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Wednesday - August 15, 2018
Tuesday - August 14, 2018
Monday - August 13, 2018
Sunday - August 12, 2018
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Pillars of Eternity II: Deadfire

2018-07-25

Pillars of Eternity 2: Deadfire Review

Maylander checks out the successor to Pillars of Eternity to see if it is a better game or not.
» Continue reading the article...

West of Loathing

2018-06-07

West of Loathing Review

Find out if playing a supernatural comedy western with stick figures is something for you.
» Read the article

Recent articles










Picture Watch

Torment: Tides of Numenera
Box Art

Poll Watch

Are you excited about the 2018 games?
Absolutely not
3.06%

Not really
22.45%

Somewhat excited
39.8%

Oh yes!
34.69%

Vote

Wednesday - August 15, 2018

Dustwind - Released

by Hiddenx, 20:35

The real-time tactics game Dustwind has been released:

Dustwind

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REAL-TIME TACTICS - PvP, COOP-PvE, SOLO. Join the CLUSTERFUN! Make quick tactical decisions, sneak, aim for bodyparts, use traps, turrets, cars. Play as a dog. Create characters with varied skills and gear. Play various PvP modes. Play PvE alone or with friends. Map editor included.

Dustwind

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Pendula Swing - Released

by Hiddenx, 20:20

Episode 1 and 2 of the Adventure RPG Pendula Swing are released now - the first one is free:

Pendula Swing

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The once famous dwarven hero, Brialynne Donu Tenúm, is forced to interrupt her indefinite retirement on her idyllic island when she discovers that an important artefact has been stolen.

Pendula Swing

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Graveyard Keeper - Released

by Hiddenx, 20:12

The cemetery management sim Graveyard Keeper is now available:

Graveyard Keeper

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Graveyard Keeper is the most inaccurate medieval cemetery management sim of the year. Build & manage your own graveyard while finding shortcuts to cut costs, expand into entertainment with witch-burning festivals, and use all the resources you can find. This is a game of capitalism and doing whatever it takes to build a thriving business.

  • Face ethical dilemmas. Do you really want to spend money on that proper hotdog meat for the festival when you have so many resources lying around?
  • Gather valuable resources & craft new items. Expand your Graveyard into a thriving business, go ahead and gather valuable resources scattered in the surrounding areas, and explore what this land has to offer.
  • Make business alliances. These dead bodies don't need all those organs, do they? Why not sell it to someone who can put it to good use. Hey, think of it as recycling. Do you really want to know what's in your burger?
  • Explore mysterious dungeons. No medieval game would be complete without these. Take a trip into the unknown and find useful new ingredients which may or may not poison a whole bunch of nearby villagers. Capitalism.

Graveyard Keeper

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Burden of Command - Tactical Gameplay Video

by Silver, 15:22

A tactical gameplay video for Burden of Command.

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World War II Tactical Leadership RPG

More information at: https://burdenofcommand.com/

Visit us on Steam at: https://store.steampowered.com/app/887490/Burden_of_Command/

Burden of Command

SP/MP: Single-player
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Fallout 76 - Let's Work with Others

by Silver, 15:13

A new Fallout 76 video about multiplayer.

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You Will Emerge! Brought to you by the Vault-Tec American Tricentennial Committee. Today’s episode, “Let’s Work with Others: The Art of Cooperation”.

Don’t find yourself downtrodden by your new life outside of Vault 76. Other Vault Dwellers are here to help!

The latest episode teaches you more on the values of friendship and teamwork. Fallout 76 arrives worldwide on November 14, 2018.

Fallout 76

SP/MP: Single + MP
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Bard's Tale I - Launched the Second Wave

by Silver, 14:36

US Gamer continues its series on RPG history by looking at The Bard's Tale: Tales of the Unknown.

Cranford (along with his collaborators on The Bard's Tale, which included such future video game luminaries as Brian Fargo and Lawrence Holland) put together a game that looked a lot prettier than Wizardry, as well. The wire frame dungeons and crude monster illustrations of earlier dungeon crawlers here solidified into more concrete imagery. Labyrinths now consisted of colored walls with unique "event" spaces rendered in even greater detail. Above ground, Skara Brae's brick walls gave way to meticulously illustrated shop and pub interiors. Even the randomly encountered monsters didn't simply look nicer than in previous RPGs, they actually displayed simple animations. 

