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Black Geyser: Couriers of Darkness

Black Geyser: Couriers of Darkness Review
Lackblogger spent close to 80 hours on Black Geyser and has penned down his thoughts on the game.
» Continue reading the article...

RPGWatch
Game of the Year Awards 2021 - Most Promising RPG
What is the most promising RPG of 2022? Like every year, you had your say. Check out the details to find out what games our visitors and editors think are most promising.
» Read the article
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Poll Watch
Eat and drink too much
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Humbug
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Feel sad
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Recently Released
May: Eiyuden Chronicle: RisingMay: Salt and Sacrifice
May: Citizen Sleeper
May: Warhammer 40K: Chaos Gate
May: Yaengard
May: Age of Grit
Apr: Rogue Legacy 2
Expected Releases
May: Pixel NoirMay: Decision: Red Daze
May: VTM - Swansong
May: Dolmen
May: Sea Horizon
May: Out There: Oceans of Time
May: Fabled Lands
News Watch
Songs of Conquest - Gameplay by vanedor
Warhammer 40K: Chaos Gate - Review by HiddenX
Songs of Conquest - Early Access Review by DArtagnan
ELEX II - Review @ World of Elex by DArtagnan
RPGWatch - The End is Nigh by rune_74
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Next Witcher game announced by DArtagnan
Breaking Newsbits
RPGWatch - The End is Nigh
For the last few years I've been thinking about what I want to do with RPGWatch. The reason for this is that I have lost all stamina with respect to RPGWatch. I found and find no enjoyment in the things I do here anymore and I find it a chore to continue doing them, so I end up not doing them anymore or only partially.
The interests I have in this phase of my life, simply do not match with what RPGWatch is anymore and I like to do other things that bring me more joy and fulfilment. RPGWatch has changed over the years, but so have I.
As mentioned, this is something I am feeling for quite some time and there isn't a particular reason why I am telling you my decision now and not in a couple of months or a year, besides that I think it is about time to let you know this and not drag this on much longer.
I have decided to stop RPGWatch. The option to fund RPGwatch via Paypal has already stopped and the funding we still have is sufficient to make us go on until the end of July, which would then also be the end date.
I've started with RPGDot in 2000 and created, together with the RPGDot team, RPGWatch in 2006. I have many fond memories of those 22 years. Also a couple of bad ones, but lets not dwell on those. Once RPGWatch is gone, I'm sure there will be days in the future where I will not only miss RPGWatch, but will miss especially the RPGWatch team and the people I like and liked to interact with on our forums.
Eventhough my feelings about RPGWatch are no longer the same, I am proud of everything we did and have accomplished in the past years and I really want to thank all of you for being with us.
I'm sorry for bringing this bad news to you.
RPGWatch
Wednesday - May 11, 2022
Warhammer 40K: Chaos Gate - Review
PC Gamer likes Warhammer 40,000: Chaos Gate – Daemonhunters, too:
Warhammer 40,000: Chaos Gate – Daemonhunters review
Deal with cosmic plagues and a quarrelsome crew.
Grand Master Kai looms over my crew via hologram like an enraged Greek cybergod. It's our bimonthly report and he's not happy. Our onboard Inquisitor's desire to procure knowledge about the Nurgle plague has inadvertently accelerated its spread, and he wants to know who's responsible. Do I cover up for Inquisitor Vakir and piss off Brother Ectar, revered captain of the Grey Knights Space Marine Chapter, or do I throw the brash Inquisitor under the bus? Whatever I do, someone will be unhappy, and that will have knock-on effects.
I go for the third option: tell the Grand Master that the mission is going exactly as planned. He buys it, and seeing as we're doing so well in our campaign (which we're really not) he diverts our requisitions and armoury access to some other chapter that needs them more. My reluctance to attribute blame has meant I've stayed onside with my crewmates, but have also ensured that the next two months of our campaign are going to be particularly gruelling.
[...]
A layered and engaging space opera that triumphs both on and off the battlefield.Score: 87/100
Thanks Henriquejr!
Warhammer 40K: Chaos Gate
SP/MP: Single-playerSetting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released
The Legend of Heroes: Kuro no Kiseki - Preview
The Kiseki Nut checked out The Legend of Heroes: Kuro no Kiseki - the first part of the Calvard arc:
Why You Should Be EXCITED For Kuro No Kiseki
loading...Why You Should Be EXCITED For Kuro No Kiseki
0:00 - Intro
1:24 - How I Played Kuro
2:08 - Can you start the Trails Series with Kuro?
3:14 - The Location
3:45 - Falcom's New Engine
5:34 - Combat
7:56 - Customisation
8:30 - OST
9:15 - Characters
11:50 - Connect Events
13:02 - Alignment System
13:40 - Narrative and ConclusionIt's no secret that I've moved away from Trails specific content in the past few months, but that's not due to a loss of love with the Series. And with Kuro no Kiseki releasing late last year, I was finally able to give it a go thanks to the generous and talented blokes over at the Zerofield team.
