I'm playing through very slowly. Really disappointed in the first real dungeon I encounter in the game in Old Sycamore... weird isometric view obscures the view of horizontal hallways, and it's full of boring trash mobs. And a needlessly complicated layout that forces extra loading screens. Trash treasure everywhere, too. Artificial flowers? Copper rings worth 2gp?
And I find the various shortcuts/travel points that you can access via skill checks to be a cool idea, but poorly implemented—and often downright confusing. For instance, mouse over a symbol that says "Climb Hill" and you make a skill check. Succeed in the skill check and suddenly my whole party is ... teleported via this shortcut to a different part of the map, and basically ambushed by enemies in at least one case.
Hmm...