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Wednesday - December 01, 2021
Tuesday - November 30, 2021
Monday - November 29, 2021
Sunday - November 28, 2021
Saturday - November 27, 2021
Friday - November 26, 2021
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Picture Watch

Conglomerate 451
Box Art

Poll Watch

What is your favorite genre?
Shooter
12.64%

Stealth
4.6%

Some other action genre
4.6%

Adventure
16.09%

Strategy
36.78%

Simulation
2.3%

Sports
1.15%

You forgot this one..
21.84%

Vote

Wednesday - December 01, 2021

Ruined King - Review @ IGN

by Hiddenx, 18:48

IGN has reviewed Ruined King: A League of Legends:

Ruined King: A League of Legends Story Review

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Ruined King: A League of Legends Story reviewed by Jada Grifin on PlayStation 5. Also available on PlayStation 4, Xbox, PC, and Switch.

Ruined King

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Wartales - Preview @ SplatterCatGaming

by Hiddenx, 18:45

SplatterCatGaming checked out Wartales:

Wartales - Open World Mercenary Medieval Strategy RPG

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Wartales gameplay with Splat! Let's Play Wartales and check out a game where you'll lead a party of ragtags on an adventure spanning multiple lands a numerous storylines. Early access available now.

Wartales

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Forsaken Realms: Vahrin's Call - Devlog #12

by Redglyph, 15:35

Titan Roc has posted a new development update.

Devlog #12 is here!

Vahrin's Call Devlog #12 | Shamblers and the City Streets

Hey everybody!

It’s December 1st, and as always we’ve got another dev update for you all to check out. The final one of the year!

How did 2021 go by so quickly...

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We would love to hear your thoughts on how Vahrin’s Call is progressing, so be sure to drop a comment or join our Discord server if you would like to give us some feedback! https://discord.gg/BJdVXVsWEC

As I mentioned, this will be the final devlog of the year, as everyone here is going to be taking a couple of weeks off throughout December to relax and spend time with family.

With that in mind, the next dev update video will be at the start of February, and will cover everything that we’ve worked on throughout December and January.

Cheers guys!

Forsaken Realms: Vahrin's Call

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Wartales - Early Access is Out

by Redglyph, 15:29

Wartales entered Early Access, the full release is expected late 2022.

Early Access Release

Attention Mercenaries!

We are proud to announce that Wartales has now entered into Early Access and is available to buy now on Steam!

Release Day

Well, what a whirlwind of a few months it has been!

From the announcement of Wartales earlier this year, to the mad dash to pull together a demo for the Steam festival, to the recent closed beta and final stretch of develoment before release, to right here, right now, orchestrating the release of our FIFTH game as a company...

Thank You!

First off, we'd like to thank everyone who joined us on our journey from the very start with the demo earlier this year, to have had such a positive reception and to see a community of dedicated and helpful players begin to form around the game at such an early stage was incredibly ecouraging for all of us here at Shiro.

Secondly, a massive thank you to everyone who took part in the recent closed Beta, your feedback and suggestions have been incredible and it is largely down to you that we are now able to release Wartales into Early Access with pride.

Early Access

A lot of content and features have been added since the demo and the beta, and throughtout Early Access we will continue to develop, expand, iterate and improve every aspect of the game, alongside all of you with your help and support.

New regions, units, items, quests, features, functions, mini games and much more are well underway internally, and will be making their way to the game over time, and we can't wait to hear what all of you think! And we are all ears for any ideas and suggestions you might have that will help us realise the best possible version of Wartales.

Roadmap

There is no firm roadmap available at this time, as we’re still finalising a lot of our plans and working out the logistics in terms of timing but this is something we are discussing internally and hope to share with you all very soon.

Watch the Trailer

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Start Your Adventure

Now it's time for you to write your story in the Wartales, and we hope you'll enjoy your journey throughout the Edoran Empire!

