I'm afraid I've never played that one. *shrug*.
I'm sure you can think of similar examples in other games... The point is the same.
I'm afraid I've never played that one. *shrug*.
It depends on the game. For something like King's Bounty, where the clean and cartoony aesthetic is a major part of its style, yes, that's obviously a design choice.
But I think realism in the context of adding to immersion is what's being meant here… not realism just for the sake of being more realistic.
So when something is supposed to look dirty, like the sewers in a first/third person game, I can understand how it might add to the immersion if they looked more like how we imagined them to.
A bit off-topic but:
One of the things I found goofy in Fallout 3/NV/4 was the amount of trash lying around. It makes a tiny amount of sense in raider camps but no sense at all in most of the settlements. Why would people choose to live in filth in a place where Mr. Handy's still function?
Well, when I play a RPG with a setting imitating a certain historical and geographical epoch then my initial expectation is that everything works just like it worked in reality, except implicitly or explicitly stated otherwise.If @Pladio; had specified immersive sims, then sure, I'd agree. But regular high fantasy cRPGs? I mean, where even is the heritage of that? Where would that expectation even come from?
I think it would be beneficial to the thread if we establish which high fantasy games are the biggest offenders at missing stuff out.
Because I never felt Baldur's Gate lacked toilets. I never felt King's Bounty lacked dirt. I never felt Hommlet lacked trading emporiums. Avernum does have gunk in its sewers.
But then I suspect the high fantasy games I play aren't the ones being discussed.
Is this a Witcher 3 and Skyrim thread?
I'm not sure what you are trying to say. What is your point ?
In my opinion, it should be across all games. I referred to Medieval Fantasy games in the title and those are the ones that I've seen the least of this type of thing.
Literally playing through most games I remember playing, it's very rare.
For example Gothic 2 has sewers and other than a few boxes/barrels, the sewers are sparkly clean:
https://lparchive.org/Gothic-II/Update 13/12-12.jpg
As someone else has said, if there were some cleaning skeletons there or something, sure. But it's just a band of thugs hiding somewhere.
Here's one of Dragon Age Inquisition - a marketplace with food stalls:
https://www.gamersheroes.com/wp-content/uploads/2014/11/Dragon-Age-Inquisition-Village.jpg
I could eat off that floor.
Simple fruit market in Leicester:
http://photos.wikimapia.org/p/00/03/74/78/82_big.jpg
Can you see, there's actually stuff on the floor. Because that's what people do, they drop stuff or simply litter..
One question: Should dirt and tanneries and whatever just be passive visual elements? Would certainly in itself add to my immersion, without affecting gameplay in any way.
Or should it be active.
A bit off-topic but:
One of the things I found goofy in Fallout 3/NV/4 was the amount of trash lying around. It makes a tiny amount of sense in raider camps but no sense at all in most of the settlements. Why would people choose to live in filth in a place where Mr. Handy's still function?
I haven't played either of those games I'm afraid.
In the cases of Fallout 3 and 4 cities where people are mostly safe is what I mostly meant. I don't get the dirt and grime and the lack of cleanliness. I do understand it somewhat in the more open areas that haven't been tamed. Still, they have remnants of technology and should understand basic hygiene. Pick up the pile of 200 year old garbage, which wouldn't even exist at this point due to wind/weather/erosion, etc. This is another case of picking and choosing reality points.
In the cases of Fallout 3 and 4 cities where people are mostly safe is what I mostly meant. I don't get the dirt and grime and the lack of cleanliness. I do understand it somewhat in the more open areas that haven't been tamed. Still, they have remnants of technology and should understand basic hygiene. Pick up the pile of 200 year old garbage, which wouldn't even exist at this point due to wind/weather/erosion, etc. This is another case of picking and choosing reality points.
However, in most cases wouldn't it be an intentional design choice to avoid realism?
Take King's Bounty: The Legend:
Who on earth would play that game and take from it "Gee, I wish this game had more medieval realism!" ?
For example Gothic 2 has sewers and other than a few boxes/barrels, the sewers are sparkly clean: