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Tuesday - October 22, 2019
Monday - October 21, 2019
Sunday - October 20, 2019
Saturday - October 19, 2019
Friday - October 18, 2019
Thursday - October 17, 2019
Wednesday - October 16, 2019
Tuesday - October 15, 2019
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Picture Watch

Dragon Age: Origins
Box Art

Poll Watch

What continent do you live on?
North-America
35.83%

South-America
2.5%

Europe
52.5%

Asia
1.67%

Africa
0.83%

Australia/Oceania
6.67%

Vote

Recently Released

Oct: Six Ages
Oct: Disco Elysium
Oct: Silk
Oct: MISTOVER
Oct: Indivisible
Oct: WARSAW
Oct: Cube World

Tuesday - October 22, 2019

Beyond a Steel Sky - Gameplay Trailer

by Silver, 22:25

A gameplay trailer for Beyond a Steel Sky.

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The long awaited sequel to Beneath A Steel Sky, and the latest adventure from Revolution Software: Beyond A Steel Sky, coming soon to Apple Arcade, PC, and Console.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Wolcen: Lords of Mayhem - Update #114

by Hiddenx, 21:13

Henriquejr spotted Kickstarter update #114 for Wolcen: Lords of Mayhem:

Update #114

Next hotfix: Animation cancel improvement, Simplified Chinese localization

Hello everyone!

We would like to inform you that a hotfix is planned for next week. In addition to bringing improvements to Bladestorm and fixing a few bugs like the Consuming Embers buff, the hotfix will also contain:

Animation cancel improvement: The setup for this system was not optimal in the latest version for certain skills(Consuming Embers for example). With the next hotfix, all skills will be properly set up with the animation cancel system when the character performs a “movement”. Potions and dodge roll will also count as “movements”, therefore have a higher priority over skills when they are used. This will drastically improve the fluidity of actions in-game and survivability in dangerous situations.

Chinese localization: Thanks to Wshepherd(传说娘), Spendaem(夜紫尘) and MshKai(陌上花开), we will be able to restore the Simplified Chinese localization in the game. We want to thank these awesome members of our community for their help, they’ve done a great job and we’re more than happy to reintroduce Chinese in Wolcen: Lords of Mayhem.

German localization improvement: CoTTo has also provided us with the latest files of the German localization and we will update it with the hotfix planned next week. Many thanks to him as well!

On a side note concerning localization, we will now be using the Crowdin website for future localizations of the game. We find it to be quite user-friendly and practical for our use, so any member of the community from any language can participate in making the game available in tons of languages at the release.
If you wish to contribute, you can contact me(Calistaen) on Discord: http://discord.gg/wolcenstudio

Another hotfix is planned following this one to improve loading times and memory issues leading the game to shut down on start-up.

Thank you for your support!

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

The Outer Worlds - Review Roundup

by Hiddenx, 19:41

Obsidian's The Outer Words is getting a lot of good reviews:

The Outer Worlds

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Protagonist: EX-1 - Announced

by Silver, 12:06

The Protagonist: EX-1 is a science fiction turn-based RPG by indie developer 3Mind Games. The Steam page lists a 2020 release.

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War looms between the Terrans and an invading synthetic race. A massive station appears high in orbit and the first contact between them goes very wrong.

An elite strike team led by Angel, a highly trained special agent, is sent to neutralize the threat. But the mission goes awry and Angel awakens in the infirmary of the station's lab. With no memory of what happened, she must trust an unfamiliar face to guide her through the alien ship and find the rest of her team. She only knows this: they are the only hope of Terra.

Key features:

  • Martial Arts Combat System - customize your character’s close-combat abilities.
  • Dynamic Dialogue System – make decisions and face consequences.
  • Initiative and Action Points System – fully control the actions of your character on their turn.
  • Deep content – enjoy 7+ playable characters, 10+ types of enemies, 19+ weapon types and much more in an isometric top-down view and hyper-realistic graphics.

The Protagonist: EX-1

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Monday - October 21, 2019

Nehrim: At Fate's Edge - Steam Release: 2020

by Hiddenx, 20:29

The Oblivion total conversion mod Nehrim will get a Steam release in 2020:

Nehrim: At Fate's Edge

Nehrim: At Fate's Edge is a total conversion for TES IV: Oblivion. Explore the namegiving land of Nehrim with dense forests and deserts, delve into old crypts and caves, and experience an unusual, multi-layered storyline that takes place beyond known patterns of good and evil.

How extensive is the world space and how has it been created?
The land mass approximately equals the one of Oblivion. However, in Nehrim the landscape is entirely hand-built and thus has a lot more variety in it than those forests in Oblivion.