Wartales

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Non-RPG General News - Kingdom Two Crowns @ WolfheartFPS

by Redglyph, 10:19

WolfheartFPS takes a look at Kingdom Two Crowns, a single-player / cooperative exploration / strategy game.

Kingdom Two Crowns - Co-op Viking Exploration Strategy Game

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Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Gothic Remake - General Update

by Redglyph, 10:16

Alkimia Interactive posted an update on Gothic 1 (remake).

General Update - Minecrawler Sneak Peak & Call for Community Manager Application

Minecrawler Sneak Peak & Call for Community Manager Application

Back in March, we released a render of the actual in-game Scavenger created for the Gothic Remake to celebrate the 20th anniversary of Gothic. Since it’s been a while, we thought we would post another update.
We really enjoyed the critical discussions and constructive feedback that came out of this post and so we will continue releasing key elements of the game that way.

Today we're bringing you a sneak peak of our interpretation of the Minecrawler.

We can assure you that they’re even more terrifying moving around in-game. We also came up with a small additional twist to these creatures, but there’ll be more on that in a later update.

Generally, we are very pleased to share that the development of the Gothic Remake is progressing on all fronts. We have assembled a team of over 35 specialized developers at our Barcelona office and are working with several contractors and outsources in addition. Gothic may be more than 20 years old, but the scope of this game cannot be underestimated.

We are also still looking for additional people to join our team. If you’re interested, you can check our open positions here: www.alkimiainteractive.com

Today, we want to put a special spotlight on the open position of Community Manager at Alkimia Interactive! We are looking for a versatile person to join us at our Barcelona office and help with coordinating our communication efforts and community presence, among other things. The most important part is to be passionate about Gothic and proficient in English and German (ideally Polish or Russian as well). You can find more details here: https://alkimiainteractive.com/callforcommunitymanager.html

Gothic Remake

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Tuesday - November 30, 2021

Turn Based Lovers - On The Radar - December 2021

by Hiddenx, 21:57

Like every month The Turn Based Lovers checked out the upcoming tactical / turn-based games:

On The Radar – December 2021 RPGs & Strategy Games Releases

Let's take a closer look at all the December 2021 releases in terms of turn-based RPGs and Strategy Games

“Dear Santa Claus…

I‘ve been very good this year. Ok, to be honest, maybe not so nice, maybe even naughty sometimes, but I can explain, there are many good justifications, I… I… I’m innocent!
Wait, let’s calm down, I’ll start all over again…

Dear Santa Claus,
I have been good some of the time. Yes, it’s true, you are right, I’ve killed a lot of creatures, maybe thousands of them, but you have to consider that they were just zombies and, like everybody knows, zombies, as well as jellyfishes and lawyers, don’t even have a heart (yeah, I love Gumball…)!
Besides, when, some months ago, you saw me stealing all those cars, you know, I was just practicing for the next chapter of GTA! It has always been my secret dream to build a business and if stealing cars it’s not allowed, then maybe I should engage to the business of smuggling, capisc’?
You have to be understanding, the real life is hard, after all, it kills you! Life, for you, is quite simple, you don’t have to worry about your clothes, about your big belly or about your gray beard, I mean… no, wait I’m not saying that you are just a sloppy, fat, old man, I… I… What the fork, Andrea, shut up!

That been said, established that I am a good guy, I would be very happy if you could bring me these nice games:

1) Divinity: Original SIn 5
2) X-Com 9
3) Stoneshard (!)

And if you still have some doubts about my behavior, you are allowed to look into my heart.
What you say? I’m a lawyer so I don’t have a heart. You’re right, old boy, you are right….

Love and hugs to the reindeer!

[...]

ARCHONS OF DOOM – 1st December
WARTALES – 1st December (E.A.)
SONUCIDO: THE MAGE – 2nd December
MECHAJAMMER – 2nd December
THE CAPTAIN – 3rd December
WOLFSTRIDE – 7th December
INDIES’ LIES – 21st December
OLD SALT – 24th December
SEA WOLF: TACTICS – 27th December
CLASH OF COMMAND: CAMPAIGN OF 1863 – 31st December

[...]