Kuro no Kiseki is the first game of the long awaiting Calvard arc, and is the 11th title in the mainline Series. It also acts as a soft reboot for the Trails Series in many ways, overhauling combat, utilising a new engine and introducing a new land.
So if you're trying to figure out if Kuro no Kiseki might be a good game to start in the Trails Series, if you're looking for which game to start with in the Trails Series or if you just want to know what Kuro no Kiseki is all about, then hopefully this video will give you what you need.
The Legend of Heroes: Kuro no Kiseki
SP/MP: Single-playerSetting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development
Songs of Conquest - Early Access Review
Legacy Gaming checked out the Strategy-RPG Songs of Conquest:
Songs of Conquest Is WORTH Your Time - Early Access Review
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Songs of Conquest
SP/MP: Single-playerSetting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development
Warhammer 40K: Chaos Gate - Review @ IGN
IGN checked out Warhammer 40K: Chaos Gate - Daemonhunters:
Warhammer 40K: Chaos Gate - Daemonhunters Review
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Warhammer 40K: Chaos Gate
SP/MP: Single-playerSetting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released
Salt and Sacrifice - Reviews
IGN and Fextralife have reviewed Salt and Sacrifice:
Salt and Sacrifice Review
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Salt and Sacrifice Review: Is it Worth It? Should You Play it? Gameplay Impressions
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Salt and Sacrifice
SP/MP: Single-playerSetting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: Released
Dragon's Dogma: Dark Arisen - Review
Mortismal Gaming checked out Dragon's Dogma: Dark Arisen:
Dragon's Dogma: Dark Arisen - Review After 100%
loading...Discussing my experiences with Dragon's Dogma after a thorough run of the title!
Dragon's Dogma: Dark Arisen
SP/MP: Single-playerSetting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released
Eiyuden Chronicle: Rising - Review
Rozalin has reviewed Eiyuden Chronicle: Rising:
Eiyuden Chronicle: Rising
loading...Eiyuden Chronicle: Rising is a fun, fast-paced 2.5D action RPG with town-upgrading elements, exploration, and more! It's developed by Suikoden series veterans Rabbit & Bear Studios and serves as a prequel to the upcoming JRPG Eiyuden Chronicle: Hundred Heroes.
Eiyuden Chronicle: Rising
SP/MP: Single-playerSetting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released
Tuesday - May 10, 2022
Songs of Conquest - Gameplay
SplatterCatGaming checked out the Strategy-RPG Songs of Conquest - the game was released as Early Access version today:
Songs of Conquest - Medieval Fantasy Sandbox Tactical RPG
loading...Songs of Conquest gameplay with Splat! Let's Play Songs of Conquest and check out the long awaited homage to the Might and Magic series. Armies, war, magic, and relics!
Songs of Conquest
SP/MP: Single-playerSetting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development
Shadow Fate - Gameplay
TheGamedawg checked out the recently released J-RPG Shadow Fate:
Let's Play Shadow Fate - Part 1
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Eiyuden Chronicle: Rising - Release Day
The action RPG Eiyuden Chronicle: Rising will be released today:
Eiyuden Chronicle: Rising
loading...Eiyuden Chronicle: Rising combines a thrilling adventure through ancient ruins with the tale of one town's rise from the ashes.
Drawn by lenses and other treasure in the nearby Runebarrows, our heroes learn that the town is struggling to rebuild after an earthquake and decide to help. Along the way, they'll resolve disputes between eager adventurers and wary locals who don’t think the Barrows should be disturbed. And they'll learn more about each other's reasons for seeking treasure, deepening their bonds in the process.
As you will learn, these Runebarrows hide a great secret that has fateful implications for one of the characters. What begins as a simple treasure hunt turns into a dark conspiracy that will shake the world and plant seeds that carry over into the main story of Eiyuden Chronicle: Hundred Heroes.
The game will introduce a portion of Eiyuden Chronicle’s cast of characters in an original story with thrilling action and engaging town-upgrading elements.
There will be some perks for players that link the game with Eiyuden Chronicle: Hundred Heroes.
*The name of one character from the Eiyuden Chronicle franchise has been changed from JB to CJ.
Eiyuden Chronicle: Rising
SP/MP: Single-playerSetting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released
Salt and Sacrifice - Release Day
The action RPG Salt and Sacrifice will be released today on Epic Games:
Salt and Sacrifice Launch Trailer - EGS
loading...As a Marked Inquisitor, you’ll journey through the western frontier: pursuing, hunting, and obliterating the Mages that roam the realm. Craft unique weapons and armor from the otherworldly flesh and bones of the Mages you destroy.
Salt and Sacrifice
SP/MP: Single-playerSetting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: Released
Rogue Legacy 2 - Review @ GamingBolt
GamingBolt checked out Rogue Legacy 2:
Rogue Legacy 2 Review - The Final Verdict
loading...Rogue Legacy 2 may not be at the very apex of design like Hollow Knight or match its story and rogue-lite appeal. The difficulty, especially when exploring a new biome for the first time, may also prove irksome for some (though there are the House Rules for customizing enemy health, damage taken and much more if you want a more chilled out experience).
