D
DArtagnan
Guest
Well, after spending around 50 hours with the game, and finishing the two questlines I was intent on doing with my first character - I'm ready to give my first "review" of the game:
Best game I've ever played - bar none.
Now, something may come up later during the main quest - or with my next character, but that's how I honestly feel at this point.
It's far from perfect, and it has a lot of quirks and bugs - but the complete package is so far beyond anything else I've seen. I never thought Bethesda capable of making a game this good, I really didn't.
It's like they took every single major complaint to heart, and almost totally rectified every wrong from the past.
The character system is the perfect combination of the freedom the series is known for, and the ability to specialise and diversify your characters. Full of great and significant "toys" and upgrades, ensuring there's ALWAYS something to look forward to.
The combat system is one of the best in this genre, and archery is just perfect. Since I'm an archer primarily - that suits me very well. I really haven't done much in the way of melee combat, but the little I've done has felt really good and tactile.
Animations are much, much better - and apart from a few unfortunate examples with four-legged beasts - they're really impressive. I especially love the smoothness of the humanoid animations - and the sensation of control.
The writing is perhaps the biggest surprise of all. In 50 hours, I've had NOTHING but good-to-fantastic writing. Gone completely is the overly silly and strange-for-the-sake-of-being-strange crap they usually do, and in place we have a very mature and plausible writing style, and every single book I've read in the game is just engaging and interesting.
The level scaling is also much improved, to the point of feeling very natural and with just the right balance between keeping the game interesting and yet giving you challenges and pushovers at appropriate times. I do highly recommend playing on Expert, though. Adept is for casual players. Master might be better, but I didn't want to risk tainting my game with an "unnatural" difficulty.
They did exactly what I always wanted them to do with the magic system. They ditched the bland "be your own designer" and made unique spells instead. Since I haven't actually used magic that much, I can't say if they did it right - but I CAN say that the spells I've had against me have ALL looked fantastic. They did something with the way spells look and animate that just… works very well.
They introduced a significant crafting system. I've only dabbled with it, but it looks really meaty - and it's a very important addition for the roleplaying aspect. I love that everything needs an appropriate crafting station - and that your character (as well as NPCs) have fitting animations when you're making stuff.
The NPCs… What can I say, really. This ties into the writing, but beyond that - they look SO MUCH better. Most importantly, they ALL look different and natural at the same time. Lip-synching is just about perfect - and apart from very few cases of repetition (the Arrrhnuld voice), they all feel like unique personalities. If you stop to think about what that means in a game this big, you should be as impressed as I was.
The content. Wow… Just wow. So much to do. It's almost ridiculous. They've combined a TON of hand-crafted content - with full voice-overs with just the right amount of generated stuff. This means that the game feels like it could go on forever, but without feeling like a random quest dispenser. This is what they tried to do in Daggerfall - but failed miserably. Here, so far, they seem to have done the impossible. I'm sure I'll feel different at the 200 hour mark - but I'm much less interested in an eternal game - than I am in the SENSATION of an eternal game.
The dungeons… One of my primary complaints of the past. Guess what, they're fantastic. So far, every single dungeon has had SOMETHING that made it stand out. Little stories, either told directly through journal-entries or through something visual at the location. They also happen to look fantastic.
Technically, it's leaps and bounds beyond Oblivion. It may not look like a totally next-gen TES - but it certainly plays like one. The streaming is infinitely improved, and it's almost unnoticable when you're playing. It has certainly reached the point where I can stay fully immersed without being bothered by the occasional inconvenient pop-up, and it almost never stutters to load - at least on my rig. It's not QUITE as good as Risen (the best streaming engine I know of) - but it's really quite close.
Visually, I think it's the most beautiful game I've seen. Not on a scene-by-scene basis - but taken as a whole. The Witcher 2 looks better scene-by-scene, I will admit - but it's TINY in comparison. When you think about the visual diversity going on in TES - and the ability to explore the entire world totally at your leisure - coupled with a staggering amount of unique content and locations - it just blows your mind. Well, it has blown mine.
Sound is perfect. It just sounds great and has a fantastic sound design. As far as I can tell, everything sounds exactly as it should - with a very appropriate "meat" to combat and especially spells. Top notch.
Voice acting? Apart from the somewhat overdone Arnold accent, and a few cases of bad (not horrible) child actors - it's perfect. Considering the amount of characters, the bad is almost unnoticable - but it IS there.
Music? Just as perfect. It's a lot more subtle than Oblivion - and it's a perfect match for the harsh-yet-beautiful world of Skyrim. It's melancholy and bombastic in the right quantities. I don't know why, but after 50 hours - the combat music still gets my heart pounding. Playing an archer in third person view, with all the toys in place - as you slow time and zoom in on the Dragon about to breathe fire on you - you will agree about that music.
As for the bad, there's plenty of it. But it's almost all rather minor - and I don't really feel like dwelling on it, because it's SO forgivable given the scope of the game.
Unlike something like Deus Ex 3 - where the boss fights have no real excuse (though they didn't bother me much) - Skyrim DOES have an excuse.
