ATOM RPG: Post-apocalyptic indie game
ATOM RPG Review
Forgottenlor checked out if ATOM RPG was worth his time and found out it was.
» Continue reading the article...
Game of the Decade 2010-2019
Lackblogger collected the votes from the Watchers and created a list with 50 games.
» Read the article
Real-time with Pause
UgoIgo (copyright Chien)
I don't care, I like them all
I don't like combat
Forum WatchLast game you finished, tell us about it by Dajjer
Saints Row: The Third Remake by Zloth
The Totally NEW Team Corwin Thread by dteowner
Red Dead Redemption 2 is coming to PC by mat9813004
[Encased RPG] Dev Update 7 6 Main Things You Should Know About Content Patch 2 by Myasnoypacan
Tuesday - April 07, 2020
Iron Danger - Review @ COG
COG checked out the tactical RPG Iron Danger:
Iron Danger Review – A Perfectionist’s RPG
Iron Danger Review
If you’ve played a fair amount of RPGs you probably have abused quick-saving at least a few times in your life. Saving between every move, making sure everything is perfect, or reloading to just a few seconds prior when something goes wrong. It’s a little exploit-y but we accept it as part of playing hard RPGs. Well, what if I told you Iron Danger is a game built around that exact principle? With challenges balanced around your ability to rewind and without the annoying load times. No exploits here! Just good old perfectionist fun.
I feel like in many ways we’ve entered an era of meta-design, where entire games are built around challenging or redefining tried-and-true mechanics. I see Iron Danger falling into that legacy and, in such context, I think it’s a game that is easier to appreciate for veteran players of the genre. I don’t mean to say that this game is inaccessible to newer gamers. Certainly, the low-stakes nature of it can accommodate them quite well. However, if you are a lover of RPG games such as Divinity: Original Sin 2, and are a frequent abuser of the quick-save button like me, you’ll find Iron Danger quite fun and refreshing.
Iron DangerSP/MP: Single-player
Genre: Tactical RPG
Final Fantasy VII Remake - Critical Consensus
Gamesindustry.biz sums up some Final Fantasy VII Remake reviews:
Final Fantasy 7 Remake: Critical Consensus
Critics praise this impressive but bloated reimagining of the iconic RPG
It wouldn't be a stretch to say Final Fantasy 7 Remake is one of the most anticipated releases of all time.
Since the 2005 PS3 tech demo -- ten years before this remake was officially announced -- fans have longed to explore a modern take on Midgar. The overhauled edition of Square Enix's iconic 23-year-old RPG finally arrives this week, assuming you aren't in an area that has already received copies.
Can any game live up to decades' worth of expectations? Final Fantasy 7 Remake's Metacritic score of 87 suggests so, with critics agreeing it delivers on the childhood memories so many fans cling to.
"With smart (and surprising) additions to a classic world and its inhabitants, Final Fantasy 7 Remake artfully appeals to nostalgia without being bound by it," writes Joe Juba in Game Informer's 8.75 review.
Video Games Chronicle's Jon Bailes adds in his five-star critique: "What's here, right now, is a partial re-formed classic, updated and expanded in every direction, at times to the point of over-inflation, but with extraordinary ambition and care that we can't help but love it."
In her Eurogamer review, which awards a Recommended rating, Aoife Wilson assures that Final Fantasy 7 Remake does justice to the original, describing the experience as "emotional -- even if the remake makes a few missteps along the way."
Final Fantasy VIISP/MP: Single-player
Saints Row: The Third - Being Remastered
Saints Row: The Third is being remastered and will come out with the new console generation.
We are excited to announce that Saints Row: The Third Remastered will come to Xbox One, PlayStation 4 and PC on 22 May 2020. A much-requested addition to the Saints Row lineup, we can't wait to bring that special brand of Saints mayhem to your current generation consoles.
Expertly handled by Spearsoft, the remaster has transformed Steelport's environments, character models and visual effects, along with injecting enhanced graphics and incorporating a new lighting engine to really make the streets of the beloved city shine.
Saints Row: The Third Remastered will include all DLC, remastered of course, that came with the original release of the game 9 years ago, so players will get the full, enhanced, package.
Steelport is your city, these are your rules
- take the Saints further than ever before.
Pre-order now at saintsrow.com ---
The Full Package, Remastered – With enhanced graphics, improved lighting, reworked environments, and visual effects, Steelport and The Third Street Saints have never looked so good.
City of Sin – Disrupt and dismantle the Syndicate stranglehold on weapons, cybercrime, and criminal rackets. Discover the secrets of Steelport, where there is action on every street corner, for better or, more likely, worse.
Weapons of Crass Destruction – It’s one thing to defeat your enemies. It’s another to humiliate them. Hover jets, human cannonball cars and outrageous melee weapons are all part of the fun.
Crazy Character Customisation – Create the most outlandish characters ever seen, from washed-up celebrities to maskless ninja pirates. Inside every sinner, there is a Saint. Who will you become?
Over The Top Co-op – Fly solo or play online with a homie. Give freefall skydiving a try, landing in your partner’s flaming pickup as you make a desperate run toward a heavily armed Syndicate base. Steelport is always more fun with a friend.
All DLC included – All three expansion mission packs and more than 30 pieces of DLC from the original version.
Dominatrix and How The Saints Save Christmas
Monday - April 06, 2020
Gamedec - New Stretch Goals
On Kickstarter Gamedec has been raised over 200% of what they asked and with that comes 2 new stretch goals. For the second one you can vote, as it is a choice of an extra virtual world that is either a post-apocalyptic or a Call of Cthulhu world
The first one is at 115k - Additional Languages - French and Spanish!
