It's far from being just a tiny design decision to some of us. Realistic handling of items goes a long way in making a game more immersive to me.
People will always attempt to downplay something when it's not a concept they care about.
but it's another to point out potential flaws in every single thread - without pointing out a SINGLE positive.
I can't wrap my head around why anyone would be concerned about whether you can pick up your items after you drop them, but I'm also used to it. A lot of the older RPGs had the same thing where if you dropped an item then it was gone. That didn't stop me from enjoying the hell out of them.
Hmm.. we've never see you do that, now have we?
No, I'll gladly admit I was wrong if this game turns out to be better than I think it's going to.
Just give it a fair shot if and when you do try it out
I played Dragon Age 2 for over an hour, so I'm sure I can handle KoA for awhile.
I'm all for realistic. The Realms of Arkania series remains one of my favorite games of all time because it was so realistic, but being able to drop an item or not is not what I would consider important.
I was thinking about it and I don't believe I ever drop anything unless I have to and then I expect it to be gone. I'm not coming back for it. If I want to store something then that's different, but being able to drop or not drop an item on the ground makes absolutely no difference. Even in Skryim or other Beth games, I don't really decorate my home by dropping unique items in there. It's nice to have, I guess, but not something that I want. If it frees up resources to not be able to drop items on the ground then great. More resources for something more important.
But you guys go ahead and make a mountain out of a molehill. Whatever makes you happy or in this case whatever makes you unhappy.
I'm concerned that there won't be any items at all in the game world.
If you can't drop them, usually it is because there is no mesh for the items in the world. So that would mean most likely in KoA, there are no weapons, armor, potions, food, books, etc., that you will encounter in the world unless they are inside a container.
Very interesting point, and I am curious about this as well. Will they have animation for picking things up from the ground? In Gothic 3 you were able to drop things and pick them up and they were presistant in the world.
I've followed the game closely for months now, and have seen just about every gameplay video out there for it, and have only seen someone pick something up in the game world when it was a designated quest item, such as a note laying on the floor, or a book. They said there are 300 books in the game, so some of them might be laying around, some might be found in bookcases. As far as interactivity with the game world, there are chests, some dressers/cupboards, and I've seen a weapons rack that had a shield in the tutorial dungeon (but you activate the weapons rack as though it were a container), and that's about it. It looks to be similar to how Mass Effect and Dragon Age handled things, and different from games like Risen or Divinity 2, if that makes things clearer for you.
I could be wrong though. But I'm just going off what I've seen so far.