Zloth
I smell a... wumpus!?
Yep, but then there's no melee attack - and that's huge damage.Note that all of these can also be shot without melee attacks if you are close enough to target (90m, I believe)
One thing is for sure: evasion is no help at all against melee (and probably Death From Above) so it does make a good first attack.
I had a strange one last night. It was a base protection mission difficulty 2.5. A little scary given I still don't have a heavy but I've got morale, some plus weapons, and I saved the game so I can always escape back to the Before Time . It turned out to be a cake walk, though.
I had to defend buildings against enemy mechs for 10 rounds. Nothing at all happened for two rounds. Over the next three rounds, ten mechs show up at long sensor range but they don't attack - they just come together in a big ball on the other side of a forest so half the battle is done without firing a shot. Finally, a few mechs start headed toward me. They are all size class three and, since they outnumber me 10:4, I'm thinking I might want to hit the withdrawl button. Only one Cicada gets into firing range, though, so I unload on it and take off one of its legs. The next round, only one mech (a Wolverine) gets close enough to shoot it up. It goes down pretty easily too - it turns out these are mechs have extra weak armor.
It keeps going like that with just one mech getting in range while the rest mill around. They ended up getting just one weak shot off and lost three or four mechs before the battle hit 10 turns and finished.
I've also learned not to take missions to destroy convoys. As near as I can tell, the difficulty measurement doesn't take the convoy's strength into account, just the escort.