For those who asked us many times and for the communities alongside the rest of the languages already announced - we are listening! So if you want those two languages to be added - help us reach this goal, and we will make it happen!
The second stretch goal we're announcing is a Completely New Virtualium.
Let us explain why we are announcing it early.
When we sat down during this stretch goal discussion, we decided to make good on our promise of what this Kickstarter is all about – it's about YOU helping us to shape the game we all want to play. It's about community-driven development.
We discussed two possible world additions, a classic isometric RPG vibe of a post-apocalyptic reality, and a perfect detective setting of H.P Lovecraft's Cthulu lore. We let you choose which one is the best fit for Gamedecverse!
Post-apocalyptic Virtualium is just the place for those who want to test their skill and grit. Never-ending desert scorched by the merciless sun, smell of blood-soaked into the sand. But people come here for something else. An unceasing orchestra of death, created by roaring engines, torn metal and snapped bones.
Welcome to the death race, where the winner is one, and the dead are aplenty. Nothing is against the rules, and everything is on the table. As long as there is no one to doubt your story. Yet… there is one and only one haven here. It shields from the scorching sun and bloodthirsty competitors alike. The Pit Stop, or… The Pits, if you like. No killing, no fighting… and the machines? Holy and untouchable.
If someone were to break this delicate truce and tamper with wheels of another, it would unleash hell on earth (or what's left of it). And people suspect someone did. Wanna check it out, Gamedec?
"This place has only three exits, sir: Madness, and Death."
- Rene Daumal
They say there is a virtualium that can make one mad. That somewhere in the small port town every shadow hides a whisper and every whisper knows a secret. If you look at a window – there will always be a pair of eyes looking right back at you. If you look at the lighthouse – you're sane mind will be blinded. The Old Ones claimed that town years ago, guarding secrets that might shake the very fabric of time and space. Or at least so they say – no one achieved that while keeping their mind intact. And when you fall into the warm embrace of insanity – you lose. You wake up in the realium, and all that you've seen is like a distant nightmare, fleeting from your memory. Your decisions are yours again. But you go back there, time after time.
Now the best ones – those who get closest to the truth – don't wake up as themselves anymore. They belong to the Abyss. Broken.
Would you try going there, Gamedec, sir? Knowing you'll have only one chance at solving this case and still, it might cost you your mind?
The Pale City - Review @ IndianNoob
IndianNoob reviewed the text heavy RPG Maker game The Pale City.
A world where children aren’t born but crawl up from the deep, dark depths. A city whose surface is made up of millennia of dead matter. A realm where fire can be conjured from air and water can be transformed into life. A reality where God exists but cannot answer any of our prayers. A vast underworld where indescribable monstrosities lurk. If you think these are descriptions of a new Clive Barker novella, you’d be wrong. These are just snippets from The Pale City, a story-driven RPG that launched in Steam on the 20th of March and on which I’ve been sitting for the past few weeks. So, here’s my review of The Pale City
It’s hard to judge a game like The Pale City by placing it on the scale same scale as other bigger games. To properly enjoy the game, the player must be familiar with the caveats of RPG Maker games. Most of the game’s drawbacks can be attributed to budgetary constraints or the platform in general. Fortunately, The Pale City is priced very reasonably at $7.99/₹ 299. At that price, you’re getting approximately 10 hours of quality writing with a decent story backed by a unique setting and good world-building. For people wanting to spend these lockdown days playing something thoughtful, The Pale City is a decent choice as long as they don’t mind the generic combat. For others on the fence, keep the game in your wishlist and wait for a sale.
The Pale CitySP/MP: Single-player
Sunday - April 05, 2020
Rogue Legacy 2 - Currently in Development
Cellar Door Games announced Rogue Legacy 2 is currently in development via Twitter today. Rogue Legacy has been considered one of the stronger indie titles in the roguelike genre, with Twinfinite coining it one of the best modern side-scrolling titles and well worth your money.
Serin Fate - Open-World RPG in Early Access
Serin Fate is an RPG inspired by Stardew Valley available in Steam Early Access.
The Serin Fate stone has turned you into a Witch. Now it’s time to learn some Magic, tidy up your apprentice hut, and find a few battle-worthy Familiars. With your new spells, a couple copper, and some unique friends, can you brave the land? It will be dangerous. With trouble brewing at Chimera Castle, and Monsters roaming the land, you may want to stay in-doors at night...
Serin Fate is an RPG inspired by some of the classics, Pokemon, Harvest Moon (& Stardew Valley), Runescape, and Chrono Trigger.
Serin Fate is currently in Alpha stages. Dev blog: http://serinfate.net/developer_blog
- Villainous plot & NPC quests.
- Capture Magic Familiars.
- Explore Elemental Biomes, each with their own unique characteristics.
- Timing events, day night cycle, and weather patterns.
- Train, tend & level your Familiars to defeat formidable Monsters.
- Practice Witchery and learn spells.
- Craft all assortments of weapons, armor, potions and furniture.
- Try your hand at skills like Gardening, Gathering, Fishing, Woodcutting & Mining.
Serin FateSP/MP: Single-player
Release: In development
Windbound - 3rd-Person Survival Adventure Coming to PC and Console
TheGG reports that 3rd-person survival adventure game Windbound is coming to PC and Console August 28th.
Reading, 3rd April 2020 | Deep Silver has announced new indie IP “Windbound” will be available digitally on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, Nintendo Switch™ and PC on 28th August.
Created by Australian developer 5 Lives Studios, Windbound is a beautiful rogue-like 3rd-person survival adventure, fuelled by hunting, exploration and crafting.
The player assumes the role of Kara who has been shipwrecked on an unknown land and must learn to adapt and survive, while solving the mysteries of a series of forgotten islands.
