The Nostalgia Files
Autumn: A Meager RPG Harvest
Aubrielle invites us to gather round the fire and talk about what autumn gaming means to us, and why so few RPGs feature cozy harvest time surroundings.
» Continue reading the article...
The Warlock of Firetop Mountain
The Warlock of Firetop Mountain Review
Pessimeister goes in-depth in this Warlock of Firetop Mountain review.
» Read the article
Do a raffle and give away stuff
Tell us again about the good old days
Bring back RPGDot, to see what it was like
I'm still waiting for that My Little Pony site
I have this brilliant idea (elaborate in a reply)
Let's not, I don't like celebrations
RPGWatch Turns 10 - Second Key Giveaway
We continue to throw some more keys around for our second raffle.
We have keys available for games that are all donated by our members. This is the list of games:
- Knights of the Old Republic, courtesy of Korplem
- Knights of the Old Republic 2, courtesy of Korplem
- Lichdom Battlemage, courtesy of Black Rune
- This Book is a Dungeon, courtesy of Darkheart
- Tyranny Commander Edition, courtesy of CelticFrost
- Waste Walkers, courtesy of Darkheart
- Wasteland 2, courtesy of Arkadia 7
And here are Da Rulez:
- You need to be registered at RPGWatch before the 18th of October 2016, to be able to participate.
- You need to reply to this news posting, stating which of these games you want or don't want, or don't mention that, in which case you will be surprised.
- If you are banned, you cannot participate anymore.
- Everybody fulfilling the first three rules, gets one ticket for the raffle. Nobody is excluded.
- If you have a ticket then for every year that you are registered at RPGWatch you get one additional ticket (we base this on months, so if you registered in October 2006, you get 10 additional tickets, If you registered in November 2006, you get 9 additional tickets).
- If you have a ticket then for every 500 posts you have (at the end of this giveaway), you get one additional ticket.
- We will draw as much tickets as are needed to give away all the keys we have for the games listed above. Once you have won a game, you are excluded from winning another in this giveaway, unless the number of participants is lower than the number of available keys.
- If your name is drawn in the raffle, we will try as much as possible to take your mentioned preferences for games into account and we will sent the key to you via PM.
- All keys are on Steam only.
- The giveaway will last until Saturday the 29th of October.
Thursday - October 27, 2016
Hate Free Heroes - Release Date: January 17
The modern RPG Hate Free Heroes will be released on January 17, 2017:
Hate Free Heroes is a modern day role playing game that takes the player into the role of an H.F.H agent and researcher dedicated to decreasing the rise of "Aggromites" in the city.
Aggromites/Aggromite (definition) [ag-roh-myht] [noun]: A mischievous entity that influence a person's aggression levels through the "dream world" or altered reality.
Join the H.F.H agency, complete major missions and research missions to help the agency discover the reason behind the growing rise in "Aggro". Journey through the city of Newsport to find faithful agents that will join your cause as you begin to unravel the mystery behind the "Aggromite" influx.
Your Main Character:
Your main character is known as "The Professor", a former doctor and scientist now Meta Physician and researcher for the H.F.H. The Professor is rumored to be the one who discovered the existence of an altered reality which the agency's research is now currently based on. He decided to leave his former professions in order to help discover the source of the growing rise in "Aggro" within the "dream world".
As a new agent to the agency, your mission will be to discover the source of the growing rise in "Aggro" within the city. This journey will take you within the heart of Newsport as you explore different locations and deal with diverse situations. As you engage the "Aggromites" in each location, you not only help reduce the "Aggro" in the city, you also help the agency's research in discovering the source of the city's "Aggro" influx.
As you complete major missions, you will assemble a team of loyal agents. Each one of your team members have unique skills and abilities that will help you engage "Aggromites" in the dream world. Each one of your team members also has a history and personality unique to the team as well.
- Explore the Large City of Newsport
- Major Missions and Research Missions to Complete
- Upgradeable Gear with Gear Slots
- Steam Achievements
- Steam Trading Cards
Hate Free HeroesSP/MP: Single-player
Release: In development
Wednesday - October 26, 2016
Iron Tides - On Kickstarter
The survival strategy game Iron Tides is 2/3 funded on Kickstarter with 6 days to go:
- A World Without End: Explore a procedurally generated ocean full of danger and chance encounters. Discover hidden coves, long lost relics, and ominous temples as you venture ever further into the east. Choose your battles carefully and stay vigilant.