Overall though, it's a great combination of both genres, offering near-endless replay value, a compelling narrative to unearth, a gorgeous and clean aesthetic, and fun gameplay. As accessible as it is immensely complex, Rogue Legacy 2 is a stellar title that will keep you coming back for just one more quirky run.
Rogue Legacy 2
SP/MP: Single-playerSetting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released
The Iron Oath - Patch 0.5.144
The tactical RPG The Iron Oath got another patch:
Patch Notes 0.5.144
Hello mercenaries!
We've just pushed out a new update with a good mix of fixes and changes. Be sure to update your game! Repairing gear didn't make it into this update, but we have implemented it on our end - it just needs a bit more testing before we push it live with next week's patch.
Patch Notes for 0.5.144
Fixes
- Enemies can no longer use melee attacks while out of range of their target
- Lightning attacks will no longer critically strike wet targets (they only receive +50% damage)
- The Dreadknight's Pull of the Void ability now has a tooltip describing its effects (adjacent targets are Rooted)
- When zooming in on characters at the edge of the map, the camera will no longer glitch out trying to center them
- The Pyromania buff now expires properly
- Skeleton bone piles can no longer be feared
- The correct playtime is now displayed on files that have over 60 hours
- Fixed a rare crash that occurred when a House Skirmisher began combat on a certain tile in the marsh environment
- Duplicate quests will no longer spawn at the same time in cities
- If a character somehow gets onto an invalid hex at the start or end of their turn, they will be teleported to the nearest valid hex
- Certain quests were completing when entering the wrong city - this should hopefully be resolved now
Additions & Changes
- The turn order is now visible during the deployment phase
- You can now hold Tab to display all hexes on the field during deployment and combat
- Ultra wide support has been added
- Retina display support added for Mac
- You can now see the blue 'pips' that represent ability charges while camping, and also in the level up screen
- The Pyrolancer's Fuelled by Fire passive ability now has a status icon to indicate how much of a buff they are receiving
- Changed the goal for the Eradicate Voidspawn quest so it triggers a mission complete after beating the boss, instead of needing to clear every battle in the dungeon
- Completing a quest objective now adds 240 days to its expiration time, giving you plenty of time to return to your employer
- Added an option to disable screen shake effects
- The bottom edge of some combat areas are now treated like a wall, allowing you to push targets into it and trigger bonus damage
- You can now change your company's name in the history section of the management menu
- The price of resources (Wood, Iron, etc) have been changed across the board and are now more valuable
- Added a new Cloth resource, exported by the city of Athirton
- Adjusted the durability and cost of most gear in preparation for the upcoming repair mechanic
Balance
- Increased the Defense (+3) and Evasion (+2) stats of the Tower Shield
- Increased the fire terrain duration from the Pyrolancer's Wildfire ability to 8 turns (from 5)
- The Wildfire upgrades for duration now increase it by 2 (from 1)
- Changed the weighting of the 'Disorganized' time modifier so it can no longer trigger early on in a dungeon
The Iron Oath
SP/MP: Single-playerSetting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development
Monday - May 09, 2022
Non-RPG General News - Hooded Horse Publisher Showcase
Henriquejr spotted the upcoming games from indie publisher Hooded Horse:
Hooded Horse Publisher Showcase | PAX East 2022
loading...Video Timestamps:
0:00:00 - Intro
0:01:22 - Old World
0:06:05 - Sons of Valhalla (New Game)
0:07:35 - Falling Frontier
0:16:11 - Espiocracy (New Game)
0:18:20 - Fragile Existence
0:24:14 - Capital Command (New Game)
0:26:13 - The Way of Wrath
0:28:53 - Fata Deum
0:32:29 - Alliance of the Sacred Suns
0:36:25 - Terra Invicta
0:42:46 - Conclusion and beginning of post-show trailers
Non-RPG General News
SP/MP: UnknownSetting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development
Age of Grit - First Impressions
INDIEGAMEIACS checked out Age of Grit:
AGE OF GRIT - Indie Game First Impressions and Gameplay
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Yaengard - Review @ Uncanny Games
Uncanny Games reviewed Yaengard:
Yaengard - 3 min review | Personality & Morality turn based RPG
loading...In this quick 3 minute game review, we're looking at Yaengard - a tactical turn based RPG with huge influences from personal and moral choices that your characters take!
Yaengard
SP/MP: Single-playerSetting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released
Hard West 2 - Preview @ Kordanor's Gaming Lair
Kordanor checked out Hard West 2:
Hard West 2 - Tactics in the Wild West...with Zombies! - Preview (Beta Playtest) [EN]
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Hard West 2
SP/MP: Single-playerSetting: Western
Genre: Tactical RPG
Platform: PC
Release: In development
Sunday - May 08, 2022
Alaloth - All the Info you need
Henriquejr spotted a new info page about Alaloth: Champions of The Four Kingdoms:
All the info you need in one place
Hello Champions!
