skavenhorde
Little BRO Rat
Yesterday I started listing the games that CRPG Addict has played and commented on. I forgot to mention that CRPG Addict has a master ranking list you can download if you want. He has links to all of the games that he has played and ranked in the document. It's an xls document so you'll need excel or some way to view those documents.
Today I'll continue where I left off with The Bard's Tale:
The Bard's Tale - 10. Gameplay. In some ways, the gameplay is fairly linear--you must progress through the dungeons in a specific order. But having done so, you are free to backtrack to previous dungeons. Skara Brae itself is fully explorable at the outset; there just isn't much reason to explore. The difficulty is "pleasingly difficult," as I wrote in one point, because you can only save in the Adventurer's Inn and you have to carefully ration your spell points in dungeons. Towards the end, though, it becomes incredibly difficult, especially with the ability of certain monsters to turn your characters to stone, which you have no spell to redress. Every stoning requires a trip back out to a temple, if you're lucky to survive long enough. Monsters that drain your hard-earned levels also make you tear out your hair. There is absolutely no replayability; you'll get the same experience no matter what party you use or what decisions you make. Category score: 4.
The Bard's Tale's total score is: 38/100. On my master ranking list, that ties it with Wizardry I and suggests I liked it better than anything I've played so far except Ultima III. That feels about right.
Wizardry II - Okay, here's the essential problem with Wizardry II: you can't create characters in it. Instead, you have to import your characters from Wizardry. Now this would be okay, maybe, if during the import the game auto-leveled you to something sensible, but it doesn't. Also, when you import your characters, it permanently removes you from the original game. You can't even go back and re-import them if they die. Man, these games are harsh.
Since Wizardry II is the same game as Wizardry, I see no reason not to give it the same overall score: 37/100.
Wizardy III - Wizardry III is cheerfully indistinguishable from Wizardry or Wizardry II except for the specific dungeon. Everything else--graphics, controls, character classes and races, spells, and gameplay--are essentially the same. I say "essentially," because there do appear to be some new monsters, weapons, and armor. Instead of leather and chain mail, for instance, you have a "cuirass" and a "hauberk."
As with Wizardry II, you cannot create characters in Wizardry III; you must import them from one of the previous games. Unlike Wizardry II, when you import them, you do not keep your levels, experience and gold. Instead, the game resets you to level 1, explaining that you aren't really importing the characters so much as instilling their spirits in their descendants.
Phantasia - 1. Game World. Although mostly a standard high-fantasy world, Phantasie does a good job fleshing itself out with back story and characters. It doesn't approach the depth and detail of modern games, but it's good for its time, rivaled only by the Ultima series. Although its towns are completely interchangeable, its multiple dungeons each have their own unique character. Your quest is clear from the start, and although Nikademus himself doesn't make an appearance until the end, your progress through the game shows the affects of his tyrannical rule, and the Black Knights are a constant reminder of the main quest. The only thing I can fault the game on is my preference that your actions affect the game world. In this game, they don't, really. The dungeons continually re-set, meaning you find the same NPCs in the same perils every time you enter. In the end, you can kill Nikademus again and again. Final score: 6.
Final Total: 39. This means I liked it slightly more than Wizardry and The Bard's Tale but not as much as Ultima III. I guess that works. Next u...More information.
Today I'll continue where I left off with The Bard's Tale:
The Bard's Tale - 10. Gameplay. In some ways, the gameplay is fairly linear--you must progress through the dungeons in a specific order. But having done so, you are free to backtrack to previous dungeons. Skara Brae itself is fully explorable at the outset; there just isn't much reason to explore. The difficulty is "pleasingly difficult," as I wrote in one point, because you can only save in the Adventurer's Inn and you have to carefully ration your spell points in dungeons. Towards the end, though, it becomes incredibly difficult, especially with the ability of certain monsters to turn your characters to stone, which you have no spell to redress. Every stoning requires a trip back out to a temple, if you're lucky to survive long enough. Monsters that drain your hard-earned levels also make you tear out your hair. There is absolutely no replayability; you'll get the same experience no matter what party you use or what decisions you make. Category score: 4.
The Bard's Tale's total score is: 38/100. On my master ranking list, that ties it with Wizardry I and suggests I liked it better than anything I've played so far except Ultima III. That feels about right.
Wizardry II - Okay, here's the essential problem with Wizardry II: you can't create characters in it. Instead, you have to import your characters from Wizardry. Now this would be okay, maybe, if during the import the game auto-leveled you to something sensible, but it doesn't. Also, when you import your characters, it permanently removes you from the original game. You can't even go back and re-import them if they die. Man, these games are harsh.
Since Wizardry II is the same game as Wizardry, I see no reason not to give it the same overall score: 37/100.
Wizardy III - Wizardry III is cheerfully indistinguishable from Wizardry or Wizardry II except for the specific dungeon. Everything else--graphics, controls, character classes and races, spells, and gameplay--are essentially the same. I say "essentially," because there do appear to be some new monsters, weapons, and armor. Instead of leather and chain mail, for instance, you have a "cuirass" and a "hauberk."
As with Wizardry II, you cannot create characters in Wizardry III; you must import them from one of the previous games. Unlike Wizardry II, when you import them, you do not keep your levels, experience and gold. Instead, the game resets you to level 1, explaining that you aren't really importing the characters so much as instilling their spirits in their descendants.
Phantasia - 1. Game World. Although mostly a standard high-fantasy world, Phantasie does a good job fleshing itself out with back story and characters. It doesn't approach the depth and detail of modern games, but it's good for its time, rivaled only by the Ultima series. Although its towns are completely interchangeable, its multiple dungeons each have their own unique character. Your quest is clear from the start, and although Nikademus himself doesn't make an appearance until the end, your progress through the game shows the affects of his tyrannical rule, and the Black Knights are a constant reminder of the main quest. The only thing I can fault the game on is my preference that your actions affect the game world. In this game, they don't, really. The dungeons continually re-set, meaning you find the same NPCs in the same perils every time you enter. In the end, you can kill Nikademus again and again. Final score: 6.
Final Total: 39. This means I liked it slightly more than Wizardry and The Bard's Tale but not as much as Ultima III. I guess that works. Next u...More information.