- Viking Colonies: Discover lost viking colonies, and enjoy a brief respite from the turmoil of the sea. Resupply your hold, recruit fresh warriors and sell whatever isn't worth carrying back home.
- Encounters Upon the High Seas: Explore dusty ruins, bribe corrupt enemy garrisons, and haggle with lost merchants. Build your own story through small narrative encounters. Will you rob a king's tomb and risk the wrath of the gods? Will you take the effort to plunder statues when your warriors only want food?
- A Place to Call Home: After a successful voyage return to your stronghold of Norhaven. Sing songs for the fallen, purchase newly available wares, recruit new warriors, and plan the next raiding season.
- No Two Vikings Exactly Alike: Each viking has four abilities. One of these is a fixed default attack, but the other three are drawn from a pool of seven abilities particular to their class. In addition, each warrior has a unique, procedurally generated upgrade path, allowing for a diverse range of possibilities.
- Dead Warriors Live Only In Memory: The halls of Valhalla sing with glory as each Viking meets their end. Unfortunately for you and your crew, your lost warriors will not come back and help on the next raid.loading...
Kickstarter GamesSP/MP: Unknown
Release: In development
Sunless Sea - Zubmariner Review
PC Gamer has reviewed Sunless Sea: Zubmariner and has a favourable impression.
Zubmariner has been slotted into the main game, adding both underwater regions and new stories and characters to places you may have already visited, and there's no need for you to start a new game. I recommend starting anew, however, as exploring both surface and abyss in tandem as a new captain feels like the most rewarding way to experience the expansion. It's not too hard to get your hands on the upgrade that lets you explore the depths, either.
A quest sends you south, to one of the fixed locations on the map: Port Carnelian. There, either by spending money or offering up certain items, you can develop the technology you need. Then, there's an item to find-I was lucky enough to already have its location revealed on my map from an earlier journey-and that's it, you've got yourself a zubmarine. Conveniently, once you've unlocked it, future captains can get the upgrade for free and merely need to visit the port to receive it.
Down below, the world is a very different place. In a zubmarine, you can get up close and visit areas once just beyond your grasp, from striking coral forests to ominous sunken cities. It's still dark down there, of course, so the ship's light is a constant necessity, as its the new zonar that does the same job as the zeebat, revealing objects and places of interest with automatic pulses.
Sunless SeaSP/MP: Single-player
DA:Inquisition - Combining Story and Systems
@GameBanshee they noticed a GDC video from 2015 on Dragon Age: Inquisition that talked about how they combined story and systems.
This GDC 2015 talk from Bioware's Kaelin Lavallee and Mark Wilson walks through the challenges of creating Bioware's biggest single-player game and the instances where narrative and technical teams had to work together to build a fantasy world that could scale properly in design.
DA:InquisitionSP/MP: Single + MP
Isinica: Clash of Magic - Released
Isinica: Clash of Magic, an open world turn-based RPG has been released.
- Get ready to partake in an open world epic journey.
- A deep and enthralling story.
- Turn-based, animated strategic combat with over 550 enemies
- More than 150 hours of game play
- Choose from 12 classes, have up to 10 characters in your party
- Skill and Stat point distribution system create your characters anyway you want
- 100's of Quests
- 40+ skills including many new combat skills
- 100+ spells in 6 spellcasting schools
- Amazing random loot system
- Buy and sell houses
- Lots of Crafting
Isinica Clash of Magic offers a very unique story, the story is long and offers many twists and turns. There are many quests that you can have, some of which are very long. You can do all of these quests without breaking up the main quest.
You start out with your main character, you will be able to choose from 12 classes. Throughout your adventure you will be able to recruit up to 10 characters you will have complete control over all of them. You may only have 4 characters fight at one time. You will be able to set your characters formation at anytime out of battles.
There will be so much to do, like crafting alchemy, blacksmithing, tailoring, fishing, mining and lumberjacking just to name a few. characters can use special skills or magic depending on their class, there are over 140 skills and magic spells.
Isinica uses something similar to the ad&d ruleset, if you know about the Wizardry, Might and Magic, Final Fantasy, and Ultima games then you will really love Isinica Clash of Magic.
