests for the townsfolk.
- Gear out your guild with Epic Loots from the procedually generated gear system.
- Customize each hero through multiple talent trees.
- Combo your heroes into up to 5 man parties.
- Battle through dungeons full of baddies in order to protect the towns from their menacing evil.
- Fight in a diverse set of tactical battlefields in a variety of tilesets.
Play at your skill level in one of our many difficulty levels.
Guilds Of DelenarSP/MP: Single-player
Release: In development
Sekiro - Released on Steam
Sekiro: Shadows Die Twice has been released on Steam.
In Sekiro: Shadows Die Twice you are the "one-armed wolf", a disgraced and disfigured warrior rescued from the brink of death. Bound to protect a young lord who is the descendant of an ancient bloodline, you become the target of many vicious enemies, including the dangerous Ashina clan. When the young lord is captured, nothing will stop you on a perilous quest to regain your honor, not even death itself.
Explore late 1500s Sengoku Japan, a brutal period of constant life and death conflict, as you come face to face with larger than life foes in a dark and twisted world. Unleash an arsenal of deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head to head combat in a bloody confrontation.
Take Revenge. Restore your honor. Kill Ingeniously.
CD Projekt RED - Working on Another AAA Game
GameWatcher reports that CD Projekt RED is working on another AAA game apart from Cyberpunk 2077.
Unannounced AAA CDPR game was mentioned off-handedly by Benchmark.pl, a Polish gaming-related website, who quoted CDPR saying that "plans for the release of the second AAA game until 2021 remain unchanged. We are currently focusing on the production and promotion of Cyberpunk, so we do not want to comment on further projects."
Furthermore, according to that very same source, both the unannounced AAA RPG and Cyberpunk 2077 are set to come out sometime before 2021, which is quite curious indeed.
CD Projekt RED
Steam - Getting a New Library
DSOGaming reports that Steam will be getting a new look library.
At GDC 2019, Valve announced that Steam’s library will get re-designed. Moreover, Valve aims to add advanced tag searches, as well as a new Steam Events page.
Some of the key features for the re-designed library are listed below.
- The friends list is now integrated into a right-hand column
- The top module shows recent games you’ve been playing with a library view reminiscent of Plex or the Apple TV
- The rest of your collection is shown with nice vertical thumbnails that can be scaled to show larger icons or more games
- The left-hand games list has a new look but is fairly similar to the existing design
VtM: Bloodlines 2 - Announced
Vampire: The Masquerade - Bloodlines 2 has been announced and will be developed by Hardsuit Labs with story by Brian Mitsoda. The game is targeting a Q1 2020 release on PC and Consoles.
Sired in an act of vampire insurrection, your existence ignites the war for Seattle's blood trade. Enter uneasy alliances with the creatures who control the city and uncover the sprawling conspiracy which plunged Seattle into a bloody civil war between powerful vampire factions.
♞Become the Ultimate Vampire Immerse yourself in the World of Darkness and live out your vampire fantasy in a city filled with intriguing characters that react to your choices. You and your unique disciplines are a weapon in our forward-driving, fast-moving, melee-focussed combat system. Your power will grow as you advance, but remember to uphold the Masquerade and guard your humanity... or face the consequences.
♝Descend into Seattle’s Dark Heart and Survive the Vampire Elite Seattle has always been run by vampires. Hunt your prey across Seattle locations faithfully reimagined in the World of Darkness. Meet the old blood founders present since the city’s birth and the new blood steering the tech money redefining the city. Everyone has hidden agendas - so choose your allies wisely.
♚Enter into Uneasy Alliances Choose a side among competing factions, each with their own unique traits and stories, in the war for Seattle’s blood trade. The world will judge you by the company you keep, but remember no one’s hands stay clean forever.
♛Experience the Story Written by the creative mind behind the original Bloodlines, Vampire: The Masquerade® - Bloodlines™ 2 brings the ambitions of the first game to life and sees the return of a few fan favorite characters.
VtM: Bloodlines 2SP/MP: Single-player
Release: In development
Thursday - March 21, 2019
Shenmue 3 - Gameplay Preview
IGN has the first gameplay preview for Shenmue 3.
Suzuki tells me that he sees player freedom and everyday life as the two most important features of Shenmue, and everything he showed and explained to me about the game could be connected back to those two main themes.
“I haven’t done proper research, so maybe I shouldn’t say this, but Shenmue III might just have more voiced dialogue than any other game to date,” he said. “When we brought the script to the translation agency, they were astonished by its volume.”