Windbound takes the survival genre in a new direction, focusing on nomadic hunting and exploration, together with custom boat building and an immersive tactile sailing experience. The game provides endless replayability options thanks to the procedural world, dynamic wildlife and modular boat crafting.
Saturday - April 04, 2020
The Legend of Heroes: Trails of Cold Steel IV - PC Release in 2021
The Legend of Heroes: Trails of Cold Steel IV will be released for the PC in 2021:
Trails of Cold Steel IV - Announcement Trailer (PS4, Nintendo Switch, PC)loading...
The end of a saga approaches with Trails of Cold Steel IV! With the nation on the brink of war and their greatest light now missing, heroes from far and wide must stand together in the face of emerging threats. The fight for a brighter future will be decided here!
Coming first to PS4 in Fall 2020, NSW and PC in 2021.
The Legend of Heroes: Trails of Cold Steel IVSP/MP: Single-player
Release: In development
Non-RPG General News - RPG Codex's Top Non-RPG PC Games
The RPG Codex voted for the best Non-RPGs:
RPG Codex's Top Non-RPG PC Games RESULTS!
Who's ready for some sweet nostalgia?
The results for our RPG Codex's Top Non-RPG PC games voting are out!
We had 203 codexers voting on 1,092 different games! It's a small number of people for such large number of entries, so I kept only the Top 200 visible on the result sheet visible, as bellow that games have 10 points or less, so 2 votes could already rank it.
Getting started, here's the RPG Codex's Top 50 Non-RPG PC games:
- Heroes of Might & Magic III
- Thief: The Dark Project
- Thief II: The Metal Age
- X-COM: UFO Defense (aka UFO: Enemy Unknown)
- Sid Meier's Alpha Centauri
- Age of Empires II
- S.T.A.L.K.E.R.: Shadow of Chernobyl
- Master of Orion II: Battle at Antares
- Crusader Kings II
- Warcraft III
- Master of Magic
- Civilization IV
- Heroes of Might & Magic II
- Max Payne
- Silent Hill 2
- Sid Meier's Pirates!
- Civilization II
- Half-Life 2
- Unreal Tournament
- Duke Nukem 3D
- Star Wars: TIE Fighter
- Freespace 2
- Dungeon Keeper
- Doom II: Hell on Earth
- System Shock
- Star Wars: Jedi Knight - Dark Forces II
- The Secret of Monkey Island
- Grand Theft Auto: Vice City
- Dwarf Fortress
- The Curse of Monkey Island
- Rome: Total War
- Star Wars: Jedi Knight - Jedi Academy
- Portal 2
- Europa Universalis IV
- Star Wars: Jedi Knight II - Jedi Outcast
- Grand Theft Auto: San Andreas
- Hollow Knight
- Warhammer 40,000: Dawn of War
- Dark Messiah of Might & Magic
- Grim Fandango
Regions of Ruin - Free to Keep
Regions of Ruin is an adventure/RPG game that is currently free to keep until 7 Apr @ 6:00pm. There is only a limited number available through.
Ever wonder what would happen if Kingdom met a broad, skill based open world RPG? Welcome to Regions of Ruin.
Regions of Ruin is a 2D side-scrolling RPG with town-building where you are introduced to an open world that progressively challenges your hero and settlement the further you delve into the vast continent.
You will discover a foreboding land ravaged by hundreds of years of hardship. Where, kingdoms have risen and fallen, settlements have been laid to waste and overrun by warring groups, and great mysteries lay hidden and waiting to be unearthed - assuming you can defeat their jealous guardians.
Main Features include:
• Styled combat system with stats and levelling
• Skill tree to focus your fighting style
• Extensive loot and rare items to discover
• Forge your own equipment or smelt it for resources
• Open world exploration with a hand crafted environment, no randomized maps or levels, everything you see has been made with care
• Customised town building and expansion
• Rescue and recruit dwarves for your township (save them from extinction!)
• Send workers to harvest resources from explored regions
• Hire Mercenaries to help in battle
• Multitude of Quests and a main storyline
Outward - Dev Diary #6 The Soroboreans
Dev Diary #6 focuses on The Soroboreans which is an upcoming DLC for Outward.
Guillaume Boucher-Vidal, CEO at Nine Dots Studio takes you through some of the fresh and exciting new content in the latest OUTWARD Dev Diary!
You have battled your way through the landscape, dedicated yourself to your favourite faction and died countless times. Allow yourself to be immersed in Aurai once again and see what’s coming in the new, hard hitting DLC for OUTWARD, “The Soroboreans”.
You do remember where you left your backpack, right?
OutwardSP/MP: Single + MP
Friday - April 03, 2020
Skullstone - Level Design
The latest dev diary for Skullstone explains the level design going into the game.
At one point, it became apparent that a script can also be used to set a particular property of an object and not only for operating on states. In this way, we attach texts to the signs on the wall and we configure altars (you will see what they are in the game).
What about if we wanted to define a more sophisticated behavior? What if we neeed to store some data and run a sequence of events? Memory cells are needed and we have them. Each of the two-state objects can be such a memory unit that can accept 0 or 1 value. We hide them in some inaccessible place so the player does not need to see them. Those strikethrough cells are such "memory objects". They have no special logic to them nor interaction, they cannot even be seen! They simply remember the state and can be addressed. A suitable sequence of state-transfer instructions that conditionally lock the state (change of the state is locked if a particular state occurs in another object) has given us the door, which we can open and close only a few times before they are lock for good. Nice trap, isn't it? Especially, if there is a pack of bloodthirsty creatures waiting behind the door.
Some time ago we recorded a video in which we presented our solutions. I think it will be a nice addition to the above article.loading...
Genre: Dungeon Crawler
Release: In development
The Lays of Althas: Sundered Order - First Look at Caves
The Lays of Althas: Sundered Order explains its take on caves and cave systems. Screenshots at the link.