The battles are very exciting and some of them can be very long and challenging. there are over 550 unique enemies. You may encounter little things like goblins to mighty dragons. We have put alot into the loot system. most loot is random so you never know what you will get.
The world is very large, it has about 30 cities, towns, and villages. There are many types of dungeons, caves, towers, fortresses, outposts to explore some are not so easily found.
General NewsSP/MP: Unknown
Release: In development
Fallout 2 - Fallout Nevada Mod
English Translation Thread- http://fallout-nevada.ucoz.ruRussian Website-
From Fallout Mods Wiki- "The game is set in the territory of Nevada state before the first Fallout. The main character is a dweller of Vault 8 (not Richard Grey or Boyarsky, mind you!). Your task is to find the SoS (The Set of outward Security), created to organize security measures in future Vaults. But this quest is child's play, compared to the unexpected turn of events that will take you on this potentially dark journey. Life in the wasteland is just beginning to appear. Settlements are scarce, roads are almost non-existent, The world is engulfed in anarchy, more so than before. It will be tough for your body and mind to survive.
Social interaction is a main part of this game's development. There will be no absolutely evil or absolutely good characters. Most of the quests and situations will provide the player with dilemmas of ethics and moral struggle."
Fallout 2SP/MP: Single-player
The Deep Paths: Labyrinth Of Andokost - Release Day
The dungeon crawler The Deep Paths: Labyrinth Of Andokost will be released today:
The Deep Paths: Labyrinth Of Andokost is a first-person, dungeon crawling RPG, with traditional grid-based movement, and active turn-based combat. Players explore a vast labyrinth filled with dangerous creatures, and hidden treasures, to unravel an ancient mystery and deliver their city from harm’s way.
Featuring rich, 3D environments with an old-school, retro feel, this huge adventure pays a modernised homage to classic 80’s and 90’s dungeon crawlers, such as Dungeon Master and Lands Of Lore.
The Deep Paths: Labyrinth Of AndokostSP/MP: Single-player
Genre: Dungeon Crawler
Tuesday - October 25, 2016
Underrail - Expedition Dev Update
This development update for Underrail Expeditions focuses on some of the new mechanics which center around Veteran feats.
Hey guys, it's time to start revealing some concrete info on the expansion. Some new game mechanics stuff, to be precise.
Underrail - Veteran Feats
First, let's talk about leveling. Once your character levels past level 25, they become a "veteran" character. To gain veteran levels, a character will require significantly more experience (both oddity and classical) than for regular levels.
Veteran characters no longer receive base ability or skill points during leveling and their derived stats such as health, detection and so on do not scale with levels anymore. However, they do get to pick a feat every level and, in addition to regular feats, they can also pick from the veteran feat pool.
Veteran feats, at least in this expansion, tend to be more general in nature, but they can also give you some important bonuses that you cannot otherwise obtain. Here are some examples (in addition to the one on the screenshot):
- Fight Response - When starting a turn below 25% of your maximum health, your action points are increased by 10.
- Improved Dodging - Increases the chance you'll dodge a melee attack by 5% (additive).
- Tempered: Acid/Cold/Electricity/Heat - Reduces all X (depending on feat) damage taken by 30%.
- Major Supplier - Increases the amount of money the merchants are willing to use when trading with you by 2% per mercantile skill.
Keep in mind that these feats might be altered, pending testing.
The reason I decided to prevent certain aspects of character from scaling beyond level 25 is to avoid having the character outscale the content at his current main storyline progression just by raw character power. Because we'll be expanding the game horizontally in this expansion (and probably in the future) we need to take special care to still provide adequate challenge to the player while also allowing them to improve some aspects of their character.
Wasteland 3 - The Colorado Caper
Wasteland 3 has another update and some more concept art from the Bischoffs. There is also a competition to find a time capsule in Colorado.
Next week this campaign comes to an end. It’s been a great ride and I’ve been thrilled to see you guys knocking down stretch goals and social media missions alike. It’s a really wild time for inXile, with two studios running multiple projects. It is such a huge help to know we have your continued support, and that you believe in the games we want to make. Together, we’ll keep making these RPGs for many years to come!
To celebrate all our accomplishments, I have some things I want to share. First, a new concept shot from the Bischoffs…
Mount & Blade: Warband - Morrowind Mod
@ The mod known as 'House Wars' has arrived for Mount & Blade: Warband to interesting effect. The mod includes the map of Morrowind and the races of Morrowind.