"Shenmue III might just have more voiced dialogue than any other game to date” - Yu Suzuki
Anyone who has played the original games knows the incredible amount of dialogue they contained, but Suzuki believes there’s even more of it this time. That makes the fact that Ryo will no longer be able to talk to every character feel like a positive thing rather than something to worry about. By giving up on the ability to interact with characters who won’t do much more than show you the way to your next destination anyhow, Shenmue III should be able to add additional depth to the characters who really matter.
Shenmue 3SP/MP: Single-player
Release: In development
Chernobylite - Post-Apoc in Real Chernobyl
Non-RPG General NewsSP/MP: Unknown
Release: In development
Dying Light 2 - An Open World Philosophy
GamesRadar talked with Dying Light 2 producer Kornel Jaskula; who expanded on the game's open world design philosophy.
To make this dream a reality, Techland has poured resources into constructing new proprietary technology, a necessary expense (and headache) to engineer something as ambitious as Dying Light 2. “You could say that it has been quite the challenge,” Jaskula laughs. “All of this has forced us to change the technology behind our games. We created a brand new engine – the C-Engine – to support the focus on choice and consequence that runs through the story and the gameplay.”
But all of this will be for nought if Techland can’t sell the concept of its ‘narrative sandbox’ to prospective players. The truth is, it’s incredibly difficult to demonstrate something so inherently systemic. The entire game is layered in such a way that even the smallest interactions, decisions and actions can feed back into the simulated world at large. If every one of your actions feeds into the wider scope of the story, as well as the gameplay opportunities that pervade the experience, simultaneously, how do you possibly convey that idea to the players?
The best way to think about the structure, Jaskula suggests, is if you cast it in the context of going rogue with a LEGO set. “The player does have an overall goal in Dying Light 2, but it’s up to you to decide how you get to it,” he tells me of the overarching narrative, one which sees you charged with trying to locate an object that can potentially turn the tide of the zombie apocalypse in your favour. “It’s like having LEGO bricks and being given the goal of building a house. We give you the bricks but not the original set – you don’t have the instructions that can take you through it step-by-step. You only have the goal and it’s up to you to decide how that house will look by the very end – but it is going to be a house. It’s up to the player to figure out how the bricks can connect, how they influence one another, and how the building and its interior takes shape…”
The Forgotten City - New Trailer
A new trailer for The Forgotten City shows off a change in art direction.
The Forgotten City is a time loop murder mystery set in a mythological city.
Deep underground in an ancient Roman city, twenty-six trapped explorers lay dead because one of them broke a mysterious law. Reliving that fateful day over and over again, you'll need to cleverly exploit the time loop, Groundhog Day-style, to avert disaster! Face tough moral choices while interrogating diverse characters, gathering their secrets, and putting together the pieces of a giant interpersonal puzzle.
The Forgotten City offers incredible freedom and respects players' time and intelligence, rewarding lateral thinking with the best of all possible endings.
The Forgotten City is a re-imagining of the critically acclaimed mod with more than 2 million downloads, and the first mod in history to win a national Writers' Guild award.
- Investigate a dark, gripping mystery full of twists and intrigue
- Solve problems your own way, with reason, charm, bribery, stealth, threats, violence - or cleverly exploit the time-loop
- Explore a stunning and intricate city rendered with Unreal Engine
- Interrogate richly detailed characters with interwoven lives
- Grapple with moral dilemmas which have life-and-death consequences
- Choose your own gender, race, and backstory
- Listen to an achingly beautiful orchestral score and first class voice acting
Enjoyed the mod?
The Forgotten City retains all the elements you know and love while improving every aspect and adding plenty of surprises. Walk the streets of a brand new city. Get to know re-imagined characters. Sink into original lore with fresh twists and endings. Enjoy added combat mechanics, an all-new orchestral score, professional voice acting, and motion capture animations.
Kingmaker - Free Arcane Unleashed DLC
@Worthplaying Pathfinder: Kingmaker is set to get new free DLC called 'Arcane Unleashed'.
Because there is no such thing as Too Much Magic, Owlcat Games and Deep Silver today released its latest free DLC “Arcane Unleashed” for their critically acclaimed RPG Pathfinder: Kingmaker
Wrapped up within this free DLC is something for everyone!
