Black Geyser: Couriers of Darkness
Black Geyser: Couriers of Darkness Review
Lackblogger spent close to 80 hours on Black Geyser and has penned down his thoughts on the game.
» Continue reading the article...
Game of the Year Awards 2021 - Most Promising RPG
What is the most promising RPG of 2022? Like every year, you had your say. Check out the details to find out what games our visitors and editors think are most promising.
» Read the article
Monday - July 04, 2022
Skyrim - Together Reborn Mod: July 8
Global Circulate reports that the co-op mod with quest syncing will be released this week:
'Skyrim' co-op mod with quest syncing to release this week
Co-op Skyrim mod Together Reborn has received a full release date from its developers, and it's this week.
Skyrim Together Reborn, as the name suggests, is a multiplayer mod for Bethesda’s 2011 RPG. The precursor to this mod was called Skyrim Together. However, this was scrapped in 2019 after the mod’s code was found to contain code copied from the popular Skyrim Script Extender (SKSE) without permission (via PC Gamer). After this huge setback, the codebase was scrapped and a new team was formed to develop the mod.
The mod is set to release on July 8 at 5PM BST, for free.
Rogue Trader - Will explore more than just the War
Alexander Gusev, creative director Warhammer 40,000: Rogue Trader talks about the game:
Classic RPG Rogue Trader Will Explore More Than Just the War in Warhammer 40,000
Arguments, hard choices, and deals with aliens await.
Casting ‘magic’ in the Warhammer 40,000 universe is incredibly risky business. A psyker (see: space wizard) must draw their power from the Warp, a volatile dimension that’s home to daemons and chaotic gods. As such, every spell, no matter how trivial or powerful, comes with the chance of injury, insanity, demonic possession, or death. In Warhammer 40,000: Rogue Trader, the upcoming RPG from Owlcat Games, you’ll have to weigh up that risk every time you consider eviscerating a foe with your mind.
Perils of the Warp, the system that governs whether your head explodes or you live to cast another day, is one of Alexander Gusev’s favorite mechanics from 2009’s Rogue Trader, a tabletop RPG set in the grimdark future of the 41st millenium. He and other members of the Owlcat dev team played the game for years, and so the chance to turn this pen-and-paper hobby into a video game was something of a dream. But one golden pitch to Games Workshop later and that dream is a reality; Gusev is now creative director on the very first Warhammer 40k video game RPG.
“We were making more sandbox-style RPGs than most [other developers],” Gusev says, referring to the studio’s incredibly open Pathfinder games. “You had your kingdom. You were traveling, exploring the map, learning stuff about this unknown place, The Stolen Lands. And this constantly reminded me about what parties in Rogue Trader do.”
Most Warhammer 40k video games have you take part in mankind’s millenia-long quest to wipe out every other race in the galaxy (there are no good guys here, sorry). But the Rogue Traders, with their opulent spaceships and impeccable fashion tastes, are not your battle-hungry Space Marines. “Rogue Traders shine in a way that differs from many other factions in Warhammer’s Imperium in that you can also interact with xenos [aliens] in ways other than just killing them,” explains Gusev.
Rogue TraderSP/MP: Single-player
Release: In development
Sunday - July 03, 2022
Turn Based Lovers - On the Radar - July 2022
Like every month The Turn Based Lovers checked out the upcoming tactical / turn-based games:
On The Radar – Turn-Based Games releasing on July 2022
"We get these pills to swallow
How they stick in your throat?
Tastes like gold"
– Queens of the Stone Age
ABOUT MEDVEDEV, VIDEOGAMES AND MONKEY ISLAND
Have you ever felt sad without an apparent reason? I think it’s something that each of us has experimented, with at least one time in his/her life. What you can do in these situations is 1) try to figure out what is the reason behind your sadness, racking your brain the whole day; 2) try to think of something funny.
First, let me say that there isn’t a valid solution for all, it simply depends on what kind of person you are. For example, if you are just like me, then, believe me, the solution n. 1) is not a good idea: you can never know what you might discover about yourself! Complicated people need a simple life, this is the main reason why my head is hardly ever “full of thoughts”. Believe me, it’s not so bad feeling light-headed now and then!
