No one here bought it first day then?
I had it preorder for some months now, and jumped in right on release day.
I personally like it quite a bit.
Pros:
+ graphics are beautiful. the lighting is great, and really adds to the atmosphere
+ music and voices are great
+ writing and storytelling seems good to great
+ social systems are really a novelty in this game, and besides narrative purpose, they also have gameplay effects
Neutrals:
=gameplay is acceptable, and the combat system is decent to serviceable.
=quite a bit of mechanics systems interacting with each other: skill trees/crafting systems/leveling up items/etc
= not sure if this is a negative, or how to take it, but I don't like that in dialogue you almost never see Dr. Reid's face. The camera always stays over Reid's shoulder, and focused on the person you're talking to. I would have better liked it if they switched always on the person talking, like Witcher 3 did it. But I guess, you can't have it all, especially since this is not AAA. But for a AA it's great.
Cons:
- doesn't seem to be very optimized. Especially after installing the latest geforce drivers, it actually seems to work worse. I'm running at 4k in ultra-wide on a 1080ti, and couldn't let everything on max. Had to tone down AA a bit. And it's still not perfect. But it's acceptable if you're ok with the slight downgrade (frankly I'm not sure I even notice a graphics difference)
- controls are fine overall, but I also seem to have an issue, while playing with m&k, with switching targets after I'm locked onto one. Apparently, I have to move the mouse left or right to switch, but that's a very bad control binding to have. Because you move the mouse quite a bit anyway, so how exactly do they differentiate between switching targets and just normal mouse movement. I'll have to see if I can't switch to a different binding. On a controller the setting is fine, because it's a deliberate thumb-stick movement.
Overall, as I said, I like it quite a bit. Exploring 1918s London is great. But my most favorite element so far are the social systems they put in place. I love being put in morally grey-area situations and deciding whether to keep my thirst in check, or just let loose on an npc. And the fact that the game encourages you, via gameplay bonuses, to explore all facets of an npc, before deciding their fate, is also nice. Personally I intend to role-play Dr. Reid as peaceful and morally decent as possible. And maybe I'll try a replay with a maniacal serial killer later.