[...]

Bard's Tale I

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Deep Silver - Outward Announced

by Silver, 14:25

Deep Silver has announced Outward which is an open world RPG about exploration and adventuring that you can play single or multiplayer. The release date is 12th February 2019.

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Embrace the adventurer’s spirit!

In OUTWARD, you, the player, aren’t the chosen one from a prophecy: you are an adventurer, a traveler, an explorer. And most importantly, you are vulnerable!

Outward is an open world RPG that you play alone or with friends, either online or in splitscreen. It's more than just an open world RPG you can play coop though. You live the life of an adventurer, from his or her humble beginnings up until you become a hardened wanderer, whilst traversing incredible landscapes rich with diversity and life.

Deep Silver

Details

Matt Chat - Retrospective: The Magic Candle

by Silver, 08:50

Matt Chat took a look back at The Magic Candle.

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Matt Chat

Details

Rune - Early Access in September

by Silver, 02:10

PC Gamer reports that Rune is going to Steam Early Access this September.

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Human Head Studios announced today that the open world Viking RPG Rune, the game that lets you use hacked-off limbs as crude (but probably really funny) weapons, will go live on Steam Early Access in September.  

[...]

Rune

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Arkane Studios - Taking a Break from Dishonored

by Silver, 01:58

@segmentnext Arkane will be taking a break from Dishonored for awhile.

Despite the critical acclaim that Dishonored 2 got, and the big reaction to the standalone expansion “Death of the Outsider”, Arkane Studios has announced that they will be taking a break from Dishonored games for a while, so the next game likely won’t be coming out anytime soon for you big fans.

Dishonored has, for the past few years since its debut in 2012, been telling us the story of a number of special individuals in a hostile and oftentimes frightening and eldritch world as they are given the power to take revenge on those who wronged them by a being known as the Outsider.

[...]

Arkane Studios

Details

Queen's Wish - August Update

by Silver, 00:07

The August update for Queen's Wish details progress so far.

Queen's Wish August 2017 Update!

Here is the first monthly update for Queen’s Wish development! We’ve been hard at work on the new game, and it is moving along.

Spiderweb games are developed in three phases. First, we work on the game engine and system. This takes 3-5 months, depending on how much of the game is new. In Queen’s Wish, almost everything is new.

Then we write the game world, which is about six months. Then 2-3 months of porting to Windows and testing. Then we ship! (And then move on to the ports to mobile.)

What We Did Last Month

We are still grinding our way through the first phase: the main engine.

On the technical side, we spent a while porting our code to a new, powerful game engine called SDL. In this case, the engine is the layer between my game and the computer itself. The game engine we used before was way out of date. This engine is completely current and should support lots of cool stuff, like 64-bit Windows and mouse wheel input.

Then we worked on making the game playable. This involves a million things. Training window. Inventory window. Fully fleshed out combat code. We are trying to get a basically playable game, so that I can see how much of the stuff I’ve been assembling in my brain for the last two years actually works.

Finally, I scripted the statistics for all of the creatures, abilities, and items. This is tons of painstaking work and takes forever, but the game is now full of critters to fight and treasures to look for.

Rewards

We have sent out messages to the design assistants, and we’re getting some great stuff back from them. There are some terrific ideas in there, and I’m really excited.

If you got a signed, singed Certificate of Absolution, watch out for the survey asking for your name, address, and other info. We’ll be sending it out soon.

What Is Next

The game isn’t fully playable in a near-final sense yet, but it’s getting there. By the time the next update is out, we should be able to have full combats, and a lot of the world system stuff (like dressing up your fort, mining resources, and wandering the outdoors) should be in.

It’s a good start, but we have a long way to go. It can be demoralizing when I sit down in the morning and look at the To Do list. Then I pick the quickest job to do, do that, and move on to the next job. We’ll get there eventually.

And that’s where we’re at. See you next month!

- Jeff Vogel

Queen's Wish

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Tuesday - August 14, 2018

THQ Nordic - Announces Jagged Alliance: Rage!

by Silver, 23:48

Jagged Alliance: Rage! has been announced by THQ Nordic.