Turn Based Lovers

Details

Mechajammer - Deep Dive #3 | EXPLORATION

by Redglyph, 18:41

Whalenought Studios explains the game's philosophy about leaving the players exploring without holding their hand.

Mechajammer Feature Deep Dive #3 | EXPLORATION

You're on your own, Offworlder.

Calitana is a big, dangerous place; from the jungle to the streets, and the shadowy suburbs in between. Crucially, it’s also an open-world, meaning it can be explored as you see fit. But the level of player-agency lavished upon you, dear off-worlder, goes even deeper than that.

Mechajammer will not ram objectives down your throat. Nor will it offer up waypoints or bread-crumb trails leading to a destination. That’s all on you.

Mechajammer is heavily influenced by the glorious era of (both video and tabletop) games where the sense of adventure was heightened through use of a notepad and pen. You’ll need to be observant and come to your own conclusions about where to go, and how to get there. You’ll explore the world of Calitana at your own pace, but must be wary that around any corner you could face a stray wolf, crazed vagrant, or army of gangbangers.

With all this in mind, you’re probably going to want a nice cosy spot to call home, then.

Outside of Calitana’s central urban-sprawl, on the edges of the city, you’ll establish a base of operations where you can return at your leisure. Here you can heal, hire new companions and accept new quest objectives before heading off into the thick of it once more.

[...]

Mechajammer

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Pathfinder: Wrath of the Righteous - OST Available as Streaming

by Redglyph, 18:34

Owlcat Games has posted a tweet mentioning the OST was now on streaming services.

We are happy to inform you that the soundtrack of Pathfinder: Wrath of the Righteous is now available in all major music streaming services: Apple Music, Deezer, Spotify, Amazon Music, Yandex Music, and YouTube Music. Now you can listen to our mythic soundtrack wherever you go!

Here are the links:

Pathfinder: Wrath of the Righteous

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Lost Eidolons - Updated Release Plan

by Redglyph, 18:07

Ocean Drive Studio explain the reason why they decided to delay the release to Q3 2022.

Updated Release Plan

Greetings Tacticians,

Today, we’re discussing why we’re delaying Lost Eidolons to late Q3 of 2022.

Recently, we published an article that detailed a thorough review of the feedback we received from players during Closed Beta 1. Our goal with this post was to really show folks, “Great! My feedback is actually making a difference!”. You can see some of the big changes we’ve made in just a month’s time in our latest dev stream from last Tuesday.

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Our previous estimated timeline was Q4 2021 Closed Beta and Early Access by Q1 2022. While we did meet our planned beta date, what we learned from it was that we were still too ambitious, aiming for a Q1 2022 Early Access. It’s not ideal for those who’ve been anticipating the game, but an additional delay so that Lost Eidolons can meet everyone’s expectations is far more important to us than rushing a release.

This is our first project as a budding new game studio. We want to do it right and to the best of our ability. Closed Beta 1 came with a lot of positive feedback, but it also revealed several shortcomings that must be addressed.

As such, the new plan for release is as follows:

  • There will be two more beta tests. They will be for both PC and Xbox, and will be a further demonstration of just how much we’re leveraging your ideas and feedback to polish Lost Eidolons. The first one in Q2 of 2022 won’t have additional chapters to try out, but will instead feature a host of improvements across the board to what you may have seen in the first Closed Beta. The second one in Q3 of 2022 will introduce additional chapters and content, but not everything so that testers have more to look forward to when the game comes out.
  • On the subject of release, we’re currently estimating late Q3 of 2022. This will no longer be an Early Access launch, rather a full launch with all the content that was planned, available from day one. We believe Lost Eidolons should be enjoyed as a full, beginning-to-end experience. Pairing that with the schedule delay led us to this decision.

