Anybody else find "city" content in RPGs less enjoyable?
I tend to prefer exploring dungeons, wildernesses, caves, ruins, etc, and usually find the city-oriented content in RPGs to be less fun. Cities often look amazing but the questing/content in them is bleh. I'm less into the political sfuff, crimelord/underword stuff, and/or running errands for people in town. I like the mysterious/mythical/fantastical fear more than the "human" element types of content.
Like I found the early parts of Divinity to be slow and brutal - exploring that large city and getting thru those quests. Ug. I dread restarting that game (never got close to finishing and would likely restart it if I played it again).
I kind of stopped playing Pillars once I got into the big city. Did a few quests and lost interest (I'll get back to it though, part of it was how many games I have, my backlog, and how easily distracted I can be).
Even in some of the great classics I would rather not be doing city stuff vs the "wild" stuff.
Maybe it's my D&D roots - we tended to be more dungeon crawly and such and cities were just a place to ditch loot and learn about the next dungeon.
Some games mix it up better, for ex I never liked "city" quests as much in Skyrim but many times they'll send you out of the city to do something in the wild, so you're not just slugging it out inside the city limits.
Witcher 3 is an overall amazing game but I'm really, really getting tired of Novigrad. Exploring and doing the Velen stuff before Novigrad was much more enjoyable (to me). Mercifully it's kind of open and there's freedom of movement so I mix it up going out exploring stuff I haven't done yet, playing Gwent, and doing side quests. If the game was linear and you were bound to the city-oriented main quest stuff only I doubt I could go on.
I tend to prefer exploring dungeons, wildernesses, caves, ruins, etc, and usually find the city-oriented content in RPGs to be less fun. Cities often look amazing but the questing/content in them is bleh. I'm less into the political sfuff, crimelord/underword stuff, and/or running errands for people in town. I like the mysterious/mythical/fantastical fear more than the "human" element types of content.
Like I found the early parts of Divinity to be slow and brutal - exploring that large city and getting thru those quests. Ug. I dread restarting that game (never got close to finishing and would likely restart it if I played it again).
I kind of stopped playing Pillars once I got into the big city. Did a few quests and lost interest (I'll get back to it though, part of it was how many games I have, my backlog, and how easily distracted I can be).
Even in some of the great classics I would rather not be doing city stuff vs the "wild" stuff.
Maybe it's my D&D roots - we tended to be more dungeon crawly and such and cities were just a place to ditch loot and learn about the next dungeon.
Some games mix it up better, for ex I never liked "city" quests as much in Skyrim but many times they'll send you out of the city to do something in the wild, so you're not just slugging it out inside the city limits.
Witcher 3 is an overall amazing game but I'm really, really getting tired of Novigrad. Exploring and doing the Velen stuff before Novigrad was much more enjoyable (to me). Mercifully it's kind of open and there's freedom of movement so I mix it up going out exploring stuff I haven't done yet, playing Gwent, and doing side quests. If the game was linear and you were bound to the city-oriented main quest stuff only I doubt I could go on.