So, excluding the n. 1), for people just like me what remains is only the “try to think of something funny” solution. Of course, these days, it’s not so easy to think about something funny and may not be enough reading a random Dmitry Medvedev‘s shitpost…
But we can’t forget that we are, in the first place, videogamers, so when we are sad without a reason we can try to regain our good mood by laughing “with” or”of” videogames, reminding us that being a videogamer can always have its advantages. For example, if your life isn’t very satisfying you can always say something like “ok, it’s true, my life was ruined by my obsession with video games, but fortunately, I had another two lives”. Or, if you have just broken up with your girlfriend, you are allowed to play a lot of videogames, because you need to uh… console yourself.
Sometimes is the videogame itself that can give us a smile.
CIRCADIAN DICE – 11th JULY
GLOOMGRAVE – 11th JULY
UNDERGRAVE – 13th JULY
STONES KEEPER: KING AURELIUS – 14th JULY
FIRE AND MANEUVER (E.A.) – 15th JULY
IMMORTAL TACTICS: WAR OF THE ETERNALS – 15th JULY
FLEET COMMANDER: PACIFIC – 21th JULY
GEARHEAD CARAMEL – 21st JULY
BLACKEN SLASH – 22nd JULY
CHAOS GALAXY 2 – 25th JULY
VESTARIA SAGA II – 28th JULY
DARK ILL – 30th JULY
CITIZENS – JULY
TWILIGHTSTAR: HEART OF EIR -JULY
WARHAMMER AGE OF SIGMAR: SOUL ARENA – JULY
LEGENDS OF KINGDOM RUSH – JUNE
RPG Time: The Legend of Wright - Announced for September 13
The adventure RPG RPG Time: The Legend of Wright will be released on September 13:
It's time for an adventure!
Once classes are over, RPG Time begins!
Game master Kenta's notebook holds a handwritten RPG made just for you.
Every turn of the page brings thrills, heroics, and a whole lot of fun!
After school, the classroom transforms into the world of "The Legend of Wright," an RPG designed by young aspiring game maker Kenta.
As you make your way through the game, crafted by Kenta from drawings and cardboard and stationery, you'll see that it's so much more than "just" an RPG. Despite the name, RPG Time also features everything from action to adventure to bullet hell to turn-based battles! It's a treasure chest stuffed full of fun, and there's no telling what Kenta will pull out next.
Nostalgic yet modern, this game is sure to shake up your after-school routine!
First dreamed up 15 years ago, then brought to fruition through more than 9 years in development, RPG Time has been praised for its boundless innovation and creativity, receiving several awards from game development festivals around the world such as Tokyo Game Show, Taipei Game Show, BitSummit, and more.
RPG Time: The Legend of WrightSP/MP: Single-player
Release: In development
Mercenaries Rebirth: Call of the Wild Lynx - Released
The tactical RPG Mercenaries Rebirth: Call of the Wild Lynx has been released:
Mercenaries Rebirth Call of the Wild Lynx Gameplay Trailer
Mercenaries Rebirth is a tactical RPG set in a fantasy world.
Battles occur on quarter-view maps with height differences, wherein the front, back, and side of the map determine each battle’s outcome. Support effects depend on where allied characters from your party are in position, etc., features of high strategic maneuvers.
Talented Illustrator Makimura Shunsuke-san is the appointed character designer! Beautifully drawn characters play more active roles with rich facial expressions that vary from joy, sadness, anger, etc.
The gauge in the upper right corner of the screen builds up anytime the Player attacks and defends during battles. Store up enough power to activate a particular skill called "Rebirth Exceed"! Each character has unique talents, including dealing with godly damage to enemies and reviving fallen allies who cannot fight.
Smooth Character Animations
Animations play a more active role now. During battles, smooth animations were made by animating parts of the characters’ pixel art. Both human characters and monsters move a lot more vividly than ever compared to previous titles in the series!
