Unfortunately, they appear to have missed determining what made Ultima great (at least to me) before building onto it.
Based on what I understand - there is no reason all of that can't be in Shroud of the Avatar, as they've described it. They haven't confirmed NPC schedules yet but aside from that they mention everything you've listed. And they really are trying something new, that's why a lot of people don't understand it yet.Ultima, to me, means a living, breathing fantasy world to explore and deeply interact with, with meaningful NPCs on their daily tasks, a system of values and consequences, resource gathering and crafting and a great love for detail. It also used to mean the cutting edge of what technology allowed in that area.
The details of how it all works have not been revealed - but that developer said he was going to post an update tomorrow about how wilderness exploration works. Maybe your question will be answered then.In that case I should be able to avoid the overworld map altogether, shouldn't I? And doesn't this directly contradict their statement that the dual-scale map reduces the amount of landscaping and detailing for them?
Also, they seem to want to "roll out" new areas at regular intervals - where, if all tiles are filled with actual stuff from the beginning?
…Ultima has done so much for me in the past, and I'd have rushed to put down my money on a dedicated effort to look back at what made the series great and then build something new and interesting (or even old and interesting) onto that. I believe many more would do the same, many more than the 14k the project has now.
Why can't LB see that?"What does it mean to everyone else, I wonder?
Well, I'm a huge Garriott fan - Ultima IV is possibly my favorite RPG of all time, and there's no doubt I'd enjoy seeing him return to that old-school style (or a straight-up Ultima VII spiritual sequel). But I feel what made his early work special was how it pioneered new techniques in CRPG design. I really believe SotA will be a true "Lord British" game that carries on that pioneering spirit. Rehashing the same old ideas is not what he's about. I actually would prefer him do something innovative rather than remake another Ultima IV - VII.While I can dream of an Ultima 7 party-based SP game, I would've settled for a spiritual successor to Ultima IV… complete with a massive world constructed with 2D tiles for that retro look. I think most Ultima fans would've been thrilled… most of us would double our pledge to see that. Ironically, that would also make the game an order of magnitude less expensive to create. Sadly, Richard doesn't understand what his fans want, or what made his early work so memorable.
I actually would prefer him do something innovative rather than remake another Ultima IV - VII.
Myrkrel said:Latest update is up: Tracy Hickman (author of Dragonlance, Deathgate cycle, etc) will be Lead Story Designer on SotA.
The biggest argument I have read is people don't think he deserves or needs the support. Which monetarily he probably doesn't, but isn't like u are just giving him money t is more you are getting something for what you spend. I honestly think the major reason he did this kickstarter was to get fans involved and get the idea of his game out there.
Btw single player was always there from the start, as was multiplayer.
This is a big part of why I believe that people will not feel like they losing the ability to explore. Even cooler though is there maybe times when you've been to a tile 99 times before to hunt rabbits for cooking only to find the 100th time it is a special scene!
That I consider facts, not some random poster who thinks its a copy of mount and blade.
Well I know details are hazy right now but after reading all the materials and watching all the dev videos - it's just the impression I get. I feel he will take the best elements of Ultima IV, VII, and UO and combine them with the latest technology to create something new, on his own terms and not beholden to the meddling of publishers. I know he is known for his huge ego and a persuasive silver tongue - but I really feel he is sincere about this project.Well, so would I… but exactly what is innovative about Shroud of the Avatar?