Explorers of The Stolen Lands can ramp-up their magical arsenal with the following new spells:
- Create Pit
- Spiked Pit
- Acid Pit
- Hungry Pit
- Rift of Ruin
- Battering Blast
An arcane scroll merchant will appear in your capital. The quantity and caster level of available scrolls depends on how high your "Arcane" kingdom stat is.
But wait, that’s not all! If you like turning into giant dragons as much as we believe, you'll definitely enjoy the fresh, improved models for chromatic and metallic types of these formidable creatures.
Finally, the last part of this DLC is a new pet. Oleg Shpilchevsky, Head Of Owlcat Games says “One of our players, long term community contributor, and our friend lost his beloved cat “Tiger” just weeks before the launch of our game. As a token of our eternal gratitude for everything he contributed to the creation of Pathfinder: Kingmaker, we've recreated. "Tiger" in the game so that he may roam with his human friend(s) once more – if only in the Stolen Lands,” he added.
General News - New Exclusives for The Epic Games Store
RockPaperShotgun reports that The Outer Worlds will be exclusive to Epic Games Store, as well as The Sinking City, Control and others.
Epic Games are getting serious about going head-to-head with Valve with their store, and have the war-chest to prove it. They’ve just announced a slew of exclusives, including Obsidian’s highly anticipated The Outer Worlds, and Remedy’s upcoming horror shooter Control. Frogwares’s cthulhoid detective mystery The Sinking City will be making its debut on the upstart storefront too. This is on top of Epic’s surprise announcement that Quantic Dream’s formerly PlayStation-exclusive library is coming to PC via their store. See the list of announced exclusives below.
Thanks Farflame and porcozaur!
Wednesday - March 20, 2019
Final Fantasy IX - Review @ RPGFan
RPGFan has reviewed the remastered version of Final Fantasy IX:
Final Fantasy IX (Remaster)
"The fun and magic that made the game memorable are still present, but also improved upon in many meaningful ways."
I finished high school about 15 years ago, as of this writing. My memories of those days are fond, talking Magic: The Gathering and video games and just letting my nerd flag fly. My friends and I revelled in the golden age of RPGs, so the work of Squaresoft was a hot topic for us. One particular quote from my good friend Eric, which I can only paraphrase, has always stuck with me, as he summed up the three main Final Fantasy entries of the era:
"Final Fantasy VII is like an anime, VIII is the emo afterschool special, and IX is the Saturday morning cartoon."
I did not play Final Fantasy IX for many years after high school, and I could only question why it took me so long when I eventually did! Final Fantasy IX was a truly magical experience that returned to the roots of fantasy established in the first entry of the series. Bright and bouncy, with a decent level of drama and a memorable cast, the game lived up to my friend Eric's assessment at the time. However, a little older and wiser though I may be, I'm not sure his reductive statement holds true anymore.
Final Fantasy IXSP/MP: Single-player
Path of Exile - Upcoming Synthesis Patch
An upcoming patch for Path of Exile's 'Synthesis' expansion makes many changes and improvements.
We're continuing to work on improvements for recent content, based on your feedback. We're planning to release the 3.6.2 patch by the end of this working week, which contains a lot of Betrayal changes as well as whatever Synthesis ones are ready. Please note that the following list may be changed prior to the release of this update.
The following improvements are planned to be included in this patch:
- Fixing various issues where monster packs in Fragmented Memories and the Memory Void didn't contain the correct Rare monsters. This also fixes the issue that many players are having where they can't find the Rare monsters required for the "Defeat Synthesis Monsters" challenge.
- Adding labels to Synthesised Chests.
- Reducing number of additional monsters that spawn during Betrayal Intervention encounters. Monsters will respawn less frequently as well.
- Fixing various issues where Niko would not show up in areas for some players, preventing Sulphite from being spawned.
- Increasing the amount of Mastermind Intelligence gained at the completion of a Safehouse.
- Adjusting Intelligence gain values from Betrayal encounters.
- Further changes to address lag and client freezes during Intervention encounters.
- Adding a "release" option that players can select if they don't want to make a choice at the completion of a Betrayal encounter.
- Intervention targets will now deal less damage for a short duration after they have spawned. This is intended to give players more time to react and to re-position as needed.
- Areas prior to Maps will only spawn a single Betrayal encounter. Map areas will continue to spawn three encounters. While we understand that players have been able to somewhat deterministically find Betrayal encounters by repeatedly creating new instances of areas such as The Quarry or The Foothills, we don't want this to be the correct answer. It is both bad for server load and not exactly the intended avenue to gather Intelligence. We are adjusting Intelligence-gain values towards Safehouse unlocks and Mastermind unlocks which should give players quicker access to these without having to resort to creating the same area repeatedly.