Welcome to House Wars, a Morrowind themed mod of Mount and Blade: Warband. This is a sort of mod spotlight where I quickly check out House Wars and all it has to offer. This is of particular interest to me considering my interest in Elder Scrolls in general and in particular Morrowind, and I am also a massive fan of M&B so a fusion of the two games is almost a dream come true!
Mount & Blade: WarbandSP/MP: Single + MP
BossConstructor - Released from Early Access
BossConstructor is an action rpg where you build your own spaceship and explore galaxies. The game has left early access and is 10% off until November 1st.
BossConstructor is a game about building and flying your own spaceship. Assemble your own ships from a number of components and explore procedurally generated galaxies!
Building your Ship
At the core of the game lies the ship editor. An editor that allows you to freely assemble your very own spaceships using a vast variety of (currently) over 60 modules. The way you build your ships determines how they behave and what they are capable of doing, and, as every module costs money, weight and energy, designing a good, efficient spaceship is a challenging yet rewarding task.
Expedition and Sandbox Mode
The expedition mode lets you explore a procedurally generated galaxy inhabited by the von-Neumann; a constantly evolving AI species. You begin with a small, basic ship and advance as you complete missions, discover new enemy species, and scavenge more powerful or exotic components to improve your ship with. Alternatively, you can always build any ship you like without any constraints in the sandbox mode.
Being a single player game, a lot of attention is being given to the game's artificial intelligence system. The von-Neumann enemies you will encounter in the expedition mode have been painstakingly created using elaborate artificial evolutions, in which vast numbers of mutating ships have competed for survival. Several bonus game modes allow you to lean back and watch just how different AI species compete with each other for survival and how each generation evolves.
General NewsSP/MP: Unknown
Release: In development
ShanePlays - Bard's Tale Remastered
ShanePlays interviews "Burger" Becky Heineman and asks her about Dragons of the Rip and The Bard's Tale Remastered. Start at the 25 minute mark unless you want to hear about the first game championship.
"Burger" Becky Heineman & The Bard's Tale Remastered!
Bard's Tale ISP/MP: Single-player
Might & Magic IV - Gaming History
World of Xeen is a combination of games that gives you more than the sum of its parts. It is also quite silly. Where else are you going to find gnome vampires, ninjas, mummy dragons, gods, devils, space ships and giant eyeballs with wings that shoot lasers? Nowhere else, that's where!
Might & Magic IVSP/MP: Single-player
Monday - October 24, 2016
Stygian - Backer Demo Teased
Stygian isn't expected to be complete until November of 2017. Luckily, according to the Kickstarter update, backers will be able to visit Arkham much earlier. An exclusive demo is planned for the first half of 2017. The demo will feature complete character creation and begin with the first chapter of the game. Backers will get first dibs on demo access with a public release to follow.
Release: In development
Dishonored 2SP/MP: Single-player
Release: In development
Sid Meier - Psychology of Game Design
GDC released an older talk of Sid Meier on YouTube:
Sid Meier's Psychology of Game Designloading...
In this GDC 2010 talk, Civilization creator Sid Meier explains the importance of integrating psychology theory into game design, and how it can save studios hundreds of millions of dollars if implemented properly.
Non-RPG General NewsSP/MP: Unknown
Release: In development
Creepy Castle - Release Date: October 31
Creepy Castle - a side scrolling 2d RPG done in a retro art style - will be released on October 31:
A conspiracy is welling deep within the stone walls of an ancient castle. The keep's master is leading its denizens to construct a revolutionary new device made to move the world forward onto a new path of evolution.Arriving to investigate is our plucky adventurer, Moth, but what lies in store is a secret too vast to be contained by mere castle walls. Prepare to enter an imaginative fantasy world of bugs, battles and bravery in Creepy Castle!
Creepy Castle is an exploratory, sidescrolling RPG about an awesome moth, conveniently named Moth, who aims to uncover the vast secrets of a creepy castle. It's a fresh and charming adventure with the looks of a classic, but don't be fooled by its retro appearance—it'll kill you with modern gameplay mechanics. A twist on traditional turn-based combat, Duels offer players a chance to score free hits on their opponent by performing well. Players shouldn't let their guard down outside of Duels, however, or they might allow Moth to be squished by one of the castle's many real-time dangers, like traditional run-and-jump platformers.loading...