It's absolutely ridiculously huge and ambitious. The flaws are pretty much all a result of that.
Out-of-the-box performance is horrible, primarily due to the extremely poor implementation of AA and AF. For some reason, it's extremely slow with these settings on through the launcher. However, if you manually set them in your control center - it's smooth. Not sure if this is the case of Nvidia cards - but it certainly is for ATI cards.
The mouse controls suck on default, and you need to tweak the game to get it right. It's 100% fixable - but the unfortunate part is that the majority won't know how, and will assume the game just runs like crap on PC. That's piss-poor thinking of Bethesda, and they could REALLY do with some PC love. I can only imagine what a game like this would be with the PC being the primary platform. Think of what the AI could be, and how it would look with DX11 features and PC-appropriate textures.
Yes, some of the textures are very low-res and bad. Just like they were in Oblivion. Overall, it has a relatively minor impact - because the game still looks fantastic, but it's quite jarring in some cases, especially in dungeons. Why they couldn't just make some highres versions of all textures for PC, I'll never know.
The AI is not good - and there is the expected strange behavior often enough. Because of this, things like the stealth gameplay leaves something to be desired after playing DE3 and games like Thief. Do NOT expect fully natural behavior in combat situations or similar. That said, I've had very few cases of NPCs doing silly stuff - but I admit I haven't been looking for it. I've never expected natural behavior in a TES game, given how they work and the size of the games. Actually, I've been extremely impressed with how well they've managed to do with Skyrim, but I have no doubt that some people will find endless examples of inhuman and stupid NPC actions.
Limited C&C. This is probably the most understandable aspect and, to me, the least problematic detriment. I love C&C, don't get me wrong, but it's absolutely nothing against my love for freedom and exploration. You simply can't get a game this big with the right amount of C&C to feel appropriate in this way. I know people think New Vegas does something like that, but to me the price is too high for what they sacrificed. It really comes to down to preferences, but I certainly would have enjoyed some of the quests more with significant C&C. There ARE some choices in the game though, and I've counted at least 2-3 examples of seemingly significant choices - though I haven't had a chance to try the other choices yet.
I think those are my only complaints, really. Significant as they may be, they're nothing against the positives.
This game is a dream come true, and I don't mean that in the cliché and hyperbolic way.
It's key to remember, however, that this is spoken by a huge fan of CRPGs and an even huger fan of freeform CRPGs. People looking for a more guided and "cinematic" experience ala Bioware can look elsewhere. People looking for a heavy C&C experience ala Obsidian can look elsewhere.
Best game I've ever played - bar none.
Now, something may come up later during the main quest - or with my next character, but that's how I honestly feel at this point.
It's far from perfect, and it has a lot of quirks and bugs - but the complete package is so far beyond anything else I've seen. I never thought Bethesda capable of making a game this good, I really didn't.
It's like they took every single major complaint to heart, and almost totally rectified every wrong from the past.
The character system is the perfect combination of the freedom the series is known for, and the ability to specialise and diversify your characters. Full of great and significant "toys" and upgrades, ensuring there's ALWAYS something to look forward to.
The combat system is one of the best in this genre, and archery is just perfect. Since I'm an archer primarily - that suits me very well. I really haven't done much in the way of melee combat, but the little I've done has felt really good and tactile.
Animations are much, much better - and apart from a few unfortunate examples with four-legged beasts - they're really impressive. I especially love the smoothness of the humanoid animations - and the sensation of control.
The writing is perhaps the biggest surprise of all. In 50 hours, I've had NOTHING but good-to-fantastic writing. Gone completely is the overly silly and strange-for-the-sake-of-being-strange crap they usually do, and in place we have a very mature and plausible writing style, and every single book I've read in the game is just engaging and interesting.
The level scaling is also much improved, to the point of feeling very natural and with just the right balance between keeping the game interesting and yet giving you challenges and pushovers at appropriate times. I do highly recommend playing on Expert, though. Adept is for casual players. Master might be better, but I didn't want to risk tainting my game with an "unnatural" difficulty.
They did exactly what I always wanted them to do with the magic system. They ditched the bland "be your own designer" and made unique spells instead. Since I haven't actually used magic that much, I can't say if they did it right - but I CAN say that the spells I've had against me have ALL looked fantastic. They did something with the way spells look and animate that just… works very well.
They introduced a significant crafting system. I've only dabbled with it, but it looks really meaty - and it's a very important addition for the roleplaying aspect. I love that everything needs an appropriate crafting station - and that your character (as well as NPCs) have fitting animations when you're making stuff.
The NPCs… What can I say, really. This ties into the writing, but beyond that - they look SO MUCH better. Most importantly, they ALL look different and natural at the same time. Lip-synching is just about perfect - and apart from very few cases of repetition (the Arrrhnuld voice), they all feel like unique personalities. If you stop to think about what that means in a game this big, you should be as impressed as I was.
