I like loot, but I dislike lots of high-powered loot. And come to think of it, I hate lots of useless loot. I just hate ridiculous amounts of loot, period. It's compounded multiple times if there's crafting involved, it's just not fun after a while to have to sift thru mountains of loot after a few encounters or chests.
Enough to make a guy play nothing but Monks forever and ever amen ='.'=
But really what bothers me is when lots of high powered loot gets tossed to players, when we havent even began to really get a lot of use out of what we had. We havent even had time to appreciate what we have. I was raised in the kind of household where we used everything until it was worn out. Toys, clothes, whatever, it's just always been my nature to value my posessions and get the most use out of them. That's why chucking my sword every two levels is the antithesis of what I consider to be entertaining, or even realistic for me purrsonally.
Magic items are, as far as I'm concerned, something special and need to be seen and valued as such, or they lose their worth. They are rare, unique items. If youre going to have a truckload of super weapons thrown at players constantly, then in the end they really have no use other than to add a little micromanagement minigame to the proceedings. It becomes nothing more than a speed bump, an annoyance.
I remember when I was playing WoW, I would keep some substandard stuff because I liked the way it looked, or I liked the particular sort of damage that it did which complemented my playstyle or my character, or it just had flat out sentimental value. It maybe wasnt the best, but it was my special bow, or helm, or whatever. I had found it, won it, earned it, way down in the depths of some godforsaken hellhole with some friends at 4 am one night and it meant something to me. So you can keep your Hellbringer +50 to all stats, I dont want it.
Plus, playing games without the best loot tends to make the game a little more of a challenge - you know, fun.
Enough to make a guy play nothing but Monks forever and ever amen ='.'=
But really what bothers me is when lots of high powered loot gets tossed to players, when we havent even began to really get a lot of use out of what we had. We havent even had time to appreciate what we have. I was raised in the kind of household where we used everything until it was worn out. Toys, clothes, whatever, it's just always been my nature to value my posessions and get the most use out of them. That's why chucking my sword every two levels is the antithesis of what I consider to be entertaining, or even realistic for me purrsonally.
Magic items are, as far as I'm concerned, something special and need to be seen and valued as such, or they lose their worth. They are rare, unique items. If youre going to have a truckload of super weapons thrown at players constantly, then in the end they really have no use other than to add a little micromanagement minigame to the proceedings. It becomes nothing more than a speed bump, an annoyance.
I remember when I was playing WoW, I would keep some substandard stuff because I liked the way it looked, or I liked the particular sort of damage that it did which complemented my playstyle or my character, or it just had flat out sentimental value. It maybe wasnt the best, but it was my special bow, or helm, or whatever. I had found it, won it, earned it, way down in the depths of some godforsaken hellhole with some friends at 4 am one night and it meant something to me. So you can keep your Hellbringer +50 to all stats, I dont want it.
Plus, playing games without the best loot tends to make the game a little more of a challenge - you know, fun.