A Showing of natural cave system that has been around for centuries, with only mild human modification and tunneling done in that time.
Posted by gsyoung on
Welcome Back, I must tell you all the tale of the caves. A natural cave system that has been around for centuries, with only mild human modification and tunneling done in that time. During the time of Althas this cave systems houses a variety of people that regularly change. One may find brigands who move north and south along the feet of the mountains outside of the Thenodar patrols. Or you may find a group of refugees, slaves and prisoners escaped from Somstrynd Clan camps. Or one may even find wildlife like bears and wolves. This is one of the ways we want to keep out game world lively and full of diversity. As each of these different resident types presents a new threat or potentially a new side-quest or mission for you to do. While we continue to work on the game we plan to have multiple caves for our Prelude release, meaning many different possibilities of unknowns as some cave may have these features.
The Lays of Althas: Sundered OrderSP/MP: Single-player
Release: In development
Unsung Story - April Update
The April update for Unsung Story goes into how the Corona virus has affected Little Orbit and has this to say about the progress of the game:
We are now fully implemented on Missions 1-3. Everything from cutscenes, gameplay, dialog, and all the classes/abilities you get at that point. We have also completed work on the Hub environment, and implemented parts of the Job Menu screen. Progression and leveling are also in, and we have a basic Battle Results screen at the end of every mission that awards XP and items. At this point, we're only missing the final intro, world map, and mission selection to round out the Start of Game experience.
A lot of back-end work and collaboration with the Programming team went in this month to give Design the ability to create cutscenes that work within the already established gameplay of Unsung Story. With the current amount of cutscenes we are planning on having we needed the ability to script them together, as opposed to hand animating them or tediously calling specific basic animations (like a walk cycle) every time we needed a character to move. The team now has a customized, expandable system that will meet our needs for the rest of development.
As I said earlier, the beginning, in-game, and end cutscenes for missions 1-3 have been implemented, as a trial run for this new system and it’s been wildly success so far. These cinematics have started putting together our world of Unsung Story, and it’s breathed character and life into what was previously just a series of gameplay missions.
Story and Timeline Consolidation and Revision
The story meetings you heard about back in February have given the team our final version of the narrative and its main story beats, as well as how we want to get there. The narrative is the tightest and most cohesive it’s been so far, and this has allowed us to really dig deep and solidify the lore and world. We sat down in March and fleshed out characters, revised the world’s timeline in small ways, and identified gaps in the lore that we discovered during our story meetings. This helped us write the first pass dialogue for the first chapter, which we have implemented in missions 1 through 3.
While Art refines and makes the UI look better than ever, Design has also been hard at work trying to stay one step ahead to wireframe screens for core game systems. We have completed a first pass on the Job Menu and Battle Results screen, which has been sent over to Art and implemented. Work is now shifting to the Unit Recruitment menu.
Tuning of player skills and job progression
Now that the core game loop, cinematics, and main flow of the game is coming together, Design revisited the starting Jobs and their skills. All Jobs available for chapter 1 have been given another tuning, with skill progression within these jobs coming online. Before, we had a collection of skills from varying levels available to play strictly for dev testing purposes. Now QA and other players have to begin the game with the real starting units.
Itemization has started to enter the design phase, with tiers, types, and stats of items being fleshed out and designed on paper. We now have an accurate estimate on the number of weapons and items in the game, including all variants. Art has begun work on some of the weapon models and needed UI to support the item and weapon systems going in.
I'm not going to go into any detail here, but throughout all the work that’s been done in March, we are still designing out and having discussions on gameplay systems that will be coming online in the next few months. Some of these you have seen in updates, the ones you haven’t are still in the early stages of designing and will be shared in the future once they are fully fleshed out and implemented
The update comes with several screenshots and short videos.
Unsung StorySP/MP: Single + MP
Release: In development
Gamedec - Kickstarter Updates
There have been a few Kickstarter updates for Gamedec in the last couple of days. The ninth update is for those who like coloring. You can now download a small booklet with 4 images that you can color yourselves. You can also participate in a coloring contest. In that update there is also some information on new pledges.
The tenth update is about the Aspects game mechanic.
When we started working on Gamedec, the idea of transferring pen & paper roleplaying experience onto the computer screen was one of our most important goals.What we aimed for was simulating the fact that your character, during p&p sessions, is a work in progress, defined by choices, with character traits emerging in most unexpected situations. That's why we decided to go with the Aspects.
Aspects are elements of Gamedec's characterization that cover many different sides of a character – some of them are typical traits, some describe assets in possession of your character, Aspects can also tell you about Gamedec's background or skills. Think of them as tags, if you like.
Few of them we gain during character creation. After answering a set of questions, you are presented with a bunch of Aspects that seem to define your character best. You will gain most of them during your playthrough. Choosing a vicious answer during dialogue, or showing MacGyverish level of problem solutions will give you certain Aspects. Beware, because you may also lose an Aspect. For example: if you have the "Rich" Aspect, people from higher reaches of society will be more willing to talk with you. If you spend too much money, you will lose the "Rich" tag, and dialogue options available before will be greyed out.
The eleventh update is a shoutout to another Kickstarter game: Chinatown Detective Agency.
Thursday - April 02, 2020
Bloodlust 2: Nemesis - Released
Bloodlust 2: Nemesis has been released on Steam after some time in Early Access.
Bloodlust 2: Nemesis is a "Hack 'n Slash - Dungeon Crawling - Action RPG" experience that will allow players to explore the dark underworld of a forgotten society of Vampires and their disciplines, all while trying to solve the secrets to their bloodline's scientifically enhanced monstrous power.