- Transportation encounters require you to be closer to them before they'll begin. Previously, they began when you were further away than felt correct.
- Fixing a bug where Intervention encounters could not occur if you had already completed another Job in the same area.
- Fixing a bug where Sulphite Veins in an area affected by the Monstrous Treasure prophecy would not give any Sulphite.
- Fixing a bug where various Sextant modifiers spawned their monsters or barrels inside of Fragmented Memories.
- Adding the ability to toggle visibility of map modifiers on or off.
There are other Synthesis changes that we are working on but can't commit to for 3.6.2 as they are taking some time to finish, test and finalise before they can be patched in. Some of these may have to wait until 3.6.3, which we're targeting to release sometime in the middle of next week.
Path of ExileSP/MP: Massive
Genre: Hack & Slash
Disney - Reviving Lucasfilm Games
PCGamesN reports that Disney is reviving Lucasfilm Games.
In the last few days, Disney has posted job descriptions for numerous roles, all specifically for work at “Lucasfilm Games”. These include producers, marketing coordinators, art directors, and other major roles. It even looks like there’s going to be separate branch for Asian territories.
According to the postings, Lucasfilm Games will be working on “interactive products” based on Star Wars or other Lucasfilm IP, for “all digital platforms”. These include PC, Mac, all current-gen consoles, mobile phones, and AR/VR devices. We’re already expecting Willow VR to be announced later this year.
System Shock - Gameplay Video
@DSOGaming A 21 minute long gameplay video from System Shock Remake.
Nightdive Studios has released a new video, showcasing 21 minutes of gameplay footage from the upcoming remake of System Shock. As the team noted, the level shown here, Medical Level, is not the final version as there are missing enemies, weapons, effects, and sounds.
System ShockSP/MP: Single-player
Release: In development
Tuesday - March 19, 2019
OutwardSP/MP: Single + MP
Release: In development
Sekiro - Gameplay Overview Trailer
Starpoint Gemini 3 - Lore Timeline
A new update for Starpoint Gemini 3 looks at the series timeline and the events that have taken place.
In recent days, we got a number of questions regarding the timeline lore of all games from Starpoint Gemini series. Since each sequel had a different perspective on the events in the SPG universe, but they are all linked, we've decided to make a quick rundown of all major events dating back to a period even before the original Starpoint Gemini took place.
Hope you'll like this little chronology, as it puts things in a linear, easy to follow chain of events.
Just to give you a heads up - timeline stops just as Starpoint Gemini 3 is about to begin. We wouldn't want to spoil it for you...
Btw, if you have any comments, questions or simply want to chat with some like-minded players in a more direct manner, feel free to join our OFFICIALLY VERIFIED DISCORD server:
But, back to our ancient story of what really happened in Gemini (and beyond)...
First human expedition arrives on the planet Mars and establishes several permanent outposts2040.
Construction of the first Martian city and a planetary shipyard2050.
Colonization from both Earth and Mars spreads further to other planets of the Solar system2065.
Horrible tragedy on Earth during testing of an advanced new ship propulsion for extra-solar travels. Main governments and corporations evacuate to Mars2072.
Colonial Alliance is founded and includes all colonized planets of the Solar system2091.
Colonial Alliance returns to Earth and starts a war with the remaining population in order to establish a new social structure2102.
War on Earth ends, new Earth Alliance is established and it includes the planet Earth and six Solar colonies2137.
Construction of the first Starpoint, a gateway to Sirius system2140.
First scientific and military vessels enter Sirius system. A new colonization begins2183.
Colonized planets in the Sirius system in open rebellion against Earth Alliance. State of emergency is declared2184.
Earth Alliance crushes the Sirius rebellion. First Colonial Directorate is established in Sirius to maintain order2185.
Foundation of the Earth Empire, all emergency jurisdiction is permanently in the hands of High Governor and his Council2189.
Colonization of Orion system begins, second Colonial Directorate introduced2192.
Science vessel „Nostromo“ investigates newly discovered wormhole and reaches the Gemini system, very unusual and unstable system with large number of habitable planets2197.
Starpoint Gemini constructed, colonization begins rapidly, third Colonial Directorate founded2210.
Empire begins the Orion Project, the creation of enhanced humans based on uncovered alien technology2270.
First uprising erupts in now very populated and wealthy Gemini system2271.
