Ovenall
SasqWatch
I found it to be a wasted opportunity. Great fresh idea for an MMO. But you really just run around and kill monsters. Don't know what the answer is, but it could have been more, IMO. It's kind of ugly, too.
I picked this up (just the core game) during the Steam Halloween sale, and I have to say I can't why this was ever made as an MMO. It's got a good premise, some interesting areas and beasties, but it's got the same clunky, generic MMO gameplay that everything else has and seeing a horde of other people running around doing exactly the same quests ruins the atmosphere. I can't help but feel it could have been infinitely better if they'd just done a single-player game and gone with more appropriate controls, combat, etc.
I'll imagine I'll play around with it until I feel I've got my money's worth, but I just can't see it lasting for very long.
It sounds like you don't like MMOs - so expecting an MMO to change just for you is a bit much, no?
I'd say improving the gameplay to better fit the style of the game would be good for everyone, but maybe that's just me. It feels particularly jarring and out of place in this game.
But you said it has the usual generic crap - which I take it means you consider MMOs to have generic clunky gameplay as the norm?
Pretty much, yeah. If you don't feel MMOs are stale and need to evolve and enjoy them as they are, then I won't argue it with you. At least we agree that the game doesn't quite work as it is.
Well, yeah, the actual combat system needs help. But the plethora of available skills provides for wonderful variation; you can be anything with your very first character - no need to reroll.