How long will it take me to beat the game?
As opposed to Oblivion, the Main Quest, including 35 single quests, is to the fore in Nehrim. Our Main Quest isn't just much more intense than Oblivion's, but also more extensive. You can beat Oblivion in about 10 hours. This most definitely will not be possible in Nehrim. Additionally, there will be about 30 side quests.

What is the most profound difference to Oblivion?
The skill system. In Nehrim, you level up by gaining experience points. You gain experience points by killing monsters and most of all for finishing quests. This is the best way to motivate the player to play them. At each level-up you get "learning points" you can trade for skill upgrades at a teacher - just as in the Gothic series.

Nehrim: At Fate's Edge

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Matt Chat - Trent Oster Interview and a George Ziets Announcement

by Silver, 10:52

Matt Chat talked to Trent Oster about game design and development. Also a George Ziets announcement.

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Lots of great advice here on game dev from a man who's seen it all. We also talk about Axis & Allies Online. Stay tuned to the end of the video for a sneak peek and special announcement from George Ziets! 

Matt Chat

Details

Disco Elysium - All About Systems @Gamecrate

by Silver, 10:21

Gamecrate has taken a deep dive into the gameplay systems of Disco Elysium.

Skill checks are handled through a simple and transparent target number system. Your skill value is a total of your relevant ability plus your skill rating. You add that value to any modifiers (more on those modifiers later) and roll two six sided dice (also known as 2D6, if you were really popular in high school like me).

The total result is added up and compared to the target difficulty number. If you meet or exceed the target difficulty, you succeed. Rolling two sixes always succeeds. Rolling snake eyes always fails.

Disco Elysium doesn’t gate the story progression around check success. While check failure can damage your morale and health, it can also be hilarious and interesting. Like some of the best TTRPGs, failure can be more interesting than success.

[...]

Thanks Farflame!

Disco Elysium

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Red Dead Redemption 2 - PC Trailer

by Silver, 10:12

@Wccftech Red Dead Redemption 2 has a PC trailer.

Red Dead Redemption 2 arrives on PC in a couple short weeks, and Rockstar have finally released a stunning 4K/60fps trailer of the game in action. RDR2 was a very nice-looking game on consoles, but it looks downright amazing running on PC – at times nearly photorealistic (I’m particularly impressed by the fuzziness of that bear’s rear end). But enough jawing from me, check out the trailer for yourself!

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[...]

Thanks Farflame!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Werewolf: The Apocalypse - Reveal Trailer

by Silver, 10:09

The reveal trailer for Werewolf: The Apocalypse - Earthblood.

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With his former pack in danger, Cahal returns to find Endron, the energy arm of Pentex, installing an extraction site and destroying the forest around his Caern.

Thanks Farflame!

Werewolf: The Apocalypse

SP/MP: Unknown
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Unsouled - Announced for PC

by Silver, 10:06

Gematsu reports that action RPG Unsouled has been announced for PC.

Publisher PQube and developer MeGusta Game have announced Unsouled, an atmospheric action RPG featuring stylized, fast-paced combat. It will launch for PC via Steam in spring 2020.

[...]

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Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Cyberpunk 2077 - Interview @AusGamers

by Silver, 10:03

AusGamers have interviewed CD Projekt RED about Cyberpunk 2077.

As a studio, CD Projekt Red is pushing the visual envelope with Cyberpunk. Even though The Witcher III still looks fantastic and can put any high-end gaming rig through its paces, Cyberpunk 2077 is taking everything to the next level. And in one case, the next-generation of hardware. “We started working on that about a year ago,” John tells me when asked about Cyberpunk’s use of real-time ray-tracing. “It's not something we started with because ray-tracing is also a recent thing within the industry. And we use ray-tracing for emissive lights to make adverts and the neon lighting you see look amazing. We also use ray-traced ambient occlusion and ray-tracing for the skyline.”

Although PC-specific, and at launch tied to hardware from NVIDIA – Cyberpunk 2077 will look impressive no matter the platform it’s played on. Advanced shadow effects from long range shadows and contact shadows, to new Houdini physics simulations for particle effects, fluids, cloth, and more. The tech team is still hard at work in some key areas, with the Global Illumination (GI) used in Cyberpunk still being refined and improved upon. To hit a mark that goes beyond anything we’ve seen from the studio before.

[...]

Thanks Farflame!

