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Expected Releases

Jan: Hate Free Heroes
Jan: Torn Tales
Jan: Ashbourne
Jan: Queen Of Thieves
Jan: Hellenica

Breaking Newsbits

RPGWatch - Game of the Year Awards 2016

by Myrthos

We went through our database and came up with the games that were released according to that database and are or could be considered to be an RPG and have added them to the list of games that you can choose from in our Game of the Year 2016 awards.

You can give 3 votes for the best RPGs in 2016 and 3 votes for the most anticipated RPGs in 2017.

In addition you can also specify if you want to participate in our key giveaway (last question), which means you have a chance to win one of the keys we have for a game. You cannot give a preference for a game, if you are selected as a winner for a key, you get one randomly. If you already have that game or don't want it then you can give it to someone else yourself. The list of available games will be given in the first comment to this news posting.

You will need to be registered and have a minimum of 10 posts in order to be able to participate in the vote and key giveaway.

RPGWatch

Details

Tuesday - January 17, 2017

VtM: Bloodlines - High Poly Patch

by Silver, 11:46

@rpgcodex Vampire the Masquerade: Bloodlines now has a new patch which fixs a LOD (level of detail) issue in the game. With the patch the game will always use high poly models.

Anyway, I just re-installed Bloodlines a couple of days back after watching that cringy love letter video on YouTube. It's still the best shit game, I love it. However, there's a jarring issue all too apparent on modern systems. It has a Half-Life 2 style LOD (level of detail) system in place, basically models (both NPC and static) start rapidly losing polygons as you move a few steps away from them. Everything constantly switches between low poly and high poly (each model has 5 versions in total). Like that cop going down the road starts with a buttonless shirt and then his shirt suddenly has buttons as he moves closer to you.

[...]

tl;dr HOW TO INSTALL

DIY:
Open engine.dll in a hex editor. Change 0x01 to 0x00 at 0xA6791. (OR you can do it in memory with Cheat Engine or something, the address is 0x200A6791)

Download:
This is a pre-patched engine.dll from Wesp5 patch 9.6. Put it to your \bin folder.

VtM: Bloodlines

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Monday - January 16, 2017

Wizardry 5 - SNES version now in English & uncensored

by Silver, 23:01

@IndieRetroNews they report that a new English translation of Wizardry  V has been produced and fully uncensored for the SNES.

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@VizionGamer contacted us recently about a new English translation and fully uncensored version of Wizardry V : The Heart of the Maelstrom that had been announced via the Romhacking website. This game which is a dungeon crawler and available to play on an SNES, was already released in North America but however decent it was, it didn't the better qualities of the version that was released in Japan. All references to nudity, alcohol, blood, violence, and religion were replaced in the North American version and this hack not only keeps the English intact but removes the censorship so players can experience the game as it was intended.


Also as noted by RomHacking This hack translates the switch/options screen in the Japanese version of Wizardry V: Heart of the Maelstrom into English. It also changes the default character names, the default language, and the default character set to use when naming your characters. The Japanese version of Wizardry V already had the ability to display text in either English or Japanese, but English players had to navigate the untranslated switch menu, which had five different switches for changing different parts of the text from one language to another. This hack combines those into a single switch that controls all of the in-game text. Additionally, several grammar errors in the game's text were corrected.

Wizardry 5

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Two Worlds III - Interview @ Loutrage

by Hiddenx, 22:07

Loutrage has interviewed Dirk P. Hassinger, a member of the Relity Pump team, about the next DLCs of Two Worlds II, Two Worlds III, Sacrilegium and Raven's Cry:

Interview Dirk P. Hassinger – Reality Pump

Hi ! It’s been a while since we heard something about the Two Worlds Franchise ! Why did you come back with three add-ons instead of directly release Two Worlds III ?
During the concept development of Two Worlds III, the most team members have no tasks. It makes best sense to  employ them with DLCs for Two Worlds II while another part of the team creates the concept for Two Worlds III. This also gives us the possibility to try out some ideas and features we have for the next full game and we can train some new people on the job.

