JemyM
Okay, now roll sanity.
- Joined
- October 26, 2006
- Messages
- 6,027
I get the graphics and controls thing - but level design? You gotta be kidding
This will be difficult to explain as I am trying to explain why I felt such emotions but find it difficult to pinpoint exactly what's wrong.
It was common back then, that levels were designed as large 1-floor areas. In SS this became a large circular area where you were running around in circles, trying to unlock more pieces of the map. I often feel the designer have tried to "fill the circle". There's for example a long corridor in map 1 to the left that leads to a set of bars blocking your path.
Due to squeezing too much into the map, it ends up in a lot of pressurized areas with features and design that doesn't follow my logic. I found it easy to run past doors that I didn't knew were doors and I spent a lot of time running long distances with nothing in it when trying to solve unsolved problems. I often ended up running the wrong way and was forced to go back once I looked at the map. I found that to be confusing and even a bit boring.
Add the nuisance on top of that with the old graphics, the ancient combat system and controls that doesn't really follow modern standard, and the cumulative issues made me drop the game to be taken up at a later time.
- Joined
- Oct 26, 2006
- Messages
- 6,027