We’re going to allocate more of our time and resources towards making a game that our community can be proud of supporting and enjoy playing. A well-told story, masterful tactical turn-based gameplay, and an engaging unit management system are the three creative pillars that we want to nail properly. We’ll continue to keep you all informed on our progress, as we have already been doing by sharing new updates via both the dev streams as well as new articles each month, so that folks can digest new information in both video and text format.

Thank you for understanding why we’re doing this. If you have any questions about the new development timeline or any of the recent updates, please Tweet at us. Our staff is always available to chat!

Lost Eidolons

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Starfield - Into the Starfield: The Endless Pursuit

by Redglyph, 15:19

Bethesda Games is making a mini-series about their studio and its future with Starfield; the first video was released today. From an email sent by their PR:

Hi,

Bethesda Game Studios invites you to join Game Director Todd Howard, Studio Director Angela Browder and Art Director Matt Carofano as they discuss how the teams’ ambitions, passions and history have shaped the studio and how they are looking to the future with Starfield. Keep an eye out in the coming months for more episodes of "Into the Starfield."

WATCH Into the Starfield: The Endless Pursuit:

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Starfield arrives exclusively on Xbox Series X|S and PC on 11.11.22. Play it day one with Xbox Game Pass. 

Thanks! 

Nick

Starfield

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Pathfinder: Wrath of the Righteous - Update 1.1.3f

by Redglyph, 14:52

Owlcat Games released a small update which should clear the way for many players.

Update 1.1.3f

Hello, crusaders!

It’s us again, with one little fix for one little problem with this guy named Latverk. Apparently we got a little carried away with our problem-solving in the previous patch, and Latverk disappeared a bit earlier than he was supposed to. Oops, our bad. We talked to our… contractor in Alushinyrra about it, and he promised that the quest involving Latverk will proceed as it should now.

Pathfinder: Wrath of the Righteous

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

GOG - Refocus on Core Offering

by Redglyph, 12:38

Wccf Tech reports a decision for GOG.com to restructure and refocus on a hand-picked selection of games, after poor results in the last quarter.

GOG to Refocus on Core Offering of Hand-Picked Selection of Games After Negative Financial Results

During CD Projekt RED's Q3 2021 earnings call, we learned of major changes coming to GOG.com after the digital store owned by the Polish company posted negative results in the last quarter (net profit was down by $1.15 million). Chief Financial Officer Piotr Nielubowicz said there will be some restructuring and a renewed focus on offering a hand-picked selection of games.

"Regarding GOG, its performance does present a challenge. Recently we've taken measures to improve its financial standing. First and foremost we've decided that GOG should focus more on its core business activity, which means offering a hand-picked selection of games with its unique DRM-free philosophy. In line with this approach, there will be changes in the team structure. Some GOG developers who have already been working on GOG's online solutions mainly by the studio will transfer away from the project.

Furthermore, at the end of this year, GOG will leave the GWENT consortium. This means that it will neither bear its portion of expenses nor obtain the corresponding share of revenues associated with this project. Alongside all these changes we initiated through organization of GOG's operations, we believe that all of the changes we are introducing will allow GOG to focus more on its core business and improve its financial effectiveness in 2022."

As you probably already know, GOG stands for Good Old Games. CD Projekt RED launched the digital store back in 2008 with the specific goal to provide DRM-free versions of classic games. Over time, though, the store grew to be much larger and more akin to competitors like Valve's Steam, featuring regular new game releases, too.

It seems like the latest financial results have persuaded the Polish company to scale back this enterprise and focus once again on what made GOG special in the first place.

GOG

Details

Expeditions: Rome - DevDiary #11 - Voice-Overs

by Redglyph, 12:29

Logic Artists have posted a new diary on voice acting in Expeditions: Rome.

DevDiary 11 - Voice-Overs

Ave! Our music event that launched two weeks ago is still ongoing, and since we’re all in an auditory mood already, we thought it would be good to stay in that general area by delving into the topic of actors and directors of voice-over.