Call of The Tenebrae seems to had a pretty long development and suffered from many reports, is the add-on more ambitious than it was planned ?
Yes. It was planned as a 3 month development, but it came out that it will bigger as planned and we needed to solve some technical issues. After 10 months we still do not have a save release date yet. On the other hand we have no obligation against a publisher to push it out.

It may be too soon to ask but, what will be the length of the add-on ?
This is – like always with an RPG – difficult to answer. Depending on the players way to play it, it should take between 6 and 20 hours to explore it. Maybe a bit more.

[...]

In March 2016, we learned that Two Worlds III was in pre-conception, is the project going well or is the priority on the adding for Two Worlds II ?
Pre-conception means work on story, features, sketches – this is going well, but needs time. As said, people working on a game concept are mostly not the same as the people working on DLCs. So the priority is eqal for both.

[...]

Can we expect new updates for Vendetta: Curse of the Raven’s Cry, and if possible, do you think about releasing the game on consoles ?
yes. After we bought back all rights, we are now able to do something. After we finished Call Of The Tenebrae we will keep an eye on it.

Is Sacrilegium still in project ?
Actually, Sacrilegium is on ice. But it is a great concept and maybe one day… we will continue it.

[...]

Two Worlds III

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Darkest Dungeon - Expansion Delayed

by Silver, 21:13

@RockPaperShotgun Darkest Dungeons expansion has been pushed back to April and a new free update adds new enemies.

New enemies are coming to Darkest Dungeon [official site] as part of the upcoming free update adding a shorter (but not easier) ‘Radiant' mode. That's the word from developers Red Hook Studios, who say they're planning to launch the update by early February with other a number of "quality of life" tweaks too. The bad news is that all this extra work will push the dungeon crawler's expansion, the vampiric Crimson Court, back into April. I'll happily wait for that, especially if other fanciness is coming first. Like that ↑ new cheerleading Bone Bearer.

Four new enemies are coming to Champion (level 5) dungeons with the Radiant update, Red Hook say. They've only revealed the banner-waving Bone Bearer, who I'm told "are even said to tap into the hoarish energies that animate the long-decayed corpses" and will be skulking around Ruins dungeons. Some of that git Vvulf's mega-tough bandit pals will roam beyond that special encounter and into regular Champion-grade bandit lineups too.

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Conan Exiles - World and Lore Dev Blog

by Silver, 21:07

Dev Blog 9 emphasises the importance of the world and lore of Conan in Conan Exiles.

Howard wrote many tales of Conan, and many more have been told in comic books and movies since his death.

Conan Exiles builds on and draws inspiration from these great sources. The events in Conan Exiles take place on Conan's timeline between the stories Xuthal of the Dusk (The Slithering Shadow) and A Witch Shall be Born.

You play as a condemned exile, crucified in the burning desert. It is Conan himself who cuts you down from the cross and frees you. Conan continues on his journey, but you must now try and survive in the harsh Exiled Lands.

An enigmatic serpent bracelet has been placed around your wrist. It will kill you if you try to escape by crossing the huge Cursewall surrounding the Exiled Lands. The Cursewall is a powerful magical barrier which cuts you off from the outside world.

Who has placed the bracelet around your arm? Why have you been exiled to this place for your alleged crimes and not just executed on the spot by those who brought you here?

The Exiled Lands are full of mysteries and as you struggle to survive you can also strive to uncover them.

But you are definitely not alone in the Exiled Lands. Large groups of exiles have banded together and formed dangerous factions. The Yog worshipping Darfari cannibals will be among the first you meet. Along the eastern river you can find thieves and pirates who fight under the banner of The Black Hand. The bandits called The Dogs of the Desert lay claim to the lands further north with their bestial ways, and to the west you can find a sprawling city made by Stygian mercenaries and relic hunters who hunt for the treasures of old.

Many secrets lie buried beneath the sands and in deep caves. Explore where you dare, but beware of the dangerous creatures which lurk in the dark places of the world. Tunnels and temples built ages ago might have been abandoned by their former inhabitants, but their riches and mysteries are still well guarded by new terrors.