As promised in the Spring 2022 Update, we are going to drop here a bunch of misc updates originally scheduled in a different moment of the last year. Before doing that, we thought that a bit of recap was necessary, considering the huge number of questions we’ve received in the last months. To avoid any possible confusion, we are going to summarize here all the info already shared, adding comments on what is changed and what’s happened in development lately. Almost 1 year ago we hosted an AMA session on our Discord channel and highlights were published in this topic. Looking back at it one year later, made us thinking about the huge work done since than but we are happy to have kept our vision alive, despite a few changes we did following feeds from QA and testers. This update should work as a sort of guide to understand in full what Alaloth is and what is not.
WHY YOU DIDN’T GIVE US NEWS FOR MONTHS? WHAT’S HAPPENED?
We are not going to comment this. We apologized for the lack of updates on our Steam page and always tried to do our best to inform the community of what was going on. The Spring 2022 Update contains all the info on what’s coming next. Past is behind, future ahead and we are doing 110% to recoup the time lost without interacting with people and players waiting for the game.
OK, GOT IT. SO, WHAT ABOUT THE GAME? AN ISOMETRIC SOULS-LIKE? WHAT DOES THIS MEAN?
The idea has always been trying to put a few cool 3D mechanics in a isometric game. We thought there is nothing like this on the market. Souls-like ref has always been about a combat sys that will be hard to master but very satisfying once you’re done with it.
SO WHAT? IT IS A SOULS-LIKE, IT IS DIABLO, IT IS A CRPG?
It is Alaloth, we are trying to stay in between old school classics and modern action RPG. When you see the game running, mind flies to good old times but there is no tactical pause so you have to be good with the pad to kill stuff. And staying in between past and present, is something we’ve tried to reflect in any aspect of the game. We have two kind of players we’re talking with here: the first one, is the one skipping every single line of text and caring about his build only, skills and fights. The second one is the one taking his time enjoying every single dialogue around, trying to pick up lore details to connect all dots. We are trying to make both of them happy, leaving the freedom to play the game both ways. Anyway, to take 100% from it, hardcore players should play a bit with quest and lore related stuff around and old school players will have to master combat anyway. We are just trying to “force” this in a funny way for both .
YOUR MAIN GOAL IN ALALOTH?
In Alaloth, you embody a champion who is willing to set free the continent of Plamen by the evil and overwhelming presence of Alaloth himself, a mighty demigod trapped in a limbo and willing to come back to the mortal realms to rule them all. To do so, you will be required to recover four light shards that open the gates of The Fifth Kingdom, his domain. These shards pop in a random way each run and can be found in many locations spread around the world [Fighting Areas].
CAN YOU FREE ROAM IN THE GAME WORLD AND DECIDE TO WHAT TO DO AND WHEN?
Yes, you are completely free to do whatever you want since the very beginning. The Main Quest is just Alaloth-related. You need to kill him to complete the game. Anyway, there is nothing set for you to do so. You can just decide to explore Plamen, do your stuff, meet NPC, do other quests or starts claiming Fighting Areas looking for shards to access the endgame. The player is free to navigate and explore Plamen the way he likes most since the start of the journey, choosing to prioritize the main quest, secondary ones or to just see what’s next. At the beginning of the development, Alaloth was supposed to be played one way only, facing 3 other champions coming from the kingdoms the player didn’t choose running after shards as you, fighting you. We have 40 different champions representing each house and clan in the game, rolled every time a new session starts. Everyone with unique skills, drops and behavior. Anyway, while testing the game and collecting feeds, we decided to work on a brand new mode introducing a full single player campaign to be enjoyed the classic way. We are talking about two different ways to play. In both cases the more the time pass the more Alaloth’s rage and power increases. Spawns became way more dangerous with each of this phases.
[...]
Alaloth
SP/MP: Single-playerSetting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development
The Tribe Game - Review
THETRIBECOUK checked out the RPGMaker game The Tribe Game:
[Review] The Tribe Game
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The Tribe Game
SP/MP: Single-playerSetting: Apocalypse
Genre: RPG
Platform: PC
Release: Released
Fabled Lands - Full Release coming soon
In the Mini-devlog Update #29 is announced that Fabled Lands will be released at the end of May:
Mini-devlog Update #29
Skills & Spells
Hey, hey, everybody, it's time for the latest addition of the Mini-Devlog Update! It's been a hell of a ride but the final content update for the release I've been working on for the past 5 months is finally shaping up well and I am entering the Squash phase... bug squashing that is. I will be announcing the closed community beta any day now, so stay tuned and join Prime Games' Discord server if you want to take part in it!
Now, back to the main topic at hand for this update, which is...
Skills & Spells
Sometimes ability rolls are just not enough to avoid conflict, or a character is just better prepared and built up for raw display of power. Then we enter the tactical hex-grid combat.
With the addition of more and more game areas, new options unlock and new possibilities for me to add and expand upon the current system in place. Let's show some of the new active skills in action!
The Mage was in desperate need of a friend on the battlefield, hence they finally get one, the Water Spirit. However, other spells such as Animal Companion or Raise the Fallen already offer a meat shield for the spellcasters (which want one), but a ranged glass cannon is always a great option to have!