Cyberpunk 2077

SP/MP: Single-player
Setting: Cyberpunk
Genre: RPG
Platform: PC
Release: In development

Details

Sunday - October 20, 2019

Code Vein - Review @ Keengamer

by Hiddenx, 14:43

Keengamer has reviewed Code Vein:

Code Vein Review – Beautiful On The Inside

Delve into the post-apocalyptic world of Code Vein in this review for a J-RPG that isn’t afraid to try new things. Code Vein is a treat for fans of anime storytelling, “Souls-like” gameplay and deep customisation. Amongst all the ambition, though, Bandai Namco occasionally trips over its own self-made obstacles.

[...]

Summary
Code Vein looks and plays like a game from the last generation. You need to ask yourself if you perceive that as a criticism. Does such a comparison indicate the negative to you? Code Vein has plenty of last gen quirks, ranging from the needlessly silent protagonist, to its rigidly placed NPCs and lacklustre resource economy. That said, players are going to sign up for the Code Vein experience for the challenges its RPG tree presents. They’ll sign up to experience a sincere attempt at taking a genre and bending it in completely new ways. That’s what brings Code Vein up to the cutting edge, despite its various stumbling points.

Score: 7.5/10

Code Vein

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: Released

Details

Greedfall - Review @ Polygon

by Hiddenx, 14:38

Polygon has reviewed Greedfall:

GreedFall feels like a BioWare game that time forgot

Play like it’s 2004

When I play GreedFall, it’s impossible not to notice the little imperfections.

One NPC leans against a wall, her eyes permanently closed and gently clipping through the rest of her face. Speaking with a merchant and passing an important object back and forth becomes surreal when there’s no actual object on screen, so it looks like we’re engaging in a low-budget theater production or a particularly potent game of make-believe.

I also don’t particularly care, because all of these little errors come with a heaping helping of quest design that seemed lost to time. This game has everything: dialogue trees with lots of branching options; old-school, Western RPG-style turn-based combat; flirting; and a long, complex narrative that doesn’t always work, but keeps on trying anyway. It’s a huge, sprawling, complicated mess, and that’s not the worst thing for this sort of game to be in 2019.

[...]

The game feels like an older, slightly more scatterbrained Obsidian or BioWare title that I’m just discovering now, warts and all. The individual missions are well-designed and offer meaty moral choices, even if the scaffolding holding them up is a little wobbly. I feel like I’m back in my teens, curled up with a controller and a classic RPG, and I’m willing to forgive quite a lot of messiness in order to continue enjoying that pleasant sense of time travel.

Greedfall

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

Details

BattleTech - Heavy Metal Announced

by Silver, 05:38

An expansion for BattleTech has been announced which is called Heavy Metal.

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On November 21st Heavy Metal will add tons of new gameplay options to the world of BATTLETECH, including eight new ‘Mechs, one of which is designed exclusively for this expansion. https://store.steampowered.com/app/11...

Players can also look forward to eight new weapons systems to destroy their foes in unique ways, along with a brand new Flashpoint mini-campaign.

Key Features:
One Original and Seven Classic BattleMechs: Seven classic ‘Mechs from BATTLETECH’s 35-year legacy make their triumphant return along with the first completely new ‘Mech designed exclusively for this expansion.
Each classic ‘Mech comes with unique equipment that reflects the flavor and lore of the original board game.

Eight Game-changing New Weapon Systems:
Eight all-new weapon systems can be utilized to destroy even the most formidable opponents in a wide variety of unique ways. New Flashpoint Mini-Campaign: Come face-to-face with two legendary characters from BATTLETECH lore - the Bounty Hunter and the Black Widow of Wolf’s Dragoons. A derelict cargo ship has drifted into the Periphery from deep space; what secrets does it contain, and who will ultimately control its mysterious payload?

BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Saturday - October 19, 2019

Elder Scrolls Online - Matt Firor Interview

by Silver, 20:58

Matt Firor of The Elder Scrolls Online was interviewed by SECTOR.

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At Gamescome, we had the opportunity to go to Bethesda's stand to find out more about the current status, stage version and future of the well-known MMORPG The Elder Scrolls Online, as Matt Firor, head of The Elder Scrolls Online and ZeniMax Online, told us.

Thanks Farflame!

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Surge 2 vs Code Vein - Which is Better?

by Silver, 20:53

RPG Division discusses which is better - Surge 2 or Code Vein.

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Surge 2 versus Code Vein. Which game is the better one? There is no simple answer here so I have tried to put all of my thoughts about these two games in this video to give you a proper answer.

Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Vampire: The Masquerade - Swansong - Announced

by Silver, 20:49

@Bluesnews Vampire: The Masquerade - Swansong has been announced and will be developed by Cyanide Studio.

...

"At the studio, we're long-time and passionate fans of the tabletop role-playing game Vampire: The Masquerade. We have wanted to create a video game inspired by this universe for several years now. This project fits perfectly with Bigben’s desire to expand its catalogue of narrative games. We are very happy to be unveiling it together," says Thomas Veauclin, Creative & Art Director at Big Bad Wolf.