Battle Maps Transformed Into 3D
3D models produce battle maps, and the camera angles can rotate during the Player’s Turn. Hidden items, etc., can be found by rotating the camera !?
Full Options Setting
Options settings include turning the Grid Display ON/OFF on the 3D Battle Maps, "Skill Easy Play," and "Faster Movement Play," etc., which are more suitable for repeat play value.
Mercenaries Rebirth: Call of the Wild LynxSP/MP: Single-player
Genre: Tactical RPG
Saturday - July 02, 2022
Cyber Knights: Flashpoint - June Progress Report
Henriquejr spotted the newest progress report for Cyber Knights: Flashpoint:
June Progress Report
Security system rebuild, official UX design, content pipeline is packed, new animation options
June has roared by in a flurry of work and progress. The alpha’s received two big new updates, from which we are gathering piles of great feedback and play statistics. Our goal is to finish implementing the final feature sets in July, which will help get the entire team free to create content and polish for another big (months long!!) push – stretching for that 40+ hour goal for the game.
We'll start with the most exciting news first: we’re closing in on a launch window! All of our backers' alpha participation has been hugely helpful in driving this forward – the gameplay feedback, rapid bug squashing, and clever ideas that have flooded into the Discord have been excellent. While we haven’t set a specific date yet, we can now say with confidence that Cyber Knights: Flashpoint will release to Steam Early Access in early 2023.
Security System Rebuild
A big improvement to the game this month was a rebuild of the game’s central security AI. The original security system was feeling too inflexible between levels and the security escalations being tested were limited to more enemy reinforcements arriving. With the rebuild, we’ve allowed every level to define its own security parameters – some levels can have lax security while others are touchy and quick to react; the worst can pop off escalations every turn.
In addition to customizing the pacing of security escalations level-by-level, we’ve also greatly expanded the tools security AIs have at their disposal to make your life... interesting. Reinforcements are still a key event, but the AI now has the ability to reset all disabled security devices, to increase its own security escalation rate, to enable the lethal setting on some security features or to buff all its troops. This has opened up a wide area for future expansion that will help differentiate megacorps and street gangs, giving each their own escalation profiles and powers.
Cyber Knights: FlashpointSP/MP: Single-player
Release: In development
Telepath Tactics Liberated - Review
2ToneToby has reviewed Telepath Tactics Liberated:
The best strat RPG game released this year is Telepath Tactics: Liberated, and yes, I have beaten Symphony of War.
Do not be thrown off by the art style! This game is straight fire and terrifically written. I regret sleeping on this game, but ultimately I place it as the best Strat RPG of 2022 thus far, even above Symphony of War.
This game is a remake of Telepath Tactics (2015) in a new engine, recreated entirely using the TT: Liberated's Campaign Designer tool, and all I can say is wow. It's like an attached Strategy RPG Studio program with the purchase of the game, and I'm looking forward to making my own story and utilizing the creator.
Onto the game though. Half shining force, half fire emblem, half 3d push/pull/throw terrain mechanics leads to quite a unique experience in the genre. In addition to your typical swords and magic, there are also traps that can be placed on the field of battle, and there's even an engineer class for creating bridges/barricades/even using satchel charges to have a crossbowman ignite the charge, clearing out the thick bush like a Daisy Cutter in Vietnam. The mechanical golems are absolutely enthralling to use, and remind me a bit of Guntz from Shining Force. I absolutely love the Engineer class and want to create a more or less an Operation Overlord style beach assault where bridges and satchel charges must be constructed/detonated to reach the objective, which brings me to my next point:
The Missions: The mission objectives vary quite a bit, from kill all enemies, to rescuing others, to trying to escape/reach a location while under assault. The missions have been rather varied in terms of terrain and scenarios, each one with interesting challenges. I haven't felt there has been a lackluster mission yet during my playtime. This game will challenge you and keep you on your toes. Some missions offer achievements for going above and beyond the call of duty, where instead of just busting in, rescuing an individual and departing you can instead opt to fight the entire war camp. It took numerous retries and replays of turns, but not because of tactical errors, not RNG.