"After the 'Hunter' killed an emperor to the east and destroyed an entire bloodline, the Council felt the playing field between the humans and the undead might be a little too even. They authorized the development of an experimental food source; a synthetic blood built from both alchemy and science. The project is funded and developed by the Taku Clan, under the codename NEMESIS; Neural Embryonic Morphing Experimental Synthetic Immune System something or other."
"I guess it's supposed to be better than the real thing. I don't really know... I never touched it, since I prefer my blood warm and dirty. But I've seen its strength, replicating and enhancing the cells of the undead, allowing our species to morph into even stronger creatures, making us more monstrous than we already are."
~ Vitalus, blood thirsty scavenger from the Dark City
- Play as a Male or Female Vampire with Classes Including Witch, Thief or Warrior
- Sire Others with your "Embrace" to Build your Family of Minions
- Learn and Increase Vampire Disciplines, Skills, Talents and Attributes
- Dynamic Loot and Procedurally Created Areas Create Infinite Replay-ability
- Non-Linear World Allows Players to Follow Their Own Path and Quest Goals
Bloodlust 2: NemesisSP/MP: Single-player
VtM: Bloodlines 2 - Side Quests and Traversal
Dev Diary #10 for Vampire The Masqurade: Bloodlines 2 talks about side quests and traversal.
February and March have been intense, for many reasons. Like many others in the US and around the world, the COVID-19 outbreak has changed how we work in the last few weeks. To help mitigate this unprecedented illness, our developers are all working from home. We have provided infrastructure and hardware support for that to happen, as well as provided more tools and procedures to help facilitate communication. The biggest challenge to us has been the separation. We shockingly like each other in this studio and have found it a little difficult not to be able to hang out during the week. But we also want to keep our developers and their families safe, so this is a small price to pay. The new working from home paradigm seems to be agreeing with people, and development is proceeding from the comfort of our own homes.
Speaking of which, we are seeing more and more of the game come together. On the road to “content complete” many features are getting locked including side quests, systems, and animations. We're getting to the point where the game you'll get to play at release is clearly recognizable through the construction dust.
Side quests are where you really get to meet the World of Darkness in Bloodlines 2, just like the first game. They're also one of the main rewards for stepping off the beaten path and exploring our version of Seattle. Most of our side-quests are written, scripted, and locked down in the game, and we are very excited to share them with you. The narrative design department has been hard at work making sure these side quests feel every bit as integral to the fabric of the game as the main quests.
The game grew in other ways as well. It always was central to our vision to make players feel like a vampire through gameplay. One side of it is to create this freedom in movements that a mere mortal could never experience. This led us to the decision to expand your baseline Thinblood abilities to traversal - you can use Chiropteran Glide, Mentalism Pull for specific objects or Nebulation through vents at any time, regardless of your primary Thinblood Discipline choice. We went through the game, particularly the hubs, and investigated all the ways we could make them even more exciting and seamless for you to use. These powers have been with us for a long time, and we can fully leverage their potential uses throughout all levels for puzzles, rewards, and perhaps some secrets for you to find.
We organized a mocap session in February, focusing on facial and dialogue animations. Our animation team has been polishing things like the feeding animations, combat, Discipline usage, and other vampire mainstays (no devs were hurt in the recording of this mocap session, proof in images).
Thanks for reading and stay safe!
VtM: Bloodlines 2SP/MP: Single-player
Release: In development
Non-RPG General News - Mech Mechanic Simulator Announced
TechRaptor reports on the newly announced Mech Mechanic Simulator.
n 2121, the game takes place on the artificial island of Katwir, which is home to three of the world's largest and most innovative companies. Now that mechs are becoming a reality, the world is quickly becoming ruled by them. Cars are long forgotten, and the only thing that matters is mechs and how you can make money off of them. Good thing you are a mech mechanic, amirite?
As a mech mechanic, the player will be competing with the largest corporations. While doing so, they will be creating a company that will focus on deconstructing, repairing, and improving giant robots.
Dark Souls III - Gameplay & Combat Overhaul mod
DSOGaming reports on a gameplay & combat overhaul mod called Champion's Ashes. Be careful of using it through as it could get you banned.
Again, its modding team has stated that Bandai Namco will ban you when using this mod. Therefore, you should make alternative Family Share Steam accounts. After you have set up another account, you can easily download and install the files onto your game, without fear of getting banned on your main account. You can find a guide for setting up a Family Share account here. Once Bandai Namco bans you, you can play online on the banned servers.
You can download Dark Souls 3 Champion’s Ashes from here, and you can find below its main changes.
Dark Souls IIISP/MP: Single + MP
Wednesday - April 01, 2020
Witcher 4 - A Prequel Starring Ciri?
GamePressure reports on a rumour from a reliable source who states that the Witcher 4 will be a prequel starring Ciri.
Some few days ago, anonymous sources revealed to us the plans of the studio, and made it clear on the occasion that she was the team' favourite from the very beginning of work on W4. Reds are convinced that The Witcher must have a distinctive protagonist and Geralt's step daughter - in their opinion - is perfectly suited for this. Even if we remember about Cirilla's enormous powers, which made her an unstoppable killing machine in Wild Hunt, the devs have allegedly found a way to make it work. As the source reports, the action of the new game is supposed to take place before the events told in The Witcher 3, and that means that The Witcher 4 will be a prequel!
Let's be honest here, the idea itself sounds quite interesting. Given such a premise, the new game could not only focus more strongly on the events described in Sapkowski's books (we remind that recently both parties signed a new cooperation agreement), but also fill in the empty gaps left in Ciri's resume by the writer. Under no circumstances should we be concerned about the gameplay, as despite Ciri's aforementioned extraordinary powers and skills in wielding a sword, we could simply be developing them from zero up to the level known from The Witcher 3. Yet another interesting idea would be to lead the plot of The Witcher 4 to the starting point of Wild Hunt, including the development of her relationship with Avallac'h, but these are only our loose theories.