"My past experience as an editor and author of role-playing games, and also as Editor-in-Chief of an RPG magazine, is proof of how important this project means to me personally," adds Benoit Clerc, Head of Publishing at Bigben." Just like me, many fans have been waiting a long time for a new adaptation of this cult game, which will be developed by one of the most talented studios of its generation."

In this narrative RPG adapted from the 5th edition of Vampire: The Masquerade, the player takes control of 3 vampires belonging to different clans of the Camarilla, the secret society to which most vampires belong. Weaving between their intertwined tales, the player has to confront the different points of view of his characters to unravel fact from fiction. With whispers of conspiracy, murder and power struggles, the player must protect his clan, discover the truth and above all enforce the Masquerade, the vampire law designed to conceal the existence of creatures of the night from humans.

 

Vampire: The Masquerade - Swansong

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Silk - Released

by Hiddenx, 07:47

Explore the ancient silk road in the simulation RPG Silk:

Silk

Enter the biggest handcrafted open world of all time, fifty times larger than Elder Scrolls II: Daggerfall! Explore three million square miles of uncharted terrain from Roman Damascus to Three Kingdoms China in an exploration RPG that transports you onto the Ancient Silk Road of 200AD.

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From a parallel dimension where they still make keyboard-controlled, square-based RPGs in 2019 comes the new game from Chris Bateman (Discworld Noir, Ghost Master, Heretic Kingdoms). Can you puzzle out the secrets of the four distinct challenges await you in Silk?

  • Explore the vast expanse of the Silk Road in an epic journey across dangerous wilderness as The Traveller.
  • Overthrow Rome's greatest enemy, the powerful Parthian Empire, as The Rebel.
  • Master the art of raiding to capture the fortunes of rival kingdoms as The Warlord.
  • Carve out a trading empire between the brutal battlegrounds of the Silk Road as The Noble.

One colossal world, four unique challenges. Do you have what it takes to master Silk?

  • Level up any seven of the thousands of Advisors in the game as you hire your perfect party, each of which unlocks hundreds of unique choices in the world
  • Battle, Trade, or Explore: play the game your way as you amass a well-provisioned caravan or build your own renegade army
  • Discover the lost genre of tile-based RPGs (Eye of the Beholder, The Bard’s Tale) remastered for the twenty first century

Silk

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: Unknown
Release: Released

Details

Disco Elysium - Review @ IGN

by Hiddenx, 07:39

IGN has reviewed the dedective RPG Disco Elysium:

Disco Elysium Review

Murder on the dancefloor.

Like all good detective stories, what appears simple at first becomes so much more than that in Disco Elysium – and here it gets so, so much weirder, too. It takes the age-old mechanics of tabletop RPGs like Dungeons & Dragons and twists them in strange ways around a macabre tale of violence, poverty, and a society on the brink of collapse. Through sharply written dialogue and an expertly crafted world, it uses some unique game mechanics - such as debating against 24 different sections of your own brain - to create an experience that will stay with me for a long time. And, somehow, it manages to make all of this fun and, surprisingly often, funny.
The premise of Disco Elysium is straightforward: A body has been discovered, hanged from a looming tree in the backyard of a hostel, and it’s up to you to work out how it got there over the course of the 30-hour story. Everything that surrounds this core mystery is far from simple, however, not least being that you kick things off with an almighty dose of hangover-induced amnesia. You can’t even remember your name, let alone that you are a cop on a murder case. A part of your consciousness described as your ancient reptilian brain – which you literally engage in conversation with – attempts to persuade you to give up your quest even as your snivelling limbic system battles against it. As you stumble around your wrecked bedroom searching for remnants of your former self, it quickly becomes clear that this isn’t simply a whodunnit, but a journey that will challenge you to solve crises on both profoundly personal and societal levels. It’s a gorgeously designed isometric RPG that makes you think at every turn of its painterly streets.

[...]

Verdict
Disco Elysium is a unique blend of noir-detective fiction, traditional pen-and-paper RPGs, and a large helping of existentialist theory. Its twisting plot, cast of memorable characters, and sheer depth of choice combine to create an experience that begs to be savoured. A few minor gripes aside, it hits on almost every single one of the marks it sets out to achieve and left me yearning to spend more time in its world. 

Score 9.6/10

Thanks henriquejr!