Jagged Alliance: Rage! coming this fall


Jagged Alliance: Rage! is the first game to be published by HandyGames, the latest family member of the THQ Nordic network. HandyGames will act as an independent publisher, focussing on small and mid-sized projects or 3rd-party indie games.

https://store.steampowered.com/publisher/HandyGames

Cheers
[...]

Jagged Alliance is back – With a new take on turn-based tactics, adventure elements and the well-known quirky mercenaries!

Set 20 years after the first Jagged Alliance, this spin-off lets you experience a road trip into a jungle hell to test your mind and body to the limits!

This time it’s just you and a few allies versus an entire island ruled by a drug overlord and his crazed army.

Constantly on the brink of breakdown, faced with dehydration and no support from home, you lead a team of seasoned mercenaries against vastly outnumbering armed forces.

Use tactical brilliance and guerilla tactics to destroy their structures and strengthen the island’s population to take back what is rightfully theirs.

Do you have what it takes to rise to old glory?

Features:

  • 2 Player online co-op modeDeep turn-based tactical gameplay mixed with adventure elements
  • Choose a variety of tactics ranging from stealth to brute force
  • Strong character personalities with own skills, desires and personal conflicts
  • Rage skills: Unique character abilities that get more powerful over the course of the battle
  • Powerful Commanders coordinate enemy troops on the battlefields
  • Face terrifying experimental drugs and use them to manipulate your enemies
Thanks porcozaur!

THQ Nordic

Details

Phantom Doctrine - Released and first Reviews

by Hiddenx, 21:01

The turn-based tactics RPG Phantom Doctrine is out now. Henriquejr spotted some rave reviews:

Gamespot - Score: 9/10

Strategygamer - Score: 5/5

TechRaptor - Score: 9.5/10

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Phantom Doctrine

SP/MP: Single + MP
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Wildermyth - Character Driven Tactical RPG

by Silver, 13:18

Wildermyth is described as a character-driven, procedurally-generated tactical RPG. You lead a band of unique heroes as they grow from reluctant farmers into legendary fighters.

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About This Game

The Yondering Lands are wild, filled with beauty and magic, but also rife with threats that lurk and muster. Meet your heroes before they are anyone, and grow them into a roster of legends who shape the course of their own Yondering, and the worlds that come after. Forge new stories in Wildermyth where any tale has the chance to live forever.

Bring Your Adventuring Shoes

  • Explore the wilderness, claim mysterious sites, and fight back against an oppressive enemy.

  • Thrive in tactical turn-based combat with deep and surprising advancement opportunities.

  • Invest in the stories of heroes through dialogue-rich events, relationships, and personal quests.


From Longshot to Legend

  • Meet dynamic characters, all generated with life histories and personalities.

  • Guide these heroes as they enjoy triumph and love, or as they endure rivalry and loss.

  • Preserve the memory of your favorite heroes to live on as legends, and join your story again.


Unique as a Thing That's Just Very Unique

  • Take advantage of procedurally generated maps, characters, and challenges, to tell memorable stories.

  • Choose to let defeated characters die in a deed of epic heroism, or live to fight on.

  • Evolve your plans and strategies as unpredictable moments alter your world.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Yakuza 0 - Patch 1 Back

by Silver, 12:57

Patch 1 for Yakuza 0 has been re-released after the initial patch had some issues.

THE PATCH IS BACK! Patch 1 re-launches 13 August

13 AUGUST - SEGA DEV
Hi Yakuza fans,

We're officially re-launching Patch 1 which addresses the following issues:

• Fix for crashes on boot and in cutscenes/gameplay.
• Fix for crash when using Staminans to gain consecutive Heat abilities during Chapter 10 Fight.
• Fix for crash in Pocket Circuit mini-game after selecting a rematch with an opponent.

Thank you to everyone who fed back on our beta branch version. Your continued patience and support have been greatly appreciated. We're continuing to work on the other issues some of you are experiencing and will have more information for you soon.

Best, SEGA Dev

Yakuza 0

SP/MP: Single + MP
Setting: Modern
Genre: Action-RPG
Platform: PC
Release: Released

Details

Archmage Rises - Monster Patrols

by Silver, 12:53

A new update for Archmage Rises focuses on the monster patrols you will face in game.