Conan Exiles

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details

Bloom - Development Update

by Myrthos, 12:22

In a new update for Bloom information is provide about a new feature named "flavor events", art updates, programming and sound.

First off is our new feature I like to call the "flavor events". Effectively these are slower paced events meant to flesh out the world a bit and rely more on pure choice for the player on how to proceed. You've likely seen them before in a variety of games (especially older RPGs).

For example, if you get lost in "the tangle" (a maze-like section of the forest), instead of kicking you back to the central part of the maze to try again....we could present you with the situation "You've become lost in the tangle. As you wander trying to find a way out, you come across a fork in the path. Take the clear east path? Take the west path blocked by brambles? Or stop and try and gather yourself?". Then each one of these path choices have their own risks and rewards. 

Originally I was going to make these just text....but it didn't last long before I decided we needed backgrounds. Here are some examples of where I'm going with that. It's nice to be able to do some backgrounds that aren't confined by the limitations of the top-down playable view.

Bloom

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Skyrim - Script Extender in March

by Silver, 09:39

@PCGamesN An updated version of Skyrims script extender will be available in beta this March.

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The most grave of these casualties was the loss of Skyrim Script Extender, which is vital to running many useful Skyrim mods as it increases the amount of commands that Skyrim can handle and manage.

One of these such mods was SkyUI. This mod not only vastly improves Skyrim’s menu system, but it provides players with the ability to easily customise and toggle mods on and off. While mods do work without SkyUI, some features may not work in game and it is harder to change what mods you have active while playing.

Seeing as SKSE was vital for a large number of mods, the team are planning to release an update sometime in mid-March, allowing SKSE to work with Skyrim Special Edition. Based on a developer update back in late December that you can watch above, progress is coming along well but it won’t be until March before a compatible version of SKSE will be available. Even then, the SKSE release in March will be for a beta version, with a completed Script Extender to be ready some time after that.

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Archmage Rises - Inventory & Map Systems rewritten

by Silver, 07:40

Archmage Rises has reworked the inventory and map systems in the latest update.

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Sometimes to move forward you have to go back. This past week we have been rewriting two major systems: inventory and map. Then we respond to some Steam user feedback!

Archmage Rises

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sunday - January 15, 2017

Tales of Berseria - Preview @ GameSpew

by Hiddenx, 23:22

Gamespew thinks that Tales of Beseria will be one of the best entries in the Tales of... series:

Tales of Berseria Looks Set to be One of the Series’ Best

I love a good revenge story. It may be one of the most base character motivations out there, but it’s one that is believable and somewhat relatable. In Tales of Berseria, the newest entry into the Tales of series that’s come to the west, revenge is what motivates the protagonist to head out on her quest. And judging by my time spent with the title up to now, it proves to be a gripping premise.

A human who’s become part daemon after a catastrophic event, Velvet is a woman hell-bent on killing the Exorcist who sacrificed her younger brother to save the world. That very world has now become overrun with Exorcists during the three years that Velvet has been incarcerated, building up her powers by feasting on the blood of other daemons. After an unexpected visitor drops by, however, she is finally able to escape and take action. Already you should be able to tell that Tales of Berseria’s yarn is quite the departure from the usual Tales of series’ goody two shoes protagonists heading out to save the world, and it’s greatly welcome. Sometimes it feels good to be bad. But then, it’s all a matter of perspective anyway.

[...]

I’ve still got much to play of Tales of Berseria, but at this early stage I can safely say that it has left me very impressed indeed. I look forward to making more progress in the coming weeks, so watch out for a full review nearer to release.

Tales of Berseria

SP/MP: Unknown
Setting: Fantasy
Genre: J-RPG
Platform: PC, PS4
Release: In development

Details

Battle Brothers - New Weapons & Tools

by Hiddenx, 13:36

Here's dev blog #94 for Battle Brothers:

Dev Blog #94: New Weapons & Tools

Work is progressing well on the late game crises – all new contracts and twists are in the game now, and next up is implementing events and some remaining mechanics. So while we’re busy doing that, let’s take a look at some of the new weapons and tools that the upcoming update will bring to the table. Read on!