Mortal Shell - Announced
Publisher Playstack and developer Cold Symmetry have announced Mortal Shell, an “uncompromising, authentic, and hauntingly beautiful” action RPG built upon the “ruthless traditions of the soulslike genre.” It will launch for PlayStation 4, Xbox One, and PC via Steam in Q3 2020.
General News - Half Past Fate released
The adventure RPG Half Past Fate has been released:
Half Past Fate - Launch Trailerloading...
Love is in the air, but work, life, and spicy Ramen keep getting in the way! From 8 hours to 8 years, this time-jumping saga will change the way you feel about fate forever.
Gamedec - Additional Character Customization
The additional character customization stretch goal for Gamedec has been reached. The next stretch goal is that they will add a virtual world based on the world of Seven: The Says Long Gone.
We've reached over 170% of our initial goal, and have over 2400 backers!
And it’s just the first week of the campaign - We are overwhelmed by such a great response from people around the world. Thank you for supporting us on Social Media and Discord – it helps us to grow the community so we can create a better game based on your feedback!
We've reached over 85k, which means you've unlocked Additional character customization. Now your Gamedec will have five more skins to choose from! Many of you wanted a bigger skin pool with classic additions to your character style. What skins would you like to see? Write it down in the comments, maybe it'll inspire us to craft something unexpected!
If you reach the mark of 100k, which means double the amount of our initial goal, you will unlock a whole new virtual world in Gamedec, inspired by the game Seven: The Days Long Gone.
Reaching this goal will give you a chance to solve a case related to this game world and be able to see some locations from it as a part of the Gamedec Virtualia!
For those who already played Seven: The Days Long Gone it’ll be a chance to re-visit some of the familiar locations once more and have a unique feeling of Gamedec gameplay in the world of Seven: The Days Long Gone!
Tuesday - March 31, 2020
General News - Turn Based Games in April
The Turn Based Lovers give us an overview which turn based games will be released in April 2020:
"Waiting for the sun" – The Doors
Whoever is interested by the quarantine for the Covid-19 can really understand what is “the sun” I’m waiting for…
In the place where I’m writing, Italy, the sun is not just a star but a hope of normality, not a mirage but something to believe in.
But this is serious matter and I’m aware that today we’re here to talk about our common passion: videogames! So the “question of the day” is: can a bunch of bytes cures this damned virus?
Obviously nobody can really think so, but I’m convinced that if a “cure” is something that concern, not just our body, but also our spirit, than we can believe that even a simple videogames can lessen our suffering. During the past weeks (and still now) I was forced to stay at home… ever… and I cannot even think what would have happened to my mind without a good turn-based game, or a good book in my hand, in other words, without something capable of bring me somewhere else.
We are human beings and in order to maintain our mental health we have always to look forward and hope for our best, so even under these particular circumstances I think is right to talk about which videogames await us during the next month.
Despite the virus time goes fast and, with Spring, comes also another month full of indie releases.
To tell you the truth, beside a plethora of “not very well-known” games, this time we have also a few major releases. It would be enough to mention Gears Tactics or Alder’s Blood to get satisfaction, but under the surface we can find also some others interesting titles like, for examples, Celestian Tales: Realms Beyond (an indie game which takes inspiration from the classic JRPGs), Dread Nautical (the new turn-based release from the talented ZenStudios) or, even, Sentinels of Freedom (which seems me a to me a turn-based version of the glorious Freedom Force!).
This month there are – really! – a lot of games so pardon me if I’ll be a bit brief 😉!
Operencia: The Stolen Sun - Steam Release
The dungeon crawler Operencia: The Stolen Sun has been released on Steam
Operencia: The Stolen Sun
Zen Studios’ modern homage to classic first-person dungeon-crawlers takes you to the land of Operencia, an unconventional fantasy world inspired by a faraway land referenced in countless Central European folktales. An old-school turn-based battle system combines with inspiration from unexplored mythology to offer an RPG experience that feels unique yet also familiar.
A Tale for the Ages
An unknown force has abducted the Sun King Napkiraly, leaving Operencia in a state of perpetual darkness – and eventual doom. From hidden royal tombs and cursed castles to an ascent up the World Tree to reach the Copper Forest of the Land of the Gods, explore diverse settings throughout the far reaches of the land…and beyond. Each location boasts its own unique atmosphere, visual style, level design and puzzles, and many take place entirely outdoors.
Where History Meets Legend
Operencia is home to an intriguing mix of unexplored mythology and fantastical versions of actual historical locations (e.g., Deva Fortress, Balvanyos) and characters (e.g., Attila, Seven Chieftains of the Magyars), all coming together to form one cohesive new gaming universe. Several of your own seven party members take influence from heroes of forgotten tales told hundreds of years ago, such as the brave knight Mezey and Sebastian the Dragon Slayer.
Classic Gameplay and Exploration
Along with a deeply strategic turn-based battle system full of spells and special skills to execute, tile-based movement encourages thorough exploration of each area. For added challenge, turn on Cartographer mode to plot out each of the 13 maps yourself. How many secrets will you find?
Breathtaking hand-drawn cutscenes and fabulous 2D character portraits bring the story to life in a style not easily compared to any other game. More than 30 colorful roles are fully voiced through top-tier performances authentic to the game’s Central European roots.