It’s no secret that roleplaying games tend to be on the verbose side. Though we here at Logic Artists have always prided ourselves on writing more concise and less waffling dialogue than our competitors, our games have always been long and heavily story-based, so inevitably our dialogue word count always ends up in the hundreds of thousands. As an independent game studio, the cost of recording that much dialogue is prohibitive, and so the best we could do on Viking was to record combat one-liners and a few very select lines of dialogue to set the tone for each major character.

Thus you may be able to imagine how overjoyed we were when THQ Nordic rolled in and told us to go ahead and record every single word of dialogue for Expeditions: Rome. Now, on Rome we have made a concerted effort to keep the dialogue even more concise and punchy than before – we’ve almost eliminated use of narrator text during dialogue, and worked hard to put as much of the actual actions of what’s happening in the scene into the actual game world, so you can see characters move and animate instead of having it described to you. Even so, Rome is the largest game we’ve ever made by a pretty large margin, and so we still ended up with over 300,000 words of dialogue.

[...]

Expeditions: Rome

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Monday - November 29, 2021

The Chronicles Of Myrtana: Archolos - Release Trailer

by Silver, 19:27

With the release trailer comes the news that The Chronicles of Myrtana is finished and available from 10/12/2021.

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Today, 19 years after the release of Gothic II we have a real anniversary gift. We are proud to announce that after nearly 4 years of work, The Chronicles of Myrtana has been finished.

We cordially invite you to watch our final trailer in which you will find the answer for the most bothering question - when the project will be released?

Sit down comfortably and embrace the foretaste of what is to come in The Chronicles of Myrtana.

See you on Archolos...

Soon.

The Chronicles Of Myrtana: Archolos

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Baldur's Gate 3 - Good-Aligned Companions?

by Redglyph, 17:37

WolfheartFPS is discussing about good companions. Contains some spoilers at the end but there is a big warning to announce them.

Baldur's Gate 3 - Do we need nicer companions?

In today's video I am going to talk about the companions, their personalities and their alignments. I will also talk about the possible future companions, and what we are missing. [...]

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CHAPTERS

Baldur's Gate 3

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

General News - New Idea Factory Games on GOG

by Redglyph, 12:34

RPG Fan reports that Idea Factory has brought 11 JRPGs to the Good Old Games platform.

Eleven New Idea Factory Games Now Available on GOG

Idea Factory has released eleven more games from their catalog on GOG, which makes them available for PC without DRM. Among them are several games that we have previously reviewed and featured.

The following Idea Factory games are now available on GOG:

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

NieR: Automata - Review and Analysis @ NeverKnowsBest

by Redglyph, 12:16

NeverKnowsBest analyses the next game.

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A review and analysis of Nier Automata 5 years later. 

  • 0:00 Introduction
  • 4:12 Part 1 - a never ending spiral of life and death
  • 22:08 Part 2 - brother... please start moving
  • 46:55 Part 3 - remember your pain
  • 1:05:34 Part 4 - what "we" believe

Patreon

Songs in the conclusion are grandma and kaine's theme form the first Nier. And don't ask for a video on Nier Replicant, it's not going to happen.

NieR: Automata

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: Released

Details

Sunday - November 28, 2021

System Shock - November Update

by Redglyph, 16:25

NightDrive Studios posted a short update last week.

November Update

Welcome back Hackers,

We are still in heads-down mode and entering the QA phase of development, which means that the backer beta will be in the near future! 

However, we do have a few sneak peeks of the opening cinematic as well as the playable area in the Hacker's apartment we want to share.

Here is another fresh screenshot, can you guess where it is on Citadel?

System Shock

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Monomyth - Dev Update

by Redglyph, 15:52

Rat Tower Software found the time to post an update on their progress. A long update.

State of the Game: Current Progress | Creation of Level Sections

Hi, dungeon-crawling fans!

It's been a few weeks so it is time for another update! A lot of things have happened and the project is on a good way! So without any further ado, let's get started...

