I had to look that up, since I didn't remember the name. (btw, it's carnal sins, no?)
Yup, that's right - Carnal Sins
I was apparently confusing it with the seven deadly ones
Anyways, yeah it was a good one. It was one of the later stage Novigrad quests that really surprised me at how long and consistent it was. And I believe it's a side quest, right? You can skip it, I think. But I also kind of remember the ending of the quest leaving me a bit unsure whether I liked it or not. I can't remember the details really, but that's what I kind of remember feeling.
Yeah, I'm going through each and every side quest and contract in the game - starting with the lowest levels.
They're all well done, though I've yet to find something post-Bloody Baron that hits the same quality mark.
Most of the quests in Novigrad are about on par with the average or slightly better Bioware quests.
Much like with Bioware games, I'm really not a big fan of running back and forth doing errands in the big city areas. To me, endless dialogue cutscenes are boring unless they're particularly well done (I play games for the gameplay, mostly) - and Carnal Sins had just the kind of stuff I like to experience.
Then again, I'm much more of a exploration/mechanics guy - and I prefer freeform exploration where I find my own rhythm and decide exactly what I want to do, and when.
Witcher 3 quests are very much: do this, then do this - then go do this - and then go talk to this guy. My preference is much more go to that area and solve it as you see fit. Games like Deus Ex are great at that - and I find many Fallout 4/Skyrim quests to be a little similar, at least for the dungeons and stuff. They direct you to an area and let you approach the exploration/fights without that much guidance.
So, for me, Witcher 3 is a little dull unless you're doing well-written quest content - because the mechanics are shallow, the powercurve and progression awful, the exploration a joke - and the combat is a complete auto-win in 99% of the cases, even on Death March. At least for my approach to playing. Thankfully, most of the quests are very well written, even if I'm not as impressed by the past 10-15 hours as I was with the Bloody Baron questline.
I hope more of that stuff is forthcoming.
I guess I should learn to gimp myself. So far, the vast majority of fights are about pressing Q - waiting for them to burn for a while - press Q - and win. I'm level 20 now - and I'm still using level 11 gear, because I've had no reason to upgrade.
Ironically, the most challenging fights - so far - have been the ones where I have a companion with me, because their hits actually interrupt the burning mechanic for some stupid reason. So, it takes longer.
The most annoying fights are the forced fist fights where you face multiple opponents. Facing one opponent is auto-win (again, on Death March) - but multiple opponents is a little harder, because you can't actually prevent them all from hitting you at the same time. Incredibly unfair, if you think about it - but given the easy of parrying, it's still not a big deal. But I've had to reload a few times here and there.
So far, the best part of the game has been the non-city stuff where I roam free and do side quests when I come across them. But because of the rigid and inflexible pace of leveling up - I have to do the quests in a specific order if I want anything like an appropriate challenge or reward.
They've added an upscaling mechanic, too - but I find that level of scaling extremely off-putting in a singleplayer game.
The one mod I'm sad I never found, and the developers seem to not think they should implement, is a fog of war for the map. I really wanted to have that, to help exploring. To know where I've been, and where I've not.
Well, it sort of makes sense that you'd have a basic map of the area - since it's been explored for many years. If you turn off the PoIs - I find it reasonably easy to guage where you've been, because you don't see any markers where you haven't explored.
There's a lot of fast travel markers all around the map, and they're very easy to see on the map as they're green.