New Weapons

The upcoming update will bring a total of at least 13 new weapons to the game. While some are unique to the Ancient Dead and come with unique skills, others are there to fill the remaining gaps in progression.

Hooked Blade
An agricultural tool adapted for use in battle, the Hooked Blade is a mid-tier variant of the Billhook. We’re handing it out to bandit raiders as we speak, for two purposes: first, to smoothen the difficulty spike experienced when meeting them in the early game, and second, to smoothen the power spike when looting these in the early game. The Billhook is still sometimes wielded by your enemies, of course, but it’s more rare now, and more often found on well-equipped noble troops or other mercenaries.

Rondel Dagger
A long, quadrangular spike designed to pierce through weak points in armor, the Rondel Dagger is a high-tier variant of the existing dagger. It’s there to make daggers more viable as niche weapons later on, and it’s what named daggers are now based on in terms of stats. Note that the upcoming update will also bring a minor change to how the Puncture skill works!

Military Pick

An evolution of the classic pickaxe, the Military Pick has been adapted for use in combat to puncture the sturdiest of armors. It fills the gap between the low-tier Pickaxe and the high-tier Warhammer, and by being both more affordable and common than the latter, will give you the means to successfully engage heavily armored opponents, such as Orc Warriors, earlier in the game.

Heavy Crossbow
The heavy crossbow is the new high tier variant of the crossbow, and is effective even against heavily armored targets. It’s roughly equivalent to the high-tier Warbow, and should make the use of crossbows more viable later on in the game if you favor armor-piercing qualities and ease of use over range and rate of fire. Named crossbows are now also based on the Heavy Crossbow in terms of stats.

New Tools

The update won’t just add new weapons, but also several new tools and accessories. Some of these can be unlocked as rewards for fulfilling ambitions, while others can simply be bought at the right place.

Falcon

A trained falcon can be taken into battle similar to wardogs. It doesn’t fight, but can at any time be let loose to lift the fog of war in an area around you for the remainder of the current round. Useful, for example, when you’re ambushed in deep forest, or looking for that necromancer that keeps evading you.

Sergeant’s Sash

The Sergeant’s Sash can be earned by fulfilling a specific ambition, and it’s to be worn by your second-in-command in the accessory slot. Not only does it make him visually stand out, it also grants a bonus to the Resolve stat, which in turn synergizes with the ability to rally the men and raise their morale.

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

ELEX - At PC Gamer Weekender

by Hiddenx, 13:30

Two THQ Nordic games (Elex, Spellforce 3l) will be playable for public at PC Gamer Weekender in London:

THQ Nordic bringing titles to the PC Gamer Weekender

Get your hands on ELEX.

The PC Gamer Weekender will be host to a wide range of publishers and the lovely, lovely games they all want to bring with them. 

One such attendee will be THQ Nordic, which is bringing with it a couple of interesting titles for the public to get a good, solid hands-on with. First up is ELEX, a brand new IP from Piranha Bytes—creators of the Risen and Gothic RPG series. An "Eclectic, Lavish, Exhilarating, Xenial open-world action-RPG", ELEX mixes sci-fi and fantasy to great effect. 

Set in an edgy, dark and uncompromising world where players are battling for a magical resource known as—you guessed it—ELEX. Along the way you’ll explore futuristic and medieval settings, battle with swords, magic and guns and face off against—or just have a natter with—original characters and mutated creatures. 

Piranha Bytes Game Director Bjorn Pankratz said ELEX will be a "completely new game experience with a fresh setting, new assets and plenty of possibilities." 

THQ Nordic’s second title at the PC Gamer Weekender will be a more familiar, though no less exciting, name: Spellforce 3

The third game in the near-15-year-old RPG/RTS series is being developed by Grimlore Games, and acts as a prequel to the original Spellforce: The Order of Dawn and maintains the series’ setting of Eo. 

