Ok, now cite reasons why your opinion on Fallout's design is more important than his.
Why should I if this is not the point I was trying to make and if I do in fact not believe that my opinion is more important than his. It seems/seemed to be
you who thinks/thought that everything that Cain says needs to be read and understood as if it was some kind of universal truth that may not be questioned. You said that anything Tim Cain says is "not just an opinion".
I was just trying to point out that even Cain is human and that not everything that he says needs to be
the one truth. That guy is still just a guy like us with his faults, his own opinions, his own world views etc. - He's not an all knowing God who may not be refuted.
RoA was 1993-1996, JA is a marginal strategy series. Better examples, please.
You guys were talking about 199
5 all along. Better arguments, please.
Seriously, you should have corrected PJ if you meant a different time frame. You both were in 1995 mode though (because this is when development on FO began? I don't know...) and so I assumed you were talking about the time the design for FO was scribbled down. If I misunderstood, I apologize.
So would I. But what kind of meaning are you trying to attribute to that?
You said that technology was only a "secondary" thing. I do not agree with that. I think that advances in tech was
the driving factor behind the progression from turn-based to real-time gameplay.
It's nice that you didn't perceive it like that, because it's not like it was a gritty violent open-ended turn-based post-apocalyptic RPG in a decade of girly-happy railroaded real-time fantasy RPGs. Your perspective needs some proving.
First of all, I was strictly talking about gameplay and the gameplay mechanics so the setting has nothing to do with it and secondly, yeah, it's
my perspective or actually retrospective
that certainly does not require any proving because it's a subjective and personal thing. It's like me saying that the Six Million Dollar Man series from the 80s sucked and you asking for proof. Umm... what?
What was it Tim Cain, Scott Campbell, Chris Taylor, Leonard Boyarsky and J.D. Anderson were working on before Fallout, again? Stonekeep, the 1st-person real-time adventure game, you say? Why, it's almost like they were doing something different than that with Fallout, but obviously it's not, because you say so.
OK. If the context was "something different" compared to their previous work, OK, acknowledged but if the context is "something different" from what games were generally like back in the day, then no (in my opinion once again
).