Other Key Features
- Explore 13 diverse, puzzle-filled levels
- Defeat more than 50 enemy types
- Switch between 7 fully upgradable – and memorable – characters
- Robust difficulty settings allow you to select options such as limiting saves, implementing permadeath, and disabling auto-mapping to create your own
- Stunning visuals powered by Unreal Engine 4
- An epic orchestral score composed by Arthur Grosz
- Fully 3D environments, enemies and objects, plus high-fidelity advanced effects with dynamic shadows and lighting
- AAA Indie production quality and polish with top-tier voice acting, soundtrack, cutscenes and writing
Operencia: The Stolen SunSP/MP: Single-player
Genre: Dungeon Crawler
Wasteland 3SP/MP: Single + MP
Genre: Tactical RPG
Release: In development
The Waylanders - Meet the Companions
Get to meet the companions that will be available in Early Access for The Waylanders.
Meet Your Companions In Gato Salvaje's Upcoming Time Travelling RPG, The Waylanders
Nine unique party members to travel with, battle beside, and romance as The Waylanders comes to Steam Early Access this summer.
A Coruña, Spain - March 27, 2020 - Gato Salvaje has shared the full roster of companions for their upcoming time travelling fantasy RPG based on Celtic mythology. The Waylanders, headed for an early access launch this summer, was heavily inspired by RPG classics such as Dragon Age: Origins and Baldur's Gate. As such, The Waylanders will have a full roster of companions to travel beside the player's character as they step between Celtic and Medieval periods.
Without further ado, let's meet the team:
Amergin is Master Druid of the court of King Ith. Bright, inspired, excited about life, and gifted at magic, he is known through the court for his charm and sharp wit. Amergin believes with all his heart that the world is out of balance, and he has devoted himself to becoming part of the solution.
A distant relative of King Ith, Amergin's magickal prowess was discovered at an early age. He was sent to the Mage's College, where he was raised with little knowledge of the outside world. Though he excelled at his classes and was extremely well-liked, he developed a reputation for sometimes being close-minded when it came to opinions conflicting with the Celtic way of life.
Amergin is regarded as a magical and political authority by other humans, but due to his youth, immortals rarely take him seriously. They should though, Amergin is the most powerful druid to grace the Celts in generations, a fact that he is only just coming to realize.
Studious, serious, and sometimes overly blunt– Berath is a quiet immortal professor. Underneath his often cold & analytical exterior is a kind, gentle soul who is not afraid to rib others with a playfully snarky comment. Don't be fooled by his passion for craft, cooking, and plants — with his knowledge of the bow, Berath is generally one of the most dangerous people in any room.
Unlike many Mourians, who have a zest for life and enjoy drama, Berath embraced his immortality by relishing small moments of light. He connects with those who are struggling by reminding them of the little things that are going well. Berath still finds wonder in the tiniest butterfly and mystery in the rainbow reflection of morning dew. Every moment is a meditation.
Berath has dealt with depression his entire life. While his overall demeanor is calm, a pervasive undercurrent of deep sadness he cannot shake. As an immortal who has been living with a mental illness for generations, he's come to accept that's just how things are going to be.
Delba is the youngest daughter of the Fomorian king. Only centuries old, she is one of the youngest Fomorians. Her mother disappeared on the surface when she was a child, and she's been obsessed with exploring the human world since. Delba's vision is that the Fomorians will be able to show the humans that they're not monsters, and will one day find a happier life on the surface in coexistence.
As a Fomorian, Delba is enormous, and most people on the surface find her scary, an opinion she finds hilarious. Delba's tough and violent when she needs to be, but she'd much rather be playing music and telling dirty jokes with her friends.
Optimistic to a fault, Delba wants the Fomorians to stop living in the shadows and to lead them in a triumphant return to the surface. She hopes to inspire others to be more accepting of her kind, and will often neglect her own needs in order to make people like her. Everything is Fomorian first for Delba– and when it comes to conflicts she doesn't care as much about morality as she does about practicality and pushing her own cause.
A Greek mercenary in his early twenties, Heraklios loves glory more than anything else in the world. He insists, nearly to the point of obsession, that every fight be as fair as possible. He will sometimes make situations substantially harder on himself just so that he can live up to that sense of fairness. As well, Heraklios tries to stand up against injustice anywhere he sees it, but this can get him into trouble when he intervenes where he isn't wanted.
Outside of combat situations, Heraklios is a little awkward, but sweet and full of bravado. He's very traditionally masculine in a number of ways– including his love of beer, a good laugh, and bad jokes. He has an encyclopedic knowledge of Greek legends and myths, and will recount them loudly, and with many embellishments to anyone who asks. Or doesn't.
Heraklios struggles with impostor syndrome. Despite being unbelievably skilled, he never feels like he is enough– that all of his accomplishments have been lucky breaks, and his failures have been deserved. Heraklios's biggest dream is to earn glory, worthy of love and go down in history as a hero, and above all else — to feel like he really, truly deserved it.
The eldest daughter of a noble family in Meroe, in The Kingdom of Kush, she was sent to Egypt as a young teenager and educated in the best schools Alexandria could offer. Khaldun can read, write, and speak nearly a dozen languages, and can speak at length about the vast pantheons of Nubian & Egyptian gods and goddesses without checking reference materials.
Proud of her heritage, Khaldun prefers to wear clothing styles that reflect her Egyptian culture. She relocated to Brigantia with Queen Escota and Prince Lugaid five years ago and these costumes and styles still seem foreign and overly elegant to her Celtic peers.
Khaldun's necromantic powers come from her unwavering faith in the Egyptian pantheon and her devotion as a priestess to the god Osiris. This occasionally put her in conflict with some of the more devout Celtic worshipers she encounters.
Mal is a mid thirties, tough-as-nails rogue who loves violence for the sake of violence. Luckily, she has channeled this love into a career killing dangerous monsters. She doesn't talk much, would rather be caught dead than in a dress, and perversely enjoys smelling a little bit like death to keep people from talking to her. If you don't seem dangerous or interesting, she won't give you the time of day. The only time she's seen smiling is when she's killing something.