Both games and many more will be available to play at the PC Gamer Weekender, which is being held February 18-19 at the Olympia, London, in the UK. For more details see the site, and follow us on Twitter for up-to-the-minute news.

ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

Has-Been Heroes - Announced

by Silver, 09:00

@RockPaperShotgun Frozenbyte, the developers behind Trine, have announced Has-Been Heroes, a roguelike action rpg.

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So!

You have a lineup of heroes from regular fantasyfolk like rogues and wizards to more esoteric ones like, ah, luchadors. Frozenbyte say they can be powered up with hundreds of different items and spells. They talk about combining spells and learning new elements too, which sounds a bit Magicka-y.

As for the roguelikelike part, it looks like it's made into runs, with each deadly try bringing new level layouts (made of rooms connected by branching paths) and the luck of the drop. To my eyes, at least; I can only see what you see.

Has-Been Heroes is due to launch this March. Frozenbyte are also working on a Magicka-lookin' wizard 'em up, Nine Parchments.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

The Technomancer - Review

by Hiddenx, 08:39

The Techomancer has been reviewed by the Missouri Injury Blog:

Review: ‘The Technomancer’ Could Scratch That ‘Mass Effect’ Itch

Players waiting for the next installment of the Mass Effect franchise could get a little satisfaction with The Technomancer by French video game development studio Spiders.

While The Technomancer is not really a Mass Effect clone, it serves as a good offering in a world already inundated with AAA RPG titles. What Spiders has done here is provide a game at a limited budget that not only has a great story, but offers a unique gameplay experience that involves a wide variety of combat styles.

However, first, let’s start with the negative: the character creation process. It’s not that the initial character creator is basic, though. The problem is that, in 2016, it’s pretty much unacceptable to have a customizable character but only offer the male gender. It seems that this is a huge oversight on The Technomancer’s part, and for those who like to play as female characters, it also tarnishes gameplay from the onset.

Yet, it’s not like gamers haven’t always been forced to play as male characters, and eventually, once they get past that, The Technomancer is a solid game.

[...]

This setting is already familiar to those who played Spiders’ previous game, Mars: War Logs. The Technomancer takes everything from that game and expands upon it, including adding new settings, better graphics and a much-improved combat system. The story here is also really good, and even side missions feel as if they’re relevant to what’s going on overall. This is one of those games that players will want to explore immensely, doing every mission to earn reputation with NPCs and others.

There’s also a romance option, although it’s more limited than Mass Effect (it’s more like Fallout 4 ). For those who love BioWare’s brand of storytelling, though, this is very similar to that: there is laughter, tears and everything in between.

Score: 8.5/10

The Technomancer

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Mass Effect: Andromeda - Romances Galore!

by Silver, 07:54

@Gamerant I doubt this news will surprise anyone but Mass Effect: Andromeda will feature a lot of romance options according to Michael Gamble.

Most intrepid Romeos (or Juliets) will first want to take a look at their own squad, which remains somewhat of a mystery for the time being. The ship will be driven by a Salarian pilot, and it has been revealed that an ex-cop named Liam and an Asari named PeeBee will feature as crew members. Aside of that, the galaxy is sure to hold plenty of surprises, though it’s clear some of the new species are destined to be friendlier than others. As can be expected in a modern BioWare title, traditional gender roles likely won’t play a factor into which romantic interests will be available.

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Vikings - Wolves of Midgard - Combat Trailer

by Silver, 05:52

@PCGamesN noticed a combat trailer for Vikings - Wolves of Midgard.

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Taking footage from the latest build of their Norse hack and slash, Kalypso Media have cut together a new combat trailer for Vikings - Wolves of Midgard. Set following the dreadful battle of Ragnarok, Vikings - Wolves of Midgard has players fighting against fearsome frost giants and undead creatures as they try to keep their village alive during the cold of Fimbulwinter.

 

As either a Viking warrior or shieldmaiden, Vikings - Wolves of Midgard can have players team up in online co-op to destroy the vile beasts that threaten to destroy what’s left of your homeland. Killing enemies grants you blood, which you can sacrifice at special altars to gain powers from the gods. It’s all suitably metal, as you can wield ridiculously sized axes, hammers and swords to cut pig demons and trolls in half.