Current Progress

As you may remember, I am currently in the middle of the content creation phase or, more precisely, in the middle of the world-building process. This process has a few stages. It starts with the creation of the level designs "on paper" (or in planning software, as you will see later in this update). It then continues with a blockout phase, where the basic building blocks of the designs are put into place. The finished blockouts are then re-iterated on and eventually replaced with actual game assets (i.e., 3D models of the level geometry, mostly split up into modular parts). After that follows the so-called "detail pass", where detail assets (furniture, rubble, wall decorations, vegetation, etc.) are placed in the level. The whole process is then concluded with a lighting pass, audio assets, visual optimizations, and level logic.

Monomyth is currently in the re-iteration stage (here and there I am already adding details, but mostly I am trying to stick to one task). All areas in the game - from the beginning to the end - have been blocked out. This was an important step because it narrows down the actual scope of the project and keeps it manageable. The levels of Monomyth are no longer just "on paper" designs that could be changed at the drop of a hat. Instead, I am now dealing with a finite set of concrete work tasks, which is infinitely better if your goal is to get things done.

After reviewing my schedule I decided to take a little break from level design and do some game system refactoring (that is, a reworking of the code to make it more maintain- and extendable). That means for the next two weeks I will be doing some coding which I would have otherwise done in January. Level design is a comparatively straightforward challenge from now on and I am trying to prepone any tasks which may cause unpredictable problems. Coding has a tendency to cause such problems, even though I already figured out most of the refactoring on paper, so, fingers crossed! 

Once the code refactoring is done I will continue with the detail pass of the level design. This brings us to the main part of this update...

[...]

Monomyth

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

StarCrawlers Chimera - Early Access

by Hiddenx, 09:58

The Early Access version of StarCrawlers Chimera is now available on Steam:

StarCrawlers Chimera enters Early Access

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StarCrawlers Chimera

SP/MP: Single-player
Setting: Cyberpunk
Genre: RPG
Platform: PC
Release: In development

Details

Shores Unknown - Content Update #3

by Hiddenx, 09:53

Shores Unknown got a new patch:

Shores Unknown: Content Update #3 - Now Available!

Greetings, Mercenaries!

The release of the next intermediate content update is upon us! This update brings new major features and QoL improvements, as well as several new mercenary contracts to provide players with a playground to test the new additions in!

New Major Features Highlights

  • New mercenary contracts
  • Item comparison functionality
  • The Alchemy Laboratory unlock in the Hideout is now available (requires completing Carrines Bay main quest)
  • Animal familiars are now available to help you in battle
  • Morten can now learn magic
  • Buddy the Dog is now not just a good boy, but a very useful one as well! 

[...]

Shores Unknown

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Balrog - Released

by Hiddenx, 09:40

The adventure RPG Balrog has been released:

 Balrog

The dwarves have abandoned the ringing forges and roaring breweries of Vul Buhldar, and in their absence other, less savory things of the dark have taken up residence. The fortress remains sealed, its locks and bridges having been shut in a final act of defiance from the dwarves, turning what was once a proud citadel into a prison of brass and hewn stone. But mankind has always been easily lured by the promise of the unseen, and you are no different in this curiosity.

A strong sword arm is not all you will need, as you must have the cunning and wisdom to solve complex devices, slip past traps, and decipher the riddles of the dwarves in order to find what they have sealed within their fortress... and to ensure that there it remains.

Balrog is a classically inspired RPG adventure, taking influence from everything from Icewind Dale to Moria to create something new and inviting from the familiar old-school grinds. Balrog brings a tight and fun experience to both fans of the classics and new RPG players, putting its focus not on frustrating combat challenges or timing-based reflex but on good old-fashioned adventure and exploration.

Balrog

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

DISGAEA RPG - Announced

by Hiddenx, 09:34

Akatsuki Red Cloud reports that the Gacha game DISGAEA RPG is coming to Steam:

Disgaea RPG is coming to Steam!