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This week we answer some fan questions, first one on my health by Will Sama and then one about race by Marc Schwartz.  Then we dive into the work I've done on monster patrols and how encounters work when they collide with the player.

As usual the tasks are taking longer than expected because there are so many systems to consider.  A seemingly simple thing like the player and monster entering the same hex has a number of factors to consider: Race of the monster, terrain, time of day, automatic player skill checks that happen in the background.  It all, hopefully, results in pen & paper style decisions that plays quickly.

Progress since last update:

  1. Fixed fonts issue on map, town names and travel times disappeared due to outdated text control
  2. Added smarter location loading using caching, so if the player goes to a new hex it doesn't match the cached one and is displayed.  This solved bugs and improves performance
  3. Greatly improved Encounters: graphics, fonts, alignment, added room for 6 player options
  4. Patrols impact NPCs correctly now
  5. Monster patrols now interrupt player movement.  This was difficult as the player movement is on a separate thread coroutine that has to be interrupted
  6. Fixed combat callbacks being executed before combat even began, that really messed things up turns out it never worked these last 4 years...
  7. Added patrol recruitment algorithm that slowly increases the size of each patrol and number of patrols evenly
  8. Added ability to run away from monsters encounters.  If successful free to move elsewhere.  If fail, monsters gain surprise against player
  • Added ability to hide/sneak around monster encounters.  If successful free to move elsewhere or enter combat with enemies surprised.  If fail, monsters gain surprise against player
  • Archmage Rises

    SP/MP: Single-player
    Setting: Fantasy
    Genre: RPG
    Platform: PC
    Release: In development

    Details

    Bard's Tale I - The Classics Return

    by Silver, 03:30

    An update for The Bard's Tale IV advises backers that The Bard's Tale Trilogy will be here soon and how to get your key.

    The Classics Return

    Back in Time!

    Hi all,

    Paul here with a quick check-in regarding Tuesday's release of the remastered The Bard's Tale Trilogy. Both the Krome and inXile dev teams are excited to finally get this into your hands. It's appropriate that The Bard's Tale and Back to the Future both came out in 1985, as we're taking a cue from Huey Lewis and going "Back in Time!"

    Here's how the process will work.

    • Starting Tuesday, backers at the $20 reward tiers and above will receive an email from CrowdOx asking you to specify either a Steam or GOG key for the game. Remember to keep an eye on your spam/filter folders in case it ends up there. 
    • Soon after you make that selection, you will receive another email - the latest edition of your Digital Fulfillment email, this one now containing your chosen code. 
    • Once you receive the code, you can follow these instructions on how to redeem it for Steam and GOG.

    A few things to remember: 

    • The Bard's Tale Trilogy is currently Windows only and contains the first volume. The latter two volumes, along with the Legacy Mode, arrive later in the year. 
    • Please keep in mind that we have tens of thousands of backers to send keys and emails to. It will likely take a little while for the full list to be processed, so don't panic if your digital fulfillment email does not arrive right away. We appreciate your patience.
    • You must have completed your CrowdOx survey and confirmed your pledge in order to get your rewards. 93% of you have, but if you haven't done so yet, or aren't sure, we encourage you to first check your email to see if you have received your pledge confirmation email from CrowdOx. If you haven't, then you can follow these instructions on how to have CrowdOx send/resend your survey so that you can access it and confirm it.
    • Only backers at the $20 and above will be receiving a remastered trilogy key.

    Finally, the original games are very challenging. We encourage you to band together to pass along advice and discoveries, whether on the Steam or GOG forums or our own official forums. I think that I can safely speak for many older players that while we fondly remember having to figure stuff out on our own, it certainly would have been nice to have the internet back then to help with some things!

    From the developer side of things, we're really looking forward to seeing the kinds of best practices, suggestions, guides, and personal preferences you develop as you visit the games for the first time or if you're a returning playing "getting the band back together." Either way, have fun going back in time to 1985!

    Bard's Tale I

    SP/MP: Single-player
    Setting: Fantasy
    Genre: RPG
    Platform: PC
    Release: Released

    Details

    System Shock - August Update

    by Silver, 03:25

    System Shock remakes August update announces that the block-out of Citadel Station has been completed. Screenshots can be seen at the link.

