Well, I just thought I'd chime in with my impressions here. As a disclaimer to start I thought I'd mention that I've been playing games since the 80s, starting with the Ultimas and moving on to more current fare, including the Gothics. Keep in mind I never finished G1/G2 although I played them for hours and hours. I did finish U2,3,4.
I played this on a 360 - not because I'm ADHD, though I find it amusing that t3h h4rdc0rz always say this when referring to anyone who plays games on a console. I have a great PC - GTX460, 3.1ghz c2quad, 4gb ram. But my 360 is cheaper, doesn't need upgrading and I have a 47" screen. So it's sorta a no-brainer.
I should mention the differences between this and previous Gothics up front. Yes, they're different. Completely. If you actually thought this was going to have much to do with Gothic, then I think it was simply you that had the wrong expectations, not the company failing to live up to them. The thing is, clearly the devs have moved onto their Risen franchise, so if you want Gothic-feel, follow them. On top of that JoWood is having serious money problems so how on earth could they afford to publish a very niche rpg? They need as big an audience as possible so they can ship as many units as possible. I always figured this was going to be an RPG that was hugely simplified and accessible. In my opinion, these are very Good Things. Yeah, Gothic was rewarding when you got past that Orc after an hour. But you know what? Dying and reloading 45 times from stupid boars/wolves/insects/orcs is not fun. At least I never found it to be. Hence why I never finished them.
Like most, I'm still hoping the difficulty improves a bit in the larger game. It was pretty easy. In addition, I'd like to see the AI improve, but I'm not holding my breath. I expect it'll be exactly like the demo, more or less.
As for the ramped gear/loot? I thought it was awesome. I'm really hoping that the loot you get reasonably early is as cool as the stuff in the demo. I hate using "rusty sword of poking+1" for 9 hours until I level up enough to get "slightly less rusty sword of poking+2". It drives me nuts. I want a game that makes me FEEL like a hero, not one that only makes me feel like a hero in the last 2 hours. That might be just me, but I loved my glowy red fire sword and plate at the end of the demo.
I differ - mostly - from others that played the demo, clearly. I really quite liked it. My pros/cons:
Pros
* Runs pretty well on the 360. No stuttering/framerate issues that hurt the general gameplay
* looks pretty good, overall. Decently immersive, especially in the dungeons
* controls were excellent - very quick and easy to get into the inventory, skills, etc
* pretty fluid combat; the bow was fun to use, as was the other weapons and magic
* if the main game is a little more open, would be fun to explore - lots of reward (at least in the demo) for exploring the nooks & crannies
* fun monsters to fight
* seems to have a good selection of loot and gear
* some voice acting is good
* lots of configs to turn off 'hand-holding' options
* your character starts to look pretty badass with some nice gear
* high run speed - this is good if the environment is large enough to warrant it
* gather items/craft items animation is super-fast
* not as punishingly hard as old Gothic games
Cons
* enemy AI is not too hot
* currently pretty easy - I didn't die once (you can't select Hard as an option on the 360)
* some voice acting is horrible
* can't 'holster' your weapon after you draw it. This is an issue as it then limits your run speed, which is a pain if you're just trying to get from city to city (for instance)
* stealing has zero consequence. (at least in the demo it does)
* a little too much hand-holding (ie: crafting notification as soon as I had enough ingredients)
* gather items/craft items animation is super-fast
* I'd like to be able to have the option to zoom out the camera as desired
* grass/shadows pop in too much, though I didn't notice it by the end of the demo
Overall, I feel this was a pretty decent demo. It's never going to be a hallmark of gaming. But if it keeps JoWood on their feet, hopefully we'll see more decent western-style RPGs on a console. Of course, there's going to be 3 next month alone, so I'm not sure we actually need MORE.
I feel pretty certain that Two Worlds 2 is going to be deeper, more fun, more open-ended, and just all-around better than this. But I've played worse. I'd give the demo a 7 or so (on the 360). My 2 cents...