Telepath Tactics LiberatedSP/MP: Single-player
Genre: Tactical RPG
Solasta - Lost Valley DLC Review
The Vaniverse Gaming checked out the Lost Valley DLC:
Solasta CoTM Lost Valley DLC Review & Gameplay July 2022
The Lost Valley is a paid DLC for Solasta Crown of the Magister. It adds hours of new content and additional subclasses to the game along with the ability to play it multiplayer. It is worth the price for all of you Solasta fans!
Friday - July 01, 2022
Monster Hunter Rise - Sunbreak Review
The Escapist has reviewed the expansion Monster Hunter Rise: Sunbreak:
Monster Hunter Rise: Sunbreak | Review in 3 Minutes
Monster Hunter Rise: Sunbreak seemingly responds to all the feedback from the base game, big and small. The quality-of-life fixes, the addition of more Switch Skills, and the ability to swap between them in the field opens up so many incredibly fun options. Thanks to its stellar monster designs, addicting gameplay loop, and truly deeply enjoyable combat, this is the best Monster Hunter has ever felt to play.
Monster Hunter RiseSP/MP: Single + MP
Genshin ImpactSP/MP: Single-player
Baldur's Gate 3 - Next Panel from Hell: July 7
Baldur's Gate 3SP/MP: Single + MP
Release: In development
Vagrus: The Riven Realms - Devlog #61
Redglyph spotted devlog #61 for Vagrus: The Riven Realms:
Devlog #61 | Feature Request Update & New Features
A devlog post about planned features
Back in October, when we published the game, we opened up a pinned discussion on our Steam Community Hub where our players were encouraged to post improvement ideas. The topic received 82 posts containing hundreds of ideas. We’ve been monitoring them but between managing a steady supply of ad hoc issues, hiring new Pilgrims, and creating and publishing the Vorax DLC, we didn’t have much time to give the matter the attention it deserves – until recently!
After combing through these posts, we then further consolidated repeated requests and related ones, eventually arriving at the list of 48 suggestions shown below. From there, we were able to discuss, debate, and eventually categorize everything to a point where we could move forward with development for those features.
After examining and considering various suggestions, it quickly became clear that the most talked-about improvements were pertaining to map movement, camping, and scouting. As a result, we ended up focusing on the first two of these, and we will be releasing a new build with a variety of additional features that correspond to the requests made in the near future. In this post, we would like to discuss a few of those features.
Automarch and Quick Camp
Quick Camp and Automarch will make exploring the Wasteland easier and more efficient. While they will be turned off by default, you will be able to turn them on in the Options menu under Game Settings.
Toggling Automarch on will make it so that when you choose to travel beyond your normal Movement Points (MP) limit, your comitatus will proceed forward and expend March Points automatically. With this feature toggled off, you will instead automatically stop moving when you run out of MPs.
Multiple quality of life changes have been made to camping, too. First off, you will no longer need to go to a node before deciding to camp, you may now also simply click the normal camp icon at your destination node, and when you get there, the camp UI will pop up automatically.
Quick Camp, on the other hand, is an entirely new feature. When toggled on through Game Settings, it will give you an additional option from the radial menu when you travel, which allows you to instantly camp, ending the day without the usual camp UI popping up. Quick Camp will use all the settings you have locked in from your previous regular camp, such as how much you wish to pay your crew or how many rations you want to give them.
The below image shows exactly how these features will look: the top left tent icon will make your camp UI pop up when you reach that destination, while the colored tent icon is for Quick Camp.
Daytime Supply Acquisition
As an alternative to acquiring supplies when you camp and end the day, you will be able to also acquire supplies during the day! This can often be useful, as the node you choose to hunt or forage on may have a significant impact on the results.
In almost all cases, this will cost 2 Movement Points (MP). If you do not have any remaining MP, it will instead cost 1 Vigor. You can send out multiple hunting and foraging expeditions during a day, though these will face increasing penalties depending on the outcome of previous attempts.