Enhanced human clones in Orion start an open rebellion. Imperial Command attempts to shut down the project2273.
Colonial Directorate defeated in Gemini, the Starpoint incident closes the Starpoint and Gemini remains separated from the Empire2274.
Empire makes the first contact with a presumably extinct alien species in the Orion system. Aliens help human clones in the rebellion2279.
Imperial forces are driven out of the Orion system. Project Eulogy begins with great haste.2280.
First two Leviathans cross to Orion system, both get destroyed in heavy battles2290.
Human hybrid clones invade Imperial main space with the alien support2295.
Empire is losing grip on its main space. It is driven to desperate measures. Two Leviathans travel to Sirius system but are lost without a trace. Spread out imperial armada abandons search2296.
Starpoint Gemini is reopened, second Gemini war ends. Empire suddenly commands full withdrawal of all remaining forces to Gemini system, including the remaining Leviathans. Earth in the Solar system is no longer the foothold of humankind.
Starpoint Gemini 3SP/MP: Single + MP
Release: In development
System Shock 3SP/MP: Single-player
Release: In development
Monday - March 18, 2019
Paradox Interactive - New Images for Vampire Game
PC Gamer reports on Paradox Interactive sharing some new screenshots for its Vampire game.
From the images, posted on Twitter, we think we can pick out the Surfside Diner, The Ocean Hotel in flames, The Ventrue Penthouse, The Malkavian Mansion, the Nosferatu Sewers, and Fat Larry's van.
It's all pointing towards either a remake or a follow-up to Bloodlines, and Paradox promises that "something big" is coming next week during the Game Developers Conference.
Guilds Of Delenar - Releasing 22nd March
A new patch for Guilds of Delenar which releases on the 22nd March.
Patch .13: Rogue Shadow Tree and lots of improvements and fixes.Hi Everyone!
Lots of small things this weekend, and a bit more Rogue stuff... Im pretty sure I forgot to write some stuff down, but more of the small things are stuff I noticed while watching gameplay videos from people... The UI is starting to get more smooth (still has a ways to go, but I am trying to round off the sharp edges the best I can).
- Rogue Shadow Tree is expanded now.
- New Skill Weaving Resource: Conceal, This reduces all damage taken by 2% per stack.
- New Rogue Talented Skill: Blind, Blind causes all abilities with a chance to hit (meaning not heals or buffs), to have a 35% chance to miss or resist.
- New Rogue Talented Skill: Slowing Poison, This skill reduces actions points by 1 (minimum 1), and does moderate damage over 3 seconds. This can stack up to 3 times.
- Fixed a bug where music volume was not adjustable.
- The tavern in Drom will now also attract Rogues and Paladins.
- Fixed a bug with the displayed path in dungeon.
- Fixed a bug with treasure chests gold and fame transfers.
- Fixed a 1080p sizing issue in the party menu.
- Fixed a bug where a defeated dungeon party could becomes dislodged from the draw manager.
- Added some text below the party slots that tell you to click the slots to select party members.
- Changed the tutorial that tells you to go to Cletus' house, to now require that you have a path there before going away... This should prevent users from dismissing the tutorial without reading it, and then having no idea what to do...
- Added a tutorial that describes how to move and use abilities in combat.
- fixed a bug where upon the first load, the Home Town Heroes had incorrect health/mana values.
- Fixed a bug with background music being to quiet.
- Guild members in the barracks are not much easier to select
- The tavern should no longer generate lag when creating new heroes.
- Now if you drag a party over a building it will lock to the node point. This is in direct response to videos of the game being played by others :)
- The screen centering now detects if the active unit is within a range rather than the exact middle, the scroll speed is also much faster.
Anyways I hope you all can see that I am gonna be patching a lot (thats kinda my MO for those that dont know me), and that things will get fixed, improved and expanded pretty rapidly as the days/weeks go by.
Game comes out in under 5 days, I hope to see you all on the 22nd!
Guilds Of DelenarSP/MP: Single-player
Release: In development
Fade to Silence - Releasing April 30th
@DSOGaming Fade to Silence is set to leave Early Access April 30th.
Black Forest Games has announced that Fade to Silence will leave Early Access on the PC on April 30th. Fade to Silence is a survival game in which players take the role of Ash, a natural but tormented leader. In that role players explore a post-apocalyptic, frozen wasteland to gather the resources necessary to establish a refuge for survival.
