I genuinely think the gearing thing is a bit of a drawback, and I mentioned it in my review. The characters remain almost static near the end, except for the huge leaps in gear, which essentially provides almost all the character progression in the final third. Level ups primarily mean something because vendors are re-stocked, now with 30-40% stronger items than they used to have.
That just feels off to me, and was one of few things I was hoping they'd address in a potential EE, but that doesn't look to be happening.
There's an active mod community though, and the mod that seriously reduces the bloated numbers sound like it's just what I want. I'm thinking about installing that one and see how it feels.
Aerth, as far as I can tell most people here seem to really like the game. That doesn't mean we can't discuss things that (for us) woukd make it even better? It's my GOTY anyway, but reducing the over the top exponential growth curves and toning down the item and vendor scaling along with some further balancing would make it my Game of the Decade.
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