Supply Auto-acquisition settings
You might also notice that we have renamed the whole process to ‘Acquire Supplies’, partly because of another new feature we will be integrating, namely, ‘Auto-acquire Supplies’. This feature functions just how it sounds: it allows the player to set predetermined conditions that will automatically get your workers, scouts, and slaves to the task of hunting and foraging, provided that the node you occupy meets those conditions.
In the example below you can see the new feature in action; the top slider below each category represents the minimum chance of success for that action to be triggered when you next strike camp. Here, the auto-action requires an average base chance of success of 48% for hunting and 30% for foraging, respectively. Below that, we can see another slider that represents the minimum average supply yield from a node, which can function as an independent condition or together with the above slider, simply by toggling the two buttons that sit between them.
That’s all for today. We will be releasing our new build shortly (probably next week), and are currently developing a large piece of free DLC content: The Sunken Tower.
A teaser about the Tower and its associated knowledge victory questline is coming very soon.
Until then – as always – stay safe and conquer the wasteland!
The Lost Pilgrims Team
Vagrus: The Riven RealmsSP/MP: Single-player
Thursday - June 30, 2022
Shadow of the RoadSP/MP: Single-player
Release: In development
Alaloth - Early Access Release
Alaloth: Champions of The Four Kingdoms will be released as Early Access version today:
Alaloth: Champions of The Four Kingdoms - Trailer
Set in a vibrant fantasy world, Alaloth: Champions of The Four Kingdoms offers fast paced action with a deep narrative, developed by a team of industry veterans. The game brings the Action-RPG dynamics to a new level with a skill based gameplay in a gritty, dark, mature environment filled with blood and magic!
- The very first isometric souls-like game ever made: instant action, fun and a unique hardcore combat system to master. Intense combat and dungeon diving granted
- 4 playable races (Humans, Elves, Dwarves, Orcs)
- 40+ houses and clans to fight for with their own background, alliances, intrigues. Finish the game once to start your own legacy to write your own history in The Four Kingdoms
- In-game editor to customize your character choosing different Ways of Power, classes and skills
- 12 memorable companions with their own backstories ready to join or fight you during your journey
- Local Multiplayer & Coop up to 4 players: group with other players or fight them to get access to the final battle. The glory awaits only the bravest!
- Explore, craft, gain reputation and unlock new quests in an ever-changing world that is different in each run
- World, lore and character backstories created in collaboration with RPG legend Chris Avellone, providing creative support and feedback on content design
- Beware the dragons
The Iron Oath - Review
Magnetic Mag checked out the tactical RPG The Iron Oath:
The Iron Oath Game Review: A Fantasy Mercenary-Company RPG Set In An Open World
We had a chance to check out Curious Panda Game's latest turn-based tactical RPG, The Iron Oath, and wrote down our thoughts so you can decide if this game is right for you.
My 20 hours I’ve clocked in The Iron Oath thus far have been a very refreshing early access experience.
I’ve had only minor bug encounters and no gameplay hiccups while working my way through the tutorial of The Iron Oath, a new turn-based tactical RPG that hit Steam in early access back in April (2022).
First Impressions Of The Iron Oath
I was only reminded that I was playing an early access game when I entered dialogue with a character who had a picture of a silhouette as a stand in for an NPC picture or when I encountered a glass ceiling while leveling up members of my company.
Certain branches of the skill tree are “locked in this early access build,” which I would assume is due to balancing work that still needs to be done. Other than that, you can expect to be met with a cohesive early access experience.
If I had to describe The Iron Oath I would probably say it's a little bit like Battle Brothers and The Darkest Dungeon had a baby that really loves D&D.
Final Thoughts Of The Iron Oath
The Iron Oath is already an impressively realized tactical RPG.
There was obviously a lot of thought that went into worldbuilding, lore, and the main quest line. The phenomenal music score alone was enough to keep me coming back to this world. Once the skill trees get fully unlocked and as the devs do a little more work polishing the UI, balancing, and adding some quality of life improvements I think it could be something special.