Disco Elysium

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Friday - October 18, 2019

The Outer Worlds - Launch Trailer

by Hiddenx, 21:42

Here's the launch trailer for The Outer Worlds:

The Outer Worlds - Official Launch Trailer

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The Outer Worlds

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Vagrus: The Riven Realms - New Build is out

by Hiddenx, 20:07

A new build of Vagrus: The Riven Realms has been released:

New Open Access build is OUT! - Includes FIVE Milestone Deliveries

The Story Behind the Patch

We have had a busy two months: we got through a Unity upgrade (always fun), overhauled how we store and calculate stats in the game (Property System), added character idle animations, while of course continued to spend significant time with promoting Vagrus through various channels. A good example of this is when we showcased the game in Graz (AT) at GameDevDaysGraz. It was an amazing event, and the greatest moment of course was when RPG dev legend Josh Sawyer came to our table and played the game himself.

As the lead designer of many great RPG titles (Neverwinter Nights 2, Pillars of Eternity I-II, Fallout: New Vegas), Josh is a role model for us and his works are very important sources of inspiration, so him playing Vagrus and talking about RPGs was a dream come true. Our team was beaming when he joined us for a team photo, too.

[...]

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Encased - Preview @ IndianNoob

by Hiddenx, 19:55

Jay Krishnan has checked out the Early Access version of Encased: A Sci-Fi Post-Apocalyptic RPG:

Encased Preview- Making the Apocalypse Fresh Again

I’ve been saying this again and again. It’s a great time to be a Fallout fan. While a true Fallout 3 still remains a pipe dream, there has been no shortage of good post-apocalyptic RPGs taking inspiration from the original Fallout in the last five years. Wasteland 2, Age of Decadence, Underrail and ATOM RPG has proven that there is still a sizeable audience for the ol’ post-apocalyptic RPG formula pioneered by Wasteland and perfected by Fallout. Dark Crystal Games’ Encased, is the latest game to join the list.

After a moderate Kickstarter success, Encased: A Sci-Fi Post-Apocalyptic RPG has finally launched on Steam Early Access last month. I know what you’re thinking. Early Acess, ambitious RPG, yada yada. Not every Early Access RPG is going to be an After Reset, right?

[...]

While the 10 hours of content is not enough to form a full impression, the current build of Encased serves to give you a small taste of what’s to come, as well as help decide if you want to periodically check back, issue a refund or keep it in your wishlist.  Aside from some annoyances, I found myself having a good time with the current build of Encased. One of the most detailed prologues in an RPG ever and I mean it in a good way. I must have spent near to 5 hours on the tutorial section alone without being bored to death. It does a great job of introducing you to CRONUS, the world as well as get you acquainted with many of its systems.

Encased

SP/MP: Single-player
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

The Outer Worlds - Interview with Obsidian’s Brian Heins

by Silver, 11:20

Wccftech interviewed Brian Heins about the gameplay and roleplaying in The Outer Worlds, Microsoft buyout and more.

How many larger settlements can we expect to see in the game?

On each world, there's at least one major settlement. A big example is Monarch, we showed it at a press playthrough in July. There is Stellar Bay, which is the primary capital of the world. But there are also areas like Amber Heights and Fallbrook that are also two other hubs in the world as well. So that alone has three big settlements you can explore and find quests in. And then the world of Terra 2, which is more segregated, the corporations control it more heavily, so each area is more restricted and travel between them isn't allowed. Each of those has its own set of NPCs and quest dealers.

And how long has it been in development for?

Tim and Leonard first started working on it, just the two of them, probably around almost three years ago now. And it was just them for many, many months while they were figuring out what the IP was. And then they got a few people to start working on stuff and then got more and more people. So I think it was a small team for probably the first year or more, and then kind of ramped up and has been in production for about two years. And now we're kind of ramping down to getting ready to ship it out the door.

[...]

Thanks Farflame!

The Outer Worlds

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Conan Exiles - Debaucheries of Derketo DLC

by Silver, 11:16

Twinfinite reveals some new DLC for Conan Exiles called Debaucheries of Derketo. Screenshots at the link.

If you know who Derketo is in the Conan lore, you likely know what to expect, and there is that and more.

The set will focus on roleplay and aesthetics, so it’ll come with more elements to express yourself and less functional stuff.

Starting with the functional elements we get 11 new building pieces including handy Treehouse Foundations, Hanging Bridges and Rope Bridges in different sizes, and stages in different shapes.

29 new placeables will include a lot of what you need to build a tavern in Conan Exiles including counters, barrels, tables, stools, wineshelves, and more.

[...]

Thanks Farflame!

Conan Exiles

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Fallout 4 - The Bleachers Quest Mod

by Silver, 11:13

Wccftech reports on The Bleachers - A Diamond City Story quest mod for Fallout 4.