- Creepy Castle follows not just one, but many stories, with each scenario taking players on a multiple hour adventure! Each story has its own characters, plot and different gameplay.
- Duel it out with a multitude of denizens and bosses in the game’s unique turn-based combat system and utilize the element of skill to overcome each foe! Each enemy has their own type of Duel and also their own special twist that they bring to battle.
- Collect various dusty tomes that contain wisdom, scribbled musings of madmen and dogeared correspondence which help form a comprehensive collection of lore that gives insight into the Dopterra universe!
- Players can customize their interface to their liking! Choose from various window skins, character glow filters and even health bars and hearts for both the player and enemies!
- Learn more about Creepy Castle's various foes in the bestiary!
Creepy CastleSP/MP: Single-player
Release: In development
Kim - Released
The open world RPG Kim has been released today:
Kim is an open world RPG set in colonial India. Play as Rudyard Kipling's ragamuffin hero, Kim, and roam hand-painted towns and procedurally generated countryside. Learn to survive by fair means or foul, meet characters from history and literature, travel to exotic lands and discover their secrets. Your aim is to live Kim's youth as best you can, it will not last forever but if at first you don't succeed, you may retell this classic adventure as often as you wish.loading...
- History: 1880s India brought to life in an ever-changing open world
- Literature: Rudyard Kipling’s dialogue in ‘choose your own adventure’ conversations
- Survival: Manage Kim's health and happiness by collecting food and items
- Action: Simple but satisfying stealth and combat in pause-able real time
- Music: Original soundtrack from acclaimed composer Murugan Thiruchelvam
Matt Chat - Don Wilkins' Early Days
Matt has interviewed the Stellar Tactics developer Don Wilkins:
Matt Chat 356: Don Wilkins' Early Daysloading...
This week is the first of three segments with Don Wilkins, the CEO and founder of Maverick and developer of Stellar Tactics. In this part, we delve into Don's amazing history in the industry and his time at Sir-Tech.
Sunday - October 23, 2016
Copper Dreams - Adventures in Design
Whalenought Studios tell us what they have been up to with Copper Dreams in their latest kickstarter update. There is a lot to digest here with some demonstration videos available at the link.
The big change on movement was switching from RTS navigation to a single character, directional movement. That is to say wherever you are clicking to move on the screen, your centralized character will run toward that. As mentioned, any companions selected follow behind either step-by-step or in a gang. You can still select any various groupings of companions and move them, so you still have full party control, whoever is higher in the top in their list is the character leading.
With this system we've removed pathfinding for normal movement to give players complete control with the means of making movement with precision, without stressing your CPM. This also works with WASD, for those that prefer that style. If you want to be even more precise to plan actions, or play completely in a turn-based mode, we have a real neat update to Tactical Mode (and combat movement) that we'll talk about next.
The movement is similar to anything like Ultima 7 or Diablo: click to move in a direction, except in this case you have numerous party members to switch to and the ability to manually rotate your camera. It's really simple to use, and for an isometric 3D game also lets you get precision without having to also wrangle a camera that's spinning around like a turbine. There is still pathfinding behind the scenes, like enemies engaging you or what characters do to re-path around one another if they intersect during combat, but control is largely left up to the player now.
Art Style & Lighting System
While the art is still in alpha, we've been adjusting it to look better from our higher-up perspective. We didn't have a style in mind for Copper Dreams when we started with it, the ruleset began everything, but we knew we needed it to be 3d early on due to how combat functioned within the environment and how we wanted exploration to work.
We originally had 2d models on the 3d background which was neat but caused a visual ordering nightmare and looked out of place as we added more tangible lighting. We opted for what we knew and had a low texture pixel art style for the models. This is what we had shown during the Kickstarter campaign.
As we put more levels together we were finding the distance of the camera and the low-texture sizes wasn't working well together. Due to the nature of the unfiltered textures, the distance caused jittery effects as the camera moved, which was disorienting and obnoxious. As a result we moved toward a slightly more smoothed out style that wouldn't be a distraction on gameplay. The pixel art style was also hampering design decisions like how intricate models could be or how effects should look with it - it was essentially creating problems with where we were trying to take the art.