Back in May last year we were discussing extensively with fresh community members the Warrior and how to make their fighting style more interesting. These fighters engage in close combat more often than any other profession and can easily find themselves surrounded at the heat of battle. While they can go for a repositioning spell, a nice option is also to strike fear in the hearts of their enemies and make them flee. Of course, not before hitting that Whirlwind goodness.
Finally, I am showcasing the newest Priest spell, which is a way to chain heal all allies on the battlefield. A cheap Stamina gain for a quick 1AP action to get you out of a bad situation.
I am leaving the rest of the new skill additions to your heroes to discover!
Ranks
With the Skill system being in a solid state, it was time to think of a better way to incorporate it within the gameplay and promote more skill play to players who haven't discovered where to get those goodies.
I really enjoy those moments when hitting a new level in a D&D session that increase my stats and give me access to new abilities. You feel how your character has grown not only story wise (via their experience built up during the campaign) but also by altering their capabilities gameplay wise.
I wanted to incorporate that feeling, so instead of the previous going up in rank system with fixed amount of stamina and defence increases, there is now a choice.
On odd ranks, you get your Defence increased as well as a choice to increase one of your abilities (SCOUTING, CHARISMA, THIEVERY, etc).
On even ranks, you get a fixed Stamina increase and a limited selection of 3 skills and spells (both active and passive ones) from which you can choose one.
Don't worry, you can still go, explore and seek all the skills, even the ones you've missed, buy them if you have enough Shards on you and learn them!
It echoes exactly what I want to do, emphasize on choices, the game's main mechanic, and give players more options to build and differentiate their characters. Which are going to be less dependent on piling up defence and stamina for the late game but rather fight their way with tactical decision making.
In conclusion
Big content update coming, closed-beta and release of the full game at the end of the month!
Wishlist now and see you at the finish line!
Fabled Lands
SP/MP: Single-playerSetting: Fantasy
Genre: RPG
Platform: PC
Release: In development
Ash of Gods: The Way - The Merchant
Learn more about the merchant in the card-based RPG Ash of Gods: The Way:
THE MERCHANT
Telling you about the merchant and interesting things you can buy from him.
Hello, folks!
Today we’d like to tell you about one more useful character who will follow you from tournament to tournament — the merchant. From this article you will find out what he sells and why you should visit him quite often.
The merchant doesn’t appear from the very beginning—Eik brings him to the tavern in the second half of the tournament, when Finn turns to challenger battles. By this moment our character has enough gold—let’s see what he can spend it for.
CARDS
The part of the assortment of the merchant is cards of characters and support—items and charms. But you can also buy an elite fighter and considerably strengthen your deck—Skovos will come in very handy in challenger battles!
EXPERIENCE
If cards of characters and support can be received in the battles later, the experience is never too much. You will definitely need it for the card upgrade—if not in Berkana, then in Rigga. With every tournament points of new fractions experience will be added, but players will be able to gain the experience for the rest of the decks they play.
COMMANDERS
You can get a unique card from the merchant as well. It’s one of the commanders—a bercanan lancer Ainsly. She can buff the attack which will definitely help in the fights with powerful Frisians.
The merchant can сonsiderably diversify the game. He has goods for any taste and strategy—anything you can afford. But remember that you will also need gold for the improvement of cards of support—and you won’t be able to call off the deal. Choose cleverly!
Explore the assortment of the merchant in our demo-version, share your opinion which goods you’d like to see in his shop, follow our page and—the main thing—add the game to your wishlist.
Ash of Gods: The Way
SP/MP: Single + MPSetting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: In development
Citizen Sleeper - Gameplay @ SplatterCatGaming
SplatterCatGaming checked out Citizen Sleeper:
Citizen Sleeper - Dystopian Space Station Survival RPG
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Citizen Sleeper
SP/MP: Single-playerSetting: Cyberpunk
Genre: RPG
Platform: PC
Release: Released
Eldest Souls - Free Expansion Depths of the Forgotten released
The action RPG Eldest Souls got a free expansion called Depths of the Forgotten:
Depths of the Forgotten
loading...Eldest Souls is out now on PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC. The critically-acclaimed action-RPG now includes ‘Depths of the Forgotten’: a free, major expansion which introduces a new and perilous region, three new bosses, a selection of special weapons, and an all-new, obliterating ability.
Eldest Souls
SP/MP: Single-playerSetting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released
Decision: Red Daze - Release Date: May 19
The isometric action RPG Decision: Red Daze has been announced for May19:
Decision: Red Daze
Decision: Red Daze is an isometric action RPG with a unique spin on survival and tower defense mechanics.
loading...The Dust Bowl, once a ‘thriving’ society of corrupt politicians, rich property barons and everyday people who work for them ‘100% willingly’, has been overtaken by a mysterious phenomenon only known by survivors as the Red Daze. As the illness takes hold of the survivors and turns them into crazed and EXTREMELY dangerous mutated creatures, the worlds’ governments are running around like headless chickens. It falls to the few who remain to fend off the monsters in hopes of finding a way to eradicate the Red Daze once and for all.