Fade to SilenceSP/MP: Single-player
Release: In development
Morrowind - The Story of Rebirth
@PCGamesN The modders behind Rebirth for Morrowind tell the story behind the mods creation.
Have you ever looked at an in-game object and thought about its positioning or placement? For Morrowind Rebirth creator Trancemaster_1988 such minor detail has been a fascination for more than a decade as he’s steadily worked on his passion project. This attention to detail seems to explain why Rebirth has been in development since 2010 as even the smallest, most easily overlookable details can take weeks to implement.
This is something that RubberMan – a long-time friend of Trancemaster – who creates dialogue, models, and features such as the banking system in Rebirth, knows well. He recalls how Trancemaster once requested that all the furniture in The Elder Scrolls III: Morrowind be redesigned so that it’d easier to place flat objects on them.
Platform: PC, Xbox
Editorial - Missions with Meaning
Player2 is in search of missions with meaning.
I’ll bet, if you have read this far, there is one game that is in the forefront of your mind. So I am going to mention it. The Witcher 3. If there is a better example of what I am talking about I am yet to play it. In fact, I think it is fair to say that The Witcher 3 has changed what it means to have a living, breathing, meaningful world in a game. Just mention the Bloody Baron and anyone who has played the game instantly reacts. But the thing is, to complete that quest you did things players had been doing in games for years. You went to point A, looked for an object, killed some baddies, returned to base, went to point b, discovered a truth, killed some baddies, returned home. Questing 101 right? But what made that quest so impactful was how the story intertwined with the gameplay. There were repercussions and consequences to your actions, your choices had an impact in the world, changing it in ways that would remain consistent for your remaining time spent with Geralt. For the rest of the game, every time you visited that area of the world you were reminded of your actions and what became as a result. The Witcher 3 changed the way we look at story, at purpose, in an open world and nothing has even come close since.
Sunday - March 17, 2019
Mass Effect - New Version of ALOT mod
@DSOGaming The latest version of the ALOT mod adds more than 5 gigabytes of new textures for Mass Effect 1 & 2.
Mass Effect fans, here is something for you today. Modder ‘CreeperLava’ has released a major new version of the ALOT, A Lot of Textures, mod for Mass Effect 1 and 2. This new version is 5GB in size and features more than 256 new or improved textures for Bioware’s classic titles.
Mass EffectSP/MP: Single + MP
Platform: PC, Xbox 360
Cyberpunk 2077 - Gaga on Board?
PCGamesN reports that Lady Gaga is possibly attached to Cyberpunk 2077.
While those reports are currently unconfirmed, the suggestion is that Gaga will perform motion-capture (and presumably voice acting) for the game. Sources also state that her involvement with the project will be officially announced during E3 2019, and that we’ll find out the Cyberpunk 2077 release date at the same time.
Cyberpunk 2077SP/MP: Single-player
Release: In development
Eternity - Review @ Wccftech
Wccftech has reviewed Eternity: The Last Unicorn:
Eternity: The Last Unicorn Review – Deserving of Extinction
Video games have been on a bit of a Viking kick recently. God of War, The Banner Saga, Hellblade: Senua’s Sacrifice, and more have tapped into those heavy-metal album cover Nordic vibes, and why not? Who doesn’t enjoy cleaving a frost giant’s head in two with a battle axe? Eternity: The Last Unicorn, a new action-RPG from Brazilian developer Void Studios, is the latest game to go to the Norse mythology well.
Actually, Eternity: The Last Unicorn has a number of influences. Yes, it does the Viking thing, but it’s also inspired by PS1-era fixed-camera classics and modern hardcore action-RPGs like Dark Souls. Needless to say, the game is a bit of a mishmash, but is the combination just crazy enough to work? Is Eternity: The Last Unicorn action-RPG Valhalla or will it pillage your patience? Let’s find out…
Eternity: The Last Unicorn is a less-than-magical mix of misplaced PS1-era nostalgia and shallow Dark Souls mimicry. Nearly everything about the game, from its fixed camera angles, to its clunky combat, to its copious backtracking is broken or irritating in some way. If challenge is all you’re looking for in a game, perhaps Eternity: The Last Unicorn is for you. Everyone else will likely find it as fun as a sharpened horn to the eye.
- You may learn a bit about Norse myths
- Masochists might enjoy themselves
- Fairly lengthy quest
- Bland story and characters
- Dated camera angles and visuals
- Sluggish, shallow, broken combat
- Tons of tedious backtracking
- Worst crafting system ever
- Riddled with bugsScore: 3.5/10