Modder MunkySpunk has released an amazing new modification for Fallout 4, the Fallout 4 The Bleachers Quest Mod.

Earlier today we already covered the freshly-released NCR Veteran Ranger armor mod for Fallout 4, and now we another great mod for Bethesda’s action-RPG.

‘The Bleachers - A Diamond City Story’ comes with roughly 5 hours of new quest content, 5 new voice NPCs, a new playerhome located under the Bleacher seats of Diamond City, over 20 new loading screens, 4 new richly decorated NPC bedrooms and much more.

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[...]

Thanks Farflame!

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Everspace 2 - Kickstarter Milestone

by Silver, 11:08

OnlySP reports that Everspace 2 has hit a big milestone for its Kickstarter.

The Everspace 2 Kickstarter campaign just reached another huge milestone.

As of the time of this story’s publication, Everspace 2 has already reached a little less than EUR€250,000 – more than half its asking goal. Just yesterday in its first developer vlog, developer Rockfish Games was celebrating the €200,000 mark.

The update gives a few details on the game’s story mode and urges players to go back and play the first title.

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[...]

Thanks Farflame!

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Thursday - October 17, 2019

Kingmaker - Owlcat goes Indie

by Hiddenx, 22:21

Owlcat is an independent studio now:

Big news for the Owlcat Games studio

Dear Pathfinders!

The recent anniversary of Pathfinder: Kingmaker made us think more about the future of Owlcat Games as well. Together with our parent company, we decided to change the format of cooperation with MY.GAMES and go for an independent studio. Both parties have agreed to this mutually beneficial step, which will allow continuing to explore new business opportunities while maintaining focus on core competencies. The parent company remains our strategic partner and investor. We want to thank our colleagues at MY.GAMES for all these years we have spent on the path together.

As a newly independent studio, we have already moved to the new headquarters, where we are actively making ourselves a new home right now. The move was not easy for us — we needed to carefully pack and transfer the countless boxes with small assets, shaman tambourines, all the dialogues, the bestiary and all the miniatures from the personal desks. Amiri's sword alone required an individual van!
But we made it! Here is a small photo report, so you can see the process with your own eyes.

Thanks purpleblob:

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Six Ages - Released

by Hiddenx, 17:57

The interactive fiction RPG Six Ages: Ride Like the Wind has been released:

Six Ages: Ride Like the Wind

Life between myths. Lead your clan into legend or obscurity. Six Ages: Ride Like the Wind is a storybook strategy game, immersing you in a land of old gods and magic.

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Hundreds of small encounters build into an epic, multi-generational tale of survival and inter-clan alliances. Six Ages is the spiritual successor to acclaimed King of Dragon Pass, taking place thousands of years earlier in the same shared world of Glorantha. Part role-playing, part resource management, you'll always be making decisions with long-term consequences, for you and your clan.

Features:

  • Design your own clan, visit the gods, become respected, raid your neighbors' cows
  • Over 400 interactive story scenes, with deep simulation systems driving their appearance and outcomes
  • Multiple difficulty levels, and the option for Iron Willed players to limit reloading
  • Gorgeous hand-painted high-resolution illustrations
  • Same world as King of Dragon Pass, but a new clan: the Riders, with their own myths, and 4x more world to explore
  • Discover, appease, and make deals with spirits in your territory

Glorantha is a highly detailed Bronze Age world, similar in many ways to our own. But it exists in a magical universe where the laws of physics are subordinate to the whims of the gods and spirits. To understand Glorantha, leave our mundane world and enter the world of myth. The Sun is a living god, not a nearby star. Countless gods exist, some even more powerful than the Sun, and all have the power to directly affect humanity.

In Six Ages, you play specifically as a Riders clan, who revere various gods in their particular mythology, including Gamari the Horse Mother, and your culture hero, Hyalor... but you would be foolish to forget Raven the Trickster. He has not forgotten you.

Glorantha is also the setting of other rich narrative games/experiences, including King of Dragon Pass, HeroQuest, RuneQuest, God Wars, and others.

Six Ages

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Project Haven - Overview

by Silver, 09:40

Turnbasedlovers has an overview of turn-based RPG Project Haven. You can find the Steam page here.

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Background Story

You command the Steel Dragons, a mercenary outfit fighting for survival in the harsh, urban near-future that is Haven City.

Gameplay info

Select and control squads of mercs as they battle gangsters, rival mercs and corrupt government forces in a bid to make ends meet, and make a difference where you can. Manage your crew’s stats and gear, wrangle a diverse range of merc personalities, and conquer the deep tactical elements that make Project Haven a standalone turn-based combat experience.

