Update: You can now back us on Kickstarter!
https://www.youtube.com/watch?v=h4qN8EbVlXM
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Hey,
My name is Nik and I'm the artist working on The Iron Oath. We just got around to releasing our first gameplay teaser this past weekend(link at the bottom), so I figured I’d start a thread over here to keep you all up to date on our future progress and take any feedback you have to offer
Quick Summary of the Game:
The Iron Oath is a turn-based tactical RPG that is set in a dark fantasy world. Recruit, manage, and embark on missions with a roster of adventurers, testing the limits of their mortality. Every decision made carries weight and can have a minor or major influence on your characters and the world that surrounds them. As you and your guild progress, the world changes dynamically, enabling new storylines to discover and resulting in a unique experience for every playthrough.
There's a lot to cover but for now I'll just give you a short rundown of our current list of planned features. We'll expand on each point in further updates.
Planned Features:
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Current Status
The game is now live on Kickstarter, help us reach our goal!
I'm here to answer any questions you may have, and if you'd like to stay updated on our progress you can sign up for the mailing list on our website!
www.theironoath.com
https://www.youtube.com/watch?v=h4qN8EbVlXM
------------------------------------------------
Hey,
My name is Nik and I'm the artist working on The Iron Oath. We just got around to releasing our first gameplay teaser this past weekend(link at the bottom), so I figured I’d start a thread over here to keep you all up to date on our future progress and take any feedback you have to offer
Quick Summary of the Game:
The Iron Oath is a turn-based tactical RPG that is set in a dark fantasy world. Recruit, manage, and embark on missions with a roster of adventurers, testing the limits of their mortality. Every decision made carries weight and can have a minor or major influence on your characters and the world that surrounds them. As you and your guild progress, the world changes dynamically, enabling new storylines to discover and resulting in a unique experience for every playthrough.
There's a lot to cover but for now I'll just give you a short rundown of our current list of planned features. We'll expand on each point in further updates.
Planned Features:
- A large and dynamic overworld to traverse: 9 regions with over 50 towns and cities to visit. Cities can be overtaken, destroyed and rebuilt, and various factions can emerge, rise and fall. A playthrough can potentially last hundreds of years, resulting in many changes to the initial world state.
- In-depth roster management: Characters will age and die frequently in combat and you will be required to to recruit new members and keep them satisfied. Your guilds reputation in the world will shift depending on your actions, presenting the opportunity to create both allies and enemies.
- Variety of Classes: Each class has their strengths and weaknesses which you will need to take into account when assembling your party. We will be launching with at least 12 different classes, allowing for many different options when it comes to tactics.
- Hand crafted and dynamic missions to complete: Many missions will be generated dynamically based on the state of the world, but there will also be unique hand crafted questlines for you to play through, including the main storyline.
- Numerous environments to explore: Missions will occur in a variety of indoor and outdoor environments filled with a variety of enemies, secrets, traps and long forgotten artifacts.
- Tactical turn based combat: Combat occurs on a hex grid and you must figure out how best to navigate each enemy encounter. Proper party composition and resource management(from both items and abilities) is vital.
- Unique character development: Every recruitable character has their own personal backstory that shapes their motives, personality and traits.
- Decisions matter: Choices bear consequences in many forms. Choosing to assault a trade cart on your journey could result in a powerful faction sending assassins after you.
- A fleshed out world backstory to uncover: NPC's are not fountains of knowledge. Many secrets remain in the world and you will need to discover things on your own through context and other avenues.
- Dark orchestral soundtrack by Alex Roe: Alex(https://alexroe.bandcamp.com) is well known for his Dark Souls remixes and we're thrilled to have him in charge of our soundtrack.
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Current Status
The game is now live on Kickstarter, help us reach our goal!
I'm here to answer any questions you may have, and if you'd like to stay updated on our progress you can sign up for the mailing list on our website!
www.theironoath.com
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