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DISGAEA RPG

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

FADE - UPDATE PART #4

by Redglyph, 09:34

Knight by Night gives an update on their project. The Kickstarter they started one month ago was cancelled on Nov 14th. They could get additional exposure thanks to a Youtube video and the EA brought some funds, but they're still not out of the woods.

THE SEEKERS UPDATE PART #4

HAPPY HOLIDAYS, DEATH BRINGERS

After a series of tweaks to performance and some additional changes to FADE, I release this new update to get feedback on some new features as well as some insight onto some recent additions upon player feedback. First, I wanna get into what's new for FADE. So far I have had a bit of issue gathering exposure for the project. It would seem that our efforts are futile. A ray of light arrived to keep me motivated while I made these new additions to the game. Ben Ormstad, a popular UE4 tutorial youtuber I learned from recently gave the game a try on his channel. Happy to report he greatly enjoyed the game. If you have the time, definitely check out the video to see his take on what's currently available in the game.

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[...]

SO WHAT'S NEXT?

To update everyone on the current plans for the project I'll give a little clarity on the recent events. Despite the game having quite wondrous sales as of late, I'm still trying to acquire more funds to finish up more features in the game. Mainly voice actors at this current juncture and a few new character models. I intend as usual to endlessly work to get this project even closer to full release. My next planned additions include the following and will be taken off as they are completed.

  • The Plains Demons, or the rock spider monsters as the community knows them are to be replaced by a new beast insect that Wildlings ride known as Capres. Most are known to be found in caves, but many have been domesticated to reside on the surface by the Wildlings. Prepare to face this new daunting foe.
  • Lockpicking - In order to increase the loot variety and difficulty behind acquiring certain items, a lockpicking system shall be implemented to prepare for the future stealth/crime system.
  • The First portion of the Castellum Sendabolg Questline - After looking through, and learning a little about METAHUMANS, I have managed to create a few vocal animations. With this tech I should be able to add more weight/emotion to the future expansion and give players access to what is complete of the new expansion. Additional portions shall be trickled in after the coming months as the work is completed.

[...]

FADE

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Saturday - November 27, 2021

Ruined King - Review @ The Escapist

by Hiddenx, 16:39

The Escapist checked out Ruined King: A League Of Legends Story:

Ruined King: A League Of Legends Story | Review in 3 Minutes

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Ruined King

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Monster Hunter Rise - PC Version will Be Up to Date with Switch Version

by Redglyph, 16:18

Wccf Tech reports that Capcom clarified their intentions about the PC version of the game, expected January 12th.

Monster Hunter Rise’s PC Version will Be Up to Date with Switch Version

The PC version of Monster Hunter Rise has been recently confirmed to be on par with the Nintendo Switch version in terms of updates and quality of life changes. In fact, the overall content for the PC version will completely sync with the Switch release by the end of February 2022. Although content will eventually launch simultaneously for both platforms, Capcom had stated that they are unable to implement cross-save and cross-play between the PC and Switch releases.

Monster Hunter Rise on PC will include all monsters and story extensions from the game's two major updates so far. It will also contain all event quests and rewards up to the aforementioned version. In other words, the PC version will have access to content from crossovers such as Ghosts n' Goblins, Street Fighter, Monster Hunter: Stories 2, Okami, and the most recent crossover with Sonic The Hedgehog.

[...]

The Steam version of Monster Hunter Rise will, however, have several new features that are not available on the Nintendo Switch version. Such features include Advanced graphics settings, support for resolutions up to 4K, Voice Chat, Optimized Keyboard & Mouse controls, and Ultrawide Display support.

[...]

Monster Hunter Rise

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

General News - Marvel MMORPG Confirmed

by Redglyph, 16:08

Wccf Tech reports confirmation of a new MMORPG in the Marvel universe.

