Eldiran
Watcher
- Joined
- October 28, 2015
- Messages
- 8
Heya! It's been awhile since I announced my last game Voidspire Tactics here. I've been working on a psuedo-sequel called Alvora Tactics, and am now putting it through Greenlight.
The basic gameplay has you embarking on missions with your party of 4 - 6 characters to explore procedural levels Zelda-style. There are also handmade side areas and secrets. When you encounter enemies, you enter tactical combat then and there (no separate battle map).
The class system is much like Final Fantasy Tactics - you combine 2 classes, each with 7 abilities, and 3 passive abilities on each of your characters. You can also rank up each of those abilities to increase their effectiveness.
For those of you familiar with Voidspire, there are a few big differences in Alvora:
Alvora Tactics is going through Greenlight right now, so if any of this interests you, check out the Greenlight page! Feedback is welcome and appreciated.
The basic gameplay has you embarking on missions with your party of 4 - 6 characters to explore procedural levels Zelda-style. There are also handmade side areas and secrets. When you encounter enemies, you enter tactical combat then and there (no separate battle map).
The class system is much like Final Fantasy Tactics - you combine 2 classes, each with 7 abilities, and 3 passive abilities on each of your characters. You can also rank up each of those abilities to increase their effectiveness.
For those of you familiar with Voidspire, there are a few big differences in Alvora:
- Maximum party size increased to 6
- More focus on combat/progression than exploration
- Lots of new enemies, classes, races, items, etc.
- New weapon & armor augmenting system
- A town hub screen between missions where you unlock party-wide upgrades, shop, forge equipment, etc.
Alvora Tactics is going through Greenlight right now, so if any of this interests you, check out the Greenlight page! Feedback is welcome and appreciated.
- Joined
- Oct 28, 2015
- Messages
- 8