I doubt the budget is big enough for fundamental changes. Maybe some interface tweaks, comfort functions and ruleset updates.
Hmmm. Well I'm heavily in wait-and-see mode. I'm not sure how much you can "improve" on a very limited budget, especially if you go full 3D. If they're going to mess a lot with basic mechanics, I'll likely tune out. If it's mostly a graphics/interface upgrade, then sure, might be fun.
Huge RoA fan, but "remake" can mean too many things in creative industries, so I'm more worried than excited.
Hey you wet towels!
I'm excited that someone is attempting it, not about tha actual product, obviously.
If they screw it up, I can still go back to the originals. Not much to loose. Sure, a rather obscure Austrian developer and a publisher that usually seems to specialize on those obscure "simulate really boring jobs" simulation games does not particularly boost confidence, but you never know.
Do I see green skinned orcs in a TDE Game again ? Now this doesen't bode well…
Their tone implied that they're a bit skeptical about the game offering basically the same content as RoA, just a bit more refined. I'm on the same side.
HMM - Damned if they do, damned if they don't. Probably best if they don't mess with it too much, I reckon, other than to fix stuff that is obviously broken.
Welp, even Baldur's Gate EE offered some new content. If all they do is rehash the exact same puzzles, comparable battles and numbers of enemies, etc., I don't think I'll buy it. And contrary to BG, getting the RoA games to run with all bells and whistles on a modern OS is no problem thanks to Dosbox.
OTOH, if it had more and more varied ways to apply skills, tougher and more tactical battles, and more meaningful choices of equipment, it could be an insta-buy.
Unlike BG which is almost linear and has next to no replay value, the first Realms of Arkania is almost a sandbox game with no linear path. If you play it again today, you will probably find tons of stuff you did not experience before.
Welp, even Baldur's Gate EE offered some new content. If all they do is rehash the exact same puzzles, comparable battles and numbers of enemies, etc., I don't think I'll buy it. And contrary to BG, getting the RoA games to run with all bells and whistles on a modern OS is no problem thanks to Dosbox.
OTOH, if it had more and more varied ways to apply skills, tougher and more tactical battles, and more meaningful choices of equipment, it could be an insta-buy.
Uhm… just from playing RoA REALLY OFTEN when they came out, I thought I had seen pretty much everything there is to see (and it seems I was right about that, checking various walkthroughs). Color me surprised if there really is a lot of choice going on in RoA; because while you can indeed choose your path along the world map, nothing was stopping you from going everywhere and experiencing every encounter in one playthrough. But that's just IIRC.