    August Update

    Hello backers! It’s Stephen from Nightdive with this month’s update. ⠀⠀⠀⠀⠀⠀⠀

    This update is going to brief as we enter into the final stages of our “Adventure Alpha” milestone

    We also have some exciting news to share - During Daniels stream the final BSP was carved out for the medical deck and the block-out was completed! System Shock is a massive game and now that the entirety of the original map has been translated into UE4 the real fun can begin!

    While Daniel finished the blockout Jonathan has been busy placing the original (albeit updated) SS1 textures. Here are some comparisons with the original game.

    [...]

    System Shock

    SP/MP: Single-player
    Setting: Sci-Fi
    Genre: Shooter-RPG
    Platform: PC
    Release: In development

    Details

    Sword Legacy: Omen - Released

    by Silver, 01:42

    Sword Legacy: Omen has been released with a 20% launch discount.

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    Welcome to Broken Britannia

    "Before Arthur's Golden Age, our realm was lost, shattered and decadent; kingdoms torn apart by blind selfishness. A broken Britannia, void of hope."

    The lord of Mercia has been assassinated, your love kidnapped and home is no more. As Uther, the disgraced Knight Commander, you must lead your misfit band of companions throughout quests riddled with trials. Forge uneasy alliances to acquire the mythical Excalibur sword and defeat the sinister power-obsessed duke of Wessex.

    Prove your worth as a tactician by exploring all five realms and dangerous locations, such as a frozen fortress hiding a dark secret, an ancient abbey turned into a hideous torture chamber and the mystical island of Avalon. Survive ambushes and rescue those in need by making use of each hero's abilities to solve puzzles and vanquish your foes. It is up to you define the fate of Britannia... But at what cost?

    Combat in Sword Legacy: Omen is always a challenge. As a strategist, you will need to plan your course of action with four heroes at a time. However, be ready to adapt and improvise because results always change based on the chosen abilities and chances of landing an attack.

    KEY FEATURES

    • Tactical Combat: Learn the importance of strategic positioning and unleash powerful skill combos with your party.
    • Free Exploration: When not in combat, investigate the environment, find documents, collect treasures, solve riddles, and uncover secrets.
    • Party Customization: Adapt heroes to your play style, manage your team and progress by unlocking over 70 unique passive or active skills.
    • Hordes of Enemies and Unique Bosses: Fight a variety of vicious mobs and face powerful monsters in grueling battles, such as crowds of plague-ridden victims, twisted knights and a flesh-hungry dragon.
    • Stress System: Use all your might to become victorious, but deplete your willpower and witness your heroes falling prey to panic.
    • Interactive Environment: Study your surroundings and perform clever deadly moves by blowing up explosive barrels and pushing enemies off edges.
    • Old-School Art Style With a Dark Twist: Relive the beautiful aesthetic of classic animations fused with grim visuals inspired by graphic novels.
    • A Different Take on a Classic Myth: Experience the Arthurian legends as never before, as famous characters and locations are revamped in a mature storyline of vengeance, honor, conspiracy and alchemy.

    Sword Legacy: Omen

    SP/MP: Single-player
    Setting: Fantasy
    Genre: Tactical RPG
    Platform: PC
    Release: Released

    Details

    Plague Tale - Interview

    by Silver, 00:53

    Plague Tale is an adventure game with some stealth and action elements set during 14th century France. The developers were interviewed by Gamingbolt who asked about the gameplay features, progression mechanics and other things.

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    There’s a plague afoot. Rats swarm the streets, the houses and the town. There’s no practical escape from them… except the light. In Asobo Studio’s A Plague Tale: Innocence, you take the role of Amicia, a young girl who is trying to find safety in the dark recesses of 14th century France, for her younger brother Hugo, away from the rats who eat everything in their path, and away from the human threat: the Inquisition. Solving puzzles, and using the rats against your enemies to get to safety is your only hope for survival.

    We had a chance to sit and talk with David Dedeine who is the creative director of Plague Tale: Innocence, and asked him some of our questions.

    You obviously must have been aware that many players would fear that this game could be looked at as one large escort mission. What steps have you taken to make sure that that doesn’t happen?

