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Matt Barton, famous among other things for his Matt Chats, has written an editorial at Armchair Arcade on what he wants to see in an old school rpg. A snip:
More information.A huge gameworld bristling with infinitely nerdy possibilities. One of my fondest memories of both Pool of Radiance was the expansiveness of the gameworld. It wasn't just that it was big; it was diverse and full of surprises. You *wanted* to go out and explore it, not because of a silly ass achievement--we didn't need that childish crap back then--but because the writers and artists put some real effort into making these places look and feel interesting. Do you remember Sokal Keep in Pool of Radiance? How about Koto's Well? The fact that we can remember these places after nearly 25 years ought to tell you something. I also liked the surprises you had, for instance, when you entered the Great Library and fought a specter. That little nasty was located in the midst of the slums, where you'd been battling a bunch of low level stuff. Whoops!