Copper DreamsSP/MP: Single-player
Genre: Tactical RPG
Release: In development
Sorcery! Part 4 - Little Choices Make It Epic
RPS's latest "The Mechanic" column talks about Sorcery!, how little choices make the adventure truly epic, and how other RPGs can benefit from its lesson.
From Warlock of Firetop Mountain on I was pretty much obsessed with the Fighting Fantasy gamebooks. Of course I was: they presented richly drawn fantasies in which I could play a part, my imagination spinning on their words and illustrations. (My favourite illustrator? Obviously Russ Nicholson.) Inkle’s Sorcery! series, four text-based games adapted from Fighting Fantasy co-creator Steve Jackson’s original gamebooks, capture all that made Fighting Fantasy special and add a magical extra: the dynamism of videogames.
In fact, Sorcery! often feels more dynamic and alive than videogames. As you progress through the books, your adventure keeps getting richer, the world more responsive to your passage. It’s partly down to the increasing freedom you have to explore, but more, it’s because each book is filled with choices that feel like they have consequence; that the game is watching and remembers your every move. Sorcery! is fluid and feels player-directed, and yet it’s strongly authored. It’s like Steve Jackson is writing it for you as you play, reacting to your every action.
There’s no AI here, though. Sorcery!’s magic is down to a system that’s far simpler, but yet results in at least as much intricacy.
Source: Rock, Paper, Shotgun
Sorcery! Part 4SP/MP: Single-player
Divinity: Original Sin II - Q&A Monday
On Monday, the dev team at Larian are making themselves available for an "ask me anything" Q&A session on GOG. If you've been wanting to ask Swen & co. any questions about Divinity: Original Sin II, now's your chance.
Let's take turns, asking all the right questions!
Divinity: Original Sin 2, the sequel to one of the most beloved RPGs in recent years, is coming soon, DRM-free on GOG.com! The good people of Larian Studios will be joining us in person to celebrate the occasion, and they've agreed to answer your most Sin-ful questions regarding the long-awaited epic.
The first Divinity: Original Sin sure made a big splash in the RPG community, with its inventive use of turn-based tactics and impressive attention to detail. Two years later, its sequel is about to raise the bar even further, as Larian Studios are committed to improving and expanding all of the original's celebrated features in meaningful and highly ambitious ways. Aside from the complex origin stories and the rich character creation options, expect even more engaging turn-based combat, smarter NPC A.I., and extended player freedom. And of course, get ready to meet Eithne, the enigmatic, scroll-selling NPC that the GOG community helped design back in April!
Do you want to know more about Divinity: Original Sin 2 and its fast-approaching entry into our Games in Development program? Now is the time to ask! Post your questions below until Monday, October 24th, and Larian Studios will answer the most intriguing ones alongside the game's arrival, coming soon on GOG.com.
Divinity: Original Sin IISP/MP: Single + MP
Release: In development
Killing Room - Released
Killing Room - a FPS/Rogue-like/RPG mix - has been released on Steam:
Rogue-like FPS with strong RPG elements set in a 22nd century reality-show parody. Win a fortune or die, but never disappoint your audience. And audience is virtual or real with revolutionary but optional features for streamers and their fans.
Killing RoomSP/MP: Single-player
ELEX - Preview @ GamePressure
Farflame spotted this ELEX-preview at GamePressure:
Elex hands-on – science-fantasy for the fans of Gothic
After some time spent watching and then playing Elex, an RPG by the German studio Piranha Bytes, it’s hard to believe it will be on par with Gothic. Will a well-developed world make up for technical shortcomings?
When we interviewed Björn Pankratz from Piranha Bytes a year ago, he told us that there would be more Gothic than Risen in their upcoming RPG, and I was really pleased to hear that. During Warsaw Games Week I personally had a chance to talk with the developers, see a considerable portion of gameplay, and – most importantly – take Elex for a spin myself. Indeed, from the very beginning, despite the futuristic tech and the ruins of a highly developed civilization on the horizon, I was half-expecting to bump into Diego or Xardas at any moment. However, it’s too early to fetch a nice bottle of champagne just yet – although every fan of Gothic will find something of interest quicker than you can say “Welcome to the Colony”, we also need to bear in mind that Elex's heritage sadly includes all the characteristic shortcomings of the developer’s games too.