    The mindset is to take this as an opportunity. We really believe that it’s the strength of the game. We are basically playing with this feature, giving it more context more situation. Hugo will never be a backpack. He has its own behavior, his own feelings. Hugo will just take Amicia’s hands. It’s not something we forced to use on her to do most of the time, Hugo will instinctively go to Amicia and have her protect him because he’s just five.

    But any moment you can ask him to stay somewhere, or to follow you. Basically, if you believe you don’t realize how dangerous something is, basically ask him to follow you. That very simple tool generates a lot of different situations. For example, if you ask Hugo to stay somewhere, and he stays too long, or if you’re out of his sight for too long, he will panic, he will shout, he will call for Amicia, and that will probably attract guards, for example. It basically forces Amicia to manage the environment around Hugo, or create a time window to do what she has to do. There are some very cool gameplay elements near the end. We have all these things to fix right now in the game, but this aspect, to me, works pretty well.

    [...]

    Thanks Farflame!

    Non-RPG General News

    SP/MP: Unknown
    Setting: Unknown
    Genre: Unknown
    Platform: Unknown
    Release: In development

    Details

    Opinion - Quality over Quantity

    by Silver, 00:44

    NBC News argues that games don't need to be long to be worthwhile.

    The debate about the length of games has been around almost as long as the games themselves. Before save files and more powerful consoles, gametime was artificially lengthened by repetitive, difficult obstacles that required perfect timing and memorization. By the mid-90s, longer games were shipping on multiple discs to accommodate the lengthy narratives. With every passing console generation, advances in technology allowed for bigger, longer, more epic adventures. A user could easily spend more than 100 hours in the nuclear wastelands of the “Fallout” series or finding shrines in “The Legend of Zelda: Breath of the Wild.”

    “Adding in filler or repetitive content in order to hit a certain playtime was a practice I didn't love from the big games I'd worked on,” said Sam Barlow, writer and director of the 2015 indie hit “Her Story.” Instead, he wanted to make an experimental game that was approachable, accessible, and free of unnecessary fluff.

    [...]

    Thanks Farflame!

    General News

    SP/MP: Unknown
    Setting: Unknown
    Genre: RPG
    Platform: Unknown
    Release: In development

    Details

    Monday - August 13, 2018

    Unavowed - Review Roundup

    by Silver, 23:57

    Unavowed has been well received by a number of outlets.

    Entertainium

    I grew to accept whatever happened. And that’s one of Unavowed’s biggest strengths, built upon a strong script and gameplay flow that allows for plenty of breathing room. I really felt comfortable with the ending that I got, and learned about the possible benefits that can come by playing the game a certain way (or not). And although I made up my mind not to go back on any of my decisions, I’m pretty curious to see what can come out of a fresh playthrough of the game, now that I have a certain amount of knowledge of what could possibly happen.

    [...]

    Cliqist

    Unavowed has been compared to a Bioware game without combat, and that’s a fair comparison. Like in Mass Effect you will find yourself talking to your companions after each mission in order to find out about their lives and whatnot. And there’s also the fact that some of the missions have to do with them directly. And taking different companions to any mission will change how we get to the end of it. For example, in the beginning of the game we will see a ghost, but we’ll be unable to communicate with them for the time being.

    [...]

    Techraptor

    The writing is at its best when it deals with the personal life of your companions and the NPCs you meet along the way. While the plot itself has some interesting moments, the motivation of a particular central character didn’t feel very developed. There’s an element of surprise that works fairly well, but the exposition at that point wasn’t very convincing. It’s not that the writing is bad; it’s that it lacks subtlety, especially when it comes to moral dilemmas. Gray morality feels more like a gimmick than a proper reflection of reality.

    [...]

    Videogames Uncovered

    Overall, Unavowed is one of the best point and click adventure games to be released in the current generation. The high-resolution graphics, along with the strongly written dialogue, excellent puzzle design and emotive soundtrack provide the ingredients for a modern classic that will be very difficult to duplicate. If you have always wanted to be like the Winchester brothers or the Scooby gang in Buffy the Vampire Slayer, Unavowed is the closest experience that you will get in the world of video games.

    [...]

    Thanks Farflame!