Those who get close to Mal notice two things: her knives and her golden eye. The story goes that years ago she lost an eye in a fight with a monster and her husband at the time, a Mourian man, saved her life by pouring magic imbued gold in her empty eye socket. Now, if she places the eye of a deceased creature or person in that socket, she can see how that individual died. This moment of death comes not just from the deceased's eyes, but also their feelings at their time of death, which distort the vision. A murder victim may perscieve their killer as more horrifying or monstrous than they are in real life.
The werewolf curse of Rea's clan has intensified over time, with each new generation becoming more lupine than the last. Rea was the first werewolf to be born without speech. Though she walks on all fours, she is more intelligent and empathetic than most humans. Rea thinks deeply about every action, and chooses her moves and howls carefully. She believes that it's in everyone's best interest to work together and strive towards a better future.
Do not confuse Rea for a dog. Where pet dogs are loyal out of pure love for their masters, Rea's loyalty stems from her need to prove she is just as human as everyone else. A difficult task when you're essentially nonverbal. Not being able to talk when you can think in complex sentences is frustrating, and sometimes she lashes out.
Rea has a different perspective on the corruption plaguing the land than the rest of your party. She hopes that those being corrupted beyond recognition might one day be cured, and that whatever magic brings about that cure might finally help teach her how to communicate with others the way she's always dreamed about. In the meantime, she'll continue practicing trying to wrap her tongue around words while standing on her hind legs.
Nearing fifty, Brigg is your oldest non-immortal party member in the game. Until a few years ago, they had been a commander in King Ith's army until they retired in order to allow their young protegeé, Tiana, to take her place. Brigg supports Tiana completely from their new role as an advisor.
Brigg was born in a tiny village far outside of Brigantia, but ran away to join the military when they were a teenager. They've been fighting longer than many of your companions have been alive. They're incredibly optimistic, and will try to do the right thing whenever possible.
Despite their age and scars from numerous battles, Brigg has remained feminine in a very girlish, innocent way. They're a tomboy for sure... all swords, punches, and bloodshed... but at the end of a hard day of brutal training they'll make flower crowns for the younger warriors to help them relax.
Brigg's introversion can sometimes get in their way, as people don't expect it from such a physically tough, commanding person, but they're deeply private about their true thoughts and feelings. Brigg rarely engages in conversations that go below surface level.
Trasté is a Goblin!
Trasté is from Aunes, a coastal city. Many trasnos there. Many fun jokes and much music!!
Youngest of the trasnos, but who knows what that means in your years. Trasnos do not care about time. Time is fake, probably. Unless they're waiting for a person to... hehe... come across one of their pranks!!
Trasté different too, from other trasnos. Usually trasnos do not care for people problems. Unless people problems are from pranks done by trasno. Trasté care very hard. Trasté wish Trasté was a people.
You changed from one thing into another thing. Maybe you can make Trasté a people?? Worth a try!!!
The WaylandersSP/MP: Single-player
Release: In development
Monday - March 30, 2020
Mount & Blade II - Now Available in Early Access
Mount & Blade II: Bannerlord is now available in Early Access on Steam with a 10% launch discount and an additional 10% off if you own any previous Mount & Blade, until April 13th.
Purchase Bannerlord and receive 10% off*! Additionally, owners of any previous Mount & Blade game on Steam will receive an additional 10% off!
*Discount offers end April 13th at 10AM Pacific
About This GameThe horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of the old.
Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia. Bombard mountain fastnesses with siege engines, establish secret criminal empires in the back alleys of cities, or charge into the thick of chaotic battles in your quest for power.
Strategy / Action RPG
Explore, raid and conquer your way across the vast continent of Calradia, making friends and enemies along the way. Raise your own army and lead it into battle, commanding and fighting alongside your troops in the thick of the action.
Singleplayer Sandbox Campaign
Play the game the way you want to play it! Plot your own path to power in a dynamic sandbox adventure where no two playthroughs are the same.
Extensive Character Creation and Progression Systems
Create and develop your own character to match your playstyle. Progress skills by performing actions as you gain access to a selection of perks that represent your mastery of a talent.
See the availability of goods ebb and flow in a simulated feudal economy, where the price of everything from incense to warhorses fluctuates with supply and demand. Turn anarchy to your advantage by being the first to bring grain to a starving town after a siege or reopening a bandit-plagued caravan route.
Multiplayer Game Modes
Put your tactical prowess and combat skills to the test against players from all over the world in a variety of different multiplayer game modes, ranging from small-scale skirmishes up to huge and epic sieges with hundreds of players.
Skill-Based Directional Combat System
Vanquish your foes using the game’s deep and intuitive combat system that is easy to learn but difficult to master.
Take to the field of battle and experience the brutality of medieval combat in first or third person perspective with hundreds of on-screen units, each with their own detailed AI.
Extensive Modding Capabilities
Customise the game to experience an entirely different adventure of your own creation. The engine and tools used to develop Mount & Blade II: Bannerlord are being made available to the community, so that modders can re-interpret Calradia or create their own worlds!
Mount & Blade IISP/MP: Single + MP
Release: In development
Matt Chat - Kevin Saunders on NWN2, Mask, and Storm Part 3
Matt Chat talked to Kevin Saunders about NWN2 and its expansions Mask of the Betrayer and Storm of Zehir.
In the third installment, Kevin talks about Dwarfs, Alpha Protocol, Neverwinter Nights 2 and the expansions Mask of the Betrayer and Storm of Zehir. We also chat about pre-made vs. custom characters, procedural vs. handmade content, and the future of natural language processing in games.