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DArtagnan
Guest
I don't expect a miracle in terms of PC textures, and this sounds both reasonable and plausible.
Everyone uses some type of texture compression most use DXT. I really doubt they found some magic way to dramatically reduce texture sizes.
I am quite sure we'll see the console textures in there. Hopefully they'll release a texture pack at the time of or soon after release, as usual let us not believe their hype.
Most games package their textures and models but there isn't any compression on those packages. A good indication of this (besides having tools to extract the packages) is the size of the installed games being a good deal larger then what is on the dvd.
Are you saying that using more/different compression has to be magical?
We’ve seen plenty of comments relating to the game only requiring six gigs of HDD space. Don’t worry… there’s still a ton of game in there. The total HDD space relates more to the compression opitmizations we’re able to do with The Creation Engine. Not only are do we think you’ll be impressed with how the game looks, but also how much faster it runs..
Well, DXT textures which is again what most games use for compressing the textures is already very heavily compressed. If they have a method which compresses much more than that I will be extremely impressed, but I sincerely doubt it. Besides the hardware has built in support for these kinds of compression if they made their own ones they'll not be able to take advantage of that. So, either we'll see a whole lot of repeating textures, or we'll see console size ones. That's my bet.
I thought about that too, kalniel, but I seem to remember Todd saying that the Creation engine was well under development before Id came along. If my memory is correct, then they wouldn't have had time to redevelop for Id.
I mean you'd have to applaud them if all it took to address fan's demands of wanting gamebryo gone was a simple name change, made possible by the death of gamebryo's developer.
What DXT does is throw away information to decrease the size of the texture and if there is any actual compression it is minor. That is why for most games the size it is on disc is much smaller then it is on the hd. If Bethesda used a compression algorithm on the bsa files and had the files decompress as needed then the hd space used by the game would be practically the same as what is on the disc. Since they could decompress the files before they need to be used then they won't need to worry about delays because of the time it takes to decompress. I just wonder which compression algorithm they will use and how much compression there will be.
PS. Pretty much all media is "compressed" in a lossy format which throws away information in order to make the size smaller. The actual compression on these are minor or non-existence since compressed files need to be decompressed to be used which takes time and resources which can't be done with something that needs to work almost instantly with a small amount of resource usage.