The devs clearly have a focused vision and pay attention to the details which makes it feel fresh even though it’s not spearheading any new ground as a genre. If you’ve made it this far, I’d assume you already know if this is the kind of game for you. If it is, I recommend picking it up on steam to help support Curious Panda Games in their endeavor.
The Iron OathSP/MP: Single-player
Genre: Tactical RPG
Release: In development
King Arthur: Knight's Tale - Review
I Forget Myself checked out King Arthur: Knight's Tale:
King Arthur: Knight's Tale Review
Check out a 4K review of King Arthur: Knight's Tale - the gothic and eerie turn-based RPG developed and published by NeocoreGames in April 2022.
King Arthur: Knight's TaleSP/MP: Single-player
Genre: Tactical RPG
Wednesday - June 29, 2022
Turn Based Lovers - Upcoming turn-based Games
The Turn Based Lovers keep an eye on turn-based games:
10 Indie Turn-Based RPGs Strategy Roguelite 2022 2023
- 0:00 Intro
- 0:26 A Frog’s Tale
- 1:10 Frail Hearts: Versicorae Domlion
- 2:00 Rayless Blade
- 2:39 Overrogue
- 3:19 Forrader Hero
- 4:02 Shattered Heaven
- 4:46 Farlanders
- 5:36 Citizens: Far Lands
- 6:21 Stolen Crown
- 7:02 Vestaria Saga II
- 7:40 Outro
Monster Hunter Rise - Sunbreak Review
Monster Hunter Rise: Sunbreak Review
I’ve got a confession to make – I wasn’t actually that excited for Monster Hunter Rise: Sunbreak during the lead-up to launch. While I greatly enjoyed my time with the base game last year, over the last 15 months I’ve come to realize that many of the changes that the game has made to the series’ formula didn’t really gel with me. Rampage Quests are the most obvious example, since it seems that I was far from the only one that outright disliked them by the end, but they were far from the only issue I had with the game.
It certainly didn’t help that the game was blatantly unfinished at launch either, meaning that by the time embargo lifted and all of my friends had the chance to play the game for themselves, I was already burnt-out. Despite everything, I always knew that I’d be back for Sunbreak, regardless of how I felt. Monster Hunter is my favorite series, through both good times and bad, and Monster Hunter expansions never fail to offer more than enough content to justify returning to see exactly what they have to offer. It’s a happy coincidence, then, that Sunbreak is one of the most content-packed expansions yet.
Whereas Rise left me wholly disappointed the more I looked back on the game, it feels like the few issues that I have with Sunbreak are likely to be improved upon as the expansion continues to receive updates – and it’s not like the current state of the game is bad by any stretch of the imagination. I could nitpick about how it adds less monsters to Rise than Iceborne did to World, but that feels unfair when you look at what else the expansion brings to the table, as well as what’s ahead. That’s not to say that I’m judging Sunbreak for what it can be, but rather as some reassurance for anyone that might be heading into the expansion feeling a bit underwhelmed by what’s been shown. Sunbreak is already one of the best expansions that the series has had, and it’s only going to rise up that list from here.
Monster Hunter RiseSP/MP: Single + MP
Citizen SleeperSP/MP: Single-player
Griftlands - Review @ Wizard Worm
Wizard Worm checked out the deckbuilding RPG Griftlands:
Griftlands Review - Explore A Broken-Down Sci-Fi World (Deckbuilding RPG)
Griftlands is a deck-building rogue-like rpg where you fight and negotiate your way through a broken-down sci-fi world. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect. Death comes quickly, but each play offers new situations and strategies to explore.