 

Vikings - Wolves of Midgard

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Saturday - January 14, 2017

Conan Exiles - Will come with mod support

by Silver, 20:37

@DSOGaming they tell us about Conan Exiles mod capability and server system.

Funcom announced the server system, the tools they get to control the server and the world around them, and the mod support system in Conan Exiles on PC. In Conan Exiles, Players will be able to set up their own dedicated servers using their own hardware or rent servers through Funcom's official server partner PingPerfect.

Players can easily find the right server to suit their preferred playstyle by using the Community Filter when they first start playing. This allows them to find a comfortable home with likeminded gamers in categories such as Hardcore, Role-Play, Casual, and so on.

If you choose to run your own server, you will have access to a powerful server control system that allows you to alter many aspects of the play experience. Here you can toggle PvP, turn off avatars, disable the sandstorm, choose what players lose when they die, control the day/night cycle, resource yield, and much more. Server admins can easily make changes to settings in-game, on the fly, and instantly see the changes, most of which does not even require a server restart. Server admins also have access to a full-featured in-game developer tool that allows them spawn any item available in the game, from weapons to building pieces and resources. They can also trigger god mode, make themselves invisible, teleport around the game world, spawn monsters and NPCs, disable hunger/thirst, and much more.

Conan Exiles

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details

Ashbourne - Release Date: January 19

by Hiddenx, 12:55

The open world action RPG Ashbourne will be released on January 19:

Ashbourne is a non-fantasy open world role-playing game set in an immersive 15th century world.

Take on the role of Alexander Marshal, a knight of the Endewyn empire, as you battle on behalf of your empire with the aim of protecting Endewyn's honour, and it's people. Players will help to lead Endewyn to battle, wiping out enemies and anything else that stands in the way.

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Features

Quest-based story, with optional side quests
Follow the quest-based story of Ashbourne through Alexander's eyes, with optional side quests and extra activities around the world to complete.

Fluid combat system, allowing different styles of combat

Ashbourne's contains a fluid combat system which allows players to deliver fatal attacks to enemies using an array of deadly weapons, all of which have different styles of combat which the player can adapt to.

Immersive 15th century world
Ashbourne is based in an immersive and largely dynamic medieval 15th century world, dynamic lighting, weather and time of day can allow different atmospheres and NPC behaviour whilst exploring.

Multi-choice dialogue system

The player's choice of dialogue can alter the path which they follow in the world. Tied into a respect and loyalty system, values fluctuate based on dialogue choices and actions.

Economy

Sell unneeded goods found around the world to merchants for extra money, or you can gamble for coin by playing Alea in any tavern in Endemyr.

Ashbourne

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

Queen Of Thieves - Release Date: January 20

by Hiddenx, 12:34

The dating sim/RPG Queen Of Thieves from Winter Wolves will be released next week:

For a long time, the three sisters Joanne, Kira and Thalia were on their own, living their separate lives. They believed their mother Arianna, the Queen of Thieves, to be dead, executed twenty years ago in the town of Ahkra by the villainous Lord Raul Capello.

One day, their father Lysander calls them to Ahkra. He has big news: their mother, and his wife, could still be alive! At least, that's what a mysterious figure is telling him. They seem to be the only one who knows what's really going on, and they’re willing to help the sisters, for a price.

They'll need to follow in their mother's footsteps, robbing from the rich to meet the increasingly outrageous demands of their mysterious benefactor.

At the same time, they'll meet new people, who might become more than friends:

  • Tiberius, the guard captain.
  • Fredrick, the owner of the biggest shop in the town.
  • Melvin, a man full of mystery.
  • Mary-Ann, the town's blacksmith.
  • Moirgane, a waitress at the biggest tavern in town.
  • Therjalla, a travelling scholar working as a healer in the local temple.
The game features simplified RPG combat and gameplay, beautiful manga artwork and an original soundtrack with a theme song.