Project Haven

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

VtM: Bloodlines 2 - Delayed to later in 2020

by Silver, 00:59

Hardsuit Labs has announced that Vampire: The Masquerade - Bloodlines 2 will release later in 2020 than Q1.

To all fans of Vampire: The Masquerade - Bloodlines 2

 

For the last three and a half years, we’ve worked hard to bring you a worthy successor to Bloodlines 1. To us, that meant not only making good on the ambitions of this remarkable game, but also a duty to ensure we would not repeat its mistakes. Today, we have to tell you that we need some more time to get you the game you’ve been waiting for. Although Vampire: The Masquerade - Bloodlines 2 will still launch in 2020, we have decided to value quality over making the Q1 launch window. 

There are some things we wanted to hit under all circumstances when we set out to follow in Bloodlines’ footsteps: A deep, branching storyline; fascinating and amazingly acted characters; the rich universe of the World of Darkness. We firmly believe that we’re on the right track to get you all of this.

On the flip side, there’s the responsibility to avoid some of the issues that plagued the first game, which was famously launched too early. Over the last few months, it became clear that to stick to our original date would risk repeating that mistake. We won’t do that. In the end, everyone working on this game wants to offer you the best Bloodlines 2 we can.

This hasn’t been an easy- nor our first choice. Throughout 2019 we have been improving our processes and growing our teams, however it soon became clear that this alone won’t allow us to deliver the quality we want at the date we promised. 

Your feedback was invaluable in this. It helped us give the proper weight to what we saw, as well. We’d like to thank you, and hope you’ll support us in the decision that came from it. 

Many of us from Hardsuit Labs will be in Berlin for PDXCON. For those of you going, we look forward to seeing you there! We will be sharing insights into the development of Bloodlines 2 along with other steps we’ve taken to strengthen our development team  to realize our ambitions for Bloodlines 2.

For those of you who won’t be there, we will be sharing more about this during the PDXCON Announcement stream on Saturday the 19th. We are also opening up a Reddit thread to answer any of your questions in the Bloodlines stream on the following Sunday. 

 

Thanks,

Andy Kipling and Brian Mitsoda, on behalf of the team at Hardsuit Labs

 

We want to hear from you! Join the discussion on our Discord channel or Reddit to ask your questions. We will compile them to be answered on October 20th during our special Dev Q&A stream live from PDXCON. 

Tune in to Paradox Interactive Twitch or Mixer channels this Sunday at 4pm CET to watch our dev team answer your most burning questions

VtM: Bloodlines 2

SP/MP: Single-player
Setting: Technofantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Might & Magic - Remembering the Titans - Might & Magic (Part I)

by Silver, 00:48

Boris Bezdar reminisced about the first five games of Might and Magic.

It all began in 1986, when Jon Van Caneghem released the Might & Magic Book One, after working on the game singlehandedly for almost three years. After the original release on Apple II, the game had achieved such a success, that ports on nearly a dozen different platforms followed shortly, IBM PC and PC Engine included. The Secret of the Inner Sanctum was even released on NES at the beginning of the ’90s, manifesting and celebrating the undoubted popularity of the game.

Though Book One was not nearly the first RPG for home computers, with Ultima, Wizardry, and SSI’s series of Gold Box games holding the vast majority of the market, it still managed to take a foothold for a franchise to come and sold nearly a hundred thousand copies by 1989.

Plotwise, the game didn’t invent the wheel. From the start, there are hints to some rivalry between two mighty wizards, named Corak and Sheltem, the good one and the bad one respectively. The later story falls in line with many popular RPGs of that time, with mixing of sci-fi elements into the fantasy setting. So, Corak and Sheltem weren’t actually wizards, but cyborgs, build by higher race of Elders to serve as wardens of the colonised worlds. Sheltem had gone rouge and went into hiding, and Corak had been sent to deal with him. It is upon the player and his party of six characters to travel the world of Varn (that actually is not a world per se, but a ‘Vehicular Astropod Research Nacelle’), find the main baddie, and follow him to another world. There are also lots of sidequests on the way to grind through.

[...]

Might & Magic

Details

Wednesday - October 16, 2019

Disco Elysium - Review @ PC Gamer

by Hiddenx, 20:54

PC Gamer has reviewed Disco Elysium:

Disco Elysium review

A cop adventure inspired by classic RPGs.

You are not well. You've woken up on the floor of a grimy hotel room with a hangover so devastating you might as well be dead. You don't remember who you are, which city you're in, or what happened the night before. Apparently you're a detective, in town to solve a murder, but you don't feel like a cop. You feel like shit.