The content. Wow… Just wow. So much to do. It's almost ridiculous. They've combined a TON of hand-crafted content - with full voice-overs with just the right amount of generated stuff. This means that the game feels like it could go on forever, but without feeling like a random quest dispenser. This is what they tried to do in Daggerfall - but failed miserably. Here, so far, they seem to have done the impossible. I'm sure I'll feel different at the 200 hour mark - but I'm much less interested in an eternal game - than I am in the SENSATION of an eternal game.
The dungeons… One of my primary complaints of the past. Guess what, they're fantastic. So far, every single dungeon has had SOMETHING that made it stand out. Little stories, either told directly through journal-entries or through something visual at the location. They also happen to look fantastic.
Technically, it's leaps and bounds beyond Oblivion. It may not look like a totally next-gen TES - but it certainly plays like one. The streaming is infinitely improved, and it's almost unnoticable when you're playing. It has certainly reached the point where I can stay fully immersed without being bothered by the occasional inconvenient pop-up, and it almost never stutters to load - at least on my rig. It's not QUITE as good as Risen (the best streaming engine I know of) - but it's really quite close.
Visually, I think it's the most beautiful game I've seen. Not on a scene-by-scene basis - but taken as a whole. The Witcher 2 looks better scene-by-scene, I will admit - but it's TINY in comparison. When you think about the visual diversity going on in TES - and the ability to explore the entire world totally at your leisure - coupled with a staggering amount of unique content and locations - it just blows your mind. Well, it has blown mine.
Sound is perfect. It just sounds great and has a fantastic sound design. As far as I can tell, everything sounds exactly as it should - with a very appropriate "meat" to combat and especially spells. Top notch.
Voice acting? Apart from the somewhat overdone Arnold accent, and a few cases of bad (not horrible) child actors - it's perfect. Considering the amount of characters, the bad is almost unnoticable - but it IS there.
Music? Just as perfect. It's a lot more subtle than Oblivion - and it's a perfect match for the harsh-yet-beautiful world of Skyrim. It's melancholy and bombastic in the right quantities. I don't know why, but after 50 hours - the combat music still gets my heart pounding. Playing an archer in third person view, with all the toys in place - as you slow time and zoom in on the Dragon about to breathe fire on you - you will agree about that music.
As for the bad, there's plenty of it. But it's almost all rather minor - and I don't really feel like dwelling on it, because it's SO forgivable given the scope of the game.
Unlike something like Deus Ex 3 - where the boss fights have no real excuse (though they didn't bother me much) - Skyrim DOES have an excuse.
It's absolutely ridiculously huge and ambitious. The flaws are pretty much all a result of that.
Out-of-the-box performance is horrible, primarily due to the extremely poor implementation of AA and AF. For some reason, it's extremely slow with these settings on through the launcher. However, if you manually set them in your control center - it's smooth. Not sure if this is the case of Nvidia cards - but it certainly is for ATI cards.
The mouse controls suck on default, and you need to tweak the game to get it right. It's 100% fixable - but the unfortunate part is that the majority won't know how, and will assume the game just runs like crap on PC. That's piss-poor thinking of Bethesda, and they could REALLY do with some PC love. I can only imagine what a game like this would be with the PC being the primary platform. Think of what the AI could be, and how it would look with DX11 features and PC-appropriate textures.
Yes, some of the textures are very low-res and bad. Just like they were in Oblivion. Overall, it has a relatively minor impact - because the game still looks fantastic, but it's quite jarring in some cases, especially in dungeons. Why they couldn't just make some highres versions of all textures for PC, I'll never know.
The AI is not good - and there is the expected strange behavior often enough. Because of this, things like the stealth gameplay leaves something to be desired after playing DE3 and games like Thief. Do NOT expect fully natural behavior in combat situations or similar. That said, I've had very few cases of NPCs doing silly stuff - but I admit I haven't been looking for it. I've never expected natural behavior in a TES game, given how they work and the size of the games. Actually, I've been extremely impressed with how well they've managed to do with Skyrim, but I have no doubt that some people will find endless examples of inhuman and stupid NPC actions.
Limited C&C. This is probably the most understandable aspect and, to me, the least problematic detriment. I love C&C, don't get me wrong, but it's absolutely nothing against my love for freedom and exploration. You simply can't get a game this big with the right amount of C&C to feel appropriate in this way. I know people think New Vegas does something like that, but to me the price is too high for what they sacrificed. It really comes to down to preferences, but I certainly would have enjoyed some of the quests more with significant C&C. There ARE some choices in the game though, and I've counted at least 2-3 examples of seemingly significant choices - though I haven't had a chance to try the other choices yet.
I think those are my only complaints, really. Significant as they may be, they're nothing against the positives.
This game is a dream come true, and I don't mean that in the cliché and hyperbolic way.
It's key to remember, however, that this is spoken by a huge fan of CRPGs and an even huger fan of freeform CRPGs. People looking for a more guided and "cinematic" experience ala Bioware can look elsewhere. People looking for a heavy C&C experience ala Obsidian can look elsewhere.
Last edited: