I only skipped through the video but that looked like complete garbage to me. How are you supposed to get immersed in a game where the HUD is so super-mega-busy? There is a tag on everything, bling-bling and blong-blong all over the place. WTF?
Secondly, what is up with the guys wearing gangsta clothes eating half a clip of submachine ammo (to the HEAD) before finally going down? WTF? Does this game even have hit boxes or a damage model where a head shot is more damaging than a shot to the groin?
Thirdly, this might have been partially an issue with this being a demo but the game really seemed to be lacking a "flow". The constant back and forth between map, set a waypoint, action, map, check a waypoint, action etc. would irritate me big time after a short while. It's very anti-immersive when the game doesn't allow you to just get into it but always rips you out of the experience.
So I don't really care whether they label this shooter or RPG or Mickey Mouse adventures. I label it crap!