Marvel MMORPG Confirmed to be in the Works; LOTRO Revamp, Console Launch Still Happening

nad Global 7's Q3 2021 investor presentation contains a number of interesting tidbits, mainly concerning Daybreak's lineup where the crown jewel is an unannounced Marvel MMORPG.

This is the next-generation action MMORPG in development at Dimensional Ink Studios, the studio behind DC Universe Online. Wccftech first broke the story on that in early 2020 thanks to an interview with CEO Jack Emmert, formerly one of the founders of Cryptic Studios and designer of City of Heroes.

While Emmert wasn't able to say much at the time, we did learn that what we now know as the upcoming Marvel MMORPG already had a working prototype. The executive said Dimensional Ink Studios planned to take advantage of next-generation platforms (presumably a reference to PlayStation 5 and Xbox Series S|X, in addition to PC) so that the developers could be 'looking at gameplay and systems that make better sense for the future, rather than what MMOs might have been like five or ten years ago'.

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Final Fantasy - Review

by Hiddenx, 11:18

Hell Fire RPGs checked out the Final Fantasy Remaster:

Final Fantasy 1 - Review [Pixel Remaster]

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Final Fantasy

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Friday - November 26, 2021

Tails of Iron - Review @ Discussing Games

by Hiddenx, 21:15

Discussing Games checked out Tales of Iron:

Tails of Iron Review

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In this video I review Tails of Iron, a 2D, hand drawn side scrolling RPG from developers Odd Bug. Inspired by the souls-like genre it features difficult combat and an expansive world to explore. I discuss the story, gameplay and design choices and consider whether you should jump in and give the game a go.

Tails of Iron

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Empire of Ember - Preview @ Wizard Worm

by Hiddenx, 21:12

Wizard Worm checked out Empire of Ember, which will leave Early Access soon:

Empire of Ember Review - Empire Is In Your Hands ! (Fantasy Action-RPG)

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Be sure to watch Empire of Ember Review. Empire of Ember is a first-person epic fantasy action RPG with real-time strategy and management elements, set in the fantastical world of its spiritual predecessor Ember. The game is truly epic ! The game has so many aspects that you can get lost.

Empire of Ember

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Encased - Gamepad Support

by Redglyph, 20:58

In case some of you are playing with a gamepad controller, you'll be happy to hear about today's development update.

Upcoming update and gamepad support

Dear subscribers! The latest issue of the post-apocalyptic CRONUS Weekly is, once more, on your screen. Can anyone hear us?

Today we’ll talk about the near-future of Encased.

December Update

Employees, winter has arrived. It won't be long before we start preparing for the holidays and most people go on a well-deserved vacation. And to make sure you don't get bored during the break,we'll be releasing another Encased update this year!

We'll tell you more later, but you can expect new locations, enemies, battles, gear and more. We really hope you enjoy it :)

Gamepad Support

We've been actively working on full PC gamepad support for the past few months and we're happy to announce that your wait will be over in December.

We have adapted the interface and hotkeys for each panel and will also try to add a special mode with larger font and text contrast.

By the way, if you played on a gamepad in the early access, you should like the fact that now the character will independently bypass minor obstacles. No longer will you cling to small objects in your path.

Steam Awards

Employees, the annual Steam Awards is underway and players have begun to vote for the best games in ten categories. If you had fun under the Dome — please vote for Encased in any of the categories. We'll really appreciate it.

Encased

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Vagrus: The Riven Realms - Patch 1.0.16 "Released"

by Redglyph, 20:51

Another day, another big update for Valgrus - for the Prologue this time.

A New Build is OUT - Patch 1.0.16 - Codename: Released

The new Demo patch of Vagrus - The Riven Realms

Hey everyone,

The launch of the main app was a bit rough but since then we have fixed all the game breaking bugs and then some. There are still thing we need to iron out but we felt it was time to update this Prologue version so you could all enjoy a smoother experience.

[...]

Know Issues:

  • Accidentally deleted one of the loading screen art assets so it shows up as a grey screen now :(

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: Released

Details