PLAY AS ANYONE
Even the lowliest survivor you find has the potential to lead his own squad, explore, make the wasteland safe, and shape their own destiny. It’s up to you to upgrade and specialize any survivor you find in the wasteland any way you see fit.EXPLORE, LOOT AND CAPTURE
While most of the buildings of the Dust Bowl are long abandoned and taken over by the undead, the loot and potential shelter is coveted by most survivors. During your exploration missions you’ll come across various farmsteads, factories and military installations full to the brim with monsters, loot, and most importantly, foundations that hold the potential to turn the long abandoned structures into sprawling and heavily fortified settlements.YOUR OWN SAFE HAVEN
With survivors from all over the wasteland pouring into your settlements for safety, it’s smart to keep them occupied. Assign them to build factories to make food, fabricate resources or make useful goods to barter with, put up and upgrade defenses, and in the event of an attack, task your best soldiers to protect your settlements while you’re away or join the battle yourself and help push back the monsters coming to take what’s yours!SCOUT OUT YOUR COMPETITION
The packs of monsters always have a leader. Plan ahead, strategically assemble your squad of specialists to maximize your odds of survival, and head out on exploration and scouting missions. Gather vital intelligence on the monsters’ movements to better defend your settlements, or find and eliminate the bosses to stop the attacks altogether.
Decision: Red Daze
SP/MP: Single-playerSetting: Apocalypse
Genre: Survival-RPG
Platform: PC
Release: In development
Saturday - May 07, 2022
Oaken - Early Access Version released
The Early Access version of the roguelike Oaken has been released:
Oaken
loading...Story
The world of Oaken is a mythical place, existing in a not easily defined space and time. It is stretched among the branches of the Great Oak. Its inhabitants are spirits which listen to the same voice, called the Oak Song.
The loss of that voice starts a series of events leading into a struggle which may either heal or destroy the Great Oak.Features
- Roguelike, hero-oriented campaign with deck management.
- A mystical world inhabited by spirits with celtic and tribal vibes.
- A randomly generated world map with tons of levels, bosses and events to be discovered.
- Unique, highly tactical battles on a hexagonal grid, where position and rotation is everything.
- Upgrade your spells and spirits the way you want.
- Easy to learn, hard to master - chill and challenge modes suitable for any player.
Oaken
SP/MP: Single-playerSetting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development
Citizen Sleeper - Review @ PC Gamer
PC Gamer has reviewed the Cyberpunk RPG Citizen Sleeper:
Citizen Sleeper review
Citizen Sleeper is like Blade Runner, but you're a replicant. A synthetic being who has escaped from the corporation that built you, you hide on a space station that's become a rogue state—home to revolutionaries, refugees, and a pirate gang. While you're worrying whether you'll be hunted down and dramatically shot in the back, you're also worried about day-to-day survival.
Citizen Sleeper is great at encouraging you to live a routine. Where in Cyberpunk 2077 I only went to bed if I was trying to trigger a sidequest, here I lived a day-to-day cycle that included sleeping, eating, working, and feeding a stray cat. Some of it was mechanically necessary, and some of it was pure roleplay.
[...]
Citizen Sleeper has multiple endings, some of which let you continue playing to find others. By the time I was done I hadn't seen any attack ships on fire off the shoulder of Orion or C-beams glittering in the dark, but I had freed an AI from a vending machine, foiled a couple of corporate schemes to get toeholds on the station, and renovated a bar. I didn't want to leave, and I hit the credits three times finding multiple endings in one playthrough.That's the best recommendation I can give Citizen Sleeper: it let me build a life I wanted to keep living. When I go, who'll harvest the mushrooms? Who'll feed that stray cat?
Score: 80/100
Citizen Sleeper
SP/MP: Single-playerSetting: Cyberpunk
Genre: RPG
Platform: PC
Release: Released
Warhammer 40K: Chaos Gate - Gameplay @ TBL
The Turn Based Lovers checked out Warhammer 40,000: Chaos Gate - Daemonhunters:
Warhammer 40,000: Chaos Gate - Daemonhunters | Pc Single-Player Tactics Strategy Game | Gameplay
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Warhammer 40K: Chaos Gate
SP/MP: Single-playerSetting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released
ELEX II - Review @ World of Elex
World of Elex has reviewed ELEX II:
Elex 2 Review – Is the successor doing everything better?
It took a proud four and a half years for Elex 2 to finally be released. Fans have never had to wait this long for a new game from Piranha Bytes - a studio that polarizes like no other from Germany. Have the Piranhas used the long development time to improve in all aspects with Elex 2, or are the biting fish taking a bath with their ambitious vision?