Genre: Card-Based RPG
Tuesday - June 28, 2022
Kingdoms of Amalur: Re-Reckoning - New Patch
Henriquejr spotted a new patch for Kingdoms of Amalur: Re-Reckoning:
A new patch is launched on all platforms today
The changelog is as follows:
- When cheating Maisie in the Lucky Charm side quest, the 'all sidequests' achievement wouldn't unlock. Fixed the unlock in this case
- Maisie Calhoun now quest essential during the quest
- Aurora borealis in the crownhold would not be on/off correctly after sleeping
- Fix for Dolan Hardy could die during the quest, blocking the quest
- Godric Payne could have two permits
- Fix for in the A Preordained Encounter side quest the objective does not update when the hero
- steals Lyenna’s necklace from Dramil Frink
- Fix for in the Of Life and Death side quest if the key from Roadside Shack is looted before receiving
- the "Search the abandoned house" objective the quest progress will be blocked
- Fix for The Preordained from False Prophets side quest can kill quest-related NPCs
- Fix for In the Preparations side quest the SFX of the quest is being played in a loop upon delivering Ale
- Fix for Playing Crownhold side quest - Michaela Vogel cannot be convinced to attend the concert until speaking with other citizens first
- Fix for In the Crucible main quest the Hope of the Fatesworn Greaves are not received after closing the Chaos Dungeon from Decayed Estate
- Fix for Of Life and Death Quest The quest-related NPC disappears when attempting to approach him in The Westroad
- Fix for The title might crash upon going back to the “Press Any Button” screen and briefly selecting the “Manual” option before loading a Fatesworn DLC Save-File
- Fix for The quest will not be set as "Failed" if the Hero is killing the quest-related NPC
- Quality of Life fixes for the Sagecrafting screen
- Position of one of the boggart 'levers' corrected so it can be interacted with
- Fix for players who could lose all their alchemy recipes during "Outcast's Revenge" (including imperfect retroactive fix for bugged savegames)
- Several cosmetic fixes
Kingdoms of Amalur: Re-ReckoningSP/MP: Single-player
Harvestella - Announced for November 4
The life sim RPG Harvestella will be released on November 4:
HARVESTELLA – Announce Trailer
Introducing a brand-new fantasy x life simulation RPG from Square Enix! Through the changing seasons, explore an imaginative world, tend your crops, make new friends, face enemies in dynamic combat, and unravel the mystery of the season of death, Quietus.
HARVESTELLA is set to launch for Nintendo Switch and Steam on November 4th, 2022
Release: In development
Weird WestSP/MP: Single-player
Disgaea 6 - Release Day
The Strategy RPG Disgaea 6 will be released today:
Disgaea 6 Complete - Launch Trailer (PS5, PS4, PC)
Jump into the fray with Zed, and command your units to destroy the God of Destruction! Disgaea 6 Complete is one HL of an adventure!
Disgaea 6SP/MP: Single-player
Monday - June 27, 2022
Kingdom Come - 5 Million Copies sold
Kingdom Come: Deliverance sold 5 million copies - solve a quest for a Henry Diorama Figurine:
Kingdom Come: Deliverance Sold 5 million Copies on all platforms combined
Roll out the barrels, prepare your tankards and tell us your best stories… it is time to celebrate!
What started as an ambitious Kickstarter Project in 2014 quickly grew to become a global success story – we even have our own KCD soap bar after all!
But seriously… thank you!!! You are part of millions of fans and family that not only made this entire project happen, but you also embodied Henry over the years - solving various quests, roaming the beautiful landscape of medieval Bohemia and arguing with ol’ Kunesh!
To celebrate the occasion, we are giving away 5 beautiful Henry Diorama Figurines. To get your hands on these beautiful collectors items you have to complete a simple quest. The rules are easy: Tell us about your favorite KCD moment, how you found out about the game, or any other KCD story you want to share in a short comment on Twitter or Facebook, or just down below here on Steam.
The best stories from each platform (Steam, Twitter, and Facebook) will be selected under the father Godwins supervision, and will have a chance to win.
Comment on each platform to triple your chances… (old Charlatan trick ).
Entry deadline will be the 7th of July and shortly after we'll announce the winners!
Thank you for your loyalty and friendship!
