gabrielarantest
Stubborn Dwarf
- Joined
- February 25, 2017
- Messages
- 441
The only thing I don't like is the item-leveling concept.
Graphically I found the first game to be good but I would have preferred a more realistic style than the WOW style that they went for. I appreciated the use of colour and the music is awesome to listen to.
Those two things are what most put me off.
The art style was extremely colorful and cartoonish/childish/WOWish. I just hate the influence of WoW (and Blizzard in general) on other games.
The item-level design is all over the place. I get this feeling with D:OS (and other games) when I see these big numbers such as "658 PHYSICAL ARMOUR" that game designers don't know what they are doing. They are just increasing the number as you progress. It's not meaningful. Usually, JRPGs tend to do that a lot. Once I read this post in which the developers of RB:AotF say something that makes a lot of sense:
"The core system design for a solid RPG is quite a challenging task and the many failed, unbalanced attempts are a testament to that. Computer game designers tend to underestimate the difficulty to create such a complex beast."
And that's why I like cRPG based on PnP RPG so much, they are based on more solid systems.
- Joined
- Feb 25, 2017
- Messages
- 441