By Ravenhearth and Dark Bauer
With Elex 1, the Piranhas dared to break styles in 2017 by mixing medieval fantasy and science fiction and giving the hero a name. Jax, meanwhile, lives as a hermit on a mountain after people failed to listen to his warnings about alien invaders. Elex 2 begins 6 years after the first game with the arrival of the alien Skyands on the planet Magalan, which was once populated by a modern civilization before a meteorite devastated it and brought the Elex to the world. The sudden arrival of the aliens in Elex 2 is presented in a nicely rendered intro and, of course, changes everything. The Skyands plan to reshape and subjugate the planet to their liking using a modified type of the Elex, the Dark Elex. Jax returns to the humans after the aliens destroy his hut, but is bitten by the creatures and infected with a disease on the way there in a second intro. The transition to this intro is a bit sudden, though, as the landscape shown doesn't match the in-game environment at all. One minute we're sneaking past the critters in a forested area, and the next, without warning, a video starts in which we see Jax being chased past cliffs in a desert-like region by these same beasts. Then we fall.
Piranha Bytes has chosen one of four endings for the first part. This can sometimes lead to confusion for players of Elex 1, because certain situations are forced upon you, which you didn't choose in part 1, because no savegame import was used. For example, in the predecessor we might have chosen a romance with outlaw lady Nasty - today we are in a relationship with berserker Caja and even have a son together. Piranha Bytes still manages to keep the newcomer from losing the thread, because the dialogue always offers the possibility to review what happened in part 1. However, you can't think too much about some things here either; as in all their previous games, the story isn't the most important aspect.
[...]
Ravenhearth's opinion: It's not easy for me to rate Elex 2. The game didn't become the hoped-for leap, but it's not a flop either. It does a few things better than its predecessor (jetpack, combat system, balancing, graphics, presentation) and retains some of its strengths (level design, scope, factions, companions). However, Elex 2 also disappoints with content regressions (story, quest design, world), making the game more of a sideways step. It's no Gothic 2, but it's no Risen 2 either. Those who liked Elex will probably like Elex 2, and those who were put off by Elex's inaccessible sides might like it too - especially when Piranha Bytes gets the technical problems under control.
Dark Bauer's opinion: I said at the time about Elex 1 that Piranha Bytes had built a good foundation with it. I still stand by that today, but unfortunately they didn't get past the first floor with Elex 2, where so much more would have been possible. For that, as you can read in the text, there are too many "buts" in places where potential was lost. They've improved a lot of things: combat system, character system, jetpack, graphics (excluding the no-gos like reloading objects and bodies, of course)... The techniques behind the game have all been modernized and improved. Flying is so much fun that I, who doesn't really like running around and uses fast travel systems where they exist, hardly wanted to use the teleporters. The quests themselves, which (too) often ultimately end in combat, are also fun and mostly don't feel like work. Unfortunately, not that much has changed on the content level, in some ways the predecessor was even better.
All in all, I'm sorry to say that while Elex 2 is definitely a lot of fun and does a lot of things better compared to its predecessor, Elex 1 remains the more well-rounded game in the end. Crashes, graphics errors or possible plot stoppers can really spoil the gameplay experience. Despite the already long development time, half a year longer certainly wouldn't have hurt. Perhaps Corona has also contributed to this. Nevertheless, I'm looking forward to part 3, and for those who left part 1 behind because of the unfinished level system, the high difficulty or the spongy controls in combat and in the air, Elex 2 is definitely worth a try. For everyone else too.
Thanks Pladio!
ELEX II
SP/MP: Single-playerSetting: Post-Apoc
Genre: Adventure-RPG
Platform: PC
Release: Released
Friday - May 06, 2022
Warhammer 40K: Chaos Gate - First Look @ SplatterCatGaming
SplatterCatGaming checked out Warhammer 40K: Chaosgate - Daemonhunters:
Warhammer 40K Chaosgate Daemonhunters - Grimdark Heresy Purging Tactical Strategy
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Warhammer 40K: Chaos Gate
SP/MP: Single-playerSetting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released
Hard West 2 - Preview @ Gamereactor
Gamereactor checked out Hard West 2:
Hard West 2 really does live up to its name
We've been able to dive into the first couple of hours of Ice Code Games supernatural strategy sequel.
I'm a big fan of the Wild West. That much I made clear in my recent review of WolfEye Studios' Weird West. For me this period and culture is and has been rife with a grand potential for storytelling, so needless to say, when the opportunity to take an early look at the sequel to Hard West landed on my plate, I snapped it up. Known candidly as Hard West 2, this title is coming from Ice Code Games, and once again revolves around a tale of revenge all set in a supernatural and dark version of the Wild West. I've been able to check out the first couple of hours of the game, and I have plenty of opinions.
The story for Hard West 2 starts with a posse of outlaws looking to rob what seems to be a government train carrying untold riches. In reality, the train is actually far more nefarious and is a spectral vessel known as the Ghost Train, which is commanded by a cruel and sadistic being. It's here, right at the start of the game that the ground for the story is laid, as in a bid to outsmart this villain, the posse's leader, Gin Carter bets his soul and the souls of his companions in an effort to win the Ghost Train. As you can probably expect, this doesn't go as planned and the gang of outlaws gets cheated, and would have lost their souls if not for the quick wit of the magical companion Flynn. From here on out, the story of Hard West 2 asks players to survive the hostile world that the Ghost Train has transported the posse to, all while also mounting an expedition and adventure to hunt down the elusive train and take revenge on the foul devil residing in its engine carriage.
[...]