    Unavowed

    SP/MP: Single-player
    Setting: Modern
    Genre: Adventure-RPG
    Platform: PC
    Release: Released

    Details

    Assassin's Creed: Odyssey - Ep. 2 - Combat Customization

    by Silver, 23:49

    'Behind the Odyssey' video series part 2 focuses on combat customization.

    loading...

    Watch the second episode of "Behind The Odyssey!" In this episode, our developers discuss new combat innovations, custom fighting styles, and special abilities!

    If you are in the mood watch some mission gameplay from IGN

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    Alexios agrees to aid the legendary physician Hippokrates in this exclusive mission gameplay from Assassin's Creed Odyssey.

    Thanks Farflame!

    Assassin's Creed: Odyssey

    SP/MP: Single-player
    Setting: Historical
    Genre: Action-RPG
    Platform: PC
    Release: In development

    Details

    Shadow of the Tomb Raider - Previews

    by Silver, 12:26

    Shadow of the Tomb Raider has been well previewed with some new screens and video available as well.

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    Explore underwater environments filled with vast caverns and deep tunnel systems in Shadow of the Tomb Raider.

    Worthplaying has some new screenshots

    Monstervine previewed the game:

    “One of the things that was really important for us is to really explore the inner conflict or what she’s experiencing … we needed to have something that was familiar to her that she can trust,” said Senior Game Director, Daniel Chayer-Bisson.

    At times, their relationship will come to a head, as Jonah tries to balance between supporting Lara and standing up to her when he feels her actions are reckless. “Jonah I feel a lot of ways, really fights to remain an equal partner on this journey,” said Lead Writer, Jill Murray.

    [...]

    Venturebeat preview:

    “She’s definitely less vulnerable than she’s ever been. In Tomb Raider 2013 she was thrown into this situation where she was being very reactive,” Chris Johnston, brand manager at Crystal Dynamics, in an earlier interview with GamesBeat. “In Rise of the Tomb Raider she became more proactive. She went on her first expedition. In this game, this is the most capable and calculating Lara players have ever seen in the modern version of the series. Other words like ‘obsessed’ and ‘driven’ are ones we use quite frequently.”

    [...]

    Gamereactor preview:

    "However, what was interesting about that was we tried to do a stealth experience and we realised very early on that Tomb Raider ... it's all about movement in combat. It's even, in fact, in classic Tomb Raider when you would lock-on and circle-strafe around the enemy, you were always rewarded for keeping your movement because this is Lara; she's athletic, she's acrobatic. So very early on when we were trying to figure out what is jungle stealth combat, it's not just waiting in a tree forever - you will be found, right? So we try to create challenges, enemies, ingredients that encourage the player to move."

    [...]

    Thanks Farflame!

    Non-RPG General News

    SP/MP: Unknown
    Setting: Unknown
    Genre: Unknown
    Platform: Unknown
    Release: In development

    Details

    We Happy Few - More Reviews

    by Myrthos, 12:16

    Here is a bunch of reviews for We Happy Few that range from very positive to very negative.

    An we received a message from Techquila about their unrated, but fairly positive review and opinion article.

    We Happy Few

    SP/MP: Single-player
    Setting: Modern
    Genre: Adventure-RPG
    Platform: PC
    Release: Released

    Details

    Steam - Dropping XP and Vista Support

    by Silver, 11:55

    Allkeyshop reports that Steam will drop Windows XP and Vista support come January 1, 2019.

    Valve has just announced that its digital distribution platform, Steam, will be dropping support for Windows XP and Vista starting next year. This means that come January 1, 2019, the Steam client will no longer launch on the said operating systems.

    [...]

    Thanks Capt. Huggy Face!

    Steam

    Details

    Bethesda Softworks - Legal Threat Against 'New' Resale

    by Silver, 11:45

    @Eurogamer Lucky Day shared this news about Bethesda blocking a 'new' resale of The Evil Within 2.

    Overnight Polygon posted a report about Bethesda threatening an individual with legal action for selling a sealed copy of The Evil Within 2 on Amazon Marketplace.

    The legal firm acting on Bethesda's behalf - a company called Vorys - took issue with an individual's labelling of The Evil Within 2 as "new", insisting the individual, a man called Ryan Hupp, was not an authorised reseller and therefore his selling a "new" copy was unlawful.