Disco Elysium is a detective RPG of improbable depth. It's part Planescape: Torment, part police procedural, part psychodrama. Your fatally hungover detective peels himself off the carpet, naked except for a pair of soiled underpants, and begins the laborious process of piecing his broken mind back together, while simultaneously attempting to solve a gruesome murder on the wrong side of the tracks.

[...]

The thing about Disco Elysium is that my experience of it is completely unique to me, such is the dizzying variety of skills, stats, thoughts, and conversation options on offer. You could play through it five times and still not see everything, so there's no one experience to assess. But I can say with certainty that it's one of the finest RPGs on PC if you value depth, freedom, customisation, and storytelling.

Score: 92/100 -

An irresponsibly deep detective RPG that lets you be any kind of detective you want. Even a bad one.

Thanks henriquejr!

 

Disco Elysium

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Disco Elysium - Released

by Hiddenx, 19:36

Disco Elysium has been released:

You are a detective:
Disco Elysium is a groundbreaking open world role playing game. You’re a detective with a unique skill system at your disposal and a whole city block to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.

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Features:
Unprecedented freedom of choice​. Intimidate, sweet-talk, resort to violence, write poetry, sing karaoke, dance like a beast or solve the meaning of life. Disco Elysium is the most faithful representation of desktop role playing ever attempted in video games.

Countless tools for role playing.​ Mix and match from 24 wildly different skills. Develop a personal style with 80 clothes items. Wield 14 tools from guns to flashlights to a boombox, or pour yourself a cocktail of 6 different psychoactive substances. Develop your character even further with 60 wild ​thoughts ​to think – with the detective's Thought Cabinet.

A revolutionary dialogue system with unforgettable characters. ​The world is alive with real people, not extras. Play them against each other, try to help them, or fall hopelessly in love. Disco Elysium's revolutionary dialogue system, with partially voiced characters, lets you do almost anything.

Carve your unique path across the city​. Explore, manipulate, collect tare or become a millionaire in an open world unlike anything you've seen before. The city of Revachol is yours for the taking, one small piece at a time. From the streets to the beaches – and beyond.

Hard boiled, hard core. ​Death, sex, taxes and disco – nothing is off the table. Revachol is a real place with real challenges. Solve a massive murder investigation, or relax and kick back with sprawling side-cases. The detective decides, the citizens abide. 

Disco Elysium

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Solasta - Demo Leaving Steam

by Myrthos, 07:48

The demo of Solasta will be leaving Steam on October 18, as they want to focus only on further development of the game.

Every good thing comes to an end. On Friday October 18th at 7 am PDT / 10 am EDT / 4 pm CEST, Solasta: Crown of the Magister's Pre-Alpha Demo will be leaving our Steam Page for good. If you haven't played it already, don't wait! The Ruins of Telema will finally close their doors to would-be adventurers looking for thrills and treasures soon.

The team will be switching focus to working on the final game to deliver you an entrée worthy of the appetiser that was the Demo! And don't worry, we aren't going to leave you hanging - we're still going to be posting news regularly.

Solasta

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Legend of Keepers - Prologue Released

by Myrthos, 07:08

An alpha version of Legend of Keepers has been released and is available for free in the Steam store.

Legend of Keepers: Prologue is a free playable alpha demo of Legend of Keepers. It's a tactical dungeon management game where you play as the bad guys! You're the Boss of the Dungeons Defending Department and need to protect the company's treasures against pesky heroes! This version of the game contains around 1-2 hours of gameplay and introduces Legend of Keepers mechanics, lore building and game strategy.

Features

  • Place traps, launch spells and slay these damn heroes looting your dungeons
  • Fight with your monsters and discover their unique abilities
  • Hire monsters, manage your employees and your stock of traps
  • Deal with employees strikes and other fun events

RogueDefender

Each run will be different but players will keep some bonuses for their master between runs. In fact, our game is a mix between Roguelite and a Dungeon Management. How did we achieve that? We've run many tests to find the perfect mix between a management and a dungeon phase!

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Legend of Keepers

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Tuesday - October 15, 2019

Iron Danger - Teaser

by Hiddenx, 16:10

Daedalic is going to publish Action Squad Studio's RPG Iron Danger, which is an RPG which features a rather unique combat system:

The steam page reads:

You have control over time

The core of Iron Danger is its unique time control mechanic. You can rewind time for up to 5 seconds whenever you want, trying different strategies and combinations of moves until you find the right one for the task at hand.

The time manipulation allows us to combine real-time combat gameplay with controls from more traditional, tactical turn-based combat games. This gives tactical combat a puzzle-like element, as you can continuously keep trying new approaches to turn impossible odds to your advantage and synchronize the actions of your characters for the perfect outcome.

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Thanks Kordanor!

Iron Danger

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: In development

Details