While my time with Hard West 2 so far has been pretty fleeting, I will say that what I've seen gives me plenty of hope and makes me excited for Ice Code Games' sequel. Sure, it's not easy, and there are times that you'll want to shout in rage at the savage statistical combat systems, but that doesn't change the fact that you'll also be raring to dive back in and retry the same scenario with a fresh perspective. Matching the engaging combat with the immersive RPG exploration and the macabre overworld gives this game a satisfying balance, which all works well to bring to life this unique realisation of the Wild West. Hopefully, this success will transition to the full game, whenever that launches later this year.
Hard West 2
SP/MP: Single-playerSetting: Western
Genre: Tactical RPG
Platform: PC
Release: In development
Sea Horizon - Early Access Review
Wizard Worm checked out the roguelite Sea Horizon:
Sea Horizon Review - Legendary Sea Journey (Roguelite RPG Adventure)
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Sea Horizon
SP/MP: Single-playerSetting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development
Dying Light - Upgraded to Enhanced Edition
Standard Edition owners of Dying Light get a free upgrade to the Enhanced Edition on Steam.
So if you own the base Dying Light game, now you’ll also get:
- The Following expansion,
- Bozak Horde,
- Cuisine and Cargo,
- Ultimate Survivor bundle,
- and Crash Test skin bundle!
Enjoy playing with your new content, and see you in Harran!Interested in the details of the upcoming patch? Check the changes below:
FULL PATCH NOTES[...]
Thanks Henriquejr!
General News
SP/MP: UnknownSetting: Unknown
Genre: RPG
Platform: Unknown
Release: In development
Vagrus: The Riven Realms - New Patch and free DLC released
Redglyph spotted a new patch and free companion DLC for Vagrus: The Riven Realms:
A New Build is OUT - Patch 1.1.00 - Codename: Voracious
This new free DLC for Vagrus features a new Companion for recruitment: the esteemed Undead chef called Vorax.
Hey everyone,
the new update is here, and with it comes a free DLC Companion! Note that all the features and changes are automatically accessed via the update, while the Undead chef Vorax is available by downloading the new DLC for free. Now let’s see in a bit more detail what each of these additions bring. As ever, you can find the detailed patch notes at the end of the page.
Companion: Vorax
First and foremost, the update brings a new free DLC, which adds a new Companion to the game: the garrulous Undead cook called Vorax. You will find that Vorax is a good fit for almost any comitatus, bringing perks to the table such as his Deputy role Supercargo, as well as his cooking during camping and combat Skills that make him a great support fighter. He comes with his own, expansive Loyalty quest chain, which involves a cooking challenge as well as a less gleeful delve in his dark past.Initiative Track Changes
To grant more immediate agency to the player during combat and to brush things up for increased visual clarity, we’ve adjusted combat design so that changes to Initiative will take effect from the active moment when they occur. Furthermore, downed and stunned characters will now show up in the Initiative order, along with new visual adjustments that show their diminished state.Key Bindings
Responding to your requests, we have added key bindings to this update. From now on, you will be able to find customizable bindings in the menu – you may assign up to two bindings for each action.Now let's jump into the patch details:
Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.
***
Patch 1.1.00 - Codename: Voracious[...]
Vagrus: The Riven Realms
SP/MP: Single-playerSetting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: Released
General News - New Dark Eye RPGs Planned
Gamestar reports that more Dark Eye RPGs are planned.
...
Instead, Wagner came up with a new plan, which included empowering Ulisses-Verlag to develop the games themselves. This is the only way to guarantee that the necessary love and care flows into the product, which the publisher and the fan base want.
It's just that Ulisses simply can't develop any games at the moment. That should change in the next few years. That's why there is a
master plan:
- The visual novel: It starts as early as May 2022, when Wolves of the Westwind , a new DSA
game, will appear on Steam. Only this is a visual novel, with very little RPG content. It is a story to read and with beautiful pictures. Things that Ulisses is already good at without too much financial risk.- An Action Game: The next project will be a standard action game for the studio to try their hand at. However, without a DSA license. Because with this brand loved by fans, according to Wagner, you only have
a few shots free, and they should sit.- A first role-playing game: What you have learned should then be implemented in another game, which this time will actually be a role-playing game. But again without a DSA license, another Pen&Paper work is to be used instead: Hexxen 1733.
- The new DSA RPG: And when all these points are ticked off, the staff is increased and trained and hopefully the funding and the international reputation of the studio are in a good place, then a new DSA role-playing game is to be created, with a reasonable production effort.
The goal is to have a game that is internationally competitive even without the brand's appeal and that satisfies DSA fans in Germany.
Thanks Couchpotato!
General News
SP/MP: UnknownSetting: Unknown
Genre: RPG
Platform: Unknown
Release: In development
Thymesia - Releasing August 9th
DSOGaming reports that Thymesia will release for PC August 9th.
OverBorder Studio has announced that its upcoming action RPG, Thymesia, will release on August 9th. In order to celebrate this announcement, the team released a new trailer that you can find below.
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Thymesia
SP/MP: Single-playerSetting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

