How to make a successful MOBA - not!

joxer

The Smoker
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April 12, 2009
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1. Run a kickstarter project, everyone will jump in as we all want LoL killer, right?

2. Keep it in beta for ages, then get a publisher notorious for gambling microtransactions

3. Put it in Microsoft Store (still betatest)

http://www.windowscentral.com/moba-gigantic-has-quietly-launched-windows-10-store

I know probably noone heard about this one, it's Gigantic and is yet another attempt to grab a piece of MOBA pie, but IMO they're doing everyting completely wrong.
And I'm not talking about crappy phonestyle cubism graphics.

 
Joined
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Awful timing
 
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