Queen Of Thieves

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Hellenica - Devlog

by Hiddenx, 09:00

Read the Dragonloft devlog and learn a few things the upcoming tactical RPG Hellenica:

Hellenica Party Intros: Brasidas, the Exiled Spartan Part 2

Happy Friday everyone! I hope you've got a fun weekend planned. I, of course, will be playing Hellenica, as usual. ;)

Today we're wrapping up Brasidas' party intro with two of his unlockable skills: Iron Vanguard and Tribute to Ares! Go ahead and catch up on Part 1 if you haven't already. Really, I'll wait.

First up, Iron Vanguard. Brasidas is able to channel his extensive Spartan training and create a makeshift vanguard all on his own. When used, four Iron Spartans will spawn in the spaces adjacent to Brasidas until the end of the enemy turn.
[...]

Hellenica

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Heroes of Steel - Update #91

by Hiddenx, 08:35

The Trese Brothers are still improving the tactical RPG Heroes of Steel:

Update #91: Upgrading UX + Hovers + Patches

This week hits a bunch of areas across the game -- we're improving the UI in a new round, upgrading hovers with more data, fixing quality of life snags, and clearing some bugs from the table before the story content release.

This week, we've rebuild the waystation and campsite interfaces. They're faster to use, require no toggling between heroes, and show off the game's art better. Enjoy!

Hovers on the map for both enemies and heroes now include all buffs and curses. They also include the duration of those buffs and curses once they drop to 3 or below, so you can easily look over the enemy forces, or your own heroes for missing effects or ones that are about to expire.

We fixed a bug that was causing monsters to sometimes have double their buffs when the game was opened from the main menu into a pre-existing combat. Rare, but important fix!

Finally, we fixed an issue that causing havoc with elemental res and causing magical weapons not to have their Res set properly.

We also clarified a rule in the leveling screens -- if you are using dual wielding blades, you do not get the Strength bonus to Damage for them, even if your primary weapon is Strength-based.

    4.2.77 - 1/13/2017
  • Rebuilt waystation / campsite / inn interfaces
  • Mouse hovers now show buffs, curses, and durations for enemy and heroes
  • Fixed bug where first turn after load, some monsters getting double buffs
  • Fixed bug with Fire Res stacking from All Elemental Res
  • Improved UI elements across the game
  • Clarified that +Damage bonus from Strength does not effect Dual Wield in leveling screens

Heroes of Steel

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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Friday - January 13, 2017

Styx: Shards of Darkness - Art of Stealth Trailer

by Hiddenx, 19:35

A new trailer for the stealth adventure game Styx: Shards of Darkness:

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Styx: Shards of Darkness unveils the "Art of Stealth" trailer

Styx: Shards of Darkness is Cyanide Studio’s upcoming Stealth Adventure game arriving March 2017 on PlayStation 4, Xbox One and PC. Today, watch Styx subvert Elven defenses in a stealthy attack that sees him using throwing daggers, knives, traps and even chandeliers to distract and kill his enemies, and steal the coveted Quartz, a source of magical power.

As a nimble Goblin, Styx’s strengths are boosted by a magical Amber flowing through his veins, allowing him a plethora of magical abilities such as amber vision, a short-lived invisibility, and even the possibility to clone himself. As well as these, Shards of Darkness introduces crafting, allowing Styx to create tools and gadgets to distract, disable, and kill his foes.

Use both magic and mayhem to infiltrate huge environments on the hunt for Quartz in Styx: Shards of Darkness, releasing March 2017 on PlayStation 4, Xbox One, and PC! You can preorder the game now on STEAM to get 10% off and exclusive access to the Akenash set, donning the outfit and dagger from Styx's first adventure.

