BoboTheMighty
SasqWatch
It looks pretty good for what it's going, art style is great, only thing I'd improve is char models, really do look a bit outdated.
Definitely step up from Dragonfall, except for slightly weaker/involving main storyline.
Hope they come back to this, on a new tech…Larian's engine plus Shadowrun?
DOS2 doesn't have a cover system does it? Also, I really don't want them to mess up dialogue in order to enable co-op.
HBS has said when they do another SR game it will likely be in a new engine, but of course that will require more funding than another expansion.
I think HK was a great game, but not a fan of the "improvements" to the Matrix. And combat is way too easy. I posted a long review on Neoseeker if anyone is interested.
HBS has said when they do another SR game it will likely be in a new engine, but of course that will require more funding than another expansion.
I forced through those IC segments, but yeah…don't really know what they were thinking there.
But characters, Gobbet in particular, are a great improvement, and player dialogue much more relatable( plenty of more down to earth humor: Oh, look it's the idiot brigade..)
There any good mods for it? I think I heard of a few good campaigns, NWN style.
On the whole, to be honest I was happy to finish without exhausting the extended optional content fully as the main quest and story had started to drag somewhat for me.
From your pro's and con's I wouldn't have guessed this conclusion, but I felt the similar. The question now is what this made you feel that this "drags" and imho that is the amount of irrelevant text.
I mean if you are completely objective you have to admit that a big part of the time you spend in the game was with reading text, actually, the most part with a wide margin.
You mentioned that the Combat was not challenging (but it sounded like you were ok with it) and you didn't like the real time hacking (which also was just a tiny part of the game, and might actually have been optional at some points), but if the rest of the game was excellent, I think the conclusion would have been different.
The question now is what this made you feel that this "drags" and imho that is the amount of irrelevant text.
Dragonfall definitely had the more intense and memorable fights, but to be honest combat isn't the key motivator for me playing Shadowrun - I'm more into the mood of the setting, the role-playing choices, characters, music and writing. The game delivered this for the most part - but overall, it is my least favourite of the three.You mentioned that the Combat was not challenging (but it sounded like you were ok with it)
Best read that part again Kordy, I said I didn't mind the hacking mini-game, which was basically like a symbolic version of Simon. It was more so the real time stealth Matrix exploration sections that could get a little tedious. One of the later missions is also very heavily reliant upon it, more so than normal.and you didn't like the real time hacking