    It seemed like an overreaction by Bethesda, so I asked Pete Hines, senior vice president of marketing and communications, about the issue at QuakeCon 2018 today.

    "He's not trying to sell a secondhand game, he's trying to sell a new game," he told me. "He was listing the product as if it was new. All we're saying is if it's a previously owned product, you have to sell it as a previously owned product - you cannot represent it's new because we have no way to verify what you're selling actually is new.

    [...]

    Bethesda Softworks

    Details

    Deus Ex: MD - 85% Off

    by Silver, 04:20

    Deus Ex: Mankind Divided is 85% off on Steam for the next 14 hours.

    About This Game

    The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society.

    Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.

    Buy Deus Ex: Mankind Divided now and receive the following bonus content FREE:

    • “Desperate Measures” extra in-game mission
    • Covert Agent Pack (Intruder Gear, Enforcer Gear and Classic Gear + 1 Praxis Kit + 1000 Credits)

    Deus Ex: MD

    SP/MP: Single + MP
    Setting: Sci-Fi
    Genre: Shooter-RPG
    Platform: PC
    Release: Released

    Details

    Fallout 76 - Gameplay Video

    by Silver, 02:37

    @DSOGaming Fallout 76 has a new gameplay video which demonstrates the character customization system.

    At QuakeCon 2018, Bethesda presented a new gameplay video for Fallout 76 that focuses on its character customization system. In Fallout 76, players will wake up in a vault and they will be able to customize their characters (like in previous Fallout games, though the system has been improved in various ways).

    [...]

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    Fallout 76

    SP/MP: Single + MP
    Setting: Post-Apoc
    Genre: RPG
    Platform: PC
    Release: In development

    Details

    Let It Die - Coming to PC

    by Silver, 02:22

    @PC Gamer Let It Die is a hack and slash game that originally released on the PS4 and is now coming to PC sometime in Autumn.

    You're tasked with climbing a tower packed with monsters and traps, starting off with no armour or weapons and gradually building a powerful character. The focus is melee combat, but you'll also grab flamethrowers, crossbows and other projectile weapons.

    [...]

    General News

    SP/MP: Unknown
    Setting: Unknown
    Genre: RPG
    Platform: Unknown
    Release: In development

    Details

    Sunday - August 12, 2018

    Fallout 76 - Will Have Private Servers

    by Silver, 13:12

    PC Gamer reports that Fallout 76 will have private servers but it looks like they will be online only.

    Will Fallout 76 get private servers?

    Yes! At QuakeCon 2018 on August 11, game director Todd Howard confirmed again that private servers are part of the plan. "That is definitely something that we are doing. We are committed to it. It's not just having a private server, it's being able to mod it," he said in a Q&A panel. "It's something that, given the online nature of it, is going to be very, very complicated, but we're committed to it and we've been starting to design what that system is going to look like. It's a complicated problem but one that we're one-hundred-percent committed to solving."

    [...]

    Fallout 76

    SP/MP: Single + MP
    Setting: Post-Apoc
    Genre: RPG
    Platform: PC
    Release: In development

    Details

    Pillars of Eternity II - Beast of Winter Reviews

    by Silver, 12:57

    Pillars of Eternity II DLC reviews for 'Beast of Winter'.

    From fextralife

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    In this video, we took at look at the first paid DLC for Pillars of Eternity 2 Deadfire, Beast of Winter.

    [...]

    The Sixth Axis reviewed the DLC also:

    Harbingers’ Watch is effectively an iceberg in the centre of a tropical archipelago. Think of it like the dark horse of the family, like a goth in The Brady Bunch. You are summoned to this place by a letter from the followers of Rymrgand, who is the titular Beast of Winter, and also a God of famine, plague, and entropy. A lovely fellow no doubt and one who tends to take the form of a minotaur. You’ve been chosen by them because chaos tends to follow you around, and with chaos comes destruction, which is what they really, really want to befall them.

    [...]

    Thanks Farflame!

    Pillars of Eternity II

    SP/MP: Single-player
    Setting: Fantasy
    Genre: RPG
    Platform: PC
    Release: Released

    Details