In its current form Elex looks rather mediocre, and it probably won’t be a breakthrough in the genre… but then again, we don’t expect it to be. I hope that the world created by Piranha Bytes will make up for the game’s shortcomings, which are worryingly numerous in the alpha build I’ve seen. However, we have to remember that the games by the German studio have always been more than simply a sum of all their parts. After the presentation, I was disappointed, but then again would you be impressed if someone threw you into the middle of the first Gothic with the best weapon and armor just to kill some monsters? Probably not. There are many things that the players are able to forgive the makers of Gothic should their game have a great mood and a complex, captivating game world. Luckily for us, the German team seems to have a particular knack for this sort of thing.
Platform: PC, PS4, Xbox One
Release: In development
Ghost of a Tale - Development Update
Ghost of a Tale developer Seith presents a long interesting update:
Feedback, Improvements and Xbox One!
Welcome to this long-due Ghost of a Tale update! :)
As the title says we’ve been extremely busy this month, dealing with a lot of different topics ranging from bug-fixing to improvements and optimization as well as working on what lies beyond early access. It’s been a very pregnant period in terms of ideas, concepts and overall dealing with the feedback from players as well as gameplay suggestions.
After pouring over the feedback Paul, Cyrille and I talked a lot among ourselves about ways to make stealth in Ghost of a Tale more challenging, more realistic, more demanding, but… well, after a while it became quite clear that this wasn’t the proper route to follow.
One day I found myself watching many videos of stealth games and came to the realization that I was basically trying to make Ghost of a Tale behave like other more hardcore stealth games. And that was definitely wrong.
We’ve got a pretty clear idea of what Ghost of a Tale should be and that never entailed consciously mimicking other games’ mechanics. Ghost of a Tale is not a hardcore stealth game (like Styx or MGS 5); it’s a hybrid of action/RPG/stealth. It is about exploring Dwindling Heights, dealing with the enemies (sneaking is one way), talking to well-defined characters and leading Tilo in his quests.
That being said I believe the stealth elements need to blend better with the rest of the game; which is why we’re currently working on a sizeable update. Here are some of the main lines. Please note that NOT all of those will necessarily be included in the next build release!
Ghost of a TaleSP/MP: Single-player
Release: In development
Saturday - October 22, 2016
Wasteland 3 - 3 Million and Beyond
This Wasteland 3 update provides some background on the Colorado Territories and adds a new stretch goal at $3.25M called the Bizarre.
The Colorado Territories
To celebrate the $3M milestone, the narrative team has written an introduction to the Colorado Territories that you'll be exploring in Wasteland 3.
When the bombs fell, the hardy and patriotic survivalists of Colorado Springs were ready. We burrowed deep and rode out the nuclear rage and the burning dark in our bunkers. We were the last bastion of Old America and the seeds of the new, waiting to bloom when the sun returned.
It never quite did, though. The cold never left Colorado, and the storied Hundred Families that survived Armageddon found that their former land of plenty had become an icy, bandit-haunted wasteland. We fought battles over every bite of food. Sickness came then. Starvation. Cannibalism and atrocities uncounted.
No one knows when the Patriarch was born. We only know the stories of his family's rise to power. We know he killed his twin with his own hands, and hung his mother for stealing from him. We know that the Dorsey clan crossed him, and what happened to them after, down to the smallest child. We know he hacked and hammered his nation into place until every family and faction answered to him. Even the savages roaming the frozen plains fear the Patriarch.
No one knows when he was born, but he won't live forever neither. His sons and daughters are fighting, breaking his nation into scheming factions. The warlords and the refugees from the dying east are already clawing at his borders.
At best, a war is coming. At worst?
Next Stretch Goal!
Our next stretch goal at $3.1M is the Customizable Ranger Squad Insignia, a fun gameplay element where your custom insignia which will appear around your Ranger Base and elsewhere in the world.
But what comes after? At $3.25M, we'll be adding the Bizarre!
The Bizarre is a marketplace of the expensive, the dangerous, and the weird. It was built into a half-buried ancient mall, difficult to reach even if you know where it is, and acts as a safe haven for the kind of deals that are best kept from any scrutiny. Once you have access to this place, you'll be able to browse the high-end stock, purchasing your pick of the Bizarre's valuable and dangerous items, or perhaps you'll have more nefarious plans for the place...