As I said at the time: DA2 would have been considered a better game had it been called DA: The tale of Hawke or something similar. It was never a game for the fans of DA: O. Beyond the enemy waves and re-use of dungeons/interiors, there's actually a pretty decent game in there.
The concept, where you get to see a city/characters evolve over years instead of weeks, is a rather interesting one. Also, the party feels much more like a group of actual friends than in most games - they'll consistently hang out even without the main character, and frequently mention this. Also, I really like some of characters, such as Varric, Isabella and the Arishok (an interesting "villain").
That being said, the short development cycle (about 1-1,5 years I believe was mentioned in an interview recently?) always meant DA2 would be lacking. There's no way to make a good RPG in that amount of time. They're just too complex by nature.
At any rate, I still replay it when I do Dragon Age re-runs, which happens from time to time. Certain parts of the story, especially from the DLCs, are pretty much required in order to understand DA: I and get a coherent, overall story.
The concept, where you get to see a city/characters evolve over years instead of weeks, is a rather interesting one. Also, the party feels much more like a group of actual friends than in most games - they'll consistently hang out even without the main character, and frequently mention this. Also, I really like some of characters, such as Varric, Isabella and the Arishok (an interesting "villain").
That being said, the short development cycle (about 1-1,5 years I believe was mentioned in an interview recently?) always meant DA2 would be lacking. There's no way to make a good RPG in that amount of time. They're just too complex by nature.
At any rate, I still replay it when I do Dragon Age re-runs, which happens from time to time. Certain parts of the story, especially from the DLCs, are pretty much required in order to understand DA: I and get a coherent, overall story.