D
DArtagnan
Guest
I agree, but it was more of a natural evolution compared to Morrowind than anything else. It was certainly not ground breaking in any way.
I actually thought the way physics impacted arrow trajectory and the kinetic feeling of melee combat in Oblivion was kinda neat. Not sure I would call it ground breaking - but if you look at the complete package (and forget you're a hardcore RPG fan) - Oblivion was an extremely impressive game.
I certainly felt it was one of the most impressive games I'd ever seen - until I realised how repetitive it was, and how awful the level scaling worked.
That took me a week or so, which is an EXTREMELY long time considering my level of gaming experience.
I'm not surprised it's hailed as a game-changer - and I agree that it was for a very large audience.
Aye, and while it was fairly impressive for an RPG, it was all pretty standard among more actiony games. GTA did everything Oblivion did except skill increases and a fantasy setting.
No, I don't think so. GTA is very shallow when it comes to exploration and the actual mechanics of combat, AI, and so on.
While Oblivion can come off as a very shallow game if you're "in the know" - I still think it was a massive step forward for the open world RPG genre.
Skyrim is actually proof of that - because it's really "only" Oblivion done right, basically.
Since I consider Skyrim to be one of the best games of all time (if not THE best) - it should come as no surprise that I have this opinion about Oblivion.