Styx: Shards of Darkness

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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The Dwarves - New Patch for PC and Consoles

by Myrthos, 15:13

A new patch for The Dwarves has been released yesterday, with the following patch notes:

The Dwarves - Patch for PC and Consoles Online

Vienna/Austria, Bremen/Germany - January 12, 2017 - Continuing in 2017, KING Art will not cease to work on The Dwarves. As we already announced in December with the release of the patch for Xbox One, The Dwarves has now received a performance patch on all platforms. Apart from performance improvements, it has also fixed one or two bugs. Exact patch notes below:

PS4

  • Decreased loading times between different scenes (the game loads most scenes at least twice as fast)
  • Decreased restart times in battles (65-75% faster restart times)
  • Improved performance through better audio playback handling
  • Removed framerate stutters due to audio processing in combat
  • Fixed an error in battle of Mifurdania
  • Fixed an error in the Golem battle
  • Fixed "Greater Healing Potion"
  • Improved performance in Toboribor
  • Improved moving on the worldmap
  • Fixed an error in portrait icons

Xbox One

  • Decreased loading times between different scenes (the game loads most scenes at least twice as fast)
  • Decreased restart times in battles (65-75% faster restart times)
  • Fixed an error in battle of Mifurdania
  • Fixed an error in the Golem battle
  • Fixed "Greater Healing Potion"

PC

  • Removed framerate stutters due to audio processing in combat
  • Decreased loading times between different scenes
  • Decreased restart times in battles
  • Fixed an error in battle of Mifurdania
  • Fixed an error in the Golem battle
  • Fixed "Greater Healing Potion"
  • Fixed an error in portrait icons

After today's patch, the next thing KING Art will work on is content for The Dwarves. The patch is expected to release in March 2017 on all platforms and, among other things, offers the so-called "Challenge Mode", a new game mode, which confronts players with various challenges on different maps, i.e. standing against new enemies as long as possible, or defeating a specific amount of enemies as fast as possible etc. Stay tuned!

The Dwarves

SP/MP: Unknown
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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Ghost of a Tale - Dynamic Vegetation

by Myrthos, 15:10

In this update for Ghost of a Tale, Seith explains how he implemented dynamic vegetation in the game.

The reason why I developed this system is because I don’t like it when I see vegetation behaving like the vertex are warping and stretching unnaturally around a sphere or capsule shape (even in AAA games). If I were a shader wizard maybe I would have come up with a super smart shader that would give me what I need, alas I’m not. So I had to find another way…

The main idea is what happens around Tilo should be high quality while the rest should stay as cheap as possible (nothing new here).

In this example the fern objects are made of two models:

  • A static one (a simple mesh with usual LODs)
  • A dynamic one (same model as LOD0 but the stems are skinned to a couple of joints). Technically each stem only uses 2 bones (the end one is not part of the skinning).

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Thursday - January 12, 2017

Binding of Isaac: Rebirth - Afterbirth Review

by Hiddenx, 22:28

Destructoid has reviewed Binding of Isaac: Afterbirth addon:

Review: Binding of Isaac: Afterbirth+

Don't cry to me, oh baby!

Over the years, I’ve grown to have almost an obsession with Edmund McMillen’s games. They typically are fiendishly simple ideas with tremendous complexity in execution. Super Meat Boy is just a platformer, but the level design follows a Mario Bros. style approach to teaching through mechanics and the art design reflects a personal belief that McMillen felt games were failing to live up to. Any meager description doesn’t do the game justice.

The same can be said for The Binding of Isaac, which is almost like an autobiography of McMillen’s childhood. While he obviously wasn’t killing weird creatures (or his own mother) in a disgusting basement, the naivety of childhood shows in the grotesque depiction of biblical figures taken through an almost literal description.

And while the remake for Isaac, dubbed Rebirth, felt like a definitive edition of McMillen’s magnum opus, we eventually saw the release of an expansion that basically doubled the game’s content. A little over a year after that and we’re being treated to a second, and supposedly final, expansion called Afterbirth+.

Does this final chapter live up to fan expectations and is it worth getting for the uninitiated?

[...]

Score: 8.5/10 - Great

Binding of Isaac: Rebirth

SP/MP: Single-player
Setting: Modern
Genre: Roguelike
Platform: PC
Release: Released

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Diluvion - Pre-Order

by Hiddenx, 22:22

You can pre-order Diluvion on GOG and Steam now.

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Diluvion

SP/MP: Single-player
Setting: Technofantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

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