As time progresses more RPGs (and other gaming genres) incorporate action features into the game. We see more RPGs where jumping, dodging, parrying and blocking depends not on ingame numbers (dexterity of the character) but on your reflexes.
Do you agree with this trend? Do you think a better game is made where the combat performance of the character is dictated by skills (timing, reflexes, tactics) and numbers (armor value, weapon value)? Do you want future RPGs to rely even more on player skills?
I believe its a good trend, but let me see what you think.
Do you agree with this trend? Do you think a better game is made where the combat performance of the character is dictated by skills (timing, reflexes, tactics) and numbers (armor value, weapon value)? Do you want future RPGs to rely even more on player skills?
I believe its a good trend, but let me see what you think.
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