Your Warhorse Studios Team
Kingdom ComeSP/MP: Single-player
Gordian QuestSP/MP: Single-player
Genre: Card-Based RPG
Fallout 4: London - Announcement Trailer
The Fallout London team released an extended trailer for their upcoming Fallout 4 mod to support the Fallout For Hope Initiative:
Fallout London - Official Announcement Trailer Extended Mastercut
This video and announcement was put together to support the Fallout For Hope Initiative, this is the extended master cut version, showing all shots in their entirety with some small additions dotted about not seen in the version found on the official channel. This has been uploaded here for the team and your enjoyment, with no ads and as a nod to the hard work the team has put in over the past few years.
This video features work by most of the team, we can't thank them enough for their continued hard work on the mod. The assets, world space and interiors featured in this video have been masterly crafted by various artists spanning from the level designers, 3D team, 2D team and more. Brought to you in video form by myself with beautifully mastered audio and music by 'Dansky' - Daniel Morrison Neil including songs by Seph Bentos and Kyle Downes.
To those amongst the community, thankyou for your continued support!
Fallout For Hope
Fallout London is holding a panel during one of their events and we hope to see you there and support this absolutely amazing cause.
For those unaware, the Fallout For Hope Initiative was born in 2020 after the Fallout Community mobilised to help individuals in the community struggling through tragedy and hardship. The idea was that if they could help one person, what if a global community of Fallout gamers, streamers and content creators mobilised for one cause. Since it's inception, Fallout For Hope has garnered the support of gamers all over the world for St. Jude and other worthy causes to make a difference in the world.
Fallout 4SP/MP: Single-player
Sunday - June 26, 2022
The Legend of Heroes: Trails from Zero - Interview @ RPG Site
RPG Site interviewed Nihon Falcom's president Toshihiro Kondo about the upcoming localization of The Legend of Heroes: Trails from Zero and the whole series:
Trails from Zero Interview: Toshihiro Kondo on the Crossbell Problem and Beyond
The last time we had a chance to talk with Nihon Falcom's president, Toshihiro Kondo, was back in 2019 - and a lot has changed in the years since, such as with Trails from Zero's localization announcement. Now, with the Crossbell Duology's imminent western release starting in September, we've once again had the chance to ask him about the series' as a whole, with a focus on the upcoming localization.
Unfortunately, our interview this time around was only possible through email correspondence, compared to our in-person interviews with Kondo in the past - we were limited in the scope of the questions we could ask, naturally. If you're interested in some other upcoming Trails titles, feel free to read up about our impressions on Trails into Reverie's Japanese release, as well as our thoughts on the currently Japan-only Kuro no Kiseki/Trails Before the Dawn.
Q. Trails from Zero was the first title in the Trails series which wasn’t originally released on PC back in the day. Though we’re over a decade away from the original Japanese release, is there anything specifically that stood out when switching to developing the series for a handheld console?
Toshihiro Kondo: At the time, we took the opportunity to review the Trails series and how to adjust it to the PSP market. The results of that were things such as the world setting and art concept being greatly revised. I remember that some people internally who were against the idea and said, "Why would you deliberately change things when the 'Trails in the Sky' games went so well?" In the end, both series fans, as well as newcomers, accepted the changes, so the result of this experience is that we found a special cycle for the series of having new locations and main characters while keeping the same overall world setting and always revising the systems and graphics. I think this title taught us the importance of knowing what can be changed and knowing what to leave alone in a long-running series like this.
Q. While Trails from Zero's Switch and PC versions are being handled by NIS America and PH3, one thing that stood out to me a few months ago was learning that Falcom was behind the Switch port for The Legend of Nayuta: Boundless Trails themselves. Assuming the port is successful, are there any plans for Falcom to branch out to even more platforms on their own terms, like PC or Xbox?
Toshihiro Kondo: I think the number of in-house versions we do will increase, but that isn't to say all titles will be done in-house going forward. I'd like to be flexible in our approach depending on the situation. We have many titles and series, but we don’t have that large of a development staff. Furthermore, those members who are in our development staff are mainly focused on creating new titles. In order for as many fans around the world as possible to be able to play our games, it’s necessary that we rely on the help of those around us.
A new trailer:
The Legend of Heroes: Trails to Azure - Character Trailer
The Legend of Heroes: Trails from ZeroSP/MP: Single-player
Release: In development